xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/DynamicImage2DHLSL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation
7*8975f5c5SAndroid Build Coastguard Worker //
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/RendererD3D.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/ShaderD3D.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker std::string GenerateShaderForImage2DBindSignatureImpl(
19*8975f5c5SAndroid Build Coastguard Worker     ProgramExecutableD3D &executableD3D,
20*8975f5c5SAndroid Build Coastguard Worker     gl::ShaderType shaderType,
21*8975f5c5SAndroid Build Coastguard Worker     const SharedCompiledShaderStateD3D &shaderData,
22*8975f5c5SAndroid Build Coastguard Worker     const std::string &shaderHLSL,
23*8975f5c5SAndroid Build Coastguard Worker     std::vector<sh::ShaderVariable> &image2DUniforms,
24*8975f5c5SAndroid Build Coastguard Worker     const gl::ImageUnitTextureTypeMap &image2DBindLayout,
25*8975f5c5SAndroid Build Coastguard Worker     unsigned int baseUAVRegister);
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
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