1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // EGLIOSurfaceClientBufferTest.cpp: tests for the EGL_ANGLE_iosurface_client_buffer extension.
7*8975f5c5SAndroid Build Coastguard Worker //
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #include "common/mathutil.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker #include <CoreFoundation/CoreFoundation.h>
16*8975f5c5SAndroid Build Coastguard Worker #if TARGET_OS_OSX
17*8975f5c5SAndroid Build Coastguard Worker # include <IOSurface/IOSurface.h>
18*8975f5c5SAndroid Build Coastguard Worker #else
19*8975f5c5SAndroid Build Coastguard Worker # include <IOSurface/IOSurfaceRef.h>
20*8975f5c5SAndroid Build Coastguard Worker #endif
21*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker namespace
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker
26*8975f5c5SAndroid Build Coastguard Worker constexpr char kIOSurfaceExt[] = "EGL_ANGLE_iosurface_client_buffer";
27*8975f5c5SAndroid Build Coastguard Worker
AddIntegerValue(CFMutableDictionaryRef dictionary,const CFStringRef key,int32_t value)28*8975f5c5SAndroid Build Coastguard Worker void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value)
29*8975f5c5SAndroid Build Coastguard Worker {
30*8975f5c5SAndroid Build Coastguard Worker CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
31*8975f5c5SAndroid Build Coastguard Worker CFDictionaryAddValue(dictionary, key, number);
32*8975f5c5SAndroid Build Coastguard Worker CFRelease(number);
33*8975f5c5SAndroid Build Coastguard Worker }
34*8975f5c5SAndroid Build Coastguard Worker
35*8975f5c5SAndroid Build Coastguard Worker class [[nodiscard]] ScopedIOSurfaceRef : angle::NonCopyable
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker public:
ScopedIOSurfaceRef(IOSurfaceRef surface)38*8975f5c5SAndroid Build Coastguard Worker explicit ScopedIOSurfaceRef(IOSurfaceRef surface) : mSurface(surface) {}
39*8975f5c5SAndroid Build Coastguard Worker
~ScopedIOSurfaceRef()40*8975f5c5SAndroid Build Coastguard Worker ~ScopedIOSurfaceRef()
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker if (mSurface != nullptr)
43*8975f5c5SAndroid Build Coastguard Worker {
44*8975f5c5SAndroid Build Coastguard Worker CFRelease(mSurface);
45*8975f5c5SAndroid Build Coastguard Worker mSurface = nullptr;
46*8975f5c5SAndroid Build Coastguard Worker }
47*8975f5c5SAndroid Build Coastguard Worker }
48*8975f5c5SAndroid Build Coastguard Worker
get() const49*8975f5c5SAndroid Build Coastguard Worker IOSurfaceRef get() const { return mSurface; }
50*8975f5c5SAndroid Build Coastguard Worker
ScopedIOSurfaceRef(ScopedIOSurfaceRef && other)51*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef(ScopedIOSurfaceRef &&other)
52*8975f5c5SAndroid Build Coastguard Worker {
53*8975f5c5SAndroid Build Coastguard Worker if (mSurface != nullptr)
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker CFRelease(mSurface);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker mSurface = other.mSurface;
58*8975f5c5SAndroid Build Coastguard Worker other.mSurface = nullptr;
59*8975f5c5SAndroid Build Coastguard Worker }
60*8975f5c5SAndroid Build Coastguard Worker
operator =(ScopedIOSurfaceRef && other)61*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef &operator=(ScopedIOSurfaceRef &&other)
62*8975f5c5SAndroid Build Coastguard Worker {
63*8975f5c5SAndroid Build Coastguard Worker if (mSurface != nullptr)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker CFRelease(mSurface);
66*8975f5c5SAndroid Build Coastguard Worker }
67*8975f5c5SAndroid Build Coastguard Worker mSurface = other.mSurface;
68*8975f5c5SAndroid Build Coastguard Worker other.mSurface = nullptr;
69*8975f5c5SAndroid Build Coastguard Worker
70*8975f5c5SAndroid Build Coastguard Worker return *this;
71*8975f5c5SAndroid Build Coastguard Worker }
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker private:
74*8975f5c5SAndroid Build Coastguard Worker IOSurfaceRef mSurface = nullptr;
75*8975f5c5SAndroid Build Coastguard Worker };
76*8975f5c5SAndroid Build Coastguard Worker
77*8975f5c5SAndroid Build Coastguard Worker struct IOSurfacePlaneInfo
78*8975f5c5SAndroid Build Coastguard Worker {
79*8975f5c5SAndroid Build Coastguard Worker int width;
80*8975f5c5SAndroid Build Coastguard Worker int height;
81*8975f5c5SAndroid Build Coastguard Worker int bytesPerElement;
82*8975f5c5SAndroid Build Coastguard Worker };
83*8975f5c5SAndroid Build Coastguard Worker
CreateIOSurface(int32_t format,const std::vector<IOSurfacePlaneInfo> & planes)84*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef CreateIOSurface(int32_t format, const std::vector<IOSurfacePlaneInfo> &planes)
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(planes.size(), 0u);
87*8975f5c5SAndroid Build Coastguard Worker
88*8975f5c5SAndroid Build Coastguard Worker CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
89*8975f5c5SAndroid Build Coastguard Worker kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
90*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(dict, kIOSurfaceWidth, planes[0].width);
91*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(dict, kIOSurfaceHeight, planes[0].height);
92*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(dict, kIOSurfacePixelFormat, format);
93*8975f5c5SAndroid Build Coastguard Worker
94*8975f5c5SAndroid Build Coastguard Worker if (planes.size() > 1)
95*8975f5c5SAndroid Build Coastguard Worker {
96*8975f5c5SAndroid Build Coastguard Worker CFMutableArrayRef planesInfo =
97*8975f5c5SAndroid Build Coastguard Worker CFArrayCreateMutable(kCFAllocatorDefault, planes.size(), &kCFTypeArrayCallBacks);
98*8975f5c5SAndroid Build Coastguard Worker for (const IOSurfacePlaneInfo &plane : planes)
99*8975f5c5SAndroid Build Coastguard Worker {
100*8975f5c5SAndroid Build Coastguard Worker CFMutableDictionaryRef planeInfo =
101*8975f5c5SAndroid Build Coastguard Worker CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
102*8975f5c5SAndroid Build Coastguard Worker &kCFTypeDictionaryValueCallBacks);
103*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(planeInfo, kIOSurfacePlaneWidth, plane.width);
104*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(planeInfo, kIOSurfacePlaneHeight, plane.height);
105*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(planeInfo, kIOSurfacePlaneBytesPerElement, plane.bytesPerElement);
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker CFArrayAppendValue(planesInfo, planeInfo);
108*8975f5c5SAndroid Build Coastguard Worker CFRelease(planeInfo);
109*8975f5c5SAndroid Build Coastguard Worker }
110*8975f5c5SAndroid Build Coastguard Worker
111*8975f5c5SAndroid Build Coastguard Worker CFDictionaryAddValue(dict, kIOSurfacePlaneInfo, planesInfo);
112*8975f5c5SAndroid Build Coastguard Worker CFRelease(planesInfo);
113*8975f5c5SAndroid Build Coastguard Worker }
114*8975f5c5SAndroid Build Coastguard Worker else
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker AddIntegerValue(dict, kIOSurfaceBytesPerElement, planes[0].bytesPerElement);
117*8975f5c5SAndroid Build Coastguard Worker }
118*8975f5c5SAndroid Build Coastguard Worker
119*8975f5c5SAndroid Build Coastguard Worker IOSurfaceRef ioSurface = IOSurfaceCreate(dict);
120*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(nullptr, ioSurface);
121*8975f5c5SAndroid Build Coastguard Worker CFRelease(dict);
122*8975f5c5SAndroid Build Coastguard Worker
123*8975f5c5SAndroid Build Coastguard Worker return ScopedIOSurfaceRef(ioSurface);
124*8975f5c5SAndroid Build Coastguard Worker }
125*8975f5c5SAndroid Build Coastguard Worker
CreateSinglePlaneIOSurface(int width,int height,int32_t format,int bytesPerElement)126*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef CreateSinglePlaneIOSurface(int width,
127*8975f5c5SAndroid Build Coastguard Worker int height,
128*8975f5c5SAndroid Build Coastguard Worker int32_t format,
129*8975f5c5SAndroid Build Coastguard Worker int bytesPerElement)
130*8975f5c5SAndroid Build Coastguard Worker {
131*8975f5c5SAndroid Build Coastguard Worker std::vector<IOSurfacePlaneInfo> planes{{width, height, bytesPerElement}};
132*8975f5c5SAndroid Build Coastguard Worker return CreateIOSurface(format, planes);
133*8975f5c5SAndroid Build Coastguard Worker }
134*8975f5c5SAndroid Build Coastguard Worker
135*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
136*8975f5c5SAndroid Build Coastguard Worker
137*8975f5c5SAndroid Build Coastguard Worker class IOSurfaceClientBufferTest : public ANGLETest<>
138*8975f5c5SAndroid Build Coastguard Worker {
139*8975f5c5SAndroid Build Coastguard Worker protected:
getTextureTarget() const140*8975f5c5SAndroid Build Coastguard Worker EGLint getTextureTarget() const
141*8975f5c5SAndroid Build Coastguard Worker {
142*8975f5c5SAndroid Build Coastguard Worker EGLint target = 0;
143*8975f5c5SAndroid Build Coastguard Worker eglGetConfigAttrib(mDisplay, mConfig, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target);
144*8975f5c5SAndroid Build Coastguard Worker return target;
145*8975f5c5SAndroid Build Coastguard Worker }
146*8975f5c5SAndroid Build Coastguard Worker
getGLTextureTarget() const147*8975f5c5SAndroid Build Coastguard Worker GLint getGLTextureTarget() const
148*8975f5c5SAndroid Build Coastguard Worker {
149*8975f5c5SAndroid Build Coastguard Worker EGLint targetEGL = getTextureTarget();
150*8975f5c5SAndroid Build Coastguard Worker GLenum targetGL = 0;
151*8975f5c5SAndroid Build Coastguard Worker switch (targetEGL)
152*8975f5c5SAndroid Build Coastguard Worker {
153*8975f5c5SAndroid Build Coastguard Worker case EGL_TEXTURE_2D:
154*8975f5c5SAndroid Build Coastguard Worker targetGL = GL_TEXTURE_2D;
155*8975f5c5SAndroid Build Coastguard Worker break;
156*8975f5c5SAndroid Build Coastguard Worker case EGL_TEXTURE_RECTANGLE_ANGLE:
157*8975f5c5SAndroid Build Coastguard Worker targetGL = GL_TEXTURE_RECTANGLE_ANGLE;
158*8975f5c5SAndroid Build Coastguard Worker break;
159*8975f5c5SAndroid Build Coastguard Worker default:
160*8975f5c5SAndroid Build Coastguard Worker break;
161*8975f5c5SAndroid Build Coastguard Worker }
162*8975f5c5SAndroid Build Coastguard Worker return targetGL;
163*8975f5c5SAndroid Build Coastguard Worker }
164*8975f5c5SAndroid Build Coastguard Worker
IOSurfaceClientBufferTest()165*8975f5c5SAndroid Build Coastguard Worker IOSurfaceClientBufferTest() : mConfig(0), mDisplay(nullptr) {}
166*8975f5c5SAndroid Build Coastguard Worker
testSetUp()167*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
168*8975f5c5SAndroid Build Coastguard Worker {
169*8975f5c5SAndroid Build Coastguard Worker mConfig = getEGLWindow()->getConfig();
170*8975f5c5SAndroid Build Coastguard Worker mDisplay = getEGLWindow()->getDisplay();
171*8975f5c5SAndroid Build Coastguard Worker }
172*8975f5c5SAndroid Build Coastguard Worker
createIOSurfacePbuffer(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,EGLSurface * pbuffer) const173*8975f5c5SAndroid Build Coastguard Worker void createIOSurfacePbuffer(const ScopedIOSurfaceRef &ioSurface,
174*8975f5c5SAndroid Build Coastguard Worker EGLint width,
175*8975f5c5SAndroid Build Coastguard Worker EGLint height,
176*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
177*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
178*8975f5c5SAndroid Build Coastguard Worker GLenum type,
179*8975f5c5SAndroid Build Coastguard Worker EGLSurface *pbuffer) const
180*8975f5c5SAndroid Build Coastguard Worker {
181*8975f5c5SAndroid Build Coastguard Worker // clang-format off
182*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
183*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, width,
184*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, height,
185*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, plane,
186*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
187*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
188*8975f5c5SAndroid Build Coastguard Worker static_cast<EGLint>(internalFormat),
189*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
190*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, static_cast<EGLint>(type),
191*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
192*8975f5c5SAndroid Build Coastguard Worker };
193*8975f5c5SAndroid Build Coastguard Worker // clang-format on
194*8975f5c5SAndroid Build Coastguard Worker
195*8975f5c5SAndroid Build Coastguard Worker *pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE, ioSurface.get(),
196*8975f5c5SAndroid Build Coastguard Worker mConfig, attribs);
197*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(EGL_NO_SURFACE, *pbuffer);
198*8975f5c5SAndroid Build Coastguard Worker }
199*8975f5c5SAndroid Build Coastguard Worker
bindIOSurfaceToTexture(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,EGLSurface * pbuffer,GLTexture * texture) const200*8975f5c5SAndroid Build Coastguard Worker void bindIOSurfaceToTexture(const ScopedIOSurfaceRef &ioSurface,
201*8975f5c5SAndroid Build Coastguard Worker EGLint width,
202*8975f5c5SAndroid Build Coastguard Worker EGLint height,
203*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
204*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
205*8975f5c5SAndroid Build Coastguard Worker GLenum type,
206*8975f5c5SAndroid Build Coastguard Worker EGLSurface *pbuffer,
207*8975f5c5SAndroid Build Coastguard Worker GLTexture *texture) const
208*8975f5c5SAndroid Build Coastguard Worker {
209*8975f5c5SAndroid Build Coastguard Worker createIOSurfacePbuffer(ioSurface, width, height, plane, internalFormat, type, pbuffer);
210*8975f5c5SAndroid Build Coastguard Worker
211*8975f5c5SAndroid Build Coastguard Worker // Bind the pbuffer
212*8975f5c5SAndroid Build Coastguard Worker glBindTexture(getGLTextureTarget(), *texture);
213*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglBindTexImage(mDisplay, *pbuffer, EGL_BACK_BUFFER);
214*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
215*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
216*8975f5c5SAndroid Build Coastguard Worker }
217*8975f5c5SAndroid Build Coastguard Worker
doClearTest(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,const GLColor & data)218*8975f5c5SAndroid Build Coastguard Worker void doClearTest(const ScopedIOSurfaceRef &ioSurface,
219*8975f5c5SAndroid Build Coastguard Worker EGLint width,
220*8975f5c5SAndroid Build Coastguard Worker EGLint height,
221*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
222*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
223*8975f5c5SAndroid Build Coastguard Worker GLenum type,
224*8975f5c5SAndroid Build Coastguard Worker const GLColor &data)
225*8975f5c5SAndroid Build Coastguard Worker {
226*8975f5c5SAndroid Build Coastguard Worker std::array<uint8_t, 4> dataArray{data.R, data.G, data.B, data.A};
227*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, width, height, plane, internalFormat, type, dataArray);
228*8975f5c5SAndroid Build Coastguard Worker }
229*8975f5c5SAndroid Build Coastguard Worker
230*8975f5c5SAndroid Build Coastguard Worker template <typename T, size_t dataSize>
doClearTest(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,const std::array<T,dataSize> & data)231*8975f5c5SAndroid Build Coastguard Worker void doClearTest(const ScopedIOSurfaceRef &ioSurface,
232*8975f5c5SAndroid Build Coastguard Worker EGLint width,
233*8975f5c5SAndroid Build Coastguard Worker EGLint height,
234*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
235*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
236*8975f5c5SAndroid Build Coastguard Worker GLenum type,
237*8975f5c5SAndroid Build Coastguard Worker const std::array<T, dataSize> &data)
238*8975f5c5SAndroid Build Coastguard Worker {
239*8975f5c5SAndroid Build Coastguard Worker // Bind the IOSurface to a texture and clear it.
240*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
241*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
242*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, width, height, plane, internalFormat, type, &pbuffer,
243*8975f5c5SAndroid Build Coastguard Worker &texture);
244*8975f5c5SAndroid Build Coastguard Worker
245*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer fbo;
246*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, fbo);
247*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
248*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getGLTextureTarget(), texture,
249*8975f5c5SAndroid Build Coastguard Worker 0);
250*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
251*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
252*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
253*8975f5c5SAndroid Build Coastguard Worker
254*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 4.0f / 255.0f);
255*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
256*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
257*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
258*8975f5c5SAndroid Build Coastguard Worker
259*8975f5c5SAndroid Build Coastguard Worker // Unbind pbuffer and check content.
260*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglReleaseTexImage(mDisplay, pbuffer, EGL_BACK_BUFFER);
261*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
262*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
263*8975f5c5SAndroid Build Coastguard Worker
264*8975f5c5SAndroid Build Coastguard Worker // IOSurface client buffer's rendering doesn't automatically finish after
265*8975f5c5SAndroid Build Coastguard Worker // eglReleaseTexImage(). Need to explicitly call glFinish().
266*8975f5c5SAndroid Build Coastguard Worker glFinish();
267*8975f5c5SAndroid Build Coastguard Worker
268*8975f5c5SAndroid Build Coastguard Worker IOSurfaceLock(ioSurface.get(), kIOSurfaceLockReadOnly, nullptr);
269*8975f5c5SAndroid Build Coastguard Worker std::array<T, dataSize> iosurfaceData;
270*8975f5c5SAndroid Build Coastguard Worker memcpy(iosurfaceData.data(), IOSurfaceGetBaseAddressOfPlane(ioSurface.get(), plane),
271*8975f5c5SAndroid Build Coastguard Worker sizeof(T) * data.size());
272*8975f5c5SAndroid Build Coastguard Worker IOSurfaceUnlock(ioSurface.get(), kIOSurfaceLockReadOnly, nullptr);
273*8975f5c5SAndroid Build Coastguard Worker
274*8975f5c5SAndroid Build Coastguard Worker if (internalFormat == GL_RGB && IsMac() && IsOpenGL())
275*8975f5c5SAndroid Build Coastguard Worker {
276*8975f5c5SAndroid Build Coastguard Worker // Ignore alpha component for BGRX, the alpha value is undefined
277*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 3; i++)
278*8975f5c5SAndroid Build Coastguard Worker {
279*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(data[i], iosurfaceData[i]);
280*8975f5c5SAndroid Build Coastguard Worker }
281*8975f5c5SAndroid Build Coastguard Worker }
282*8975f5c5SAndroid Build Coastguard Worker else
283*8975f5c5SAndroid Build Coastguard Worker {
284*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(data, iosurfaceData);
285*8975f5c5SAndroid Build Coastguard Worker }
286*8975f5c5SAndroid Build Coastguard Worker
287*8975f5c5SAndroid Build Coastguard Worker result = eglDestroySurface(mDisplay, pbuffer);
288*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
289*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
290*8975f5c5SAndroid Build Coastguard Worker }
291*8975f5c5SAndroid Build Coastguard Worker
292*8975f5c5SAndroid Build Coastguard Worker enum ColorMask
293*8975f5c5SAndroid Build Coastguard Worker {
294*8975f5c5SAndroid Build Coastguard Worker R = 1,
295*8975f5c5SAndroid Build Coastguard Worker G = 2,
296*8975f5c5SAndroid Build Coastguard Worker B = 4,
297*8975f5c5SAndroid Build Coastguard Worker A = 8,
298*8975f5c5SAndroid Build Coastguard Worker };
doSampleTestWithExtraSteps(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,void * data,size_t dataSize,int mask,const std::function<void ()> & extraStepsBeforeSample)299*8975f5c5SAndroid Build Coastguard Worker void doSampleTestWithExtraSteps(const ScopedIOSurfaceRef &ioSurface,
300*8975f5c5SAndroid Build Coastguard Worker EGLint width,
301*8975f5c5SAndroid Build Coastguard Worker EGLint height,
302*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
303*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
304*8975f5c5SAndroid Build Coastguard Worker GLenum type,
305*8975f5c5SAndroid Build Coastguard Worker void *data,
306*8975f5c5SAndroid Build Coastguard Worker size_t dataSize,
307*8975f5c5SAndroid Build Coastguard Worker int mask,
308*8975f5c5SAndroid Build Coastguard Worker const std::function<void()> &extraStepsBeforeSample)
309*8975f5c5SAndroid Build Coastguard Worker {
310*8975f5c5SAndroid Build Coastguard Worker // Write the data to the IOSurface
311*8975f5c5SAndroid Build Coastguard Worker IOSurfaceLock(ioSurface.get(), 0, nullptr);
312*8975f5c5SAndroid Build Coastguard Worker memcpy(IOSurfaceGetBaseAddressOfPlane(ioSurface.get(), plane), data, dataSize);
313*8975f5c5SAndroid Build Coastguard Worker IOSurfaceUnlock(ioSurface.get(), 0, nullptr);
314*8975f5c5SAndroid Build Coastguard Worker
315*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
316*8975f5c5SAndroid Build Coastguard Worker glBindTexture(getGLTextureTarget(), texture);
317*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
318*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
319*8975f5c5SAndroid Build Coastguard Worker
320*8975f5c5SAndroid Build Coastguard Worker // Bind the IOSurface to a texture and clear it.
321*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
322*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, width, height, plane, internalFormat, type, &pbuffer,
323*8975f5c5SAndroid Build Coastguard Worker &texture);
324*8975f5c5SAndroid Build Coastguard Worker
325*8975f5c5SAndroid Build Coastguard Worker if (extraStepsBeforeSample)
326*8975f5c5SAndroid Build Coastguard Worker {
327*8975f5c5SAndroid Build Coastguard Worker extraStepsBeforeSample();
328*8975f5c5SAndroid Build Coastguard Worker }
329*8975f5c5SAndroid Build Coastguard Worker
330*8975f5c5SAndroid Build Coastguard Worker doSampleTestWithTexture(texture, mask);
331*8975f5c5SAndroid Build Coastguard Worker
332*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglDestroySurface(mDisplay, pbuffer);
333*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
334*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
335*8975f5c5SAndroid Build Coastguard Worker }
336*8975f5c5SAndroid Build Coastguard Worker
doSampleTest(const ScopedIOSurfaceRef & ioSurface,EGLint width,EGLint height,EGLint plane,GLenum internalFormat,GLenum type,void * data,size_t dataSize,int mask)337*8975f5c5SAndroid Build Coastguard Worker void doSampleTest(const ScopedIOSurfaceRef &ioSurface,
338*8975f5c5SAndroid Build Coastguard Worker EGLint width,
339*8975f5c5SAndroid Build Coastguard Worker EGLint height,
340*8975f5c5SAndroid Build Coastguard Worker EGLint plane,
341*8975f5c5SAndroid Build Coastguard Worker GLenum internalFormat,
342*8975f5c5SAndroid Build Coastguard Worker GLenum type,
343*8975f5c5SAndroid Build Coastguard Worker void *data,
344*8975f5c5SAndroid Build Coastguard Worker size_t dataSize,
345*8975f5c5SAndroid Build Coastguard Worker int mask)
346*8975f5c5SAndroid Build Coastguard Worker {
347*8975f5c5SAndroid Build Coastguard Worker doSampleTestWithExtraSteps(ioSurface, width, height, plane, internalFormat, type, data,
348*8975f5c5SAndroid Build Coastguard Worker dataSize, mask, nullptr);
349*8975f5c5SAndroid Build Coastguard Worker }
350*8975f5c5SAndroid Build Coastguard Worker
doSampleTestWithTexture(const GLTexture & texture,int mask)351*8975f5c5SAndroid Build Coastguard Worker void doSampleTestWithTexture(const GLTexture &texture, int mask)
352*8975f5c5SAndroid Build Coastguard Worker {
353*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
354*8975f5c5SAndroid Build Coastguard Worker "attribute vec4 position;\n"
355*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
356*8975f5c5SAndroid Build Coastguard Worker "{\n"
357*8975f5c5SAndroid Build Coastguard Worker " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
358*8975f5c5SAndroid Build Coastguard Worker "}\n";
359*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS_rect[] =
360*8975f5c5SAndroid Build Coastguard Worker "#extension GL_ARB_texture_rectangle : require\n"
361*8975f5c5SAndroid Build Coastguard Worker "precision mediump float;\n"
362*8975f5c5SAndroid Build Coastguard Worker "uniform sampler2DRect tex;\n"
363*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
364*8975f5c5SAndroid Build Coastguard Worker "{\n"
365*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = texture2DRect(tex, vec2(0, 0));\n"
366*8975f5c5SAndroid Build Coastguard Worker "}\n";
367*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS_2D[] =
368*8975f5c5SAndroid Build Coastguard Worker "precision mediump float;\n"
369*8975f5c5SAndroid Build Coastguard Worker "uniform sampler2D tex;\n"
370*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
371*8975f5c5SAndroid Build Coastguard Worker "{\n"
372*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = texture2D(tex, vec2(0, 0));\n"
373*8975f5c5SAndroid Build Coastguard Worker "}\n";
374*8975f5c5SAndroid Build Coastguard Worker
375*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS,
376*8975f5c5SAndroid Build Coastguard Worker (getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE ? kFS_rect : kFS_2D));
377*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
378*8975f5c5SAndroid Build Coastguard Worker
379*8975f5c5SAndroid Build Coastguard Worker GLint location = glGetUniformLocation(program, "tex");
380*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, location);
381*8975f5c5SAndroid Build Coastguard Worker glUniform1i(location, 0);
382*8975f5c5SAndroid Build Coastguard Worker
383*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0, 0.0, 0.0, 0.0);
384*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
385*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f, 1.0f, false);
386*8975f5c5SAndroid Build Coastguard Worker
387*8975f5c5SAndroid Build Coastguard Worker GLColor expectedColor((mask & R) ? 1 : 0, (mask & G) ? 2 : 0, (mask & B) ? 3 : 0,
388*8975f5c5SAndroid Build Coastguard Worker (mask & A) ? 4 : 255);
389*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, expectedColor);
390*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
391*8975f5c5SAndroid Build Coastguard Worker }
392*8975f5c5SAndroid Build Coastguard Worker
doBlitTest(bool ioSurfaceIsSource,int width,int height)393*8975f5c5SAndroid Build Coastguard Worker void doBlitTest(bool ioSurfaceIsSource, int width, int height)
394*8975f5c5SAndroid Build Coastguard Worker {
395*8975f5c5SAndroid Build Coastguard Worker if (!hasBlitExt())
396*8975f5c5SAndroid Build Coastguard Worker {
397*8975f5c5SAndroid Build Coastguard Worker return;
398*8975f5c5SAndroid Build Coastguard Worker }
399*8975f5c5SAndroid Build Coastguard Worker
400*8975f5c5SAndroid Build Coastguard Worker // Create IOSurface and bind it to a texture.
401*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(width, height, 'BGRA', 4);
402*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
403*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
404*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, &pbuffer,
405*8975f5c5SAndroid Build Coastguard Worker &texture);
406*8975f5c5SAndroid Build Coastguard Worker
407*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer iosurfaceFbo;
408*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, iosurfaceFbo);
409*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
410*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getGLTextureTarget(), texture,
411*8975f5c5SAndroid Build Coastguard Worker 0);
412*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
413*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
414*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
415*8975f5c5SAndroid Build Coastguard Worker
416*8975f5c5SAndroid Build Coastguard Worker // Create another framebuffer with a regular renderbuffer.
417*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer fbo;
418*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, fbo);
419*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
420*8975f5c5SAndroid Build Coastguard Worker GLRenderbuffer rbo;
421*8975f5c5SAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, rbo);
422*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
423*8975f5c5SAndroid Build Coastguard Worker glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height);
424*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
425*8975f5c5SAndroid Build Coastguard Worker glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
426*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
427*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
428*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
429*8975f5c5SAndroid Build Coastguard Worker
430*8975f5c5SAndroid Build Coastguard Worker glBindRenderbuffer(GL_RENDERBUFFER, 0);
431*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
432*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, 0);
433*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
434*8975f5c5SAndroid Build Coastguard Worker
435*8975f5c5SAndroid Build Coastguard Worker // Choose which is going to be the source and destination.
436*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer &src = ioSurfaceIsSource ? iosurfaceFbo : fbo;
437*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer &dst = ioSurfaceIsSource ? fbo : iosurfaceFbo;
438*8975f5c5SAndroid Build Coastguard Worker
439*8975f5c5SAndroid Build Coastguard Worker // Clear source to known color.
440*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, src);
441*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 4.0f / 255.0f);
442*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
443*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
444*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
445*8975f5c5SAndroid Build Coastguard Worker
446*8975f5c5SAndroid Build Coastguard Worker // Blit to destination.
447*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, dst);
448*8975f5c5SAndroid Build Coastguard Worker glBlitFramebufferANGLE(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT,
449*8975f5c5SAndroid Build Coastguard Worker GL_NEAREST);
450*8975f5c5SAndroid Build Coastguard Worker
451*8975f5c5SAndroid Build Coastguard Worker // Read back from destination.
452*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, dst);
453*8975f5c5SAndroid Build Coastguard Worker GLColor expectedColor(1, 2, 3, 4);
454*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, expectedColor);
455*8975f5c5SAndroid Build Coastguard Worker
456*8975f5c5SAndroid Build Coastguard Worker // Unbind pbuffer and check content.
457*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglReleaseTexImage(mDisplay, pbuffer, EGL_BACK_BUFFER);
458*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
459*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
460*8975f5c5SAndroid Build Coastguard Worker
461*8975f5c5SAndroid Build Coastguard Worker result = eglDestroySurface(mDisplay, pbuffer);
462*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
463*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
464*8975f5c5SAndroid Build Coastguard Worker }
465*8975f5c5SAndroid Build Coastguard Worker
hasIOSurfaceExt() const466*8975f5c5SAndroid Build Coastguard Worker bool hasIOSurfaceExt() const { return IsEGLDisplayExtensionEnabled(mDisplay, kIOSurfaceExt); }
hasBlitExt() const467*8975f5c5SAndroid Build Coastguard Worker bool hasBlitExt() const
468*8975f5c5SAndroid Build Coastguard Worker {
469*8975f5c5SAndroid Build Coastguard Worker return IsEGLDisplayExtensionEnabled(mDisplay, "ANGLE_framebuffer_blit");
470*8975f5c5SAndroid Build Coastguard Worker }
471*8975f5c5SAndroid Build Coastguard Worker
472*8975f5c5SAndroid Build Coastguard Worker EGLConfig mConfig;
473*8975f5c5SAndroid Build Coastguard Worker EGLDisplay mDisplay;
474*8975f5c5SAndroid Build Coastguard Worker };
475*8975f5c5SAndroid Build Coastguard Worker
476*8975f5c5SAndroid Build Coastguard Worker // Test using RGBA8888 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToRGBA8888IOSurface)477*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToRGBA8888IOSurface)
478*8975f5c5SAndroid Build Coastguard Worker {
479*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
480*8975f5c5SAndroid Build Coastguard Worker
481*8975f5c5SAndroid Build Coastguard Worker // DesktopOpenGL doesn't support RGBA IOSurface.
482*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsDesktopOpenGL());
483*8975f5c5SAndroid Build Coastguard Worker
484*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
485*8975f5c5SAndroid Build Coastguard Worker
486*8975f5c5SAndroid Build Coastguard Worker GLColor color(1, 2, 3, 4);
487*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, color);
488*8975f5c5SAndroid Build Coastguard Worker }
489*8975f5c5SAndroid Build Coastguard Worker
490*8975f5c5SAndroid Build Coastguard Worker // Test reading from RGBA8888 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromRGBA8888IOSurface)491*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromRGBA8888IOSurface)
492*8975f5c5SAndroid Build Coastguard Worker {
493*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
494*8975f5c5SAndroid Build Coastguard Worker
495*8975f5c5SAndroid Build Coastguard Worker // DesktopOpenGL doesn't support RGBA IOSurface.
496*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsDesktopOpenGL());
497*8975f5c5SAndroid Build Coastguard Worker
498*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
499*8975f5c5SAndroid Build Coastguard Worker
500*8975f5c5SAndroid Build Coastguard Worker GLColor color(1, 2, 3, 4);
501*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &color, sizeof(color),
502*8975f5c5SAndroid Build Coastguard Worker R | G | B | A);
503*8975f5c5SAndroid Build Coastguard Worker }
504*8975f5c5SAndroid Build Coastguard Worker
505*8975f5c5SAndroid Build Coastguard Worker // Test using BGRA8888 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToBGRA8888IOSurface)506*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToBGRA8888IOSurface)
507*8975f5c5SAndroid Build Coastguard Worker {
508*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
509*8975f5c5SAndroid Build Coastguard Worker
510*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
511*8975f5c5SAndroid Build Coastguard Worker
512*8975f5c5SAndroid Build Coastguard Worker GLColor color(3, 2, 1, 4);
513*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, color);
514*8975f5c5SAndroid Build Coastguard Worker }
515*8975f5c5SAndroid Build Coastguard Worker
516*8975f5c5SAndroid Build Coastguard Worker // Test reading from BGRA8888 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromBGRA8888IOSurface)517*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromBGRA8888IOSurface)
518*8975f5c5SAndroid Build Coastguard Worker {
519*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
520*8975f5c5SAndroid Build Coastguard Worker
521*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
522*8975f5c5SAndroid Build Coastguard Worker
523*8975f5c5SAndroid Build Coastguard Worker GLColor color(3, 2, 1, 4);
524*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, &color, sizeof(color),
525*8975f5c5SAndroid Build Coastguard Worker R | G | B | A);
526*8975f5c5SAndroid Build Coastguard Worker }
527*8975f5c5SAndroid Build Coastguard Worker
528*8975f5c5SAndroid Build Coastguard Worker // Test using RGBX8888 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToRGBX8888IOSurface)529*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToRGBX8888IOSurface)
530*8975f5c5SAndroid Build Coastguard Worker {
531*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
532*8975f5c5SAndroid Build Coastguard Worker
533*8975f5c5SAndroid Build Coastguard Worker // DesktopOpenGL doesn't support RGBA IOSurface.
534*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsDesktopOpenGL());
535*8975f5c5SAndroid Build Coastguard Worker
536*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
537*8975f5c5SAndroid Build Coastguard Worker
538*8975f5c5SAndroid Build Coastguard Worker GLColor color(1, 2, 3, 255);
539*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, color);
540*8975f5c5SAndroid Build Coastguard Worker }
541*8975f5c5SAndroid Build Coastguard Worker
542*8975f5c5SAndroid Build Coastguard Worker // Test reading from RGBX8888 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromRGBX8888IOSurface)543*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromRGBX8888IOSurface)
544*8975f5c5SAndroid Build Coastguard Worker {
545*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
546*8975f5c5SAndroid Build Coastguard Worker
547*8975f5c5SAndroid Build Coastguard Worker // DesktopOpenGL doesn't support RGBA IOSurface.
548*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsDesktopOpenGL());
549*8975f5c5SAndroid Build Coastguard Worker
550*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGBA', 4);
551*8975f5c5SAndroid Build Coastguard Worker
552*8975f5c5SAndroid Build Coastguard Worker GLColor color(1, 2, 3, 255);
553*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &color, sizeof(color), R | G | B);
554*8975f5c5SAndroid Build Coastguard Worker }
555*8975f5c5SAndroid Build Coastguard Worker
556*8975f5c5SAndroid Build Coastguard Worker // Test using BGRX8888 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToBGRX8888IOSurface)557*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToBGRX8888IOSurface)
558*8975f5c5SAndroid Build Coastguard Worker {
559*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
560*8975f5c5SAndroid Build Coastguard Worker
561*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
562*8975f5c5SAndroid Build Coastguard Worker
563*8975f5c5SAndroid Build Coastguard Worker GLColor color(3, 2, 1, 255);
564*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, color);
565*8975f5c5SAndroid Build Coastguard Worker }
566*8975f5c5SAndroid Build Coastguard Worker
567*8975f5c5SAndroid Build Coastguard Worker // Test reading from BGRX8888 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromBGRX8888IOSurface)568*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromBGRX8888IOSurface)
569*8975f5c5SAndroid Build Coastguard Worker {
570*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
571*8975f5c5SAndroid Build Coastguard Worker
572*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
573*8975f5c5SAndroid Build Coastguard Worker
574*8975f5c5SAndroid Build Coastguard Worker GLColor color(3, 2, 1, 4);
575*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &color, sizeof(color), R | G | B);
576*8975f5c5SAndroid Build Coastguard Worker }
577*8975f5c5SAndroid Build Coastguard Worker
578*8975f5c5SAndroid Build Coastguard Worker // Test using RG88 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToRG88IOSurface)579*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToRG88IOSurface)
580*8975f5c5SAndroid Build Coastguard Worker {
581*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
582*8975f5c5SAndroid Build Coastguard Worker
583*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C08', 2);
584*8975f5c5SAndroid Build Coastguard Worker
585*8975f5c5SAndroid Build Coastguard Worker std::array<uint8_t, 2> color{1, 2};
586*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RG, GL_UNSIGNED_BYTE, color);
587*8975f5c5SAndroid Build Coastguard Worker }
588*8975f5c5SAndroid Build Coastguard Worker
589*8975f5c5SAndroid Build Coastguard Worker // Test reading from RG88 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromRG88IOSurface)590*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromRG88IOSurface)
591*8975f5c5SAndroid Build Coastguard Worker {
592*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
593*8975f5c5SAndroid Build Coastguard Worker
594*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C08', 2);
595*8975f5c5SAndroid Build Coastguard Worker
596*8975f5c5SAndroid Build Coastguard Worker uint8_t color[2] = {1, 2};
597*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RG, GL_UNSIGNED_BYTE, &color, sizeof(color), R | G);
598*8975f5c5SAndroid Build Coastguard Worker }
599*8975f5c5SAndroid Build Coastguard Worker
600*8975f5c5SAndroid Build Coastguard Worker // Test using R8 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToR8IOSurface)601*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToR8IOSurface)
602*8975f5c5SAndroid Build Coastguard Worker {
603*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
604*8975f5c5SAndroid Build Coastguard Worker
605*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L008', 1);
606*8975f5c5SAndroid Build Coastguard Worker
607*8975f5c5SAndroid Build Coastguard Worker std::array<uint8_t, 1> color{1};
608*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, color);
609*8975f5c5SAndroid Build Coastguard Worker }
610*8975f5c5SAndroid Build Coastguard Worker
611*8975f5c5SAndroid Build Coastguard Worker // Test reading from R8 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromR8IOSurface)612*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromR8IOSurface)
613*8975f5c5SAndroid Build Coastguard Worker {
614*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
615*8975f5c5SAndroid Build Coastguard Worker
616*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L008', 1);
617*8975f5c5SAndroid Build Coastguard Worker
618*8975f5c5SAndroid Build Coastguard Worker uint8_t color = 1;
619*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &color, sizeof(color), R);
620*8975f5c5SAndroid Build Coastguard Worker }
621*8975f5c5SAndroid Build Coastguard Worker
622*8975f5c5SAndroid Build Coastguard Worker // Test using RG1616 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToRG1616IOSurface)623*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToRG1616IOSurface)
624*8975f5c5SAndroid Build Coastguard Worker {
625*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
626*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16"));
627*8975f5c5SAndroid Build Coastguard Worker
628*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C16', 4);
629*8975f5c5SAndroid Build Coastguard Worker
630*8975f5c5SAndroid Build Coastguard Worker std::array<uint16_t, 2> color{257, 514};
631*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RG, GL_UNSIGNED_SHORT, color);
632*8975f5c5SAndroid Build Coastguard Worker }
633*8975f5c5SAndroid Build Coastguard Worker
634*8975f5c5SAndroid Build Coastguard Worker // Test reading from RG1616 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromRG1616IOSurface)635*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromRG1616IOSurface)
636*8975f5c5SAndroid Build Coastguard Worker {
637*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
638*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16"));
639*8975f5c5SAndroid Build Coastguard Worker
640*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, '2C16', 4);
641*8975f5c5SAndroid Build Coastguard Worker
642*8975f5c5SAndroid Build Coastguard Worker uint16_t color[2] = {257, 514};
643*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RG, GL_UNSIGNED_SHORT, &color, sizeof(color), R | G);
644*8975f5c5SAndroid Build Coastguard Worker }
645*8975f5c5SAndroid Build Coastguard Worker
646*8975f5c5SAndroid Build Coastguard Worker // Test using R16 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToR16IOSurface)647*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToR16IOSurface)
648*8975f5c5SAndroid Build Coastguard Worker {
649*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
650*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16"));
651*8975f5c5SAndroid Build Coastguard Worker
652*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L016', 2);
653*8975f5c5SAndroid Build Coastguard Worker
654*8975f5c5SAndroid Build Coastguard Worker std::array<uint16_t, 1> color{257};
655*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RED, GL_UNSIGNED_SHORT, color);
656*8975f5c5SAndroid Build Coastguard Worker }
657*8975f5c5SAndroid Build Coastguard Worker
658*8975f5c5SAndroid Build Coastguard Worker // Test reading from R16 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromR16IOSurface)659*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromR16IOSurface)
660*8975f5c5SAndroid Build Coastguard Worker {
661*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
662*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16"));
663*8975f5c5SAndroid Build Coastguard Worker
664*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'L016', 2);
665*8975f5c5SAndroid Build Coastguard Worker
666*8975f5c5SAndroid Build Coastguard Worker uint16_t color = 257;
667*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RED, GL_UNSIGNED_SHORT, &color, sizeof(color), R);
668*8975f5c5SAndroid Build Coastguard Worker }
669*8975f5c5SAndroid Build Coastguard Worker
670*8975f5c5SAndroid Build Coastguard Worker // Test using BGRA_1010102 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToBGRA1010102IOSurface)671*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToBGRA1010102IOSurface)
672*8975f5c5SAndroid Build Coastguard Worker {
673*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
674*8975f5c5SAndroid Build Coastguard Worker
675*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'l10r', 4);
676*8975f5c5SAndroid Build Coastguard Worker
677*8975f5c5SAndroid Build Coastguard Worker std::array<uint32_t, 1> color{(0 << 30) | (1 << 22) | (2 << 12) | (3 << 2)};
678*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, color);
679*8975f5c5SAndroid Build Coastguard Worker }
680*8975f5c5SAndroid Build Coastguard Worker
681*8975f5c5SAndroid Build Coastguard Worker // Test reading from BGRA_1010102 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromBGRA1010102IOSurface)682*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromBGRA1010102IOSurface)
683*8975f5c5SAndroid Build Coastguard Worker {
684*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
685*8975f5c5SAndroid Build Coastguard Worker
686*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'l10r', 4);
687*8975f5c5SAndroid Build Coastguard Worker
688*8975f5c5SAndroid Build Coastguard Worker uint32_t color = (3 << 30) | (1 << 22) | (2 << 12) | (3 << 2);
689*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, &color,
690*8975f5c5SAndroid Build Coastguard Worker sizeof(color),
691*8975f5c5SAndroid Build Coastguard Worker R | G | B); // Don't test alpha, unorm '4' can't be represented with 2 bits.
692*8975f5c5SAndroid Build Coastguard Worker }
693*8975f5c5SAndroid Build Coastguard Worker
694*8975f5c5SAndroid Build Coastguard Worker // Test using RGBA_16F IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToRGBA16FIOSurface)695*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToRGBA16FIOSurface)
696*8975f5c5SAndroid Build Coastguard Worker {
697*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
698*8975f5c5SAndroid Build Coastguard Worker
699*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGhA', 8);
700*8975f5c5SAndroid Build Coastguard Worker
701*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 4> color{
702*8975f5c5SAndroid Build Coastguard Worker gl::float32ToFloat16(1.0f / 255.0f), gl::float32ToFloat16(2.0f / 255.0f),
703*8975f5c5SAndroid Build Coastguard Worker gl::float32ToFloat16(3.0f / 255.0f), gl::float32ToFloat16(4.0f / 255.0f)};
704*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, 1, 1, 0, GL_RGBA, GL_HALF_FLOAT, color);
705*8975f5c5SAndroid Build Coastguard Worker }
706*8975f5c5SAndroid Build Coastguard Worker
707*8975f5c5SAndroid Build Coastguard Worker // Test reading from RGBA_16F IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromToRGBA16FIOSurface)708*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromToRGBA16FIOSurface)
709*8975f5c5SAndroid Build Coastguard Worker {
710*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
711*8975f5c5SAndroid Build Coastguard Worker
712*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'RGhA', 8);
713*8975f5c5SAndroid Build Coastguard Worker
714*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 4> color{
715*8975f5c5SAndroid Build Coastguard Worker gl::float32ToFloat16(1.0f / 255.0f), gl::float32ToFloat16(2.0f / 255.0f),
716*8975f5c5SAndroid Build Coastguard Worker gl::float32ToFloat16(3.0f / 255.0f), gl::float32ToFloat16(4.0f / 255.0f)};
717*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, 1, 1, 0, GL_RGBA, GL_HALF_FLOAT, color.data(), sizeof(GLushort) * 4,
718*8975f5c5SAndroid Build Coastguard Worker R | G | B | A);
719*8975f5c5SAndroid Build Coastguard Worker }
720*8975f5c5SAndroid Build Coastguard Worker
721*8975f5c5SAndroid Build Coastguard Worker // Test using YUV420 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToYUV420IOSurface)722*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToYUV420IOSurface)
723*8975f5c5SAndroid Build Coastguard Worker {
724*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
725*8975f5c5SAndroid Build Coastguard Worker
726*8975f5c5SAndroid Build Coastguard Worker std::vector<IOSurfacePlaneInfo> planes{{2, 2, 1}, {1, 1, 2}};
727*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateIOSurface('420v', planes);
728*8975f5c5SAndroid Build Coastguard Worker
729*8975f5c5SAndroid Build Coastguard Worker {
730*8975f5c5SAndroid Build Coastguard Worker std::array<GLubyte, 1> colors{1};
731*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, planes[0].width, planes[0].height, 0, GL_RED, GL_UNSIGNED_BYTE,
732*8975f5c5SAndroid Build Coastguard Worker colors);
733*8975f5c5SAndroid Build Coastguard Worker }
734*8975f5c5SAndroid Build Coastguard Worker
735*8975f5c5SAndroid Build Coastguard Worker {
736*8975f5c5SAndroid Build Coastguard Worker std::array<GLubyte, 2> colors{1, 2};
737*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, planes[1].width, planes[1].height, 1, GL_RG, GL_UNSIGNED_BYTE,
738*8975f5c5SAndroid Build Coastguard Worker colors);
739*8975f5c5SAndroid Build Coastguard Worker }
740*8975f5c5SAndroid Build Coastguard Worker }
741*8975f5c5SAndroid Build Coastguard Worker
742*8975f5c5SAndroid Build Coastguard Worker // Test reading from YUV420 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromToYUV420IOSurface)743*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromToYUV420IOSurface)
744*8975f5c5SAndroid Build Coastguard Worker {
745*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
746*8975f5c5SAndroid Build Coastguard Worker
747*8975f5c5SAndroid Build Coastguard Worker std::vector<IOSurfacePlaneInfo> planes{{2, 2, 1}, {1, 1, 2}};
748*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateIOSurface('420v', planes);
749*8975f5c5SAndroid Build Coastguard Worker
750*8975f5c5SAndroid Build Coastguard Worker {
751*8975f5c5SAndroid Build Coastguard Worker std::array<GLubyte, 1> colors{1};
752*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, planes[0].width, planes[0].height, 0, GL_RED, GL_UNSIGNED_BYTE,
753*8975f5c5SAndroid Build Coastguard Worker colors.data(), sizeof(GLubyte) * colors.size(), R);
754*8975f5c5SAndroid Build Coastguard Worker }
755*8975f5c5SAndroid Build Coastguard Worker
756*8975f5c5SAndroid Build Coastguard Worker {
757*8975f5c5SAndroid Build Coastguard Worker std::array<GLubyte, 2> colors{1, 2};
758*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, planes[1].width, planes[1].height, 1, GL_RG, GL_UNSIGNED_BYTE,
759*8975f5c5SAndroid Build Coastguard Worker colors.data(), sizeof(GLubyte) * colors.size(), R | G);
760*8975f5c5SAndroid Build Coastguard Worker }
761*8975f5c5SAndroid Build Coastguard Worker }
762*8975f5c5SAndroid Build Coastguard Worker
763*8975f5c5SAndroid Build Coastguard Worker // Test using P010 IOSurfaces for rendering
TEST_P(IOSurfaceClientBufferTest,RenderToP010IOSurface)764*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, RenderToP010IOSurface)
765*8975f5c5SAndroid Build Coastguard Worker {
766*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
767*8975f5c5SAndroid Build Coastguard Worker
768*8975f5c5SAndroid Build Coastguard Worker std::vector<IOSurfacePlaneInfo> planes{{2, 2, 2}, {1, 1, 4}};
769*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateIOSurface('x420', planes);
770*8975f5c5SAndroid Build Coastguard Worker
771*8975f5c5SAndroid Build Coastguard Worker {
772*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 1> colors{257};
773*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, planes[0].width, planes[0].height, 0, GL_RED, GL_UNSIGNED_SHORT,
774*8975f5c5SAndroid Build Coastguard Worker colors);
775*8975f5c5SAndroid Build Coastguard Worker }
776*8975f5c5SAndroid Build Coastguard Worker
777*8975f5c5SAndroid Build Coastguard Worker {
778*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 2> colors{257, 514};
779*8975f5c5SAndroid Build Coastguard Worker doClearTest(ioSurface, planes[1].width, planes[1].height, 1, GL_RG, GL_UNSIGNED_SHORT,
780*8975f5c5SAndroid Build Coastguard Worker colors);
781*8975f5c5SAndroid Build Coastguard Worker }
782*8975f5c5SAndroid Build Coastguard Worker }
783*8975f5c5SAndroid Build Coastguard Worker
784*8975f5c5SAndroid Build Coastguard Worker // Test reading from P010 IOSurfaces
TEST_P(IOSurfaceClientBufferTest,ReadFromToP010IOSurface)785*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromToP010IOSurface)
786*8975f5c5SAndroid Build Coastguard Worker {
787*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
788*8975f5c5SAndroid Build Coastguard Worker
789*8975f5c5SAndroid Build Coastguard Worker std::vector<IOSurfacePlaneInfo> planes{{2, 2, 2}, {1, 1, 4}};
790*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateIOSurface('x420', planes);
791*8975f5c5SAndroid Build Coastguard Worker
792*8975f5c5SAndroid Build Coastguard Worker {
793*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 1> colors{257};
794*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, planes[0].width, planes[0].height, 0, GL_RED, GL_UNSIGNED_SHORT,
795*8975f5c5SAndroid Build Coastguard Worker colors.data(), sizeof(GLushort) * colors.size(), R);
796*8975f5c5SAndroid Build Coastguard Worker }
797*8975f5c5SAndroid Build Coastguard Worker
798*8975f5c5SAndroid Build Coastguard Worker {
799*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 2> colors{257, 514};
800*8975f5c5SAndroid Build Coastguard Worker doSampleTest(ioSurface, planes[1].width, planes[1].height, 1, GL_RG, GL_UNSIGNED_SHORT,
801*8975f5c5SAndroid Build Coastguard Worker colors.data(), sizeof(GLushort) * colors.size(), R | G);
802*8975f5c5SAndroid Build Coastguard Worker }
803*8975f5c5SAndroid Build Coastguard Worker }
804*8975f5c5SAndroid Build Coastguard Worker
805*8975f5c5SAndroid Build Coastguard Worker // Test blitting from IOSurface
TEST_P(IOSurfaceClientBufferTest,BlitFromIOSurface)806*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, BlitFromIOSurface)
807*8975f5c5SAndroid Build Coastguard Worker {
808*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
809*8975f5c5SAndroid Build Coastguard Worker
810*8975f5c5SAndroid Build Coastguard Worker doBlitTest(true, 2, 2);
811*8975f5c5SAndroid Build Coastguard Worker }
812*8975f5c5SAndroid Build Coastguard Worker
813*8975f5c5SAndroid Build Coastguard Worker // Test blitting to IOSurface
TEST_P(IOSurfaceClientBufferTest,BlitToIOSurface)814*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, BlitToIOSurface)
815*8975f5c5SAndroid Build Coastguard Worker {
816*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
817*8975f5c5SAndroid Build Coastguard Worker
818*8975f5c5SAndroid Build Coastguard Worker doBlitTest(false, 2, 2);
819*8975f5c5SAndroid Build Coastguard Worker }
820*8975f5c5SAndroid Build Coastguard Worker
821*8975f5c5SAndroid Build Coastguard Worker // Test using glCopyTexSubImage to copy to BGRX8888 IOSurfaces works.
TEST_P(IOSurfaceClientBufferTest,CopySubImageToBGRX8888IOSurface)822*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, CopySubImageToBGRX8888IOSurface)
823*8975f5c5SAndroid Build Coastguard Worker {
824*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
825*8975f5c5SAndroid Build Coastguard Worker
826*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
827*8975f5c5SAndroid Build Coastguard Worker
828*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
829*8975f5c5SAndroid Build Coastguard Worker glBindTexture(getGLTextureTarget(), texture);
830*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
831*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
832*8975f5c5SAndroid Build Coastguard Worker
833*8975f5c5SAndroid Build Coastguard Worker // Bind the IOSurface to a texture and clear it.
834*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
835*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &pbuffer, &texture);
836*8975f5c5SAndroid Build Coastguard Worker
837*8975f5c5SAndroid Build Coastguard Worker // 1. Clear default framebuffer with desired color.
838*8975f5c5SAndroid Build Coastguard Worker GLColor color(1, 2, 3, 4);
839*8975f5c5SAndroid Build Coastguard Worker glClearColor(color.R / 255.f, color.G / 255.f, color.B / 255.f, color.A / 255.f);
840*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
841*8975f5c5SAndroid Build Coastguard Worker
842*8975f5c5SAndroid Build Coastguard Worker // 2. Copy color from default framebuffer to iosurface's bound texture.
843*8975f5c5SAndroid Build Coastguard Worker glCopyTexSubImage2D(getGLTextureTarget(), 0, 0, 0, 0, 0, 1, 1);
844*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
845*8975f5c5SAndroid Build Coastguard Worker
846*8975f5c5SAndroid Build Coastguard Worker // 3. Do texture sampling verification.
847*8975f5c5SAndroid Build Coastguard Worker doSampleTestWithTexture(texture, R | G | B);
848*8975f5c5SAndroid Build Coastguard Worker }
849*8975f5c5SAndroid Build Coastguard Worker
850*8975f5c5SAndroid Build Coastguard Worker // Test the validation errors for missing attributes for eglCreatePbufferFromClientBuffer with
851*8975f5c5SAndroid Build Coastguard Worker // IOSurface
TEST_P(IOSurfaceClientBufferTest,NegativeValidationMissingAttributes)852*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
853*8975f5c5SAndroid Build Coastguard Worker {
854*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
855*8975f5c5SAndroid Build Coastguard Worker
856*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(10, 10, 'BGRA', 4);
857*8975f5c5SAndroid Build Coastguard Worker
858*8975f5c5SAndroid Build Coastguard Worker // Success case
859*8975f5c5SAndroid Build Coastguard Worker {
860*8975f5c5SAndroid Build Coastguard Worker // clang-format off
861*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
862*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
863*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
864*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
865*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
866*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
867*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
868*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
869*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
870*8975f5c5SAndroid Build Coastguard Worker };
871*8975f5c5SAndroid Build Coastguard Worker // clang-format off
872*8975f5c5SAndroid Build Coastguard Worker
873*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE, ioSurface.get(), mConfig, attribs);
874*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(EGL_NO_SURFACE, pbuffer);
875*8975f5c5SAndroid Build Coastguard Worker
876*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglDestroySurface(mDisplay, pbuffer);
877*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
878*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
879*8975f5c5SAndroid Build Coastguard Worker }
880*8975f5c5SAndroid Build Coastguard Worker
881*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_WIDTH
882*8975f5c5SAndroid Build Coastguard Worker {
883*8975f5c5SAndroid Build Coastguard Worker // clang-format off
884*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
885*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
886*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
887*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
888*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
889*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
890*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
891*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
892*8975f5c5SAndroid Build Coastguard Worker };
893*8975f5c5SAndroid Build Coastguard Worker // clang-format on
894*8975f5c5SAndroid Build Coastguard Worker
895*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
896*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
897*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
898*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
899*8975f5c5SAndroid Build Coastguard Worker }
900*8975f5c5SAndroid Build Coastguard Worker
901*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_HEIGHT
902*8975f5c5SAndroid Build Coastguard Worker {
903*8975f5c5SAndroid Build Coastguard Worker // clang-format off
904*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
905*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
906*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
907*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
908*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
909*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
910*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
911*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
912*8975f5c5SAndroid Build Coastguard Worker };
913*8975f5c5SAndroid Build Coastguard Worker // clang-format on
914*8975f5c5SAndroid Build Coastguard Worker
915*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
916*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
917*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
918*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
919*8975f5c5SAndroid Build Coastguard Worker }
920*8975f5c5SAndroid Build Coastguard Worker
921*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_IOSURFACE_PLANE_ANGLE
922*8975f5c5SAndroid Build Coastguard Worker {
923*8975f5c5SAndroid Build Coastguard Worker // clang-format off
924*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
925*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
926*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
927*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
928*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
929*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
930*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
931*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
932*8975f5c5SAndroid Build Coastguard Worker };
933*8975f5c5SAndroid Build Coastguard Worker // clang-format on
934*8975f5c5SAndroid Build Coastguard Worker
935*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
936*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
937*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
938*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
939*8975f5c5SAndroid Build Coastguard Worker }
940*8975f5c5SAndroid Build Coastguard Worker
941*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_TEXTURE_TARGET - EGL_BAD_MATCH from the base spec of
942*8975f5c5SAndroid Build Coastguard Worker // eglCreatePbufferFromClientBuffer
943*8975f5c5SAndroid Build Coastguard Worker {
944*8975f5c5SAndroid Build Coastguard Worker // clang-format off
945*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
946*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
947*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
948*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
949*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
950*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
951*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
952*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
953*8975f5c5SAndroid Build Coastguard Worker };
954*8975f5c5SAndroid Build Coastguard Worker // clang-format on
955*8975f5c5SAndroid Build Coastguard Worker
956*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
957*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
958*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
959*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_MATCH);
960*8975f5c5SAndroid Build Coastguard Worker }
961*8975f5c5SAndroid Build Coastguard Worker
962*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_TEXTURE_INTERNAL_FORMAT_ANGLE
963*8975f5c5SAndroid Build Coastguard Worker {
964*8975f5c5SAndroid Build Coastguard Worker // clang-format off
965*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
966*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
967*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
968*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
969*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
970*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
971*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
972*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
973*8975f5c5SAndroid Build Coastguard Worker };
974*8975f5c5SAndroid Build Coastguard Worker // clang-format on
975*8975f5c5SAndroid Build Coastguard Worker
976*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
977*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
978*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
979*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
980*8975f5c5SAndroid Build Coastguard Worker }
981*8975f5c5SAndroid Build Coastguard Worker
982*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_TEXTURE_FORMAT - EGL_BAD_MATCH from the base spec of
983*8975f5c5SAndroid Build Coastguard Worker // eglCreatePbufferFromClientBuffer
984*8975f5c5SAndroid Build Coastguard Worker {
985*8975f5c5SAndroid Build Coastguard Worker // clang-format off
986*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
987*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
988*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
989*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
990*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
991*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
992*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
993*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
994*8975f5c5SAndroid Build Coastguard Worker };
995*8975f5c5SAndroid Build Coastguard Worker // clang-format on
996*8975f5c5SAndroid Build Coastguard Worker
997*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
998*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
999*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1000*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_MATCH);
1001*8975f5c5SAndroid Build Coastguard Worker }
1002*8975f5c5SAndroid Build Coastguard Worker
1003*8975f5c5SAndroid Build Coastguard Worker // Missing EGL_TEXTURE_TYPE_ANGLE
1004*8975f5c5SAndroid Build Coastguard Worker {
1005*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1006*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1007*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1008*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1009*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1010*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1011*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1012*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1013*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1014*8975f5c5SAndroid Build Coastguard Worker };
1015*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1016*8975f5c5SAndroid Build Coastguard Worker
1017*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1018*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1019*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1020*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
1021*8975f5c5SAndroid Build Coastguard Worker }
1022*8975f5c5SAndroid Build Coastguard Worker }
1023*8975f5c5SAndroid Build Coastguard Worker
1024*8975f5c5SAndroid Build Coastguard Worker // Test the validation errors for bad parameters for eglCreatePbufferFromClientBuffer with IOSurface
TEST_P(IOSurfaceClientBufferTest,NegativeValidationBadAttributes)1025*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
1026*8975f5c5SAndroid Build Coastguard Worker {
1027*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
1028*8975f5c5SAndroid Build Coastguard Worker
1029*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(10, 10, 'BGRA', 4);
1030*8975f5c5SAndroid Build Coastguard Worker
1031*8975f5c5SAndroid Build Coastguard Worker // Success case
1032*8975f5c5SAndroid Build Coastguard Worker {
1033*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1034*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1035*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1036*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1037*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1038*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1039*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1040*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1041*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1042*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1043*8975f5c5SAndroid Build Coastguard Worker };
1044*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1045*8975f5c5SAndroid Build Coastguard Worker
1046*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE, ioSurface.get(), mConfig, attribs);
1047*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(EGL_NO_SURFACE, pbuffer);
1048*8975f5c5SAndroid Build Coastguard Worker
1049*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglDestroySurface(mDisplay, pbuffer);
1050*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
1051*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
1052*8975f5c5SAndroid Build Coastguard Worker }
1053*8975f5c5SAndroid Build Coastguard Worker
1054*8975f5c5SAndroid Build Coastguard Worker // EGL_TEXTURE_FORMAT must be EGL_TEXTURE_RGBA
1055*8975f5c5SAndroid Build Coastguard Worker {
1056*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1057*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1058*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1059*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1060*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1061*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1062*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1063*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
1064*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1065*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1066*8975f5c5SAndroid Build Coastguard Worker };
1067*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1068*8975f5c5SAndroid Build Coastguard Worker
1069*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1070*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1071*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1072*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1073*8975f5c5SAndroid Build Coastguard Worker }
1074*8975f5c5SAndroid Build Coastguard Worker
1075*8975f5c5SAndroid Build Coastguard Worker // EGL_WIDTH must be at least 1
1076*8975f5c5SAndroid Build Coastguard Worker {
1077*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1078*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1079*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 0,
1080*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1081*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1082*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1083*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1084*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1085*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1086*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1087*8975f5c5SAndroid Build Coastguard Worker };
1088*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1089*8975f5c5SAndroid Build Coastguard Worker
1090*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1091*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1092*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1093*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1094*8975f5c5SAndroid Build Coastguard Worker }
1095*8975f5c5SAndroid Build Coastguard Worker
1096*8975f5c5SAndroid Build Coastguard Worker // EGL_WIDTH must be at most the width of the IOSurface
1097*8975f5c5SAndroid Build Coastguard Worker {
1098*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1099*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1100*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 11,
1101*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1102*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1103*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1104*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1105*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1106*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1107*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1108*8975f5c5SAndroid Build Coastguard Worker };
1109*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1110*8975f5c5SAndroid Build Coastguard Worker
1111*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1112*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1113*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1114*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1115*8975f5c5SAndroid Build Coastguard Worker }
1116*8975f5c5SAndroid Build Coastguard Worker
1117*8975f5c5SAndroid Build Coastguard Worker // EGL_HEIGHT must be at least 1
1118*8975f5c5SAndroid Build Coastguard Worker {
1119*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1120*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1121*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1122*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 0,
1123*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1124*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1125*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1126*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1127*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1128*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1129*8975f5c5SAndroid Build Coastguard Worker };
1130*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1131*8975f5c5SAndroid Build Coastguard Worker
1132*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1133*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1134*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1135*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1136*8975f5c5SAndroid Build Coastguard Worker }
1137*8975f5c5SAndroid Build Coastguard Worker
1138*8975f5c5SAndroid Build Coastguard Worker // EGL_HEIGHT must be at most the height of the IOSurface
1139*8975f5c5SAndroid Build Coastguard Worker {
1140*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1141*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1142*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1143*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 11,
1144*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1145*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1146*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1147*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1148*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1149*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1150*8975f5c5SAndroid Build Coastguard Worker };
1151*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1152*8975f5c5SAndroid Build Coastguard Worker
1153*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1154*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1155*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1156*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1157*8975f5c5SAndroid Build Coastguard Worker }
1158*8975f5c5SAndroid Build Coastguard Worker
1159*8975f5c5SAndroid Build Coastguard Worker // EGL_TEXTURE_FORMAT must be equal to the config's texture target
1160*8975f5c5SAndroid Build Coastguard Worker {
1161*8975f5c5SAndroid Build Coastguard Worker EGLint target = getTextureTarget();
1162*8975f5c5SAndroid Build Coastguard Worker EGLint wrongTarget = 0;
1163*8975f5c5SAndroid Build Coastguard Worker switch (target)
1164*8975f5c5SAndroid Build Coastguard Worker {
1165*8975f5c5SAndroid Build Coastguard Worker case EGL_TEXTURE_RECTANGLE_ANGLE:
1166*8975f5c5SAndroid Build Coastguard Worker wrongTarget = EGL_TEXTURE_2D;
1167*8975f5c5SAndroid Build Coastguard Worker break;
1168*8975f5c5SAndroid Build Coastguard Worker case EGL_TEXTURE_2D:
1169*8975f5c5SAndroid Build Coastguard Worker wrongTarget = EGL_TEXTURE_RECTANGLE_ANGLE;
1170*8975f5c5SAndroid Build Coastguard Worker break;
1171*8975f5c5SAndroid Build Coastguard Worker default:
1172*8975f5c5SAndroid Build Coastguard Worker break;
1173*8975f5c5SAndroid Build Coastguard Worker }
1174*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1175*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1176*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1177*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1178*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1179*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, wrongTarget,
1180*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1181*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1182*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1183*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1184*8975f5c5SAndroid Build Coastguard Worker };
1185*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1186*8975f5c5SAndroid Build Coastguard Worker
1187*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1188*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1189*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1190*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1191*8975f5c5SAndroid Build Coastguard Worker }
1192*8975f5c5SAndroid Build Coastguard Worker
1193*8975f5c5SAndroid Build Coastguard Worker // EGL_IOSURFACE_PLANE_ANGLE must be at least 0
1194*8975f5c5SAndroid Build Coastguard Worker {
1195*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1196*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1197*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1198*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1199*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, -1,
1200*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1201*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1202*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1203*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1204*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1205*8975f5c5SAndroid Build Coastguard Worker };
1206*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1207*8975f5c5SAndroid Build Coastguard Worker
1208*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1209*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1210*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1211*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1212*8975f5c5SAndroid Build Coastguard Worker }
1213*8975f5c5SAndroid Build Coastguard Worker
1214*8975f5c5SAndroid Build Coastguard Worker // EGL_IOSURFACE_PLANE_ANGLE must less than the number of planes of the IOSurface
1215*8975f5c5SAndroid Build Coastguard Worker {
1216*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1217*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1218*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1219*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1220*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 1,
1221*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1222*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
1223*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1224*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
1225*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1226*8975f5c5SAndroid Build Coastguard Worker };
1227*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1228*8975f5c5SAndroid Build Coastguard Worker
1229*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1230*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1231*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1232*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1233*8975f5c5SAndroid Build Coastguard Worker }
1234*8975f5c5SAndroid Build Coastguard Worker
1235*8975f5c5SAndroid Build Coastguard Worker // The internal format / type most be listed in the table
1236*8975f5c5SAndroid Build Coastguard Worker {
1237*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1238*8975f5c5SAndroid Build Coastguard Worker const EGLint attribs[] = {
1239*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, 10,
1240*8975f5c5SAndroid Build Coastguard Worker EGL_HEIGHT, 10,
1241*8975f5c5SAndroid Build Coastguard Worker EGL_IOSURFACE_PLANE_ANGLE, 0,
1242*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TARGET, getTextureTarget(),
1243*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_RGBA,
1244*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
1245*8975f5c5SAndroid Build Coastguard Worker EGL_TEXTURE_TYPE_ANGLE, GL_FLOAT,
1246*8975f5c5SAndroid Build Coastguard Worker EGL_NONE, EGL_NONE,
1247*8975f5c5SAndroid Build Coastguard Worker };
1248*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1249*8975f5c5SAndroid Build Coastguard Worker
1250*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(mDisplay, EGL_IOSURFACE_ANGLE,
1251*8975f5c5SAndroid Build Coastguard Worker ioSurface.get(), mConfig, attribs);
1252*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
1253*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
1254*8975f5c5SAndroid Build Coastguard Worker }
1255*8975f5c5SAndroid Build Coastguard Worker }
1256*8975f5c5SAndroid Build Coastguard Worker
1257*8975f5c5SAndroid Build Coastguard Worker // Test IOSurface pbuffers can be made current
TEST_P(IOSurfaceClientBufferTest,MakeCurrent)1258*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, MakeCurrent)
1259*8975f5c5SAndroid Build Coastguard Worker {
1260*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
1261*8975f5c5SAndroid Build Coastguard Worker
1262*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(10, 10, 'BGRA', 4);
1263*8975f5c5SAndroid Build Coastguard Worker
1264*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
1265*8975f5c5SAndroid Build Coastguard Worker createIOSurfacePbuffer(ioSurface, 10, 10, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, &pbuffer);
1266*8975f5c5SAndroid Build Coastguard Worker
1267*8975f5c5SAndroid Build Coastguard Worker EGLContext context = getEGLWindow()->getContext();
1268*8975f5c5SAndroid Build Coastguard Worker EGLBoolean result = eglMakeCurrent(mDisplay, pbuffer, pbuffer, context);
1269*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
1270*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
1271*8975f5c5SAndroid Build Coastguard Worker // The test harness expects the EGL state to be restored before the test exits.
1272*8975f5c5SAndroid Build Coastguard Worker result = eglMakeCurrent(mDisplay, getEGLWindow()->getSurface(), getEGLWindow()->getSurface(),
1273*8975f5c5SAndroid Build Coastguard Worker context);
1274*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(result);
1275*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
1276*8975f5c5SAndroid Build Coastguard Worker }
1277*8975f5c5SAndroid Build Coastguard Worker
1278*8975f5c5SAndroid Build Coastguard Worker // Test reading from BGRX8888 IOSurfaces with bound texture's base/max level set to zero.
1279*8975f5c5SAndroid Build Coastguard Worker // This to verify that changing base/level shouldn't delete the binding.
1280*8975f5c5SAndroid Build Coastguard Worker // bug: https://bugs.chromium.org/p/chromium/issues/detail?id=1337324
TEST_P(IOSurfaceClientBufferTest,ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero)1281*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero)
1282*8975f5c5SAndroid Build Coastguard Worker {
1283*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
1284*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
1285*8975f5c5SAndroid Build Coastguard Worker
1286*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
1287*8975f5c5SAndroid Build Coastguard Worker
1288*8975f5c5SAndroid Build Coastguard Worker GLColor color(3, 2, 1, 4);
1289*8975f5c5SAndroid Build Coastguard Worker doSampleTestWithExtraSteps(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &color, sizeof(color),
1290*8975f5c5SAndroid Build Coastguard Worker R | G | B, /* extra steps */ [this] {
1291*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_BASE_LEVEL, 0);
1292*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, 0);
1293*8975f5c5SAndroid Build Coastguard Worker });
1294*8975f5c5SAndroid Build Coastguard Worker }
1295*8975f5c5SAndroid Build Coastguard Worker
1296*8975f5c5SAndroid Build Coastguard Worker // Test that the following scenario works:
1297*8975f5c5SAndroid Build Coastguard Worker // - change IOSurface bound texture's max level to 0.
1298*8975f5c5SAndroid Build Coastguard Worker // - attach IOSurface bound texture to a FBO 1.
1299*8975f5c5SAndroid Build Coastguard Worker // - bind FBO 1
1300*8975f5c5SAndroid Build Coastguard Worker // - clear FBO 1 -> this should trigger render targets initialization in backends.
1301*8975f5c5SAndroid Build Coastguard Worker // - bind FBO 0.
1302*8975f5c5SAndroid Build Coastguard Worker // - draw IOSurface bound texture to FBO 0.
1303*8975f5c5SAndroid Build Coastguard Worker // -> In the past, this could trigger the texture's render targets invalidation in metal backend.
1304*8975f5c5SAndroid Build Coastguard Worker // See https://issues.chromium.org/issues/335353385
1305*8975f5c5SAndroid Build Coastguard Worker // - bind FBO 1
1306*8975f5c5SAndroid Build Coastguard Worker // - blit FBO 0 to FBO 1.
1307*8975f5c5SAndroid Build Coastguard Worker // -> this will reconstruct render pass descriptor in metal backend.
1308*8975f5c5SAndroid Build Coastguard Worker // - flush to restart render encoder with new render pass descriptor.
1309*8975f5c5SAndroid Build Coastguard Worker // - draw.
TEST_P(IOSurfaceClientBufferTest,SetMaxLevelWouldInvalidateRenderTargetBug)1310*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, SetMaxLevelWouldInvalidateRenderTargetBug)
1311*8975f5c5SAndroid Build Coastguard Worker {
1312*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
1313*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
1314*8975f5c5SAndroid Build Coastguard Worker
1315*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(blueProgram, angle::essl1_shaders::vs::Simple(),
1316*8975f5c5SAndroid Build Coastguard Worker angle::essl1_shaders::fs::Blue());
1317*8975f5c5SAndroid Build Coastguard Worker
1318*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
1319*8975f5c5SAndroid Build Coastguard Worker
1320*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
1321*8975f5c5SAndroid Build Coastguard Worker glBindTexture(getGLTextureTarget(), texture);
1322*8975f5c5SAndroid Build Coastguard Worker
1323*8975f5c5SAndroid Build Coastguard Worker // Bind the IOSurface to a texture.
1324*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
1325*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &pbuffer, &texture);
1326*8975f5c5SAndroid Build Coastguard Worker
1327*8975f5c5SAndroid Build Coastguard Worker // 1. Change the texture's max level to 0.
1328*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, 0);
1329*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1330*8975f5c5SAndroid Build Coastguard Worker
1331*8975f5c5SAndroid Build Coastguard Worker // 2. Attach IOSurface bound texture to a FBO and clear it.
1332*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer fbo;
1333*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1334*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1335*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getGLTextureTarget(), texture, 0);
1336*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_BLEND);
1337*8975f5c5SAndroid Build Coastguard Worker glBlendFunc(GL_ONE, GL_ONE);
1338*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 4.0f / 255.0f);
1339*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1340*8975f5c5SAndroid Build Coastguard Worker
1341*8975f5c5SAndroid Build Coastguard Worker // 3. Draw IOSurface bound texture to default FBO.
1342*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, 0);
1343*8975f5c5SAndroid Build Coastguard Worker doSampleTestWithTexture(texture, R | G | B);
1344*8975f5c5SAndroid Build Coastguard Worker
1345*8975f5c5SAndroid Build Coastguard Worker // 3. Draw to custom FBO again
1346*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
1347*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
1348*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1349*8975f5c5SAndroid Build Coastguard Worker // Using a blit is important: it will trigger render pass reconstruction in
1350*8975f5c5SAndroid Build Coastguard Worker // metal backend due to DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit.
1351*8975f5c5SAndroid Build Coastguard Worker glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1352*8975f5c5SAndroid Build Coastguard Worker glFlush(); // flush so that render encoder will be recreated again in metal backend.
1353*8975f5c5SAndroid Build Coastguard Worker glUseProgram(blueProgram);
1354*8975f5c5SAndroid Build Coastguard Worker drawQuad(blueProgram, angle::essl1_shaders::PositionAttrib(), 0.5f);
1355*8975f5c5SAndroid Build Coastguard Worker glFlush();
1356*8975f5c5SAndroid Build Coastguard Worker
1357*8975f5c5SAndroid Build Coastguard Worker // Expect the final color to be accumulated color
1358*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
1359*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1360*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(1, 2, 255, 255));
1361*8975f5c5SAndroid Build Coastguard Worker }
1362*8975f5c5SAndroid Build Coastguard Worker
1363*8975f5c5SAndroid Build Coastguard Worker // Test using GL_EXT_multisampled_render_to_texture to render to BGRX IOSurface.
TEST_P(IOSurfaceClientBufferTest,MultisampledRenderToTextureBGRX)1364*8975f5c5SAndroid Build Coastguard Worker TEST_P(IOSurfaceClientBufferTest, MultisampledRenderToTextureBGRX)
1365*8975f5c5SAndroid Build Coastguard Worker {
1366*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture"));
1367*8975f5c5SAndroid Build Coastguard Worker
1368*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!hasIOSurfaceExt());
1369*8975f5c5SAndroid Build Coastguard Worker
1370*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(colorProgram, angle::essl1_shaders::vs::Simple(),
1371*8975f5c5SAndroid Build Coastguard Worker angle::essl1_shaders::fs::UniformColor());
1372*8975f5c5SAndroid Build Coastguard Worker
1373*8975f5c5SAndroid Build Coastguard Worker ScopedIOSurfaceRef ioSurface = CreateSinglePlaneIOSurface(1, 1, 'BGRA', 4);
1374*8975f5c5SAndroid Build Coastguard Worker
1375*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
1376*8975f5c5SAndroid Build Coastguard Worker glBindTexture(getGLTextureTarget(), texture);
1377*8975f5c5SAndroid Build Coastguard Worker
1378*8975f5c5SAndroid Build Coastguard Worker // Bind the IOSurface to a texture.
1379*8975f5c5SAndroid Build Coastguard Worker EGLSurface pbuffer;
1380*8975f5c5SAndroid Build Coastguard Worker bindIOSurfaceToTexture(ioSurface, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, &pbuffer, &texture);
1381*8975f5c5SAndroid Build Coastguard Worker
1382*8975f5c5SAndroid Build Coastguard Worker // Attach IOSurface bound texture to a single sampled FBO and clear it.
1383*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer singleSampledFbo;
1384*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, singleSampledFbo);
1385*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1386*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getGLTextureTarget(), texture, 0);
1387*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 4.0f / 255.0f);
1388*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1389*8975f5c5SAndroid Build Coastguard Worker
1390*8975f5c5SAndroid Build Coastguard Worker // Attach IOSurface to a multisampled FBO and draw translucent blue color
1391*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer multisampledSampledFbo;
1392*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, multisampledSampledFbo);
1393*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1394*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, getGLTextureTarget(),
1395*8975f5c5SAndroid Build Coastguard Worker texture, 0, 4);
1396*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_BLEND);
1397*8975f5c5SAndroid Build Coastguard Worker glBlendFunc(GL_ONE, GL_ONE);
1398*8975f5c5SAndroid Build Coastguard Worker glUseProgram(colorProgram);
1399*8975f5c5SAndroid Build Coastguard Worker const GLint colorUniformLocation =
1400*8975f5c5SAndroid Build Coastguard Worker glGetUniformLocation(colorProgram, angle::essl1_shaders::ColorUniform());
1401*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(colorUniformLocation, -1);
1402*8975f5c5SAndroid Build Coastguard Worker glUniform4f(colorUniformLocation, 0, 0, 1, 0.5f);
1403*8975f5c5SAndroid Build Coastguard Worker drawQuad(colorProgram, angle::essl1_shaders::PositionAttrib(), 0.5f);
1404*8975f5c5SAndroid Build Coastguard Worker
1405*8975f5c5SAndroid Build Coastguard Worker // Expect the final color to be accumulated color
1406*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, singleSampledFbo);
1407*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1408*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(1, 2, 255, 255));
1409*8975f5c5SAndroid Build Coastguard Worker }
1410*8975f5c5SAndroid Build Coastguard Worker
1411*8975f5c5SAndroid Build Coastguard Worker // TODO([email protected]): Test setting width and height to less than the IOSurface's work as
1412*8975f5c5SAndroid Build Coastguard Worker // expected.
1413*8975f5c5SAndroid Build Coastguard Worker
1414*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(IOSurfaceClientBufferTest,
1415*8975f5c5SAndroid Build Coastguard Worker ES2_OPENGL(),
1416*8975f5c5SAndroid Build Coastguard Worker ES3_OPENGL(),
1417*8975f5c5SAndroid Build Coastguard Worker ES2_VULKAN_SWIFTSHADER(),
1418*8975f5c5SAndroid Build Coastguard Worker ES3_VULKAN_SWIFTSHADER(),
1419*8975f5c5SAndroid Build Coastguard Worker ES2_METAL(),
1420*8975f5c5SAndroid Build Coastguard Worker ES3_METAL(),
1421*8975f5c5SAndroid Build Coastguard Worker ES3_METAL()
1422*8975f5c5SAndroid Build Coastguard Worker .enable(Feature::EnableMultisampledRenderToTextureOnNonTilers)
1423*8975f5c5SAndroid Build Coastguard Worker .enable(Feature::EmulateDontCareLoadWithRandomClear));
1424