xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/RenderTargetWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderTargetWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for RenderTargetWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_RENDERTARGETWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_RENDERTARGETWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <dawn/webgpu_cpp.h>
14*8975f5c5SAndroid Build Coastguard Worker #include <stdint.h>
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/FramebufferAttachment.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_helpers.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_utils.h"
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace rx
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class RenderTargetWgpu final : public FramebufferAttachmentRenderTarget
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker   public:
25*8975f5c5SAndroid Build Coastguard Worker     RenderTargetWgpu();
26*8975f5c5SAndroid Build Coastguard Worker     ~RenderTargetWgpu() override;
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     // Used in std::vector initialization.
29*8975f5c5SAndroid Build Coastguard Worker     RenderTargetWgpu(RenderTargetWgpu &&other);
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     void set(webgpu::ImageHelper *image,
32*8975f5c5SAndroid Build Coastguard Worker              const wgpu::TextureView &texture,
33*8975f5c5SAndroid Build Coastguard Worker              const webgpu::LevelIndex level,
34*8975f5c5SAndroid Build Coastguard Worker              uint32_t layer,
35*8975f5c5SAndroid Build Coastguard Worker              const wgpu::TextureFormat &format);
36*8975f5c5SAndroid Build Coastguard Worker     void reset();
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result flushImageStagedUpdates(ContextWgpu *contextWgpu,
39*8975f5c5SAndroid Build Coastguard Worker                                           webgpu::ClearValuesArray *deferredClears,
40*8975f5c5SAndroid Build Coastguard Worker                                           uint32_t deferredClearIndex);
41*8975f5c5SAndroid Build Coastguard Worker 
getTextureView()42*8975f5c5SAndroid Build Coastguard Worker     wgpu::TextureView getTextureView() { return mTextureView; }
getImage()43*8975f5c5SAndroid Build Coastguard Worker     webgpu::ImageHelper *getImage() { return mImage; }
getLevelIndex()44*8975f5c5SAndroid Build Coastguard Worker     webgpu::LevelIndex getLevelIndex() const { return mLevelIndex; }
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker   private:
47*8975f5c5SAndroid Build Coastguard Worker     webgpu::ImageHelper *mImage = nullptr;
48*8975f5c5SAndroid Build Coastguard Worker     // TODO(liza): move TextureView into ImageHelper.
49*8975f5c5SAndroid Build Coastguard Worker     wgpu::TextureView mTextureView;
50*8975f5c5SAndroid Build Coastguard Worker     webgpu::LevelIndex mLevelIndex{0};
51*8975f5c5SAndroid Build Coastguard Worker     uint32_t mLayerIndex               = 0;
52*8975f5c5SAndroid Build Coastguard Worker     const wgpu::TextureFormat *mFormat = nullptr;
53*8975f5c5SAndroid Build Coastguard Worker };
54*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_RENDERTARGETWGPU_H_
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