1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // CompilerD3D: 7*8975f5c5SAndroid Build Coastguard Worker // Implementation of the D3D compiler methods. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/CompilerD3D.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker namespace rx 13*8975f5c5SAndroid Build Coastguard Worker { 14*8975f5c5SAndroid Build Coastguard Worker CompilerD3D(ShShaderOutput translatorOutputType)15*8975f5c5SAndroid Build Coastguard WorkerCompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType) 16*8975f5c5SAndroid Build Coastguard Worker : mTranslatorOutputType(translatorOutputType) 17*8975f5c5SAndroid Build Coastguard Worker {} 18*8975f5c5SAndroid Build Coastguard Worker getTranslatorOutputType() const19*8975f5c5SAndroid Build Coastguard WorkerShShaderOutput CompilerD3D::getTranslatorOutputType() const 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker return mTranslatorOutputType; 22*8975f5c5SAndroid Build Coastguard Worker } 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 25