1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // SyncWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for SyncWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/SyncWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker
SyncWgpu()17*8975f5c5SAndroid Build Coastguard Worker SyncWgpu::SyncWgpu() : SyncImpl() {}
18*8975f5c5SAndroid Build Coastguard Worker
~SyncWgpu()19*8975f5c5SAndroid Build Coastguard Worker SyncWgpu::~SyncWgpu() {}
20*8975f5c5SAndroid Build Coastguard Worker
set(const gl::Context * context,GLenum condition,GLbitfield flags)21*8975f5c5SAndroid Build Coastguard Worker angle::Result SyncWgpu::set(const gl::Context *context, GLenum condition, GLbitfield flags)
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
24*8975f5c5SAndroid Build Coastguard Worker }
25*8975f5c5SAndroid Build Coastguard Worker
clientWait(const gl::Context * context,GLbitfield flags,GLuint64 timeout,GLenum * outResult)26*8975f5c5SAndroid Build Coastguard Worker angle::Result SyncWgpu::clientWait(const gl::Context *context,
27*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags,
28*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout,
29*8975f5c5SAndroid Build Coastguard Worker GLenum *outResult)
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker *outResult = GL_ALREADY_SIGNALED;
32*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
33*8975f5c5SAndroid Build Coastguard Worker }
34*8975f5c5SAndroid Build Coastguard Worker
serverWait(const gl::Context * context,GLbitfield flags,GLuint64 timeout)35*8975f5c5SAndroid Build Coastguard Worker angle::Result SyncWgpu::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
38*8975f5c5SAndroid Build Coastguard Worker }
39*8975f5c5SAndroid Build Coastguard Worker
getStatus(const gl::Context * context,GLint * outResult)40*8975f5c5SAndroid Build Coastguard Worker angle::Result SyncWgpu::getStatus(const gl::Context *context, GLint *outResult)
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker *outResult = GL_SIGNALED;
43*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
44*8975f5c5SAndroid Build Coastguard Worker }
45*8975f5c5SAndroid Build Coastguard Worker
46*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
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