xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ProgramMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker 
2*8975f5c5SAndroid Build Coastguard Worker //
3*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
4*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
5*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
6*8975f5c5SAndroid Build Coastguard Worker //
7*8975f5c5SAndroid Build Coastguard Worker // ProgramMtl.h:
8*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for ProgramMtl, implementing ProgramImpl.
9*8975f5c5SAndroid Build Coastguard Worker //
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_
12*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #import <Metal/Metal.h>
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include <array>
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include "common/Optional.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "common/utilities.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ProgramImpl.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/ProgramExecutableMtl.h"
22*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/ShaderMtl.h"
23*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_context_device.h"
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker namespace rx
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker #define SHADER_ENTRY_NAME @"main0"
28*8975f5c5SAndroid Build Coastguard Worker class ContextMtl;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker class ProgramMtl : public ProgramImpl
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker   public:
33*8975f5c5SAndroid Build Coastguard Worker     ProgramMtl(const gl::ProgramState &state);
34*8975f5c5SAndroid Build Coastguard Worker     ~ProgramMtl() override;
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result load(const gl::Context *context,
39*8975f5c5SAndroid Build Coastguard Worker                        gl::BinaryInputStream *stream,
40*8975f5c5SAndroid Build Coastguard Worker                        std::shared_ptr<LinkTask> *loadTaskOut,
41*8975f5c5SAndroid Build Coastguard Worker                        egl::CacheGetResult *resultOut) override;
42*8975f5c5SAndroid Build Coastguard Worker     void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
43*8975f5c5SAndroid Build Coastguard Worker     void setBinaryRetrievableHint(bool retrievable) override;
44*8975f5c5SAndroid Build Coastguard Worker     void setSeparable(bool separable) override;
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker     void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) override;
47*8975f5c5SAndroid Build Coastguard Worker     angle::Result link(const gl::Context *context, std::shared_ptr<LinkTask> *linkTaskOut) override;
48*8975f5c5SAndroid Build Coastguard Worker     GLboolean validate(const gl::Caps &caps) override;
49*8975f5c5SAndroid Build Coastguard Worker 
getExecutable()50*8975f5c5SAndroid Build Coastguard Worker     const ProgramExecutableMtl *getExecutable() const
51*8975f5c5SAndroid Build Coastguard Worker     {
52*8975f5c5SAndroid Build Coastguard Worker         return mtl::GetImpl(&mState.getExecutable());
53*8975f5c5SAndroid Build Coastguard Worker     }
getExecutable()54*8975f5c5SAndroid Build Coastguard Worker     ProgramExecutableMtl *getExecutable() { return mtl::GetImpl(&mState.getExecutable()); }
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker   private:
57*8975f5c5SAndroid Build Coastguard Worker     class LinkTaskMtl;
58*8975f5c5SAndroid Build Coastguard Worker     class LoadTaskMtl;
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker     friend class LinkTaskMtl;
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     angle::Result linkJobImpl(mtl::Context *context,
63*8975f5c5SAndroid Build Coastguard Worker                               const gl::ProgramLinkedResources &resources,
64*8975f5c5SAndroid Build Coastguard Worker                               std::vector<std::shared_ptr<LinkSubTask>> *subTasksOut);
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker     void linkResources(const gl::ProgramLinkedResources &resources);
67*8975f5c5SAndroid Build Coastguard Worker     angle::Result compileMslShaderLibs(mtl::Context *context,
68*8975f5c5SAndroid Build Coastguard Worker                                        std::vector<std::shared_ptr<LinkSubTask>> *subTasksOut);
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     gl::ShaderMap<SharedCompiledShaderStateMtl> mAttachedShaders;
71*8975f5c5SAndroid Build Coastguard Worker };
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_PROGRAMMTL_H_ */
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