1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // RenderbufferWgpu.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for RenderbufferWgpu, implementing RenderbufferImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker class RenderbufferWgpu : public RenderbufferImpl 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker public: 21*8975f5c5SAndroid Build Coastguard Worker RenderbufferWgpu(const gl::RenderbufferState &state); 22*8975f5c5SAndroid Build Coastguard Worker ~RenderbufferWgpu() override; 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorage(const gl::Context *context, 25*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 26*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 27*8975f5c5SAndroid Build Coastguard Worker GLsizei height) override; 28*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageMultisample(const gl::Context *context, 29*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 30*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 31*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 32*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 33*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode) override; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker angle::Result initializeContents(const gl::Context *context, 38*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 39*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex) override; 40*8975f5c5SAndroid Build Coastguard Worker }; 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_ 45