1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // SamplerWgpu.cpp: 7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for SamplerWgpu. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/SamplerWgpu.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker SamplerWgpu(const gl::SamplerState & state)17*8975f5c5SAndroid Build Coastguard WorkerSamplerWgpu::SamplerWgpu(const gl::SamplerState &state) : SamplerImpl(state) {} 18*8975f5c5SAndroid Build Coastguard Worker ~SamplerWgpu()19*8975f5c5SAndroid Build Coastguard WorkerSamplerWgpu::~SamplerWgpu() {} 20*8975f5c5SAndroid Build Coastguard Worker syncState(const gl::Context * context,const bool dirty)21*8975f5c5SAndroid Build Coastguard Workerangle::Result SamplerWgpu::syncState(const gl::Context *context, const bool dirty) 22*8975f5c5SAndroid Build Coastguard Worker { 23*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue; 24*8975f5c5SAndroid Build Coastguard Worker } 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 27