1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // ImageGL.h: Defines the rx::ImageGL class, the GL implementation of EGL images 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_IMAGEGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_IMAGEGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ImageImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker class TextureGL; 18*8975f5c5SAndroid Build Coastguard Worker class RenderbufferGL; 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class ImageGL : public ImageImpl 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker public: 23*8975f5c5SAndroid Build Coastguard Worker ImageGL(const egl::ImageState &state); 24*8975f5c5SAndroid Build Coastguard Worker ~ImageGL() override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker // TextureGL does not have access to all the parameters needed to implement 27*8975f5c5SAndroid Build Coastguard Worker // glEGLImageTargetTexture2DOES or glEGLImageTargetRenderbufferStorageOES. This allows the Image 28*8975f5c5SAndroid Build Coastguard Worker // to implement these functions because it holds the native EGLimage or emulated object. 29*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result setTexture2D(const gl::Context *context, 30*8975f5c5SAndroid Build Coastguard Worker gl::TextureType type, 31*8975f5c5SAndroid Build Coastguard Worker TextureGL *texture, 32*8975f5c5SAndroid Build Coastguard Worker GLenum *outInternalFormat) = 0; 33*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result setRenderbufferStorage(const gl::Context *context, 34*8975f5c5SAndroid Build Coastguard Worker RenderbufferGL *renderbuffer, 35*8975f5c5SAndroid Build Coastguard Worker GLenum *outInternalFormat) = 0; 36*8975f5c5SAndroid Build Coastguard Worker }; 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_IMAGEGL_H_ 41