xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ImageMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ImageMtl.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for ImageMtl, implementing ImageImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_IMAGEMTL_H
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_IMAGEMTL_H
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ImageImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_resources.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker class DisplayMtl;
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker class TextureImageSiblingMtl : public ExternalImageSiblingImpl
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker   public:
24*8975f5c5SAndroid Build Coastguard Worker     TextureImageSiblingMtl(EGLClientBuffer buffer, const egl::AttributeMap &attribs);
25*8975f5c5SAndroid Build Coastguard Worker     ~TextureImageSiblingMtl() override;
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker     static egl::Error ValidateClientBuffer(const DisplayMtl *display,
28*8975f5c5SAndroid Build Coastguard Worker                                            EGLClientBuffer buffer,
29*8975f5c5SAndroid Build Coastguard Worker                                            const egl::AttributeMap &attribs);
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     egl::Error initialize(const egl::Display *display) override;
32*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const egl::Display *display) override;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker     // ExternalImageSiblingImpl interface
35*8975f5c5SAndroid Build Coastguard Worker     gl::Format getFormat() const override;
36*8975f5c5SAndroid Build Coastguard Worker     bool isRenderable(const gl::Context *context) const override;
37*8975f5c5SAndroid Build Coastguard Worker     bool isTexturable(const gl::Context *context) const override;
38*8975f5c5SAndroid Build Coastguard Worker     gl::Extents getSize() const override;
39*8975f5c5SAndroid Build Coastguard Worker     size_t getSamples() const override;
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker     bool isYUV() const override;
42*8975f5c5SAndroid Build Coastguard Worker     bool hasProtectedContent() const override;
43*8975f5c5SAndroid Build Coastguard Worker 
getTexture()44*8975f5c5SAndroid Build Coastguard Worker     const mtl::TextureRef &getTexture() const { return mNativeTexture; }
getFormatMtl()45*8975f5c5SAndroid Build Coastguard Worker     const mtl::Format &getFormatMtl() const { return mFormat; }
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker   private:
48*8975f5c5SAndroid Build Coastguard Worker     angle::Result initImpl(DisplayMtl *display);
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker     EGLClientBuffer mBuffer;
51*8975f5c5SAndroid Build Coastguard Worker     egl::AttributeMap mAttribs;
52*8975f5c5SAndroid Build Coastguard Worker     gl::Format mGLFormat;
53*8975f5c5SAndroid Build Coastguard Worker     mtl::Format mFormat;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     bool mRenderable  = false;
56*8975f5c5SAndroid Build Coastguard Worker     bool mTextureable = false;
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef mNativeTexture;
59*8975f5c5SAndroid Build Coastguard Worker };
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker class ImageMtl : public ImageImpl
62*8975f5c5SAndroid Build Coastguard Worker {
63*8975f5c5SAndroid Build Coastguard Worker   public:
64*8975f5c5SAndroid Build Coastguard Worker     ImageMtl(const egl::ImageState &state, const gl::Context *context);
65*8975f5c5SAndroid Build Coastguard Worker     ~ImageMtl() override;
66*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const egl::Display *display) override;
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker     egl::Error initialize(const egl::Display *display) override;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
71*8975f5c5SAndroid Build Coastguard Worker 
getTexture()72*8975f5c5SAndroid Build Coastguard Worker     const mtl::TextureRef &getTexture() const { return mNativeTexture; }
getImageTextureType()73*8975f5c5SAndroid Build Coastguard Worker     gl::TextureType getImageTextureType() const { return mImageTextureType; }
getImageLevel()74*8975f5c5SAndroid Build Coastguard Worker     uint32_t getImageLevel() const { return mImageLevel; }
getImageLayer()75*8975f5c5SAndroid Build Coastguard Worker     uint32_t getImageLayer() const { return mImageLayer; }
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker   private:
78*8975f5c5SAndroid Build Coastguard Worker     gl::TextureType mImageTextureType;
79*8975f5c5SAndroid Build Coastguard Worker     uint32_t mImageLevel = 0;
80*8975f5c5SAndroid Build Coastguard Worker     uint32_t mImageLayer = 0;
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef mNativeTexture;
83*8975f5c5SAndroid Build Coastguard Worker };
84*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_IMAGEMTL_H */
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