1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // QueryWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for QueryWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/QueryWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker
QueryWgpu(gl::QueryType type)17*8975f5c5SAndroid Build Coastguard Worker QueryWgpu::QueryWgpu(gl::QueryType type) : QueryImpl(type) {}
18*8975f5c5SAndroid Build Coastguard Worker
~QueryWgpu()19*8975f5c5SAndroid Build Coastguard Worker QueryWgpu::~QueryWgpu() {}
20*8975f5c5SAndroid Build Coastguard Worker
begin(const gl::Context * context)21*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::begin(const gl::Context *context)
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
24*8975f5c5SAndroid Build Coastguard Worker }
25*8975f5c5SAndroid Build Coastguard Worker
end(const gl::Context * context)26*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::end(const gl::Context *context)
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
29*8975f5c5SAndroid Build Coastguard Worker }
30*8975f5c5SAndroid Build Coastguard Worker
queryCounter(const gl::Context * context)31*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::queryCounter(const gl::Context *context)
32*8975f5c5SAndroid Build Coastguard Worker {
33*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
34*8975f5c5SAndroid Build Coastguard Worker }
35*8975f5c5SAndroid Build Coastguard Worker
getResult(const gl::Context * context,GLint * params)36*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::getResult(const gl::Context *context, GLint *params)
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker *params = 0;
39*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
40*8975f5c5SAndroid Build Coastguard Worker }
41*8975f5c5SAndroid Build Coastguard Worker
getResult(const gl::Context * context,GLuint * params)42*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::getResult(const gl::Context *context, GLuint *params)
43*8975f5c5SAndroid Build Coastguard Worker {
44*8975f5c5SAndroid Build Coastguard Worker *params = 0;
45*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
46*8975f5c5SAndroid Build Coastguard Worker }
47*8975f5c5SAndroid Build Coastguard Worker
getResult(const gl::Context * context,GLint64 * params)48*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::getResult(const gl::Context *context, GLint64 *params)
49*8975f5c5SAndroid Build Coastguard Worker {
50*8975f5c5SAndroid Build Coastguard Worker *params = 0;
51*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
52*8975f5c5SAndroid Build Coastguard Worker }
53*8975f5c5SAndroid Build Coastguard Worker
getResult(const gl::Context * context,GLuint64 * params)54*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::getResult(const gl::Context *context, GLuint64 *params)
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker *params = 0;
57*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
58*8975f5c5SAndroid Build Coastguard Worker }
59*8975f5c5SAndroid Build Coastguard Worker
isResultAvailable(const gl::Context * context,bool * available)60*8975f5c5SAndroid Build Coastguard Worker angle::Result QueryWgpu::isResultAvailable(const gl::Context *context, bool *available)
61*8975f5c5SAndroid Build Coastguard Worker {
62*8975f5c5SAndroid Build Coastguard Worker *available = true;
63*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
64*8975f5c5SAndroid Build Coastguard Worker }
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
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