xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/FramebufferGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // FramebufferGL.h: Defines the class interface for FramebufferGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/FramebufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace rx
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class BlitGL;
19*8975f5c5SAndroid Build Coastguard Worker class ClearMultiviewGL;
20*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL;
21*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL;
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker class FramebufferGL : public FramebufferImpl
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker   public:
26*8975f5c5SAndroid Build Coastguard Worker     FramebufferGL(const gl::FramebufferState &data, GLuint id, bool emulatedAlpha);
27*8975f5c5SAndroid Build Coastguard Worker     ~FramebufferGL() override;
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     angle::Result discard(const gl::Context *context,
32*8975f5c5SAndroid Build Coastguard Worker                           size_t count,
33*8975f5c5SAndroid Build Coastguard Worker                           const GLenum *attachments) override;
34*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidate(const gl::Context *context,
35*8975f5c5SAndroid Build Coastguard Worker                              size_t count,
36*8975f5c5SAndroid Build Coastguard Worker                              const GLenum *attachments) override;
37*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidateSub(const gl::Context *context,
38*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
39*8975f5c5SAndroid Build Coastguard Worker                                 const GLenum *attachments,
40*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Rectangle &area) override;
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker     angle::Result clear(const gl::Context *context, GLbitfield mask) override;
43*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfv(const gl::Context *context,
44*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
45*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
46*8975f5c5SAndroid Build Coastguard Worker                                 const GLfloat *values) override;
47*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferuiv(const gl::Context *context,
48*8975f5c5SAndroid Build Coastguard Worker                                  GLenum buffer,
49*8975f5c5SAndroid Build Coastguard Worker                                  GLint drawbuffer,
50*8975f5c5SAndroid Build Coastguard Worker                                  const GLuint *values) override;
51*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferiv(const gl::Context *context,
52*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
53*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
54*8975f5c5SAndroid Build Coastguard Worker                                 const GLint *values) override;
55*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfi(const gl::Context *context,
56*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
57*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
58*8975f5c5SAndroid Build Coastguard Worker                                 GLfloat depth,
59*8975f5c5SAndroid Build Coastguard Worker                                 GLint stencil) override;
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     angle::Result readPixels(const gl::Context *context,
62*8975f5c5SAndroid Build Coastguard Worker                              const gl::Rectangle &area,
63*8975f5c5SAndroid Build Coastguard Worker                              GLenum format,
64*8975f5c5SAndroid Build Coastguard Worker                              GLenum type,
65*8975f5c5SAndroid Build Coastguard Worker                              const gl::PixelPackState &pack,
66*8975f5c5SAndroid Build Coastguard Worker                              gl::Buffer *packBuffer,
67*8975f5c5SAndroid Build Coastguard Worker                              void *pixels) override;
68*8975f5c5SAndroid Build Coastguard Worker 
69*8975f5c5SAndroid Build Coastguard Worker     angle::Result blit(const gl::Context *context,
70*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &sourceArea,
71*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &destArea,
72*8975f5c5SAndroid Build Coastguard Worker                        GLbitfield mask,
73*8975f5c5SAndroid Build Coastguard Worker                        GLenum filter) override;
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker     angle::Result getSamplePosition(const gl::Context *context,
76*8975f5c5SAndroid Build Coastguard Worker                                     size_t index,
77*8975f5c5SAndroid Build Coastguard Worker                                     GLfloat *xy) const override;
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker     // The GL back-end requires a full sync state before we call checkStatus.
80*8975f5c5SAndroid Build Coastguard Worker     bool shouldSyncStateBeforeCheckStatus() const override;
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker     gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
83*8975f5c5SAndroid Build Coastguard Worker 
84*8975f5c5SAndroid Build Coastguard Worker     angle::Result ensureAttachmentsInitialized(const gl::Context *context,
85*8975f5c5SAndroid Build Coastguard Worker                                                const gl::DrawBufferMask &colorAttachments,
86*8975f5c5SAndroid Build Coastguard Worker                                                bool depth,
87*8975f5c5SAndroid Build Coastguard Worker                                                bool stencil) override;
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context,
90*8975f5c5SAndroid Build Coastguard Worker                             GLenum binding,
91*8975f5c5SAndroid Build Coastguard Worker                             const gl::Framebuffer::DirtyBits &dirtyBits,
92*8975f5c5SAndroid Build Coastguard Worker                             gl::Command command) override;
93*8975f5c5SAndroid Build Coastguard Worker 
94*8975f5c5SAndroid Build Coastguard Worker     void updateDefaultFramebufferID(GLuint framebufferID);
isDefault()95*8975f5c5SAndroid Build Coastguard Worker     bool isDefault() const { return mState.isDefault(); }
96*8975f5c5SAndroid Build Coastguard Worker 
setHasEmulatedAlphaAttachment(bool hasEmulatedAlphaAttachment)97*8975f5c5SAndroid Build Coastguard Worker     void setHasEmulatedAlphaAttachment(bool hasEmulatedAlphaAttachment)
98*8975f5c5SAndroid Build Coastguard Worker     {
99*8975f5c5SAndroid Build Coastguard Worker         mHasEmulatedAlphaAttachment = hasEmulatedAlphaAttachment;
100*8975f5c5SAndroid Build Coastguard Worker     }
101*8975f5c5SAndroid Build Coastguard Worker     bool hasEmulatedAlphaChannelTextureAttachment() const;
102*8975f5c5SAndroid Build Coastguard Worker 
setFramebufferID(GLuint id)103*8975f5c5SAndroid Build Coastguard Worker     void setFramebufferID(GLuint id) { mFramebufferID = id; }
getFramebufferID()104*8975f5c5SAndroid Build Coastguard Worker     GLuint getFramebufferID() const { return mFramebufferID; }
105*8975f5c5SAndroid Build Coastguard Worker 
106*8975f5c5SAndroid Build Coastguard Worker   private:
107*8975f5c5SAndroid Build Coastguard Worker     void syncClearState(const gl::Context *context, GLbitfield mask);
108*8975f5c5SAndroid Build Coastguard Worker     void syncClearBufferState(const gl::Context *context, GLenum buffer, GLint drawBuffer);
109*8975f5c5SAndroid Build Coastguard Worker 
110*8975f5c5SAndroid Build Coastguard Worker     bool modifyInvalidateAttachmentsForEmulatedDefaultFBO(
111*8975f5c5SAndroid Build Coastguard Worker         size_t count,
112*8975f5c5SAndroid Build Coastguard Worker         const GLenum *attachments,
113*8975f5c5SAndroid Build Coastguard Worker         std::vector<GLenum> *modifiedAttachments) const;
114*8975f5c5SAndroid Build Coastguard Worker 
115*8975f5c5SAndroid Build Coastguard Worker     angle::Result readPixelsRowByRow(const gl::Context *context,
116*8975f5c5SAndroid Build Coastguard Worker                                      const gl::Rectangle &area,
117*8975f5c5SAndroid Build Coastguard Worker                                      GLenum originalReadFormat,
118*8975f5c5SAndroid Build Coastguard Worker                                      GLenum format,
119*8975f5c5SAndroid Build Coastguard Worker                                      GLenum type,
120*8975f5c5SAndroid Build Coastguard Worker                                      const gl::PixelPackState &pack,
121*8975f5c5SAndroid Build Coastguard Worker                                      GLubyte *pixels) const;
122*8975f5c5SAndroid Build Coastguard Worker 
123*8975f5c5SAndroid Build Coastguard Worker     angle::Result readPixelsAllAtOnce(const gl::Context *context,
124*8975f5c5SAndroid Build Coastguard Worker                                       const gl::Rectangle &area,
125*8975f5c5SAndroid Build Coastguard Worker                                       GLenum originalReadFormat,
126*8975f5c5SAndroid Build Coastguard Worker                                       GLenum format,
127*8975f5c5SAndroid Build Coastguard Worker                                       GLenum type,
128*8975f5c5SAndroid Build Coastguard Worker                                       const gl::PixelPackState &pack,
129*8975f5c5SAndroid Build Coastguard Worker                                       GLubyte *pixels,
130*8975f5c5SAndroid Build Coastguard Worker                                       bool readLastRowSeparately) const;
131*8975f5c5SAndroid Build Coastguard Worker 
132*8975f5c5SAndroid Build Coastguard Worker     void maskOutInactiveOutputDrawBuffersImpl(const gl::Context *context,
133*8975f5c5SAndroid Build Coastguard Worker                                               gl::DrawBufferMask targetAppliedDrawBuffers);
134*8975f5c5SAndroid Build Coastguard Worker 
135*8975f5c5SAndroid Build Coastguard Worker     angle::Result adjustSrcDstRegion(const gl::Context *context,
136*8975f5c5SAndroid Build Coastguard Worker                                      const gl::Rectangle &sourceArea,
137*8975f5c5SAndroid Build Coastguard Worker                                      const gl::Rectangle &destArea,
138*8975f5c5SAndroid Build Coastguard Worker                                      gl::Rectangle *newSourceArea,
139*8975f5c5SAndroid Build Coastguard Worker                                      gl::Rectangle *newDestArea);
140*8975f5c5SAndroid Build Coastguard Worker 
141*8975f5c5SAndroid Build Coastguard Worker     angle::Result clipSrcRegion(const gl::Context *context,
142*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Rectangle &sourceArea,
143*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Rectangle &destArea,
144*8975f5c5SAndroid Build Coastguard Worker                                 gl::Rectangle *newSourceArea,
145*8975f5c5SAndroid Build Coastguard Worker                                 gl::Rectangle *newDestArea);
146*8975f5c5SAndroid Build Coastguard Worker 
147*8975f5c5SAndroid Build Coastguard Worker     GLuint mFramebufferID;
148*8975f5c5SAndroid Build Coastguard Worker     bool mHasEmulatedAlphaAttachment;
149*8975f5c5SAndroid Build Coastguard Worker     gl::DrawBufferMask mAppliedEnabledDrawBuffers;
150*8975f5c5SAndroid Build Coastguard Worker };
151*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
152*8975f5c5SAndroid Build Coastguard Worker 
153*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
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