xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/RenderbufferGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // RenderbufferGL.h: Defines the class interface for RenderbufferGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace angle
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker struct FeaturesGL;
17*8975f5c5SAndroid Build Coastguard Worker }  // namespace angle
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace gl
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker class TextureCapsMap;
22*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker namespace rx
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker class BlitGL;
28*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL;
29*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL;
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker class RenderbufferGL : public RenderbufferImpl
32*8975f5c5SAndroid Build Coastguard Worker {
33*8975f5c5SAndroid Build Coastguard Worker   public:
34*8975f5c5SAndroid Build Coastguard Worker     RenderbufferGL(const gl::RenderbufferState &state, GLuint id);
35*8975f5c5SAndroid Build Coastguard Worker     ~RenderbufferGL() override;
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorage(const gl::Context *context,
40*8975f5c5SAndroid Build Coastguard Worker                              GLenum internalformat,
41*8975f5c5SAndroid Build Coastguard Worker                              GLsizei width,
42*8975f5c5SAndroid Build Coastguard Worker                              GLsizei height) override;
43*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageMultisample(const gl::Context *context,
44*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei samples,
45*8975f5c5SAndroid Build Coastguard Worker                                         GLenum internalformat,
46*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei width,
47*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei height,
48*8975f5c5SAndroid Build Coastguard Worker                                         gl::MultisamplingMode mode) override;
49*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     angle::Result initializeContents(const gl::Context *context,
52*8975f5c5SAndroid Build Coastguard Worker                                      GLenum binding,
53*8975f5c5SAndroid Build Coastguard Worker                                      const gl::ImageIndex &imageIndex) override;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     GLuint getRenderbufferID() const;
56*8975f5c5SAndroid Build Coastguard Worker     GLenum getNativeInternalFormat() const;
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker   private:
59*8975f5c5SAndroid Build Coastguard Worker     GLuint mRenderbufferID;
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     GLenum mNativeInternalFormat;
62*8975f5c5SAndroid Build Coastguard Worker };
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
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