xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/VertexArrayWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // VertexArrayWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for VertexArrayWgpu, implementing VertexArrayImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/VertexArrayImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/BufferWgpu.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker class VertexArrayWgpu : public VertexArrayImpl
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker   public:
23*8975f5c5SAndroid Build Coastguard Worker     VertexArrayWgpu(const gl::VertexArrayState &data);
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context,
26*8975f5c5SAndroid Build Coastguard Worker                             const gl::VertexArray::DirtyBits &dirtyBits,
27*8975f5c5SAndroid Build Coastguard Worker                             gl::VertexArray::DirtyAttribBitsArray *attribBits,
28*8975f5c5SAndroid Build Coastguard Worker                             gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
29*8975f5c5SAndroid Build Coastguard Worker 
getVertexBuffer(size_t slot)30*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper *getVertexBuffer(size_t slot) const { return mCurrentArrayBuffers[slot]; }
getIndexBuffer()31*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper *getIndexBuffer() const { return mCurrentIndexBuffer; }
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncClientArrays(const gl::Context *context,
34*8975f5c5SAndroid Build Coastguard Worker                                    const gl::AttributesMask &activeAttributesMask,
35*8975f5c5SAndroid Build Coastguard Worker                                    GLint first,
36*8975f5c5SAndroid Build Coastguard Worker                                    GLsizei count,
37*8975f5c5SAndroid Build Coastguard Worker                                    GLsizei instanceCount,
38*8975f5c5SAndroid Build Coastguard Worker                                    gl::DrawElementsType drawElementsTypeOrInvalid,
39*8975f5c5SAndroid Build Coastguard Worker                                    const void *indices,
40*8975f5c5SAndroid Build Coastguard Worker                                    GLint baseVertex,
41*8975f5c5SAndroid Build Coastguard Worker                                    bool primitiveRestartEnabled,
42*8975f5c5SAndroid Build Coastguard Worker                                    const void **adjustedIndicesPtr);
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker   private:
45*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncDirtyAttrib(ContextWgpu *contextWgpu,
46*8975f5c5SAndroid Build Coastguard Worker                                   const gl::VertexAttribute &attrib,
47*8975f5c5SAndroid Build Coastguard Worker                                   const gl::VertexBinding &binding,
48*8975f5c5SAndroid Build Coastguard Worker                                   size_t attribIndex);
49*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncDirtyElementArrayBuffer(ContextWgpu *contextWgpu);
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<webgpu::PackedVertexAttribute> mCurrentAttribs;
52*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<webgpu::BufferHelper> mStreamingArrayBuffers;
53*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<webgpu::BufferHelper *> mCurrentArrayBuffers;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper mStreamingIndexBuffer;
56*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper *mCurrentIndexBuffer = nullptr;
57*8975f5c5SAndroid Build Coastguard Worker };
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_
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