xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/SyncMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright (c) 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // SyncMtl:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for SyncMtl, implementing SyncImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_SYNCMTL_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_SYNCMTL_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <optional>
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/EGLSyncImpl.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/FenceNVImpl.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SyncImpl.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_common.h"
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace egl
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class AttributeMap;
23*8975f5c5SAndroid Build Coastguard Worker }
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker namespace rx
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker class ContextMtl;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker namespace mtl
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker class SyncImpl;
33*8975f5c5SAndroid Build Coastguard Worker }  // namespace mtl
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker class FenceNVMtl : public FenceNVImpl
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker   public:
38*8975f5c5SAndroid Build Coastguard Worker     FenceNVMtl();
39*8975f5c5SAndroid Build Coastguard Worker     ~FenceNVMtl() override;
40*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
41*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const gl::Context *context, GLenum condition) override;
42*8975f5c5SAndroid Build Coastguard Worker     angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
43*8975f5c5SAndroid Build Coastguard Worker     angle::Result finish(const gl::Context *context) override;
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker   private:
46*8975f5c5SAndroid Build Coastguard Worker     std::unique_ptr<mtl::SyncImpl> mSync;
47*8975f5c5SAndroid Build Coastguard Worker };
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker class SyncMtl : public SyncImpl
50*8975f5c5SAndroid Build Coastguard Worker {
51*8975f5c5SAndroid Build Coastguard Worker   public:
52*8975f5c5SAndroid Build Coastguard Worker     SyncMtl();
53*8975f5c5SAndroid Build Coastguard Worker     ~SyncMtl() override;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
58*8975f5c5SAndroid Build Coastguard Worker     angle::Result clientWait(const gl::Context *context,
59*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
60*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout,
61*8975f5c5SAndroid Build Coastguard Worker                              GLenum *outResult) override;
62*8975f5c5SAndroid Build Coastguard Worker     angle::Result serverWait(const gl::Context *context,
63*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
64*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout) override;
65*8975f5c5SAndroid Build Coastguard Worker     angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker   private:
68*8975f5c5SAndroid Build Coastguard Worker     std::unique_ptr<mtl::SyncImpl> mSync;
69*8975f5c5SAndroid Build Coastguard Worker };
70*8975f5c5SAndroid Build Coastguard Worker 
71*8975f5c5SAndroid Build Coastguard Worker class EGLSyncMtl final : public EGLSyncImpl
72*8975f5c5SAndroid Build Coastguard Worker {
73*8975f5c5SAndroid Build Coastguard Worker   public:
74*8975f5c5SAndroid Build Coastguard Worker     EGLSyncMtl();
75*8975f5c5SAndroid Build Coastguard Worker     ~EGLSyncMtl() override;
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const egl::Display *display) override;
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker     egl::Error initialize(const egl::Display *display,
80*8975f5c5SAndroid Build Coastguard Worker                           const gl::Context *context,
81*8975f5c5SAndroid Build Coastguard Worker                           EGLenum type,
82*8975f5c5SAndroid Build Coastguard Worker                           const egl::AttributeMap &attribs) override;
83*8975f5c5SAndroid Build Coastguard Worker     egl::Error clientWait(const egl::Display *display,
84*8975f5c5SAndroid Build Coastguard Worker                           const gl::Context *context,
85*8975f5c5SAndroid Build Coastguard Worker                           EGLint flags,
86*8975f5c5SAndroid Build Coastguard Worker                           EGLTime timeout,
87*8975f5c5SAndroid Build Coastguard Worker                           EGLint *outResult) override;
88*8975f5c5SAndroid Build Coastguard Worker     egl::Error serverWait(const egl::Display *display,
89*8975f5c5SAndroid Build Coastguard Worker                           const gl::Context *context,
90*8975f5c5SAndroid Build Coastguard Worker                           EGLint flags) override;
91*8975f5c5SAndroid Build Coastguard Worker     egl::Error getStatus(const egl::Display *display, EGLint *outStatus) override;
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker     egl::Error copyMetalSharedEventANGLE(const egl::Display *display, void **result) const override;
94*8975f5c5SAndroid Build Coastguard Worker     egl::Error dupNativeFenceFD(const egl::Display *display, EGLint *result) const override;
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker   private:
97*8975f5c5SAndroid Build Coastguard Worker     mtl::AutoObjCPtr<id<MTLSharedEvent>> mSharedEvent;
98*8975f5c5SAndroid Build Coastguard Worker 
99*8975f5c5SAndroid Build Coastguard Worker     std::unique_ptr<mtl::SyncImpl> mSync;
100*8975f5c5SAndroid Build Coastguard Worker };
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
103*8975f5c5SAndroid Build Coastguard Worker 
104*8975f5c5SAndroid Build Coastguard Worker #endif
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