1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // RenderbufferGL.h: Defines the class interface for RenderbufferGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace angle 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker struct FeaturesGL; 17*8975f5c5SAndroid Build Coastguard Worker } // namespace angle 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker namespace gl 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker class TextureCapsMap; 22*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker namespace rx 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker 27*8975f5c5SAndroid Build Coastguard Worker class BlitGL; 28*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL; 29*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL; 30*8975f5c5SAndroid Build Coastguard Worker 31*8975f5c5SAndroid Build Coastguard Worker class RenderbufferGL : public RenderbufferImpl 32*8975f5c5SAndroid Build Coastguard Worker { 33*8975f5c5SAndroid Build Coastguard Worker public: 34*8975f5c5SAndroid Build Coastguard Worker RenderbufferGL(const gl::RenderbufferState &state, GLuint id); 35*8975f5c5SAndroid Build Coastguard Worker ~RenderbufferGL() override; 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 38*8975f5c5SAndroid Build Coastguard Worker 39*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorage(const gl::Context *context, 40*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 41*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 42*8975f5c5SAndroid Build Coastguard Worker GLsizei height) override; 43*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageMultisample(const gl::Context *context, 44*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 45*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 46*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 47*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 48*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode) override; 49*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker angle::Result initializeContents(const gl::Context *context, 52*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 53*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex) override; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker GLuint getRenderbufferID() const; 56*8975f5c5SAndroid Build Coastguard Worker GLenum getNativeInternalFormat() const; 57*8975f5c5SAndroid Build Coastguard Worker 58*8975f5c5SAndroid Build Coastguard Worker private: 59*8975f5c5SAndroid Build Coastguard Worker GLuint mRenderbufferID; 60*8975f5c5SAndroid Build Coastguard Worker 61*8975f5c5SAndroid Build Coastguard Worker GLenum mNativeInternalFormat; 62*8975f5c5SAndroid Build Coastguard Worker }; 63*8975f5c5SAndroid Build Coastguard Worker 64*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_ 67