1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // EGLBackwardsCompatibleContextTest.cpp.cpp:
8*8975f5c5SAndroid Build Coastguard Worker // Coverage of the EGL_ANGLE_create_context_backwards_compatible extension
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include <vector>
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/angle_test_configs.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/angle_test_instantiate.h"
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker namespace angle
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Worker namespace
20*8975f5c5SAndroid Build Coastguard Worker {
GetCurrentContextVersion()21*8975f5c5SAndroid Build Coastguard Worker std::pair<EGLint, EGLint> GetCurrentContextVersion()
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker const char *versionString = reinterpret_cast<const char *>(glGetString(GL_VERSION));
24*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(strstr(versionString, "OpenGL ES") != nullptr);
25*8975f5c5SAndroid Build Coastguard Worker return {versionString[10] - '0', versionString[12] - '0'};
26*8975f5c5SAndroid Build Coastguard Worker }
27*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
28*8975f5c5SAndroid Build Coastguard Worker
29*8975f5c5SAndroid Build Coastguard Worker class EGLBackwardsCompatibleContextTest : public ANGLETest<>
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker public:
EGLBackwardsCompatibleContextTest()32*8975f5c5SAndroid Build Coastguard Worker EGLBackwardsCompatibleContextTest() : mDisplay(0) {}
33*8975f5c5SAndroid Build Coastguard Worker
testSetUp()34*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE};
37*8975f5c5SAndroid Build Coastguard Worker mDisplay = eglGetPlatformDisplayEXT(
38*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
39*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr));
42*8975f5c5SAndroid Build Coastguard Worker
43*8975f5c5SAndroid Build Coastguard Worker int configsCount = 0;
44*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &configsCount));
45*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(configsCount != 0);
46*8975f5c5SAndroid Build Coastguard Worker
47*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLConfig> configs(configsCount);
48*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), configsCount, &configsCount));
49*8975f5c5SAndroid Build Coastguard Worker
50*8975f5c5SAndroid Build Coastguard Worker for (auto config : configs)
51*8975f5c5SAndroid Build Coastguard Worker {
52*8975f5c5SAndroid Build Coastguard Worker EGLint surfaceType;
53*8975f5c5SAndroid Build Coastguard Worker eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType);
54*8975f5c5SAndroid Build Coastguard Worker if (surfaceType & EGL_PBUFFER_BIT)
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker mConfig = config;
57*8975f5c5SAndroid Build Coastguard Worker break;
58*8975f5c5SAndroid Build Coastguard Worker }
59*8975f5c5SAndroid Build Coastguard Worker }
60*8975f5c5SAndroid Build Coastguard Worker if (!mConfig)
61*8975f5c5SAndroid Build Coastguard Worker {
62*8975f5c5SAndroid Build Coastguard Worker mConfig = configs[0];
63*8975f5c5SAndroid Build Coastguard Worker }
64*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, mConfig);
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard Worker EGLint surfaceType = EGL_NONE;
67*8975f5c5SAndroid Build Coastguard Worker eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
68*8975f5c5SAndroid Build Coastguard Worker if (surfaceType & EGL_PBUFFER_BIT)
69*8975f5c5SAndroid Build Coastguard Worker {
70*8975f5c5SAndroid Build Coastguard Worker const EGLint pbufferAttribs[] = {
71*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 500, EGL_HEIGHT, 500, EGL_NONE,
72*8975f5c5SAndroid Build Coastguard Worker };
73*8975f5c5SAndroid Build Coastguard Worker mPbuffer = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttribs);
74*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(mPbuffer != EGL_NO_SURFACE);
75*8975f5c5SAndroid Build Coastguard Worker }
76*8975f5c5SAndroid Build Coastguard Worker }
77*8975f5c5SAndroid Build Coastguard Worker
testTearDown()78*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
79*8975f5c5SAndroid Build Coastguard Worker {
80*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
81*8975f5c5SAndroid Build Coastguard Worker
82*8975f5c5SAndroid Build Coastguard Worker if (mPbuffer != EGL_NO_SURFACE)
83*8975f5c5SAndroid Build Coastguard Worker {
84*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, mPbuffer);
85*8975f5c5SAndroid Build Coastguard Worker }
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker eglTerminate(mDisplay);
88*8975f5c5SAndroid Build Coastguard Worker }
89*8975f5c5SAndroid Build Coastguard Worker
90*8975f5c5SAndroid Build Coastguard Worker EGLDisplay mDisplay = EGL_NO_DISPLAY;
91*8975f5c5SAndroid Build Coastguard Worker EGLSurface mPbuffer = EGL_NO_SURFACE;
92*8975f5c5SAndroid Build Coastguard Worker EGLConfig mConfig = 0;
93*8975f5c5SAndroid Build Coastguard Worker };
94*8975f5c5SAndroid Build Coastguard Worker
95*8975f5c5SAndroid Build Coastguard Worker // Test extension presence. All backends should expose this extension
TEST_P(EGLBackwardsCompatibleContextTest,PbufferDifferentConfig)96*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLBackwardsCompatibleContextTest, PbufferDifferentConfig)
97*8975f5c5SAndroid Build Coastguard Worker {
98*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(
99*8975f5c5SAndroid Build Coastguard Worker IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
100*8975f5c5SAndroid Build Coastguard Worker }
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker // Test that disabling backwards compatibility will always return the expected context version
TEST_P(EGLBackwardsCompatibleContextTest,BackwardsCompatibleDisbled)103*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleDisbled)
104*8975f5c5SAndroid Build Coastguard Worker {
105*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
106*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
107*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mPbuffer);
108*8975f5c5SAndroid Build Coastguard Worker
109*8975f5c5SAndroid Build Coastguard Worker std::pair<EGLint, EGLint> testVersions[] = {
110*8975f5c5SAndroid Build Coastguard Worker {1, 0}, {1, 1}, {2, 0}, {3, 0}, {3, 1}, {3, 2},
111*8975f5c5SAndroid Build Coastguard Worker };
112*8975f5c5SAndroid Build Coastguard Worker
113*8975f5c5SAndroid Build Coastguard Worker for (const auto &version : testVersions)
114*8975f5c5SAndroid Build Coastguard Worker {
115*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION,
116*8975f5c5SAndroid Build Coastguard Worker version.first,
117*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MINOR_VERSION,
118*8975f5c5SAndroid Build Coastguard Worker version.second,
119*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE,
120*8975f5c5SAndroid Build Coastguard Worker EGL_FALSE,
121*8975f5c5SAndroid Build Coastguard Worker EGL_NONE,
122*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
123*8975f5c5SAndroid Build Coastguard Worker
124*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, mConfig, nullptr, attribs);
125*8975f5c5SAndroid Build Coastguard Worker if (context == EGL_NO_CONTEXT)
126*8975f5c5SAndroid Build Coastguard Worker {
127*8975f5c5SAndroid Build Coastguard Worker // Context version not supported
128*8975f5c5SAndroid Build Coastguard Worker continue;
129*8975f5c5SAndroid Build Coastguard Worker }
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, context));
132*8975f5c5SAndroid Build Coastguard Worker
133*8975f5c5SAndroid Build Coastguard Worker auto contextVersion = GetCurrentContextVersion();
134*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(version, contextVersion);
135*8975f5c5SAndroid Build Coastguard Worker
136*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
137*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, context);
138*8975f5c5SAndroid Build Coastguard Worker }
139*8975f5c5SAndroid Build Coastguard Worker }
140*8975f5c5SAndroid Build Coastguard Worker
141*8975f5c5SAndroid Build Coastguard Worker // Test that if it's possible to create an ES3 context, requesting an ES2 context should return an
142*8975f5c5SAndroid Build Coastguard Worker // ES3 context as well
TEST_P(EGLBackwardsCompatibleContextTest,BackwardsCompatibleEnabledES3)143*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES3)
144*8975f5c5SAndroid Build Coastguard Worker {
145*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
146*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
147*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mPbuffer);
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker EGLint es3ContextAttribs[] = {
150*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
151*8975f5c5SAndroid Build Coastguard Worker
152*8975f5c5SAndroid Build Coastguard Worker EGLContext es3Context = eglCreateContext(mDisplay, mConfig, nullptr, es3ContextAttribs);
153*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(es3Context == EGL_NO_CONTEXT);
154*8975f5c5SAndroid Build Coastguard Worker
155*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es3Context));
156*8975f5c5SAndroid Build Coastguard Worker auto es3ContextVersion = GetCurrentContextVersion();
157*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, es3Context);
158*8975f5c5SAndroid Build Coastguard Worker
159*8975f5c5SAndroid Build Coastguard Worker EGLint es2ContextAttribs[] = {
160*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MAJOR_VERSION, 2, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
161*8975f5c5SAndroid Build Coastguard Worker
162*8975f5c5SAndroid Build Coastguard Worker EGLContext es2Context = eglCreateContext(mDisplay, mConfig, nullptr, es2ContextAttribs);
163*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(es2Context, EGL_NO_CONTEXT);
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es2Context));
166*8975f5c5SAndroid Build Coastguard Worker auto es2ContextVersion = GetCurrentContextVersion();
167*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
168*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, es2Context);
169*8975f5c5SAndroid Build Coastguard Worker
170*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(es3ContextVersion, es2ContextVersion);
171*8975f5c5SAndroid Build Coastguard Worker }
172*8975f5c5SAndroid Build Coastguard Worker
173*8975f5c5SAndroid Build Coastguard Worker // Test that if ES1.1 is supported and a 1.0 context is requested, an ES 1.1 context is returned
TEST_P(EGLBackwardsCompatibleContextTest,BackwardsCompatibleEnabledES1)174*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES1)
175*8975f5c5SAndroid Build Coastguard Worker {
176*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
177*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
178*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mPbuffer);
179*8975f5c5SAndroid Build Coastguard Worker
180*8975f5c5SAndroid Build Coastguard Worker EGLint es11ContextAttribs[] = {
181*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE, EGL_NONE};
182*8975f5c5SAndroid Build Coastguard Worker
183*8975f5c5SAndroid Build Coastguard Worker EGLContext es11Context = eglCreateContext(mDisplay, mConfig, nullptr, es11ContextAttribs);
184*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(es11Context == EGL_NO_CONTEXT);
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es11Context));
187*8975f5c5SAndroid Build Coastguard Worker auto es11ContextVersion = GetCurrentContextVersion();
188*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(std::make_pair(1, 1), es11ContextVersion);
189*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
190*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, es11Context);
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker EGLint es10ContextAttribs[] = {
193*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
194*8975f5c5SAndroid Build Coastguard Worker
195*8975f5c5SAndroid Build Coastguard Worker EGLContext es10Context = eglCreateContext(mDisplay, mConfig, nullptr, es10ContextAttribs);
196*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(es10Context, EGL_NO_CONTEXT);
197*8975f5c5SAndroid Build Coastguard Worker
198*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es10Context));
199*8975f5c5SAndroid Build Coastguard Worker auto es10ContextVersion = GetCurrentContextVersion();
200*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(std::make_pair(1, 1), es10ContextVersion);
201*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
202*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, es10Context);
203*8975f5c5SAndroid Build Coastguard Worker }
204*8975f5c5SAndroid Build Coastguard Worker
205*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLBackwardsCompatibleContextTest,
206*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_D3D9()),
207*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_D3D11()),
208*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_METAL()),
209*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_OPENGL()),
210*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_OPENGLES()),
211*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_VULKAN()));
212*8975f5c5SAndroid Build Coastguard Worker
213*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
214