1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/gl/FunctionsGL.h"
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #include <algorithm>
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker #include "common/string_utils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/AttributeMap.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/gl/renderergl_utils.h"
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker
GetGLVersion(PFNGLGETSTRINGPROC getStringFunction,gl::Version * outVersion,StandardGL * outStandard)20*8975f5c5SAndroid Build Coastguard Worker static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction,
21*8975f5c5SAndroid Build Coastguard Worker gl::Version *outVersion,
22*8975f5c5SAndroid Build Coastguard Worker StandardGL *outStandard)
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker const std::string version = reinterpret_cast<const char *>(getStringFunction(GL_VERSION));
25*8975f5c5SAndroid Build Coastguard Worker if (version.find("OpenGL ES") == std::string::npos)
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker // OpenGL spec states the GL_VERSION string will be in the following format:
28*8975f5c5SAndroid Build Coastguard Worker // <version number><space><vendor-specific information>
29*8975f5c5SAndroid Build Coastguard Worker // The version number is either of the form major number.minor number or major
30*8975f5c5SAndroid Build Coastguard Worker // number.minor number.release number, where the numbers all have one or more
31*8975f5c5SAndroid Build Coastguard Worker // digits
32*8975f5c5SAndroid Build Coastguard Worker *outStandard = STANDARD_GL_DESKTOP;
33*8975f5c5SAndroid Build Coastguard Worker *outVersion = gl::Version(version[0] - '0', version[2] - '0');
34*8975f5c5SAndroid Build Coastguard Worker }
35*8975f5c5SAndroid Build Coastguard Worker else
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker // ES spec states that the GL_VERSION string will be in the following format:
38*8975f5c5SAndroid Build Coastguard Worker // "OpenGL ES N.M vendor-specific information"
39*8975f5c5SAndroid Build Coastguard Worker *outStandard = STANDARD_GL_ES;
40*8975f5c5SAndroid Build Coastguard Worker *outVersion = gl::Version(version[10] - '0', version[12] - '0');
41*8975f5c5SAndroid Build Coastguard Worker }
42*8975f5c5SAndroid Build Coastguard Worker }
43*8975f5c5SAndroid Build Coastguard Worker
GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction,PFNGLGETSTRINGIPROC getStringIFunction)44*8975f5c5SAndroid Build Coastguard Worker static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction,
45*8975f5c5SAndroid Build Coastguard Worker PFNGLGETSTRINGIPROC getStringIFunction)
46*8975f5c5SAndroid Build Coastguard Worker {
47*8975f5c5SAndroid Build Coastguard Worker std::vector<std::string> result;
48*8975f5c5SAndroid Build Coastguard Worker
49*8975f5c5SAndroid Build Coastguard Worker GLint numExtensions;
50*8975f5c5SAndroid Build Coastguard Worker getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions);
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker result.reserve(numExtensions);
53*8975f5c5SAndroid Build Coastguard Worker
54*8975f5c5SAndroid Build Coastguard Worker for (GLint i = 0; i < numExtensions; i++)
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker result.push_back(reinterpret_cast<const char *>(getStringIFunction(GL_EXTENSIONS, i)));
57*8975f5c5SAndroid Build Coastguard Worker }
58*8975f5c5SAndroid Build Coastguard Worker
59*8975f5c5SAndroid Build Coastguard Worker return result;
60*8975f5c5SAndroid Build Coastguard Worker }
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
StubCheckFramebufferStatus(GLenum)63*8975f5c5SAndroid Build Coastguard Worker static GLenum INTERNAL_GL_APIENTRY StubCheckFramebufferStatus(GLenum)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker return GL_FRAMEBUFFER_COMPLETE;
66*8975f5c5SAndroid Build Coastguard Worker }
67*8975f5c5SAndroid Build Coastguard Worker
StubGetProgramiv(GLuint program,GLenum pname,GLint * params)68*8975f5c5SAndroid Build Coastguard Worker static void INTERNAL_GL_APIENTRY StubGetProgramiv(GLuint program, GLenum pname, GLint *params)
69*8975f5c5SAndroid Build Coastguard Worker {
70*8975f5c5SAndroid Build Coastguard Worker switch (pname)
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker case GL_LINK_STATUS:
73*8975f5c5SAndroid Build Coastguard Worker *params = GL_TRUE;
74*8975f5c5SAndroid Build Coastguard Worker break;
75*8975f5c5SAndroid Build Coastguard Worker case GL_VALIDATE_STATUS:
76*8975f5c5SAndroid Build Coastguard Worker *params = GL_TRUE;
77*8975f5c5SAndroid Build Coastguard Worker break;
78*8975f5c5SAndroid Build Coastguard Worker default:
79*8975f5c5SAndroid Build Coastguard Worker break;
80*8975f5c5SAndroid Build Coastguard Worker }
81*8975f5c5SAndroid Build Coastguard Worker }
82*8975f5c5SAndroid Build Coastguard Worker
StubGetShaderiv(GLuint program,GLenum pname,GLint * params)83*8975f5c5SAndroid Build Coastguard Worker static void INTERNAL_GL_APIENTRY StubGetShaderiv(GLuint program, GLenum pname, GLint *params)
84*8975f5c5SAndroid Build Coastguard Worker {
85*8975f5c5SAndroid Build Coastguard Worker switch (pname)
86*8975f5c5SAndroid Build Coastguard Worker {
87*8975f5c5SAndroid Build Coastguard Worker case GL_COMPILE_STATUS:
88*8975f5c5SAndroid Build Coastguard Worker *params = GL_TRUE;
89*8975f5c5SAndroid Build Coastguard Worker break;
90*8975f5c5SAndroid Build Coastguard Worker default:
91*8975f5c5SAndroid Build Coastguard Worker break;
92*8975f5c5SAndroid Build Coastguard Worker }
93*8975f5c5SAndroid Build Coastguard Worker }
94*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_OPENGL_NULL)
95*8975f5c5SAndroid Build Coastguard Worker
96*8975f5c5SAndroid Build Coastguard Worker #define ASSIGN(NAME, FP) FP = reinterpret_cast<decltype(FP)>(loadProcAddress(NAME))
97*8975f5c5SAndroid Build Coastguard Worker
FunctionsGL()98*8975f5c5SAndroid Build Coastguard Worker FunctionsGL::FunctionsGL() : version(), standard(), extensions() {}
99*8975f5c5SAndroid Build Coastguard Worker
~FunctionsGL()100*8975f5c5SAndroid Build Coastguard Worker FunctionsGL::~FunctionsGL() {}
101*8975f5c5SAndroid Build Coastguard Worker
initialize(const egl::AttributeMap & displayAttributes)102*8975f5c5SAndroid Build Coastguard Worker void FunctionsGL::initialize(const egl::AttributeMap &displayAttributes)
103*8975f5c5SAndroid Build Coastguard Worker {
104*8975f5c5SAndroid Build Coastguard Worker // Grab the version number
105*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetString", getString);
106*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetIntegerv", getIntegerv);
107*8975f5c5SAndroid Build Coastguard Worker GetGLVersion(getString, &version, &standard);
108*8975f5c5SAndroid Build Coastguard Worker
109*8975f5c5SAndroid Build Coastguard Worker // Grab the GL extensions
110*8975f5c5SAndroid Build Coastguard Worker if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
111*8975f5c5SAndroid Build Coastguard Worker {
112*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetStringi", getStringi);
113*8975f5c5SAndroid Build Coastguard Worker extensions = GetIndexedExtensions(getIntegerv, getStringi);
114*8975f5c5SAndroid Build Coastguard Worker }
115*8975f5c5SAndroid Build Coastguard Worker else
116*8975f5c5SAndroid Build Coastguard Worker {
117*8975f5c5SAndroid Build Coastguard Worker const char *exts = reinterpret_cast<const char *>(getString(GL_EXTENSIONS));
118*8975f5c5SAndroid Build Coastguard Worker angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
119*8975f5c5SAndroid Build Coastguard Worker }
120*8975f5c5SAndroid Build Coastguard Worker
121*8975f5c5SAndroid Build Coastguard Worker std::set<std::string> extensionSet;
122*8975f5c5SAndroid Build Coastguard Worker for (const auto &extension : extensions)
123*8975f5c5SAndroid Build Coastguard Worker {
124*8975f5c5SAndroid Build Coastguard Worker extensionSet.insert(extension);
125*8975f5c5SAndroid Build Coastguard Worker }
126*8975f5c5SAndroid Build Coastguard Worker
127*8975f5c5SAndroid Build Coastguard Worker // Note:
128*8975f5c5SAndroid Build Coastguard Worker // Even though extensions are written against specific versions of GL, many drivers expose the
129*8975f5c5SAndroid Build Coastguard Worker // extensions in even older versions. Always try loading the extensions regardless of GL
130*8975f5c5SAndroid Build Coastguard Worker // version.
131*8975f5c5SAndroid Build Coastguard Worker
132*8975f5c5SAndroid Build Coastguard Worker // Load the entry points
133*8975f5c5SAndroid Build Coastguard Worker
134*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
135*8975f5c5SAndroid Build Coastguard Worker EGLint deviceType =
136*8975f5c5SAndroid Build Coastguard Worker static_cast<EGLint>(displayAttributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_NONE));
137*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_GL_NULL)
138*8975f5c5SAndroid Build Coastguard Worker
139*8975f5c5SAndroid Build Coastguard Worker switch (standard)
140*8975f5c5SAndroid Build Coastguard Worker {
141*8975f5c5SAndroid Build Coastguard Worker case STANDARD_GL_DESKTOP:
142*8975f5c5SAndroid Build Coastguard Worker {
143*8975f5c5SAndroid Build Coastguard Worker // Check the context profile
144*8975f5c5SAndroid Build Coastguard Worker profile = 0;
145*8975f5c5SAndroid Build Coastguard Worker if (isAtLeastGL(gl::Version(3, 2)))
146*8975f5c5SAndroid Build Coastguard Worker {
147*8975f5c5SAndroid Build Coastguard Worker getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
148*8975f5c5SAndroid Build Coastguard Worker }
149*8975f5c5SAndroid Build Coastguard Worker
150*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
151*8975f5c5SAndroid Build Coastguard Worker if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
152*8975f5c5SAndroid Build Coastguard Worker {
153*8975f5c5SAndroid Build Coastguard Worker initProcsDesktopGLNULL(version, extensionSet);
154*8975f5c5SAndroid Build Coastguard Worker }
155*8975f5c5SAndroid Build Coastguard Worker else
156*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_GL_NULL)
157*8975f5c5SAndroid Build Coastguard Worker {
158*8975f5c5SAndroid Build Coastguard Worker initProcsDesktopGL(version, extensionSet);
159*8975f5c5SAndroid Build Coastguard Worker // Test that ANGLE_ENABLE_GL_DESKTOP_BACKEND has been enabled
160*8975f5c5SAndroid Build Coastguard Worker // See http://anglebug.com/42266631
161*8975f5c5SAndroid Build Coastguard Worker ASSERT(getString != nullptr && getError != nullptr);
162*8975f5c5SAndroid Build Coastguard Worker }
163*8975f5c5SAndroid Build Coastguard Worker break;
164*8975f5c5SAndroid Build Coastguard Worker }
165*8975f5c5SAndroid Build Coastguard Worker
166*8975f5c5SAndroid Build Coastguard Worker case STANDARD_GL_ES:
167*8975f5c5SAndroid Build Coastguard Worker {
168*8975f5c5SAndroid Build Coastguard Worker // No profiles in GLES
169*8975f5c5SAndroid Build Coastguard Worker profile = 0;
170*8975f5c5SAndroid Build Coastguard Worker
171*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
172*8975f5c5SAndroid Build Coastguard Worker if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
173*8975f5c5SAndroid Build Coastguard Worker {
174*8975f5c5SAndroid Build Coastguard Worker initProcsGLESNULL(version, extensionSet);
175*8975f5c5SAndroid Build Coastguard Worker }
176*8975f5c5SAndroid Build Coastguard Worker else
177*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_GL_NULL)
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker initProcsGLES(version, extensionSet);
180*8975f5c5SAndroid Build Coastguard Worker }
181*8975f5c5SAndroid Build Coastguard Worker break;
182*8975f5c5SAndroid Build Coastguard Worker }
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker default:
185*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
186*8975f5c5SAndroid Build Coastguard Worker break;
187*8975f5c5SAndroid Build Coastguard Worker }
188*8975f5c5SAndroid Build Coastguard Worker
189*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
190*8975f5c5SAndroid Build Coastguard Worker if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
191*8975f5c5SAndroid Build Coastguard Worker {
192*8975f5c5SAndroid Build Coastguard Worker initProcsSharedExtensionsNULL(extensionSet);
193*8975f5c5SAndroid Build Coastguard Worker initializeStubFunctionsForNULLDriver(extensionSet);
194*8975f5c5SAndroid Build Coastguard Worker }
195*8975f5c5SAndroid Build Coastguard Worker else
196*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_OPENGL_NULL)
197*8975f5c5SAndroid Build Coastguard Worker {
198*8975f5c5SAndroid Build Coastguard Worker initProcsSharedExtensions(extensionSet);
199*8975f5c5SAndroid Build Coastguard Worker }
200*8975f5c5SAndroid Build Coastguard Worker }
201*8975f5c5SAndroid Build Coastguard Worker
isAtLeastGL(const gl::Version & glVersion) const202*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
203*8975f5c5SAndroid Build Coastguard Worker {
204*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_DESKTOP && version >= glVersion;
205*8975f5c5SAndroid Build Coastguard Worker }
206*8975f5c5SAndroid Build Coastguard Worker
isAtMostGL(const gl::Version & glVersion) const207*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const
208*8975f5c5SAndroid Build Coastguard Worker {
209*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_DESKTOP && glVersion >= version;
210*8975f5c5SAndroid Build Coastguard Worker }
211*8975f5c5SAndroid Build Coastguard Worker
isAtLeastGLES(const gl::Version & glesVersion) const212*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const
213*8975f5c5SAndroid Build Coastguard Worker {
214*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_ES && version >= glesVersion;
215*8975f5c5SAndroid Build Coastguard Worker }
216*8975f5c5SAndroid Build Coastguard Worker
isAtMostGLES(const gl::Version & glesVersion) const217*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const
218*8975f5c5SAndroid Build Coastguard Worker {
219*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_ES && glesVersion >= version;
220*8975f5c5SAndroid Build Coastguard Worker }
221*8975f5c5SAndroid Build Coastguard Worker
hasExtension(const std::string & ext) const222*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::hasExtension(const std::string &ext) const
223*8975f5c5SAndroid Build Coastguard Worker {
224*8975f5c5SAndroid Build Coastguard Worker return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
225*8975f5c5SAndroid Build Coastguard Worker }
226*8975f5c5SAndroid Build Coastguard Worker
hasGLExtension(const std::string & ext) const227*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::hasGLExtension(const std::string &ext) const
228*8975f5c5SAndroid Build Coastguard Worker {
229*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_DESKTOP && hasExtension(ext);
230*8975f5c5SAndroid Build Coastguard Worker }
231*8975f5c5SAndroid Build Coastguard Worker
hasGLESExtension(const std::string & ext) const232*8975f5c5SAndroid Build Coastguard Worker bool FunctionsGL::hasGLESExtension(const std::string &ext) const
233*8975f5c5SAndroid Build Coastguard Worker {
234*8975f5c5SAndroid Build Coastguard Worker return standard == STANDARD_GL_ES && hasExtension(ext);
235*8975f5c5SAndroid Build Coastguard Worker }
236*8975f5c5SAndroid Build Coastguard Worker
237*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_OPENGL_NULL)
initializeStubFunctionsForNULLDriver(const std::set<std::string> & extensionSet)238*8975f5c5SAndroid Build Coastguard Worker void FunctionsGL::initializeStubFunctionsForNULLDriver(const std::set<std::string> &extensionSet)
239*8975f5c5SAndroid Build Coastguard Worker {
240*8975f5c5SAndroid Build Coastguard Worker // This is a quick hack to get the NULL driver working, but we might want to implement a true
241*8975f5c5SAndroid Build Coastguard Worker // NULL/stub driver that never calls into the OS. See Chromium's implementation in
242*8975f5c5SAndroid Build Coastguard Worker // ui/gl/gl_stub_api.cc. This might be useful for testing things like perf scaling due to
243*8975f5c5SAndroid Build Coastguard Worker // the caps returned by the drivers (i.e. number of texture units) or a true NULL back-end
244*8975f5c5SAndroid Build Coastguard Worker // that could be used in a VM for things like fuzzing.
245*8975f5c5SAndroid Build Coastguard Worker // TODO(jmadill): Implement true no-op/stub back-end.
246*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetString", getString);
247*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetStringi", getStringi);
248*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetIntegerv", getIntegerv);
249*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetIntegeri_v", getIntegeri_v);
250*8975f5c5SAndroid Build Coastguard Worker
251*8975f5c5SAndroid Build Coastguard Worker getProgramiv = &StubGetProgramiv;
252*8975f5c5SAndroid Build Coastguard Worker getShaderiv = &StubGetShaderiv;
253*8975f5c5SAndroid Build Coastguard Worker checkFramebufferStatus = &StubCheckFramebufferStatus;
254*8975f5c5SAndroid Build Coastguard Worker
255*8975f5c5SAndroid Build Coastguard Worker if (isAtLeastGLES(gl::Version(3, 0)) || isAtLeastGL(gl::Version(4, 2)) ||
256*8975f5c5SAndroid Build Coastguard Worker extensionSet.count("GL_ARB_internalformat_query") > 0)
257*8975f5c5SAndroid Build Coastguard Worker {
258*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetInternalformativ", getInternalformativ);
259*8975f5c5SAndroid Build Coastguard Worker }
260*8975f5c5SAndroid Build Coastguard Worker
261*8975f5c5SAndroid Build Coastguard Worker if (isAtLeastGL(gl::Version(4, 3)))
262*8975f5c5SAndroid Build Coastguard Worker {
263*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetInternalformati64v", getInternalformati64v);
264*8975f5c5SAndroid Build Coastguard Worker }
265*8975f5c5SAndroid Build Coastguard Worker
266*8975f5c5SAndroid Build Coastguard Worker if (extensionSet.count("GL_NV_internalformat_sample_query") > 0)
267*8975f5c5SAndroid Build Coastguard Worker {
268*8975f5c5SAndroid Build Coastguard Worker ASSIGN("glGetInternalformatSampleivNV", getInternalformatSampleivNV);
269*8975f5c5SAndroid Build Coastguard Worker }
270*8975f5c5SAndroid Build Coastguard Worker }
271*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_OPENGL_NULL)
272*8975f5c5SAndroid Build Coastguard Worker
273*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
274