xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/BufferGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // BufferGL.h: Defines the class interface for BufferGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_BUFFERGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_BUFFERGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/MemoryBuffer.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include <optional>
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL;
21*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL;
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker class BufferGL : public BufferImpl
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker   public:
26*8975f5c5SAndroid Build Coastguard Worker     BufferGL(const gl::BufferState &state, GLuint buffer);
27*8975f5c5SAndroid Build Coastguard Worker     ~BufferGL() override;
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     angle::Result setData(const gl::Context *context,
32*8975f5c5SAndroid Build Coastguard Worker                           gl::BufferBinding target,
33*8975f5c5SAndroid Build Coastguard Worker                           const void *data,
34*8975f5c5SAndroid Build Coastguard Worker                           size_t size,
35*8975f5c5SAndroid Build Coastguard Worker                           gl::BufferUsage usage) override;
36*8975f5c5SAndroid Build Coastguard Worker     angle::Result setSubData(const gl::Context *context,
37*8975f5c5SAndroid Build Coastguard Worker                              gl::BufferBinding target,
38*8975f5c5SAndroid Build Coastguard Worker                              const void *data,
39*8975f5c5SAndroid Build Coastguard Worker                              size_t size,
40*8975f5c5SAndroid Build Coastguard Worker                              size_t offset) override;
41*8975f5c5SAndroid Build Coastguard Worker     angle::Result copySubData(const gl::Context *context,
42*8975f5c5SAndroid Build Coastguard Worker                               BufferImpl *source,
43*8975f5c5SAndroid Build Coastguard Worker                               GLintptr sourceOffset,
44*8975f5c5SAndroid Build Coastguard Worker                               GLintptr destOffset,
45*8975f5c5SAndroid Build Coastguard Worker                               GLsizeiptr size) override;
46*8975f5c5SAndroid Build Coastguard Worker     angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override;
47*8975f5c5SAndroid Build Coastguard Worker     angle::Result mapRange(const gl::Context *context,
48*8975f5c5SAndroid Build Coastguard Worker                            size_t offset,
49*8975f5c5SAndroid Build Coastguard Worker                            size_t length,
50*8975f5c5SAndroid Build Coastguard Worker                            GLbitfield access,
51*8975f5c5SAndroid Build Coastguard Worker                            void **mapPtr) override;
52*8975f5c5SAndroid Build Coastguard Worker     angle::Result unmap(const gl::Context *context, GLboolean *result) override;
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     angle::Result getIndexRange(const gl::Context *context,
55*8975f5c5SAndroid Build Coastguard Worker                                 gl::DrawElementsType type,
56*8975f5c5SAndroid Build Coastguard Worker                                 size_t offset,
57*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
58*8975f5c5SAndroid Build Coastguard Worker                                 bool primitiveRestartEnabled,
59*8975f5c5SAndroid Build Coastguard Worker                                 gl::IndexRange *outRange) override;
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     size_t getBufferSize() const;
62*8975f5c5SAndroid Build Coastguard Worker     GLuint getBufferID() const;
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker   private:
65*8975f5c5SAndroid Build Coastguard Worker     bool mIsMapped;
66*8975f5c5SAndroid Build Coastguard Worker     size_t mMapOffset;
67*8975f5c5SAndroid Build Coastguard Worker     size_t mMapSize;
68*8975f5c5SAndroid Build Coastguard Worker 
69*8975f5c5SAndroid Build Coastguard Worker     std::optional<angle::MemoryBuffer> mShadowCopy;
70*8975f5c5SAndroid Build Coastguard Worker 
71*8975f5c5SAndroid Build Coastguard Worker     size_t mBufferSize;
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker     GLuint mBufferID;
74*8975f5c5SAndroid Build Coastguard Worker };
75*8975f5c5SAndroid Build Coastguard Worker 
76*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_BUFFERGL_H_
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