xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/RenderTargetWgpu.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderTargetWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker //    Implements the class methods for RenderTargetWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/RenderTargetWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker namespace rx
13*8975f5c5SAndroid Build Coastguard Worker {
RenderTargetWgpu()14*8975f5c5SAndroid Build Coastguard Worker RenderTargetWgpu::RenderTargetWgpu() {}
15*8975f5c5SAndroid Build Coastguard Worker 
~RenderTargetWgpu()16*8975f5c5SAndroid Build Coastguard Worker RenderTargetWgpu::~RenderTargetWgpu()
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker     reset();
19*8975f5c5SAndroid Build Coastguard Worker }
20*8975f5c5SAndroid Build Coastguard Worker 
RenderTargetWgpu(RenderTargetWgpu && other)21*8975f5c5SAndroid Build Coastguard Worker RenderTargetWgpu::RenderTargetWgpu(RenderTargetWgpu &&other)
22*8975f5c5SAndroid Build Coastguard Worker     : mImage(other.mImage),
23*8975f5c5SAndroid Build Coastguard Worker       mTextureView(std::move(other.mTextureView)),
24*8975f5c5SAndroid Build Coastguard Worker       mLevelIndex(other.mLevelIndex),
25*8975f5c5SAndroid Build Coastguard Worker       mLayerIndex(other.mLayerIndex),
26*8975f5c5SAndroid Build Coastguard Worker       mFormat(other.mFormat)
27*8975f5c5SAndroid Build Coastguard Worker {}
28*8975f5c5SAndroid Build Coastguard Worker 
set(webgpu::ImageHelper * image,const wgpu::TextureView & texture,const webgpu::LevelIndex level,uint32_t layer,const wgpu::TextureFormat & format)29*8975f5c5SAndroid Build Coastguard Worker void RenderTargetWgpu::set(webgpu::ImageHelper *image,
30*8975f5c5SAndroid Build Coastguard Worker                            const wgpu::TextureView &texture,
31*8975f5c5SAndroid Build Coastguard Worker                            const webgpu::LevelIndex level,
32*8975f5c5SAndroid Build Coastguard Worker                            uint32_t layer,
33*8975f5c5SAndroid Build Coastguard Worker                            const wgpu::TextureFormat &format)
34*8975f5c5SAndroid Build Coastguard Worker {
35*8975f5c5SAndroid Build Coastguard Worker     mImage       = image;
36*8975f5c5SAndroid Build Coastguard Worker     mTextureView = texture;
37*8975f5c5SAndroid Build Coastguard Worker     mLevelIndex  = level;
38*8975f5c5SAndroid Build Coastguard Worker     mLayerIndex  = layer;
39*8975f5c5SAndroid Build Coastguard Worker     mFormat      = &format;
40*8975f5c5SAndroid Build Coastguard Worker }
41*8975f5c5SAndroid Build Coastguard Worker 
reset()42*8975f5c5SAndroid Build Coastguard Worker void RenderTargetWgpu::reset()
43*8975f5c5SAndroid Build Coastguard Worker {
44*8975f5c5SAndroid Build Coastguard Worker     mTextureView = nullptr;
45*8975f5c5SAndroid Build Coastguard Worker     mLevelIndex  = webgpu::LevelIndex(0);
46*8975f5c5SAndroid Build Coastguard Worker     mLayerIndex  = 0;
47*8975f5c5SAndroid Build Coastguard Worker     mFormat      = nullptr;
48*8975f5c5SAndroid Build Coastguard Worker }
49*8975f5c5SAndroid Build Coastguard Worker 
flushImageStagedUpdates(ContextWgpu * contextWgpu,webgpu::ClearValuesArray * deferredClears,uint32_t deferredClearIndex)50*8975f5c5SAndroid Build Coastguard Worker angle::Result RenderTargetWgpu::flushImageStagedUpdates(ContextWgpu *contextWgpu,
51*8975f5c5SAndroid Build Coastguard Worker                                                         webgpu::ClearValuesArray *deferredClears,
52*8975f5c5SAndroid Build Coastguard Worker                                                         uint32_t deferredClearIndex)
53*8975f5c5SAndroid Build Coastguard Worker {
54*8975f5c5SAndroid Build Coastguard Worker     gl::LevelIndex targetLevel = mImage->toGlLevel(mLevelIndex);
55*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRY(mImage->flushSingleLevelUpdates(contextWgpu, targetLevel, deferredClears,
56*8975f5c5SAndroid Build Coastguard Worker                                               deferredClearIndex));
57*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
58*8975f5c5SAndroid Build Coastguard Worker }
59*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
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