1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker #ifndef ANGLE_ENABLE_D3D9
8*8975f5c5SAndroid Build Coastguard Worker # define ANGLE_ENABLE_D3D9
9*8975f5c5SAndroid Build Coastguard Worker #endif
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #ifndef ANGLE_ENABLE_D3D11
12*8975f5c5SAndroid Build Coastguard Worker # define ANGLE_ENABLE_D3D11
13*8975f5c5SAndroid Build Coastguard Worker #endif
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker #include <d3d11.h>
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "util/com_utils.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "util/gles_loader_autogen.h"
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
24*8975f5c5SAndroid Build Coastguard Worker
25*8975f5c5SAndroid Build Coastguard Worker class EGLDeviceCreationTest : public ANGLETest<>
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker protected:
EGLDeviceCreationTest()28*8975f5c5SAndroid Build Coastguard Worker EGLDeviceCreationTest()
29*8975f5c5SAndroid Build Coastguard Worker : mD3D11Module(nullptr),
30*8975f5c5SAndroid Build Coastguard Worker mD3D11CreateDevice(nullptr),
31*8975f5c5SAndroid Build Coastguard Worker mDevice(nullptr),
32*8975f5c5SAndroid Build Coastguard Worker mDeviceContext(nullptr),
33*8975f5c5SAndroid Build Coastguard Worker mDeviceCreationD3D11ExtAvailable(false),
34*8975f5c5SAndroid Build Coastguard Worker mOSWindow(nullptr),
35*8975f5c5SAndroid Build Coastguard Worker mDisplay(EGL_NO_DISPLAY),
36*8975f5c5SAndroid Build Coastguard Worker mSurface(EGL_NO_SURFACE),
37*8975f5c5SAndroid Build Coastguard Worker mContext(EGL_NO_CONTEXT),
38*8975f5c5SAndroid Build Coastguard Worker mConfig(0)
39*8975f5c5SAndroid Build Coastguard Worker {}
40*8975f5c5SAndroid Build Coastguard Worker
testSetUp()41*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(isD3D11Renderer());
44*8975f5c5SAndroid Build Coastguard Worker
45*8975f5c5SAndroid Build Coastguard Worker mD3D11Module = LoadLibrary(TEXT("d3d11.dll"));
46*8975f5c5SAndroid Build Coastguard Worker if (mD3D11Module == nullptr)
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker std::cout << "Unable to LoadLibrary D3D11" << std::endl;
49*8975f5c5SAndroid Build Coastguard Worker return;
50*8975f5c5SAndroid Build Coastguard Worker }
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker mD3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
53*8975f5c5SAndroid Build Coastguard Worker GetProcAddress(mD3D11Module, "D3D11CreateDevice"));
54*8975f5c5SAndroid Build Coastguard Worker if (mD3D11CreateDevice == nullptr)
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker std::cout << "Could not retrieve D3D11CreateDevice from d3d11.dll" << std::endl;
57*8975f5c5SAndroid Build Coastguard Worker return;
58*8975f5c5SAndroid Build Coastguard Worker }
59*8975f5c5SAndroid Build Coastguard Worker
60*8975f5c5SAndroid Build Coastguard Worker const char *extensionString =
61*8975f5c5SAndroid Build Coastguard Worker static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
62*8975f5c5SAndroid Build Coastguard Worker if (strstr(extensionString, "EGL_ANGLE_device_creation"))
63*8975f5c5SAndroid Build Coastguard Worker {
64*8975f5c5SAndroid Build Coastguard Worker if (strstr(extensionString, "EGL_ANGLE_device_creation_d3d11"))
65*8975f5c5SAndroid Build Coastguard Worker {
66*8975f5c5SAndroid Build Coastguard Worker mDeviceCreationD3D11ExtAvailable = true;
67*8975f5c5SAndroid Build Coastguard Worker }
68*8975f5c5SAndroid Build Coastguard Worker }
69*8975f5c5SAndroid Build Coastguard Worker }
70*8975f5c5SAndroid Build Coastguard Worker
testTearDown()71*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
72*8975f5c5SAndroid Build Coastguard Worker {
73*8975f5c5SAndroid Build Coastguard Worker SafeRelease(mDevice);
74*8975f5c5SAndroid Build Coastguard Worker SafeRelease(mDeviceContext);
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&mOSWindow);
77*8975f5c5SAndroid Build Coastguard Worker
78*8975f5c5SAndroid Build Coastguard Worker if (mSurface != EGL_NO_SURFACE)
79*8975f5c5SAndroid Build Coastguard Worker {
80*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, mSurface);
81*8975f5c5SAndroid Build Coastguard Worker mSurface = EGL_NO_SURFACE;
82*8975f5c5SAndroid Build Coastguard Worker }
83*8975f5c5SAndroid Build Coastguard Worker
84*8975f5c5SAndroid Build Coastguard Worker if (mContext != EGL_NO_CONTEXT)
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
87*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, mContext);
88*8975f5c5SAndroid Build Coastguard Worker mContext = EGL_NO_CONTEXT;
89*8975f5c5SAndroid Build Coastguard Worker }
90*8975f5c5SAndroid Build Coastguard Worker
91*8975f5c5SAndroid Build Coastguard Worker if (mDisplay != EGL_NO_DISPLAY)
92*8975f5c5SAndroid Build Coastguard Worker {
93*8975f5c5SAndroid Build Coastguard Worker eglTerminate(mDisplay);
94*8975f5c5SAndroid Build Coastguard Worker mDisplay = EGL_NO_DISPLAY;
95*8975f5c5SAndroid Build Coastguard Worker }
96*8975f5c5SAndroid Build Coastguard Worker }
97*8975f5c5SAndroid Build Coastguard Worker
CreateD3D11Device()98*8975f5c5SAndroid Build Coastguard Worker void CreateD3D11Device()
99*8975f5c5SAndroid Build Coastguard Worker {
100*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(nullptr, mDevice); // The device shouldn't be created twice
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker HRESULT hr =
103*8975f5c5SAndroid Build Coastguard Worker mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, nullptr, 0,
104*8975f5c5SAndroid Build Coastguard Worker D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, &mDeviceContext);
105*8975f5c5SAndroid Build Coastguard Worker
106*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(SUCCEEDED(hr));
107*8975f5c5SAndroid Build Coastguard Worker ASSERT_GE(mFeatureLevel, D3D_FEATURE_LEVEL_9_3);
108*8975f5c5SAndroid Build Coastguard Worker }
109*8975f5c5SAndroid Build Coastguard Worker
CreateWindowSurface()110*8975f5c5SAndroid Build Coastguard Worker void CreateWindowSurface()
111*8975f5c5SAndroid Build Coastguard Worker {
112*8975f5c5SAndroid Build Coastguard Worker EGLint majorVersion, minorVersion;
113*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion));
114*8975f5c5SAndroid Build Coastguard Worker
115*8975f5c5SAndroid Build Coastguard Worker eglBindAPI(EGL_OPENGL_ES_API);
116*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
117*8975f5c5SAndroid Build Coastguard Worker
118*8975f5c5SAndroid Build Coastguard Worker // Choose a config
119*8975f5c5SAndroid Build Coastguard Worker const EGLint configAttributes[] = {EGL_NONE};
120*8975f5c5SAndroid Build Coastguard Worker EGLint configCount = 0;
121*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount));
122*8975f5c5SAndroid Build Coastguard Worker
123*8975f5c5SAndroid Build Coastguard Worker // Create an OS Window
124*8975f5c5SAndroid Build Coastguard Worker mOSWindow = OSWindow::New();
125*8975f5c5SAndroid Build Coastguard Worker mOSWindow->initialize("EGLSurfaceTest", 64, 64);
126*8975f5c5SAndroid Build Coastguard Worker
127*8975f5c5SAndroid Build Coastguard Worker // Create window surface
128*8975f5c5SAndroid Build Coastguard Worker mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
129*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker // Create EGL context
132*8975f5c5SAndroid Build Coastguard Worker EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
133*8975f5c5SAndroid Build Coastguard Worker mContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
134*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
135*8975f5c5SAndroid Build Coastguard Worker
136*8975f5c5SAndroid Build Coastguard Worker // Make the surface current
137*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
138*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
139*8975f5c5SAndroid Build Coastguard Worker }
140*8975f5c5SAndroid Build Coastguard Worker
141*8975f5c5SAndroid Build Coastguard Worker // This triggers a D3D device lost on current Windows systems
142*8975f5c5SAndroid Build Coastguard Worker // This behavior could potentially change in the future
trigger9_3DeviceLost()143*8975f5c5SAndroid Build Coastguard Worker void trigger9_3DeviceLost()
144*8975f5c5SAndroid Build Coastguard Worker {
145*8975f5c5SAndroid Build Coastguard Worker ID3D11Buffer *gsBuffer = nullptr;
146*8975f5c5SAndroid Build Coastguard Worker D3D11_BUFFER_DESC bufferDesc = {0};
147*8975f5c5SAndroid Build Coastguard Worker bufferDesc.ByteWidth = 64;
148*8975f5c5SAndroid Build Coastguard Worker bufferDesc.Usage = D3D11_USAGE_DEFAULT;
149*8975f5c5SAndroid Build Coastguard Worker bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
150*8975f5c5SAndroid Build Coastguard Worker
151*8975f5c5SAndroid Build Coastguard Worker HRESULT result = mDevice->CreateBuffer(&bufferDesc, nullptr, &gsBuffer);
152*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(SUCCEEDED(result));
153*8975f5c5SAndroid Build Coastguard Worker
154*8975f5c5SAndroid Build Coastguard Worker mDeviceContext->GSSetConstantBuffers(0, 1, &gsBuffer);
155*8975f5c5SAndroid Build Coastguard Worker SafeRelease(gsBuffer);
156*8975f5c5SAndroid Build Coastguard Worker gsBuffer = nullptr;
157*8975f5c5SAndroid Build Coastguard Worker
158*8975f5c5SAndroid Build Coastguard Worker result = mDevice->GetDeviceRemovedReason();
159*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(FAILED(result));
160*8975f5c5SAndroid Build Coastguard Worker }
161*8975f5c5SAndroid Build Coastguard Worker
162*8975f5c5SAndroid Build Coastguard Worker HMODULE mD3D11Module;
163*8975f5c5SAndroid Build Coastguard Worker PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *mDevice;
166*8975f5c5SAndroid Build Coastguard Worker ID3D11DeviceContext *mDeviceContext;
167*8975f5c5SAndroid Build Coastguard Worker D3D_FEATURE_LEVEL mFeatureLevel;
168*8975f5c5SAndroid Build Coastguard Worker
169*8975f5c5SAndroid Build Coastguard Worker bool mDeviceCreationD3D11ExtAvailable;
170*8975f5c5SAndroid Build Coastguard Worker
171*8975f5c5SAndroid Build Coastguard Worker OSWindow *mOSWindow;
172*8975f5c5SAndroid Build Coastguard Worker
173*8975f5c5SAndroid Build Coastguard Worker EGLDisplay mDisplay;
174*8975f5c5SAndroid Build Coastguard Worker EGLSurface mSurface;
175*8975f5c5SAndroid Build Coastguard Worker EGLContext mContext;
176*8975f5c5SAndroid Build Coastguard Worker EGLConfig mConfig;
177*8975f5c5SAndroid Build Coastguard Worker };
178*8975f5c5SAndroid Build Coastguard Worker
179*8975f5c5SAndroid Build Coastguard Worker // Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
180*8975f5c5SAndroid Build Coastguard Worker // D3D11 device
TEST_P(EGLDeviceCreationTest,BasicD3D11Device)181*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, BasicD3D11Device)
182*8975f5c5SAndroid Build Coastguard Worker {
183*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
184*8975f5c5SAndroid Build Coastguard Worker
185*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
186*8975f5c5SAndroid Build Coastguard Worker
187*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice =
188*8975f5c5SAndroid Build Coastguard Worker eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
189*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
190*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker EGLAttrib deviceAttrib;
193*8975f5c5SAndroid Build Coastguard Worker eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
194*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
195*8975f5c5SAndroid Build Coastguard Worker
196*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
197*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
198*8975f5c5SAndroid Build Coastguard Worker
199*8975f5c5SAndroid Build Coastguard Worker eglReleaseDeviceANGLE(eglDevice);
200*8975f5c5SAndroid Build Coastguard Worker }
201*8975f5c5SAndroid Build Coastguard Worker
202*8975f5c5SAndroid Build Coastguard Worker // Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
203*8975f5c5SAndroid Build Coastguard Worker // D3D11 device
TEST_P(EGLDeviceCreationTest,BasicD3D11DeviceViaFuncPointer)204*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, BasicD3D11DeviceViaFuncPointer)
205*8975f5c5SAndroid Build Coastguard Worker {
206*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
207*8975f5c5SAndroid Build Coastguard Worker
208*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
209*8975f5c5SAndroid Build Coastguard Worker
210*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice =
211*8975f5c5SAndroid Build Coastguard Worker eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
212*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
213*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
214*8975f5c5SAndroid Build Coastguard Worker
215*8975f5c5SAndroid Build Coastguard Worker EGLAttrib deviceAttrib;
216*8975f5c5SAndroid Build Coastguard Worker eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
217*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
218*8975f5c5SAndroid Build Coastguard Worker
219*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
220*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
221*8975f5c5SAndroid Build Coastguard Worker
222*8975f5c5SAndroid Build Coastguard Worker eglReleaseDeviceANGLE(eglDevice);
223*8975f5c5SAndroid Build Coastguard Worker }
224*8975f5c5SAndroid Build Coastguard Worker
225*8975f5c5SAndroid Build Coastguard Worker // Test that creating a EGLDeviceEXT from D3D11 device works, and can be used for rendering
TEST_P(EGLDeviceCreationTest,RenderingUsingD3D11Device)226*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, RenderingUsingD3D11Device)
227*8975f5c5SAndroid Build Coastguard Worker {
228*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
229*8975f5c5SAndroid Build Coastguard Worker
230*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice =
231*8975f5c5SAndroid Build Coastguard Worker eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
232*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
233*8975f5c5SAndroid Build Coastguard Worker
234*8975f5c5SAndroid Build Coastguard Worker // Create an EGLDisplay using the EGLDevice
235*8975f5c5SAndroid Build Coastguard Worker mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
236*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
237*8975f5c5SAndroid Build Coastguard Worker
238*8975f5c5SAndroid Build Coastguard Worker // Create a surface using the display
239*8975f5c5SAndroid Build Coastguard Worker CreateWindowSurface();
240*8975f5c5SAndroid Build Coastguard Worker
241*8975f5c5SAndroid Build Coastguard Worker // Perform some very basic rendering
242*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
243*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
244*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_EQ(32, 32, 255, 0, 255, 255);
245*8975f5c5SAndroid Build Coastguard Worker
246*8975f5c5SAndroid Build Coastguard Worker // Note that we must call TearDown() before we release the EGL device, since the display
247*8975f5c5SAndroid Build Coastguard Worker // depends on the device
248*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
249*8975f5c5SAndroid Build Coastguard Worker testTearDown();
250*8975f5c5SAndroid Build Coastguard Worker
251*8975f5c5SAndroid Build Coastguard Worker eglReleaseDeviceANGLE(eglDevice);
252*8975f5c5SAndroid Build Coastguard Worker }
253*8975f5c5SAndroid Build Coastguard Worker
254*8975f5c5SAndroid Build Coastguard Worker // Test that calling eglGetPlatformDisplayEXT with the same device returns the same display
TEST_P(EGLDeviceCreationTest,GetPlatformDisplayTwice)255*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, GetPlatformDisplayTwice)
256*8975f5c5SAndroid Build Coastguard Worker {
257*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
258*8975f5c5SAndroid Build Coastguard Worker
259*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice =
260*8975f5c5SAndroid Build Coastguard Worker eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
261*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
262*8975f5c5SAndroid Build Coastguard Worker
263*8975f5c5SAndroid Build Coastguard Worker // Create an EGLDisplay using the EGLDevice
264*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display1 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
265*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, display1);
266*8975f5c5SAndroid Build Coastguard Worker
267*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display2 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
268*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, display2);
269*8975f5c5SAndroid Build Coastguard Worker
270*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(display1, display2);
271*8975f5c5SAndroid Build Coastguard Worker
272*8975f5c5SAndroid Build Coastguard Worker eglTerminate(display1);
273*8975f5c5SAndroid Build Coastguard Worker eglReleaseDeviceANGLE(eglDevice);
274*8975f5c5SAndroid Build Coastguard Worker }
275*8975f5c5SAndroid Build Coastguard Worker
276*8975f5c5SAndroid Build Coastguard Worker // Test that creating a EGLDeviceEXT from an invalid D3D11 device fails
TEST_P(EGLDeviceCreationTest,InvalidD3D11Device)277*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, InvalidD3D11Device)
278*8975f5c5SAndroid Build Coastguard Worker {
279*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
280*8975f5c5SAndroid Build Coastguard Worker
281*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
282*8975f5c5SAndroid Build Coastguard Worker
283*8975f5c5SAndroid Build Coastguard Worker // Use mDeviceContext instead of mDevice
284*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
285*8975f5c5SAndroid Build Coastguard Worker EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr);
286*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
287*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
288*8975f5c5SAndroid Build Coastguard Worker }
289*8975f5c5SAndroid Build Coastguard Worker
290*8975f5c5SAndroid Build Coastguard Worker // Test that EGLDeviceEXT holds a ref to the D3D11 device
TEST_P(EGLDeviceCreationTest,D3D11DeviceReferenceCounting)291*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, D3D11DeviceReferenceCounting)
292*8975f5c5SAndroid Build Coastguard Worker {
293*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
294*8975f5c5SAndroid Build Coastguard Worker
295*8975f5c5SAndroid Build Coastguard Worker CreateD3D11Device();
296*8975f5c5SAndroid Build Coastguard Worker
297*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice =
298*8975f5c5SAndroid Build Coastguard Worker eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
299*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
300*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
301*8975f5c5SAndroid Build Coastguard Worker
302*8975f5c5SAndroid Build Coastguard Worker // Now release our D3D11 device/context
303*8975f5c5SAndroid Build Coastguard Worker SafeRelease(mDevice);
304*8975f5c5SAndroid Build Coastguard Worker SafeRelease(mDeviceContext);
305*8975f5c5SAndroid Build Coastguard Worker
306*8975f5c5SAndroid Build Coastguard Worker EGLAttrib deviceAttrib;
307*8975f5c5SAndroid Build Coastguard Worker eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
308*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
309*8975f5c5SAndroid Build Coastguard Worker
310*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
311*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
312*8975f5c5SAndroid Build Coastguard Worker
313*8975f5c5SAndroid Build Coastguard Worker eglReleaseDeviceANGLE(eglDevice);
314*8975f5c5SAndroid Build Coastguard Worker }
315*8975f5c5SAndroid Build Coastguard Worker
316*8975f5c5SAndroid Build Coastguard Worker // Test that creating a EGLDeviceEXT from a D3D9 device fails
TEST_P(EGLDeviceCreationTest,AnyD3D9Device)317*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceCreationTest, AnyD3D9Device)
318*8975f5c5SAndroid Build Coastguard Worker {
319*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
320*8975f5c5SAndroid Build Coastguard Worker
321*8975f5c5SAndroid Build Coastguard Worker std::string fakeD3DDevice = "This is a string, not a D3D device";
322*8975f5c5SAndroid Build Coastguard Worker
323*8975f5c5SAndroid Build Coastguard Worker EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
324*8975f5c5SAndroid Build Coastguard Worker EGL_D3D9_DEVICE_ANGLE, reinterpret_cast<void *>(&fakeD3DDevice), nullptr);
325*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
326*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
327*8975f5c5SAndroid Build Coastguard Worker }
328*8975f5c5SAndroid Build Coastguard Worker
329*8975f5c5SAndroid Build Coastguard Worker class EGLDeviceQueryTest : public ANGLETest<>
330*8975f5c5SAndroid Build Coastguard Worker {
331*8975f5c5SAndroid Build Coastguard Worker protected:
EGLDeviceQueryTest()332*8975f5c5SAndroid Build Coastguard Worker EGLDeviceQueryTest() {}
333*8975f5c5SAndroid Build Coastguard Worker
testSetUp()334*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
335*8975f5c5SAndroid Build Coastguard Worker {
336*8975f5c5SAndroid Build Coastguard Worker if (!eglQueryDeviceStringEXT)
337*8975f5c5SAndroid Build Coastguard Worker {
338*8975f5c5SAndroid Build Coastguard Worker FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceStringEXT was not "
339*8975f5c5SAndroid Build Coastguard Worker "found";
340*8975f5c5SAndroid Build Coastguard Worker }
341*8975f5c5SAndroid Build Coastguard Worker
342*8975f5c5SAndroid Build Coastguard Worker if (!eglQueryDisplayAttribEXT)
343*8975f5c5SAndroid Build Coastguard Worker {
344*8975f5c5SAndroid Build Coastguard Worker FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDisplayAttribEXT was "
345*8975f5c5SAndroid Build Coastguard Worker "not found";
346*8975f5c5SAndroid Build Coastguard Worker }
347*8975f5c5SAndroid Build Coastguard Worker
348*8975f5c5SAndroid Build Coastguard Worker if (!eglQueryDeviceAttribEXT)
349*8975f5c5SAndroid Build Coastguard Worker {
350*8975f5c5SAndroid Build Coastguard Worker FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceAttribEXT was not "
351*8975f5c5SAndroid Build Coastguard Worker "found";
352*8975f5c5SAndroid Build Coastguard Worker }
353*8975f5c5SAndroid Build Coastguard Worker
354*8975f5c5SAndroid Build Coastguard Worker EGLAttrib angleDevice = 0;
355*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
356*8975f5c5SAndroid Build Coastguard Worker eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
357*8975f5c5SAndroid Build Coastguard Worker if (!IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
358*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d9") &&
359*8975f5c5SAndroid Build Coastguard Worker !IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
360*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d11"))
361*8975f5c5SAndroid Build Coastguard Worker {
362*8975f5c5SAndroid Build Coastguard Worker FAIL() << "ANGLE extensions EGL_ANGLE_device_d3d9 or EGL_ANGLE_device_d3d11 were not "
363*8975f5c5SAndroid Build Coastguard Worker "found";
364*8975f5c5SAndroid Build Coastguard Worker }
365*8975f5c5SAndroid Build Coastguard Worker }
366*8975f5c5SAndroid Build Coastguard Worker };
367*8975f5c5SAndroid Build Coastguard Worker
368*8975f5c5SAndroid Build Coastguard Worker // This test attempts to obtain a D3D11 device and a D3D9 device using the eglQueryDeviceAttribEXT
369*8975f5c5SAndroid Build Coastguard Worker // function.
370*8975f5c5SAndroid Build Coastguard Worker // If the test is configured to use D3D11 then it should succeed to obtain a D3D11 device.
371*8975f5c5SAndroid Build Coastguard Worker // If the test is confitured to use D3D9, then it should succeed to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest,QueryDevice)372*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceQueryTest, QueryDevice)
373*8975f5c5SAndroid Build Coastguard Worker {
374*8975f5c5SAndroid Build Coastguard Worker EGLAttrib angleDevice = 0;
375*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
376*8975f5c5SAndroid Build Coastguard Worker eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
377*8975f5c5SAndroid Build Coastguard Worker
378*8975f5c5SAndroid Build Coastguard Worker if (IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
379*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d11"))
380*8975f5c5SAndroid Build Coastguard Worker {
381*8975f5c5SAndroid Build Coastguard Worker EGLAttrib device11 = 0;
382*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
383*8975f5c5SAndroid Build Coastguard Worker EGL_D3D11_DEVICE_ANGLE, &device11));
384*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device11);
385*8975f5c5SAndroid Build Coastguard Worker IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device);
386*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(dxgiDevice != nullptr);
387*8975f5c5SAndroid Build Coastguard Worker SafeRelease(dxgiDevice);
388*8975f5c5SAndroid Build Coastguard Worker }
389*8975f5c5SAndroid Build Coastguard Worker
390*8975f5c5SAndroid Build Coastguard Worker if (IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
391*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d9"))
392*8975f5c5SAndroid Build Coastguard Worker {
393*8975f5c5SAndroid Build Coastguard Worker EGLAttrib device9 = 0;
394*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
395*8975f5c5SAndroid Build Coastguard Worker EGL_D3D9_DEVICE_ANGLE, &device9));
396*8975f5c5SAndroid Build Coastguard Worker IDirect3DDevice9 *d3d9Device = reinterpret_cast<IDirect3DDevice9 *>(device9);
397*8975f5c5SAndroid Build Coastguard Worker IDirect3D9 *d3d9 = nullptr;
398*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(S_OK, d3d9Device->GetDirect3D(&d3d9));
399*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(d3d9 != nullptr);
400*8975f5c5SAndroid Build Coastguard Worker SafeRelease(d3d9);
401*8975f5c5SAndroid Build Coastguard Worker }
402*8975f5c5SAndroid Build Coastguard Worker }
403*8975f5c5SAndroid Build Coastguard Worker
404*8975f5c5SAndroid Build Coastguard Worker // This test attempts to obtain a D3D11 device from a D3D9 configured system and a D3D9 device from
405*8975f5c5SAndroid Build Coastguard Worker // a D3D11 configured system using the eglQueryDeviceAttribEXT function.
406*8975f5c5SAndroid Build Coastguard Worker // If the test is configured to use D3D11 then it should fail to obtain a D3D11 device.
407*8975f5c5SAndroid Build Coastguard Worker // If the test is confitured to use D3D9, then it should fail to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest,QueryDeviceBadAttribute)408*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceQueryTest, QueryDeviceBadAttribute)
409*8975f5c5SAndroid Build Coastguard Worker {
410*8975f5c5SAndroid Build Coastguard Worker EGLAttrib angleDevice = 0;
411*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
412*8975f5c5SAndroid Build Coastguard Worker eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
413*8975f5c5SAndroid Build Coastguard Worker
414*8975f5c5SAndroid Build Coastguard Worker if (!IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
415*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d11"))
416*8975f5c5SAndroid Build Coastguard Worker {
417*8975f5c5SAndroid Build Coastguard Worker EGLAttrib device11 = 0;
418*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_FALSE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
419*8975f5c5SAndroid Build Coastguard Worker EGL_D3D11_DEVICE_ANGLE, &device11));
420*8975f5c5SAndroid Build Coastguard Worker }
421*8975f5c5SAndroid Build Coastguard Worker
422*8975f5c5SAndroid Build Coastguard Worker if (!IsEGLDeviceExtensionEnabled(reinterpret_cast<EGLDeviceEXT>(angleDevice),
423*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_device_d3d9"))
424*8975f5c5SAndroid Build Coastguard Worker {
425*8975f5c5SAndroid Build Coastguard Worker EGLAttrib device9 = 0;
426*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_FALSE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
427*8975f5c5SAndroid Build Coastguard Worker EGL_D3D9_DEVICE_ANGLE, &device9));
428*8975f5c5SAndroid Build Coastguard Worker }
429*8975f5c5SAndroid Build Coastguard Worker }
430*8975f5c5SAndroid Build Coastguard Worker
431*8975f5c5SAndroid Build Coastguard Worker // Ensure that:
432*8975f5c5SAndroid Build Coastguard Worker // - calling getPlatformDisplayEXT using ANGLE_Platform with some parameters
433*8975f5c5SAndroid Build Coastguard Worker // - extracting the EGLDeviceEXT from the EGLDisplay
434*8975f5c5SAndroid Build Coastguard Worker // - calling getPlatformDisplayEXT with this EGLDeviceEXT
435*8975f5c5SAndroid Build Coastguard Worker // results in the same EGLDisplay being returned from getPlatformDisplayEXT both times
TEST_P(EGLDeviceQueryTest,GetPlatformDisplayDeviceReuse)436*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLDeviceQueryTest, GetPlatformDisplayDeviceReuse)
437*8975f5c5SAndroid Build Coastguard Worker {
438*8975f5c5SAndroid Build Coastguard Worker EGLAttrib eglDevice = 0;
439*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
440*8975f5c5SAndroid Build Coastguard Worker eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &eglDevice));
441*8975f5c5SAndroid Build Coastguard Worker
442*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display2 = eglGetPlatformDisplayEXT(
443*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_DEVICE_EXT, reinterpret_cast<EGLDeviceEXT>(eglDevice), nullptr);
444*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(getEGLWindow()->getDisplay(), display2);
445*8975f5c5SAndroid Build Coastguard Worker }
446*8975f5c5SAndroid Build Coastguard Worker
447*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
448*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
449*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLDeviceCreationTest, WithNoFixture(ES2_D3D11()));
450*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLDeviceQueryTest, ES2_D3D9(), ES2_D3D11());
451