1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // ShaderNULL.cpp: 7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for ShaderNULL. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/null/ShaderNULL.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ContextImpl.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker namespace rx 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker ShaderNULL(const gl::ShaderState & data)19*8975f5c5SAndroid Build Coastguard WorkerShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {} 20*8975f5c5SAndroid Build Coastguard Worker ~ShaderNULL()21*8975f5c5SAndroid Build Coastguard WorkerShaderNULL::~ShaderNULL() {} 22*8975f5c5SAndroid Build Coastguard Worker compile(const gl::Context * context,ShCompileOptions * options)23*8975f5c5SAndroid Build Coastguard Workerstd::shared_ptr<ShaderTranslateTask> ShaderNULL::compile(const gl::Context *context, 24*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions *options) 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker const gl::Extensions &extensions = context->getImplementation()->getExtensions(); 27*8975f5c5SAndroid Build Coastguard Worker if (extensions.shaderPixelLocalStorageANGLE) 28*8975f5c5SAndroid Build Coastguard Worker { 29*8975f5c5SAndroid Build Coastguard Worker options->pls = context->getImplementation()->getNativePixelLocalStorageOptions(); 30*8975f5c5SAndroid Build Coastguard Worker } 31*8975f5c5SAndroid Build Coastguard Worker return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTask); 32*8975f5c5SAndroid Build Coastguard Worker } 33*8975f5c5SAndroid Build Coastguard Worker load(const gl::Context * context,gl::BinaryInputStream * stream)34*8975f5c5SAndroid Build Coastguard Workerstd::shared_ptr<ShaderTranslateTask> ShaderNULL::load(const gl::Context *context, 35*8975f5c5SAndroid Build Coastguard Worker gl::BinaryInputStream *stream) 36*8975f5c5SAndroid Build Coastguard Worker { 37*8975f5c5SAndroid Build Coastguard Worker return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTask); 38*8975f5c5SAndroid Build Coastguard Worker } 39*8975f5c5SAndroid Build Coastguard Worker getDebugInfo() const40*8975f5c5SAndroid Build Coastguard Workerstd::string ShaderNULL::getDebugInfo() const 41*8975f5c5SAndroid Build Coastguard Worker { 42*8975f5c5SAndroid Build Coastguard Worker return ""; 43*8975f5c5SAndroid Build Coastguard Worker } 44*8975f5c5SAndroid Build Coastguard Worker 45*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 46