1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // VertexArrayWgpu.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for VertexArrayWgpu, implementing VertexArrayImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/VertexArrayImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/BufferWgpu.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class VertexArrayWgpu : public VertexArrayImpl 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker public: 23*8975f5c5SAndroid Build Coastguard Worker VertexArrayWgpu(const gl::VertexArrayState &data); 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker angle::Result syncState(const gl::Context *context, 26*8975f5c5SAndroid Build Coastguard Worker const gl::VertexArray::DirtyBits &dirtyBits, 27*8975f5c5SAndroid Build Coastguard Worker gl::VertexArray::DirtyAttribBitsArray *attribBits, 28*8975f5c5SAndroid Build Coastguard Worker gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; 29*8975f5c5SAndroid Build Coastguard Worker getVertexBuffer(size_t slot)30*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper *getVertexBuffer(size_t slot) const { return mCurrentArrayBuffers[slot]; } getIndexBuffer()31*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper *getIndexBuffer() const { return mCurrentIndexBuffer; } 32*8975f5c5SAndroid Build Coastguard Worker 33*8975f5c5SAndroid Build Coastguard Worker angle::Result syncClientArrays(const gl::Context *context, 34*8975f5c5SAndroid Build Coastguard Worker const gl::AttributesMask &activeAttributesMask, 35*8975f5c5SAndroid Build Coastguard Worker GLint first, 36*8975f5c5SAndroid Build Coastguard Worker GLsizei count, 37*8975f5c5SAndroid Build Coastguard Worker GLsizei instanceCount, 38*8975f5c5SAndroid Build Coastguard Worker gl::DrawElementsType drawElementsTypeOrInvalid, 39*8975f5c5SAndroid Build Coastguard Worker const void *indices, 40*8975f5c5SAndroid Build Coastguard Worker GLint baseVertex, 41*8975f5c5SAndroid Build Coastguard Worker bool primitiveRestartEnabled, 42*8975f5c5SAndroid Build Coastguard Worker const void **adjustedIndicesPtr); 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker private: 45*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDirtyAttrib(ContextWgpu *contextWgpu, 46*8975f5c5SAndroid Build Coastguard Worker const gl::VertexAttribute &attrib, 47*8975f5c5SAndroid Build Coastguard Worker const gl::VertexBinding &binding, 48*8975f5c5SAndroid Build Coastguard Worker size_t attribIndex); 49*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDirtyElementArrayBuffer(ContextWgpu *contextWgpu); 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker gl::AttribArray<webgpu::PackedVertexAttribute> mCurrentAttribs; 52*8975f5c5SAndroid Build Coastguard Worker gl::AttribArray<webgpu::BufferHelper> mStreamingArrayBuffers; 53*8975f5c5SAndroid Build Coastguard Worker gl::AttribArray<webgpu::BufferHelper *> mCurrentArrayBuffers; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper mStreamingIndexBuffer; 56*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper *mCurrentIndexBuffer = nullptr; 57*8975f5c5SAndroid Build Coastguard Worker }; 58*8975f5c5SAndroid Build Coastguard Worker 59*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 60*8975f5c5SAndroid Build Coastguard Worker 61*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_ 62