xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/TextureImpl_mock.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // TextureImpl_mock.h: Defines a mock of the TextureImpl class.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "gmock/gmock.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/TextureImpl.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker class MockTextureImpl : public TextureImpl
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker   public:
MockTextureImpl()22*8975f5c5SAndroid Build Coastguard Worker     MockTextureImpl() : TextureImpl(mMockState), mMockState(gl::TextureType::_2D) {}
~MockTextureImpl()23*8975f5c5SAndroid Build Coastguard Worker     virtual ~MockTextureImpl() { destructor(); }
24*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD9(setImage,
25*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
26*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
27*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
28*8975f5c5SAndroid Build Coastguard Worker                                const gl::Extents &,
29*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
30*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
31*8975f5c5SAndroid Build Coastguard Worker                                const gl::PixelUnpackState &,
32*8975f5c5SAndroid Build Coastguard Worker                                gl::Buffer *,
33*8975f5c5SAndroid Build Coastguard Worker                                const uint8_t *));
34*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD8(setSubImage,
35*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
36*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
37*8975f5c5SAndroid Build Coastguard Worker                                const gl::Box &,
38*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
39*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
40*8975f5c5SAndroid Build Coastguard Worker                                const gl::PixelUnpackState &,
41*8975f5c5SAndroid Build Coastguard Worker                                gl::Buffer *,
42*8975f5c5SAndroid Build Coastguard Worker                                const uint8_t *));
43*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD7(setCompressedImage,
44*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
45*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
46*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
47*8975f5c5SAndroid Build Coastguard Worker                                const gl::Extents &,
48*8975f5c5SAndroid Build Coastguard Worker                                const gl::PixelUnpackState &,
49*8975f5c5SAndroid Build Coastguard Worker                                size_t,
50*8975f5c5SAndroid Build Coastguard Worker                                const uint8_t *));
51*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD7(setCompressedSubImage,
52*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
53*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
54*8975f5c5SAndroid Build Coastguard Worker                                const gl::Box &,
55*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
56*8975f5c5SAndroid Build Coastguard Worker                                const gl::PixelUnpackState &,
57*8975f5c5SAndroid Build Coastguard Worker                                size_t,
58*8975f5c5SAndroid Build Coastguard Worker                                const uint8_t *));
59*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD5(copyImage,
60*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
61*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
62*8975f5c5SAndroid Build Coastguard Worker                                const gl::Rectangle &,
63*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
64*8975f5c5SAndroid Build Coastguard Worker                                gl::Framebuffer *));
65*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD5(copySubImage,
66*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
67*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
68*8975f5c5SAndroid Build Coastguard Worker                                const gl::Offset &,
69*8975f5c5SAndroid Build Coastguard Worker                                const gl::Rectangle &,
70*8975f5c5SAndroid Build Coastguard Worker                                gl::Framebuffer *));
71*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD9(copyTexture,
72*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
73*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
74*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
75*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
76*8975f5c5SAndroid Build Coastguard Worker                                GLint,
77*8975f5c5SAndroid Build Coastguard Worker                                bool,
78*8975f5c5SAndroid Build Coastguard Worker                                bool,
79*8975f5c5SAndroid Build Coastguard Worker                                bool,
80*8975f5c5SAndroid Build Coastguard Worker                                const gl::Texture *));
81*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD9(copySubTexture,
82*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
83*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
84*8975f5c5SAndroid Build Coastguard Worker                                const gl::Offset &,
85*8975f5c5SAndroid Build Coastguard Worker                                GLint,
86*8975f5c5SAndroid Build Coastguard Worker                                const gl::Box &,
87*8975f5c5SAndroid Build Coastguard Worker                                bool,
88*8975f5c5SAndroid Build Coastguard Worker                                bool,
89*8975f5c5SAndroid Build Coastguard Worker                                bool,
90*8975f5c5SAndroid Build Coastguard Worker                                const gl::Texture *));
91*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD2(copyCompressedTexture,
92*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *, const gl::Texture *source));
93*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD5(
94*8975f5c5SAndroid Build Coastguard Worker         setStorage,
95*8975f5c5SAndroid Build Coastguard Worker         angle::Result(const gl::Context *, gl::TextureType, size_t, GLenum, const gl::Extents &));
96*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD10(setStorageExternalMemory,
97*8975f5c5SAndroid Build Coastguard Worker                   angle::Result(const gl::Context *,
98*8975f5c5SAndroid Build Coastguard Worker                                 gl::TextureType,
99*8975f5c5SAndroid Build Coastguard Worker                                 size_t,
100*8975f5c5SAndroid Build Coastguard Worker                                 GLenum,
101*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Extents &,
102*8975f5c5SAndroid Build Coastguard Worker                                 gl::MemoryObject *,
103*8975f5c5SAndroid Build Coastguard Worker                                 GLuint64,
104*8975f5c5SAndroid Build Coastguard Worker                                 GLbitfield,
105*8975f5c5SAndroid Build Coastguard Worker                                 GLbitfield,
106*8975f5c5SAndroid Build Coastguard Worker                                 const void *));
107*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD4(setImageExternal,
108*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
109*8975f5c5SAndroid Build Coastguard Worker                                gl::TextureType,
110*8975f5c5SAndroid Build Coastguard Worker                                egl::Stream *,
111*8975f5c5SAndroid Build Coastguard Worker                                const egl::Stream::GLTextureDescription &));
112*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD3(setEGLImageTarget,
113*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *, gl::TextureType, egl::Image *));
114*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD1(generateMipmap, angle::Result(const gl::Context *));
115*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD2(bindTexImage, angle::Result(const gl::Context *, egl::Surface *));
116*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD1(releaseTexImage, angle::Result(const gl::Context *));
117*8975f5c5SAndroid Build Coastguard Worker 
118*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD5(getAttachmentRenderTarget,
119*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
120*8975f5c5SAndroid Build Coastguard Worker                                GLenum,
121*8975f5c5SAndroid Build Coastguard Worker                                const gl::ImageIndex &,
122*8975f5c5SAndroid Build Coastguard Worker                                GLsizei,
123*8975f5c5SAndroid Build Coastguard Worker                                FramebufferAttachmentRenderTarget **));
124*8975f5c5SAndroid Build Coastguard Worker 
125*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD6(setStorageMultisample,
126*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
127*8975f5c5SAndroid Build Coastguard Worker                                gl::TextureType,
128*8975f5c5SAndroid Build Coastguard Worker                                GLsizei,
129*8975f5c5SAndroid Build Coastguard Worker                                GLint,
130*8975f5c5SAndroid Build Coastguard Worker                                const gl::Extents &,
131*8975f5c5SAndroid Build Coastguard Worker                                bool));
132*8975f5c5SAndroid Build Coastguard Worker 
133*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD2(setBaseLevel, angle::Result(const gl::Context *, GLuint));
134*8975f5c5SAndroid Build Coastguard Worker 
135*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD3(syncState,
136*8975f5c5SAndroid Build Coastguard Worker                  angle::Result(const gl::Context *,
137*8975f5c5SAndroid Build Coastguard Worker                                const gl::Texture::DirtyBits &,
138*8975f5c5SAndroid Build Coastguard Worker                                gl::Command source));
139*8975f5c5SAndroid Build Coastguard Worker 
140*8975f5c5SAndroid Build Coastguard Worker     MOCK_METHOD0(destructor, void());
141*8975f5c5SAndroid Build Coastguard Worker 
142*8975f5c5SAndroid Build Coastguard Worker   protected:
143*8975f5c5SAndroid Build Coastguard Worker     gl::TextureState mMockState;
144*8975f5c5SAndroid Build Coastguard Worker };
145*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
146*8975f5c5SAndroid Build Coastguard Worker 
147*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
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