1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // BufferGL.h: Defines the class interface for BufferGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_BUFFERGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_BUFFERGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/MemoryBuffer.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker #include <optional> 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL; 21*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL; 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker class BufferGL : public BufferImpl 24*8975f5c5SAndroid Build Coastguard Worker { 25*8975f5c5SAndroid Build Coastguard Worker public: 26*8975f5c5SAndroid Build Coastguard Worker BufferGL(const gl::BufferState &state, GLuint buffer); 27*8975f5c5SAndroid Build Coastguard Worker ~BufferGL() override; 28*8975f5c5SAndroid Build Coastguard Worker 29*8975f5c5SAndroid Build Coastguard Worker void destroy(const gl::Context *context) override; 30*8975f5c5SAndroid Build Coastguard Worker 31*8975f5c5SAndroid Build Coastguard Worker angle::Result setData(const gl::Context *context, 32*8975f5c5SAndroid Build Coastguard Worker gl::BufferBinding target, 33*8975f5c5SAndroid Build Coastguard Worker const void *data, 34*8975f5c5SAndroid Build Coastguard Worker size_t size, 35*8975f5c5SAndroid Build Coastguard Worker gl::BufferUsage usage) override; 36*8975f5c5SAndroid Build Coastguard Worker angle::Result setSubData(const gl::Context *context, 37*8975f5c5SAndroid Build Coastguard Worker gl::BufferBinding target, 38*8975f5c5SAndroid Build Coastguard Worker const void *data, 39*8975f5c5SAndroid Build Coastguard Worker size_t size, 40*8975f5c5SAndroid Build Coastguard Worker size_t offset) override; 41*8975f5c5SAndroid Build Coastguard Worker angle::Result copySubData(const gl::Context *context, 42*8975f5c5SAndroid Build Coastguard Worker BufferImpl *source, 43*8975f5c5SAndroid Build Coastguard Worker GLintptr sourceOffset, 44*8975f5c5SAndroid Build Coastguard Worker GLintptr destOffset, 45*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr size) override; 46*8975f5c5SAndroid Build Coastguard Worker angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override; 47*8975f5c5SAndroid Build Coastguard Worker angle::Result mapRange(const gl::Context *context, 48*8975f5c5SAndroid Build Coastguard Worker size_t offset, 49*8975f5c5SAndroid Build Coastguard Worker size_t length, 50*8975f5c5SAndroid Build Coastguard Worker GLbitfield access, 51*8975f5c5SAndroid Build Coastguard Worker void **mapPtr) override; 52*8975f5c5SAndroid Build Coastguard Worker angle::Result unmap(const gl::Context *context, GLboolean *result) override; 53*8975f5c5SAndroid Build Coastguard Worker 54*8975f5c5SAndroid Build Coastguard Worker angle::Result getIndexRange(const gl::Context *context, 55*8975f5c5SAndroid Build Coastguard Worker gl::DrawElementsType type, 56*8975f5c5SAndroid Build Coastguard Worker size_t offset, 57*8975f5c5SAndroid Build Coastguard Worker size_t count, 58*8975f5c5SAndroid Build Coastguard Worker bool primitiveRestartEnabled, 59*8975f5c5SAndroid Build Coastguard Worker gl::IndexRange *outRange) override; 60*8975f5c5SAndroid Build Coastguard Worker 61*8975f5c5SAndroid Build Coastguard Worker size_t getBufferSize() const; 62*8975f5c5SAndroid Build Coastguard Worker GLuint getBufferID() const; 63*8975f5c5SAndroid Build Coastguard Worker 64*8975f5c5SAndroid Build Coastguard Worker private: 65*8975f5c5SAndroid Build Coastguard Worker bool mIsMapped; 66*8975f5c5SAndroid Build Coastguard Worker size_t mMapOffset; 67*8975f5c5SAndroid Build Coastguard Worker size_t mMapSize; 68*8975f5c5SAndroid Build Coastguard Worker 69*8975f5c5SAndroid Build Coastguard Worker std::optional<angle::MemoryBuffer> mShadowCopy; 70*8975f5c5SAndroid Build Coastguard Worker 71*8975f5c5SAndroid Build Coastguard Worker size_t mBufferSize; 72*8975f5c5SAndroid Build Coastguard Worker 73*8975f5c5SAndroid Build Coastguard Worker GLuint mBufferID; 74*8975f5c5SAndroid Build Coastguard Worker }; 75*8975f5c5SAndroid Build Coastguard Worker 76*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 77*8975f5c5SAndroid Build Coastguard Worker 78*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_BUFFERGL_H_ 79