xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/RenderbufferWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderbufferWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for RenderbufferWgpu, implementing RenderbufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace rx
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class RenderbufferWgpu : public RenderbufferImpl
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker   public:
21*8975f5c5SAndroid Build Coastguard Worker     RenderbufferWgpu(const gl::RenderbufferState &state);
22*8975f5c5SAndroid Build Coastguard Worker     ~RenderbufferWgpu() override;
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorage(const gl::Context *context,
25*8975f5c5SAndroid Build Coastguard Worker                              GLenum internalformat,
26*8975f5c5SAndroid Build Coastguard Worker                              GLsizei width,
27*8975f5c5SAndroid Build Coastguard Worker                              GLsizei height) override;
28*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageMultisample(const gl::Context *context,
29*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei samples,
30*8975f5c5SAndroid Build Coastguard Worker                                         GLenum internalformat,
31*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei width,
32*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei height,
33*8975f5c5SAndroid Build Coastguard Worker                                         gl::MultisamplingMode mode) override;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker     angle::Result initializeContents(const gl::Context *context,
38*8975f5c5SAndroid Build Coastguard Worker                                      GLenum binding,
39*8975f5c5SAndroid Build Coastguard Worker                                      const gl::ImageIndex &imageIndex) override;
40*8975f5c5SAndroid Build Coastguard Worker };
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_RENDERBUFFERWGPU_H_
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