1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_IOSURFACESURFACEMTL_H_ 8*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_IOSURFACESURFACEMTL_H_ 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include <IOSurface/IOSurfaceRef.h> 11*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SurfaceImpl.h" 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/DisplayMtl.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/SurfaceMtl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace metal 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker class AttributeMap; 18*8975f5c5SAndroid Build Coastguard Worker } // namespace metal 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker namespace rx 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker class DisplayMTL; 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker // Offscreen created from IOSurface 26*8975f5c5SAndroid Build Coastguard Worker class IOSurfaceSurfaceMtl : public OffscreenSurfaceMtl 27*8975f5c5SAndroid Build Coastguard Worker { 28*8975f5c5SAndroid Build Coastguard Worker public: 29*8975f5c5SAndroid Build Coastguard Worker IOSurfaceSurfaceMtl(DisplayMtl *display, 30*8975f5c5SAndroid Build Coastguard Worker const egl::SurfaceState &state, 31*8975f5c5SAndroid Build Coastguard Worker EGLClientBuffer buffer, 32*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs); 33*8975f5c5SAndroid Build Coastguard Worker ~IOSurfaceSurfaceMtl() override; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker egl::Error bindTexImage(const gl::Context *context, 36*8975f5c5SAndroid Build Coastguard Worker gl::Texture *texture, 37*8975f5c5SAndroid Build Coastguard Worker EGLint buffer) override; 38*8975f5c5SAndroid Build Coastguard Worker egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker angle::Result getAttachmentRenderTarget(const gl::Context *context, 41*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 42*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex, 43*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 44*8975f5c5SAndroid Build Coastguard Worker FramebufferAttachmentRenderTarget **rtOut) override; 45*8975f5c5SAndroid Build Coastguard Worker 46*8975f5c5SAndroid Build Coastguard Worker static bool ValidateAttributes(EGLClientBuffer buffer, const egl::AttributeMap &attribs); 47*8975f5c5SAndroid Build Coastguard Worker 48*8975f5c5SAndroid Build Coastguard Worker private: 49*8975f5c5SAndroid Build Coastguard Worker angle::Result ensureColorTextureCreated(const gl::Context *context); 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker IOSurfaceRef mIOSurface; 52*8975f5c5SAndroid Build Coastguard Worker NSUInteger mIOSurfacePlane; 53*8975f5c5SAndroid Build Coastguard Worker int mIOSurfaceFormatIdx; 54*8975f5c5SAndroid Build Coastguard Worker }; 55*8975f5c5SAndroid Build Coastguard Worker 56*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 57*8975f5c5SAndroid Build Coastguard Worker 58*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_METAL_IOSURFACESURFACEMTL_H_ 59