xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/null/ShaderNULL.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ShaderNULL.cpp:
7*8975f5c5SAndroid Build Coastguard Worker //    Implements the class methods for ShaderNULL.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/null/ShaderNULL.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ContextImpl.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker 
ShaderNULL(const gl::ShaderState & data)19*8975f5c5SAndroid Build Coastguard Worker ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {}
20*8975f5c5SAndroid Build Coastguard Worker 
~ShaderNULL()21*8975f5c5SAndroid Build Coastguard Worker ShaderNULL::~ShaderNULL() {}
22*8975f5c5SAndroid Build Coastguard Worker 
compile(const gl::Context * context,ShCompileOptions * options)23*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> ShaderNULL::compile(const gl::Context *context,
24*8975f5c5SAndroid Build Coastguard Worker                                                          ShCompileOptions *options)
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker     const gl::Extensions &extensions = context->getImplementation()->getExtensions();
27*8975f5c5SAndroid Build Coastguard Worker     if (extensions.shaderPixelLocalStorageANGLE)
28*8975f5c5SAndroid Build Coastguard Worker     {
29*8975f5c5SAndroid Build Coastguard Worker         options->pls = context->getImplementation()->getNativePixelLocalStorageOptions();
30*8975f5c5SAndroid Build Coastguard Worker     }
31*8975f5c5SAndroid Build Coastguard Worker     return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTask);
32*8975f5c5SAndroid Build Coastguard Worker }
33*8975f5c5SAndroid Build Coastguard Worker 
load(const gl::Context * context,gl::BinaryInputStream * stream)34*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> ShaderNULL::load(const gl::Context *context,
35*8975f5c5SAndroid Build Coastguard Worker                                                       gl::BinaryInputStream *stream)
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker     return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTask);
38*8975f5c5SAndroid Build Coastguard Worker }
39*8975f5c5SAndroid Build Coastguard Worker 
getDebugInfo() const40*8975f5c5SAndroid Build Coastguard Worker std::string ShaderNULL::getDebugInfo() const
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker     return "";
43*8975f5c5SAndroid Build Coastguard Worker }
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
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