1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // EGLLockSurface3Test.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // EGL extension EGL_KHR_lock_surface
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include <chrono>
13*8975f5c5SAndroid Build Coastguard Worker #include <iostream>
14*8975f5c5SAndroid Build Coastguard Worker #include <thread>
15*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker using namespace std::chrono_literals;
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
23*8975f5c5SAndroid Build Coastguard Worker
24*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLLockSurface3Test);
25*8975f5c5SAndroid Build Coastguard Worker
26*8975f5c5SAndroid Build Coastguard Worker class EGLLockSurface3Test : public ANGLETest<>
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker public:
EGLLockSurface3Test()29*8975f5c5SAndroid Build Coastguard Worker EGLLockSurface3Test() : mDisplay(EGL_NO_DISPLAY) {}
30*8975f5c5SAndroid Build Coastguard Worker
testSetUp()31*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
32*8975f5c5SAndroid Build Coastguard Worker {
33*8975f5c5SAndroid Build Coastguard Worker mMajorVersion = GetParam().majorVersion;
34*8975f5c5SAndroid Build Coastguard Worker
35*8975f5c5SAndroid Build Coastguard Worker EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE};
36*8975f5c5SAndroid Build Coastguard Worker mDisplay = eglGetPlatformDisplayEXT(
37*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
38*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(mDisplay, EGL_NO_DISPLAY);
39*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr));
40*8975f5c5SAndroid Build Coastguard Worker }
41*8975f5c5SAndroid Build Coastguard Worker
supportsLockSurface3Extension()42*8975f5c5SAndroid Build Coastguard Worker bool supportsLockSurface3Extension()
43*8975f5c5SAndroid Build Coastguard Worker {
44*8975f5c5SAndroid Build Coastguard Worker return IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_lock_surface3");
45*8975f5c5SAndroid Build Coastguard Worker }
46*8975f5c5SAndroid Build Coastguard Worker
testTearDown()47*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
48*8975f5c5SAndroid Build Coastguard Worker {
49*8975f5c5SAndroid Build Coastguard Worker if (mDisplay != EGL_NO_DISPLAY)
50*8975f5c5SAndroid Build Coastguard Worker {
51*8975f5c5SAndroid Build Coastguard Worker eglTerminate(mDisplay);
52*8975f5c5SAndroid Build Coastguard Worker eglReleaseThread();
53*8975f5c5SAndroid Build Coastguard Worker mDisplay = EGL_NO_DISPLAY;
54*8975f5c5SAndroid Build Coastguard Worker }
55*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "Error during test TearDown";
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker // This will work for Windows and linux systemsAny other BGRA systems will have to be included.
ChannelOrder(GLColor colorIn)59*8975f5c5SAndroid Build Coastguard Worker GLColor ChannelOrder(GLColor colorIn)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker GLColor color = colorIn;
62*8975f5c5SAndroid Build Coastguard Worker if (IsWindows() || IsLinux())
63*8975f5c5SAndroid Build Coastguard Worker { // BGRA channel order
64*8975f5c5SAndroid Build Coastguard Worker color.R = colorIn.B;
65*8975f5c5SAndroid Build Coastguard Worker color.B = colorIn.R;
66*8975f5c5SAndroid Build Coastguard Worker }
67*8975f5c5SAndroid Build Coastguard Worker return color;
68*8975f5c5SAndroid Build Coastguard Worker }
69*8975f5c5SAndroid Build Coastguard Worker
fillBitMapRGBA32(GLColor colorIn,uint32_t * bitMapPtr,EGLint stride)70*8975f5c5SAndroid Build Coastguard Worker void fillBitMapRGBA32(GLColor colorIn, uint32_t *bitMapPtr, EGLint stride)
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker for (uint32_t y = 0; y < kHeight; y++)
73*8975f5c5SAndroid Build Coastguard Worker {
74*8975f5c5SAndroid Build Coastguard Worker uint32_t *pixelPtr = bitMapPtr + (y * (stride / 4));
75*8975f5c5SAndroid Build Coastguard Worker for (uint32_t x = 0; x < kWidth; x++)
76*8975f5c5SAndroid Build Coastguard Worker {
77*8975f5c5SAndroid Build Coastguard Worker pixelPtr[x] = ChannelOrder(colorIn).asUint();
78*8975f5c5SAndroid Build Coastguard Worker }
79*8975f5c5SAndroid Build Coastguard Worker }
80*8975f5c5SAndroid Build Coastguard Worker }
81*8975f5c5SAndroid Build Coastguard Worker
checkBitMapRGBA32(GLColor colorIn,uint32_t * bitMapPtr,EGLint stride)82*8975f5c5SAndroid Build Coastguard Worker bool checkBitMapRGBA32(GLColor colorIn, uint32_t *bitMapPtr, EGLint stride)
83*8975f5c5SAndroid Build Coastguard Worker {
84*8975f5c5SAndroid Build Coastguard Worker std::array<uint32_t, (kWidth * kHeight)> checkmap;
85*8975f5c5SAndroid Build Coastguard Worker std::fill_n(checkmap.begin(), (kWidth * kHeight), ChannelOrder(colorIn).asUint());
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker std::array<uint32_t, (kWidth * kHeight)> bitmap;
88*8975f5c5SAndroid Build Coastguard Worker for (uint32_t i = 0; i < (kWidth * kHeight); i++)
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker bitmap[i] = bitMapPtr[i];
91*8975f5c5SAndroid Build Coastguard Worker }
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker if (bitmap != checkmap)
94*8975f5c5SAndroid Build Coastguard Worker {
95*8975f5c5SAndroid Build Coastguard Worker return false;
96*8975f5c5SAndroid Build Coastguard Worker }
97*8975f5c5SAndroid Build Coastguard Worker
98*8975f5c5SAndroid Build Coastguard Worker return true;
99*8975f5c5SAndroid Build Coastguard Worker }
100*8975f5c5SAndroid Build Coastguard Worker
checkSurfaceRGBA32(GLColor color)101*8975f5c5SAndroid Build Coastguard Worker bool checkSurfaceRGBA32(GLColor color)
102*8975f5c5SAndroid Build Coastguard Worker {
103*8975f5c5SAndroid Build Coastguard Worker std::array<uint32_t, (kWidth * kHeight)> actual;
104*8975f5c5SAndroid Build Coastguard Worker glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, actual.data());
105*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker std::array<uint32_t, (kWidth * kHeight)> checkmap;
108*8975f5c5SAndroid Build Coastguard Worker std::fill_n(checkmap.begin(), (kWidth * kHeight), color.asUint());
109*8975f5c5SAndroid Build Coastguard Worker
110*8975f5c5SAndroid Build Coastguard Worker if (actual != checkmap)
111*8975f5c5SAndroid Build Coastguard Worker {
112*8975f5c5SAndroid Build Coastguard Worker return false;
113*8975f5c5SAndroid Build Coastguard Worker }
114*8975f5c5SAndroid Build Coastguard Worker
115*8975f5c5SAndroid Build Coastguard Worker return true;
116*8975f5c5SAndroid Build Coastguard Worker }
117*8975f5c5SAndroid Build Coastguard Worker
createTexture()118*8975f5c5SAndroid Build Coastguard Worker GLuint createTexture()
119*8975f5c5SAndroid Build Coastguard Worker {
120*8975f5c5SAndroid Build Coastguard Worker GLuint texture = 0;
121*8975f5c5SAndroid Build Coastguard Worker glGenTextures(1, &texture);
122*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
123*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kWidth, kHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
124*8975f5c5SAndroid Build Coastguard Worker nullptr);
125*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
126*8975f5c5SAndroid Build Coastguard Worker glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight);
127*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
128*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
129*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
130*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(texture, static_cast<GLuint>(0));
131*8975f5c5SAndroid Build Coastguard Worker return texture;
132*8975f5c5SAndroid Build Coastguard Worker }
133*8975f5c5SAndroid Build Coastguard Worker
fillTexture(GLuint textureId,GLColor color)134*8975f5c5SAndroid Build Coastguard Worker bool fillTexture(GLuint textureId, GLColor color)
135*8975f5c5SAndroid Build Coastguard Worker {
136*8975f5c5SAndroid Build Coastguard Worker std::array<GLuint, (kWidth * kHeight)> pixels;
137*8975f5c5SAndroid Build Coastguard Worker std::fill_n(pixels.begin(), (kWidth * kHeight), color.asUint());
138*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, textureId);
139*8975f5c5SAndroid Build Coastguard Worker glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
140*8975f5c5SAndroid Build Coastguard Worker static_cast<void *>(pixels.data()));
141*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
142*8975f5c5SAndroid Build Coastguard Worker return true;
143*8975f5c5SAndroid Build Coastguard Worker }
144*8975f5c5SAndroid Build Coastguard Worker
renderTexture(GLuint textureId)145*8975f5c5SAndroid Build Coastguard Worker void renderTexture(GLuint textureId)
146*8975f5c5SAndroid Build Coastguard Worker {
147*8975f5c5SAndroid Build Coastguard Worker const char *kVertexShader = R"(
148*8975f5c5SAndroid Build Coastguard Worker precision highp float;
149*8975f5c5SAndroid Build Coastguard Worker attribute vec4 position;
150*8975f5c5SAndroid Build Coastguard Worker varying vec2 texcoord;
151*8975f5c5SAndroid Build Coastguard Worker
152*8975f5c5SAndroid Build Coastguard Worker void main()
153*8975f5c5SAndroid Build Coastguard Worker {
154*8975f5c5SAndroid Build Coastguard Worker gl_Position = vec4(position.xy, 0.0, 1.0);
155*8975f5c5SAndroid Build Coastguard Worker texcoord = (position.xy * 0.5) + 0.5;
156*8975f5c5SAndroid Build Coastguard Worker }
157*8975f5c5SAndroid Build Coastguard Worker )";
158*8975f5c5SAndroid Build Coastguard Worker const char *kFragmentShader = R"(
159*8975f5c5SAndroid Build Coastguard Worker precision highp float;
160*8975f5c5SAndroid Build Coastguard Worker uniform sampler2D tex;
161*8975f5c5SAndroid Build Coastguard Worker varying vec2 texcoord;
162*8975f5c5SAndroid Build Coastguard Worker
163*8975f5c5SAndroid Build Coastguard Worker void main()
164*8975f5c5SAndroid Build Coastguard Worker {
165*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = texture2D(tex, texcoord);
166*8975f5c5SAndroid Build Coastguard Worker }
167*8975f5c5SAndroid Build Coastguard Worker )";
168*8975f5c5SAndroid Build Coastguard Worker
169*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVertexShader, kFragmentShader);
170*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
171*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, textureId);
172*8975f5c5SAndroid Build Coastguard Worker glActiveTexture(GL_TEXTURE0);
173*8975f5c5SAndroid Build Coastguard Worker GLint texture2DUniformLocation = glGetUniformLocation(program, "tex");
174*8975f5c5SAndroid Build Coastguard Worker glUniform1i(texture2DUniformLocation, 0);
175*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
176*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(program);
177*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
178*8975f5c5SAndroid Build Coastguard Worker }
179*8975f5c5SAndroid Build Coastguard Worker
180*8975f5c5SAndroid Build Coastguard Worker int mMajorVersion = 2;
181*8975f5c5SAndroid Build Coastguard Worker EGLDisplay mDisplay = EGL_NO_DISPLAY;
182*8975f5c5SAndroid Build Coastguard Worker
183*8975f5c5SAndroid Build Coastguard Worker static constexpr EGLint kWidth = 5;
184*8975f5c5SAndroid Build Coastguard Worker static constexpr EGLint kHeight = 5;
185*8975f5c5SAndroid Build Coastguard Worker };
186*8975f5c5SAndroid Build Coastguard Worker
187*8975f5c5SAndroid Build Coastguard Worker // Create parity between eglQuerySurface and eglQuerySurface64KHR
TEST_P(EGLLockSurface3Test,QuerySurfaceAndQuerySurface64Parity)188*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, QuerySurfaceAndQuerySurface64Parity)
189*8975f5c5SAndroid Build Coastguard Worker {
190*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker EGLint clientVersion = mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
193*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_RED_SIZE,
194*8975f5c5SAndroid Build Coastguard Worker 8,
195*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
196*8975f5c5SAndroid Build Coastguard Worker 8,
197*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
198*8975f5c5SAndroid Build Coastguard Worker 8,
199*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
200*8975f5c5SAndroid Build Coastguard Worker 8,
201*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
202*8975f5c5SAndroid Build Coastguard Worker clientVersion,
203*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
204*8975f5c5SAndroid Build Coastguard Worker (EGL_PBUFFER_BIT | EGL_LOCK_SURFACE_BIT_KHR),
205*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
206*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
207*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
208*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, attribs, &config, 1, &count));
209*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
210*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
211*8975f5c5SAndroid Build Coastguard Worker
212*8975f5c5SAndroid Build Coastguard Worker EGLint pBufferAttribs[] = {EGL_WIDTH, kWidth, EGL_HEIGHT, kHeight, EGL_NONE};
213*8975f5c5SAndroid Build Coastguard Worker EGLSurface pBufferSurface = eglCreatePbufferSurface(mDisplay, config, pBufferAttribs);
214*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(pBufferSurface, EGL_NO_SURFACE);
215*8975f5c5SAndroid Build Coastguard Worker
216*8975f5c5SAndroid Build Coastguard Worker EGLint width = 0;
217*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR width64 = 0;
218*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_WIDTH, &width));
219*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_WIDTH, &width64));
220*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<EGLAttribKHR>(width), width64);
221*8975f5c5SAndroid Build Coastguard Worker
222*8975f5c5SAndroid Build Coastguard Worker EGLint height = 0;
223*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR height64 = 0;
224*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_HEIGHT, &height));
225*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_HEIGHT, &height64));
226*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<EGLAttribKHR>(height), height64);
227*8975f5c5SAndroid Build Coastguard Worker
228*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglDestroySurface(mDisplay, pBufferSurface));
229*8975f5c5SAndroid Build Coastguard Worker }
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker // Create PBufferSurface, Lock, check all the attributes, unlock.
TEST_P(EGLLockSurface3Test,AttributeTest)232*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, AttributeTest)
233*8975f5c5SAndroid Build Coastguard Worker {
234*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
235*8975f5c5SAndroid Build Coastguard Worker
236*8975f5c5SAndroid Build Coastguard Worker EGLint clientVersion = mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
237*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_RED_SIZE,
238*8975f5c5SAndroid Build Coastguard Worker 8,
239*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
240*8975f5c5SAndroid Build Coastguard Worker 8,
241*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
242*8975f5c5SAndroid Build Coastguard Worker 8,
243*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
244*8975f5c5SAndroid Build Coastguard Worker 8,
245*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
246*8975f5c5SAndroid Build Coastguard Worker clientVersion,
247*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
248*8975f5c5SAndroid Build Coastguard Worker (EGL_PBUFFER_BIT | EGL_LOCK_SURFACE_BIT_KHR),
249*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
250*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
251*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
252*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, attribs, &config, 1, &count));
253*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
254*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
255*8975f5c5SAndroid Build Coastguard Worker
256*8975f5c5SAndroid Build Coastguard Worker EGLint pBufferAttribs[] = {EGL_WIDTH, kWidth, EGL_HEIGHT, kHeight, EGL_NONE};
257*8975f5c5SAndroid Build Coastguard Worker EGLSurface pBufferSurface = eglCreatePbufferSurface(mDisplay, config, pBufferAttribs);
258*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(pBufferSurface, EGL_NO_SURFACE);
259*8975f5c5SAndroid Build Coastguard Worker
260*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_WRITE_SURFACE_BIT_KHR, EGL_NONE};
261*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, pBufferSurface, lockAttribs));
262*8975f5c5SAndroid Build Coastguard Worker
263*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPtr = 0;
264*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
265*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_POINTER_KHR, &bitMapPtr));
266*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(bitMapPtr, 0);
267*8975f5c5SAndroid Build Coastguard Worker
268*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
269*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
270*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
271*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(bitMapPitch, 0);
272*8975f5c5SAndroid Build Coastguard Worker
273*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapOrigin = 0;
274*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
275*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_ORIGIN_KHR, &bitMapOrigin));
276*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapOrigin == EGL_LOWER_LEFT_KHR) || (bitMapOrigin == EGL_UPPER_LEFT_KHR));
277*8975f5c5SAndroid Build Coastguard Worker
278*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelRedOffset = 0;
279*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_RED_OFFSET_KHR,
280*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelRedOffset));
281*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapPixelRedOffset == 0) || (bitMapPixelRedOffset == 16));
282*8975f5c5SAndroid Build Coastguard Worker
283*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelGreenOffset = 0;
284*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(
285*8975f5c5SAndroid Build Coastguard Worker mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR, &bitMapPixelGreenOffset));
286*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelGreenOffset, 8);
287*8975f5c5SAndroid Build Coastguard Worker
288*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelBlueOffset = 0;
289*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR,
290*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelBlueOffset));
291*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapPixelBlueOffset == 16) || (bitMapPixelBlueOffset == 0));
292*8975f5c5SAndroid Build Coastguard Worker
293*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelAlphaOffset = 0;
294*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(
295*8975f5c5SAndroid Build Coastguard Worker mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR, &bitMapPixelAlphaOffset));
296*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelAlphaOffset, 24);
297*8975f5c5SAndroid Build Coastguard Worker
298*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelLuminanceOffset = 0;
299*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface,
300*8975f5c5SAndroid Build Coastguard Worker EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR,
301*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelLuminanceOffset));
302*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelLuminanceOffset, 0);
303*8975f5c5SAndroid Build Coastguard Worker
304*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPixelSize = 0;
305*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_SIZE_KHR,
306*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelSize));
307*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelSize, 32);
308*8975f5c5SAndroid Build Coastguard Worker
309*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPitchInt = 0;
310*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
311*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitchInt));
312*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(bitMapPitchInt, 0);
313*8975f5c5SAndroid Build Coastguard Worker
314*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapOriginInt = 0;
315*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
316*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_ORIGIN_KHR, &bitMapOriginInt));
317*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapOriginInt == EGL_LOWER_LEFT_KHR) || (bitMapOriginInt == EGL_UPPER_LEFT_KHR));
318*8975f5c5SAndroid Build Coastguard Worker
319*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelRedOffsetInt = 0;
320*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_RED_OFFSET_KHR,
321*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelRedOffsetInt));
322*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapPixelRedOffsetInt == 0) || (bitMapPixelRedOffsetInt == 16));
323*8975f5c5SAndroid Build Coastguard Worker
324*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelGreenOffsetInt = 0;
325*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR,
326*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelGreenOffsetInt));
327*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelGreenOffsetInt, 8);
328*8975f5c5SAndroid Build Coastguard Worker
329*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelBlueOffsetInt = 0;
330*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR,
331*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelBlueOffsetInt));
332*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE((bitMapPixelBlueOffsetInt == 16) || (bitMapPixelBlueOffsetInt == 0));
333*8975f5c5SAndroid Build Coastguard Worker
334*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelAlphaOffsetInt = 0;
335*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR,
336*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelAlphaOffsetInt));
337*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelAlphaOffsetInt, 24);
338*8975f5c5SAndroid Build Coastguard Worker
339*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelLuminanceOffsetInt = 0;
340*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR,
341*8975f5c5SAndroid Build Coastguard Worker &bitMapPixelLuminanceOffsetInt));
342*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelLuminanceOffsetInt, 0);
343*8975f5c5SAndroid Build Coastguard Worker
344*8975f5c5SAndroid Build Coastguard Worker EGLint bitMapPixelSizeInt = 0;
345*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
346*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface(mDisplay, pBufferSurface, EGL_BITMAP_PIXEL_SIZE_KHR, &bitMapPixelSizeInt));
347*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(bitMapPixelSizeInt, 32);
348*8975f5c5SAndroid Build Coastguard Worker
349*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglUnlockSurfaceKHR(mDisplay, pBufferSurface));
350*8975f5c5SAndroid Build Coastguard Worker }
351*8975f5c5SAndroid Build Coastguard Worker
352*8975f5c5SAndroid Build Coastguard Worker // Create PBufferSurface, glClear Green, Draw red quad, Lock, check buffer for red,
353*8975f5c5SAndroid Build Coastguard Worker // Write white pixels, Unlock, Test pixels for white
TEST_P(EGLLockSurface3Test,PbufferSurfaceReadWriteTest)354*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, PbufferSurfaceReadWriteTest)
355*8975f5c5SAndroid Build Coastguard Worker {
356*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
357*8975f5c5SAndroid Build Coastguard Worker
358*8975f5c5SAndroid Build Coastguard Worker EGLint clientVersion = mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
359*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_RED_SIZE,
360*8975f5c5SAndroid Build Coastguard Worker 8,
361*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
362*8975f5c5SAndroid Build Coastguard Worker 8,
363*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
364*8975f5c5SAndroid Build Coastguard Worker 8,
365*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
366*8975f5c5SAndroid Build Coastguard Worker 8,
367*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
368*8975f5c5SAndroid Build Coastguard Worker clientVersion,
369*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
370*8975f5c5SAndroid Build Coastguard Worker (EGL_PBUFFER_BIT | EGL_LOCK_SURFACE_BIT_KHR),
371*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
372*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
373*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
374*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, attribs, &config, 1, &count));
375*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
376*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
377*8975f5c5SAndroid Build Coastguard Worker
378*8975f5c5SAndroid Build Coastguard Worker EGLint pBufferAttribs[] = {EGL_WIDTH, kWidth, EGL_HEIGHT, kHeight, EGL_NONE};
379*8975f5c5SAndroid Build Coastguard Worker EGLSurface pBufferSurface = EGL_NO_SURFACE;
380*8975f5c5SAndroid Build Coastguard Worker pBufferSurface = eglCreatePbufferSurface(mDisplay, config, pBufferAttribs);
381*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(pBufferSurface, EGL_NO_SURFACE);
382*8975f5c5SAndroid Build Coastguard Worker
383*8975f5c5SAndroid Build Coastguard Worker EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, mMajorVersion, EGL_NONE};
384*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, nullptr, ctxAttribs);
385*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(context, EGL_NO_CONTEXT);
386*8975f5c5SAndroid Build Coastguard Worker
387*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, pBufferSurface, pBufferSurface, context));
388*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
389*8975f5c5SAndroid Build Coastguard Worker
390*8975f5c5SAndroid Build Coastguard Worker glClearColor(kFloatGreen.R, kFloatGreen.G, kFloatGreen.B, kFloatGreen.A);
391*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
392*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glClear failed";
393*8975f5c5SAndroid Build Coastguard Worker
394*8975f5c5SAndroid Build Coastguard Worker const GLColor drawColor = GLColor::red;
395*8975f5c5SAndroid Build Coastguard Worker GLuint texture = createTexture();
396*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(fillTexture(texture, drawColor));
397*8975f5c5SAndroid Build Coastguard Worker renderTexture(texture);
398*8975f5c5SAndroid Build Coastguard Worker glFinish();
399*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glFinish failed";
400*8975f5c5SAndroid Build Coastguard Worker
401*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
402*8975f5c5SAndroid Build Coastguard Worker
403*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_WRITE_SURFACE_BIT_KHR,
404*8975f5c5SAndroid Build Coastguard Worker EGL_MAP_PRESERVE_PIXELS_KHR, EGL_TRUE, EGL_NONE};
405*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, pBufferSurface, lockAttribs));
406*8975f5c5SAndroid Build Coastguard Worker
407*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMap = 0;
408*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
409*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_POINTER_KHR, &bitMap));
410*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
411*8975f5c5SAndroid Build Coastguard Worker uint32_t *bitMapPtr = (uint32_t *)(bitMap);
412*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
413*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
414*8975f5c5SAndroid Build Coastguard Worker
415*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkBitMapRGBA32(drawColor, bitMapPtr, bitMapPitch));
416*8975f5c5SAndroid Build Coastguard Worker
417*8975f5c5SAndroid Build Coastguard Worker const GLColor fillColor = GLColor::white;
418*8975f5c5SAndroid Build Coastguard Worker fillBitMapRGBA32(fillColor, bitMapPtr, bitMapPitch);
419*8975f5c5SAndroid Build Coastguard Worker
420*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglUnlockSurfaceKHR(mDisplay, pBufferSurface));
421*8975f5c5SAndroid Build Coastguard Worker
422*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, pBufferSurface, pBufferSurface, context));
423*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
424*8975f5c5SAndroid Build Coastguard Worker
425*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkSurfaceRGBA32(fillColor));
426*8975f5c5SAndroid Build Coastguard Worker
427*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
428*8975f5c5SAndroid Build Coastguard Worker }
429*8975f5c5SAndroid Build Coastguard Worker
430*8975f5c5SAndroid Build Coastguard Worker // Create PBufferSurface, glClear Green, Lock, check buffer for green, Write white pixels,
431*8975f5c5SAndroid Build Coastguard Worker // Unlock, Test pixels for white.
432*8975f5c5SAndroid Build Coastguard Worker // This expects that a glClear() alone is sufficient to pre-color the Surface
TEST_P(EGLLockSurface3Test,PbufferSurfaceReadWriteDeferredCleaarTest)433*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, PbufferSurfaceReadWriteDeferredCleaarTest)
434*8975f5c5SAndroid Build Coastguard Worker {
435*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
436*8975f5c5SAndroid Build Coastguard Worker
437*8975f5c5SAndroid Build Coastguard Worker EGLint clientVersion = mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
438*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_RED_SIZE,
439*8975f5c5SAndroid Build Coastguard Worker 8,
440*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
441*8975f5c5SAndroid Build Coastguard Worker 8,
442*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
443*8975f5c5SAndroid Build Coastguard Worker 8,
444*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
445*8975f5c5SAndroid Build Coastguard Worker 8,
446*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
447*8975f5c5SAndroid Build Coastguard Worker clientVersion,
448*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
449*8975f5c5SAndroid Build Coastguard Worker (EGL_PBUFFER_BIT | EGL_LOCK_SURFACE_BIT_KHR),
450*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
451*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
452*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
453*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, attribs, &config, 1, &count));
454*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
455*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
456*8975f5c5SAndroid Build Coastguard Worker
457*8975f5c5SAndroid Build Coastguard Worker EGLint pBufferAttribs[] = {EGL_WIDTH, kWidth, EGL_HEIGHT, kHeight, EGL_NONE};
458*8975f5c5SAndroid Build Coastguard Worker EGLSurface pBufferSurface = EGL_NO_SURFACE;
459*8975f5c5SAndroid Build Coastguard Worker pBufferSurface = eglCreatePbufferSurface(mDisplay, config, pBufferAttribs);
460*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(pBufferSurface, EGL_NO_SURFACE);
461*8975f5c5SAndroid Build Coastguard Worker
462*8975f5c5SAndroid Build Coastguard Worker EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, mMajorVersion, EGL_NONE};
463*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, nullptr, ctxAttribs);
464*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(context, EGL_NO_CONTEXT);
465*8975f5c5SAndroid Build Coastguard Worker
466*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, pBufferSurface, pBufferSurface, context));
467*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
468*8975f5c5SAndroid Build Coastguard Worker
469*8975f5c5SAndroid Build Coastguard Worker const GLColor clearColor = GLColor::green;
470*8975f5c5SAndroid Build Coastguard Worker glClearColor(kFloatGreen.R, kFloatGreen.G, kFloatGreen.B, kFloatGreen.A);
471*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
472*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glClear failed";
473*8975f5c5SAndroid Build Coastguard Worker
474*8975f5c5SAndroid Build Coastguard Worker const GLColor drawColor = clearColor;
475*8975f5c5SAndroid Build Coastguard Worker
476*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
477*8975f5c5SAndroid Build Coastguard Worker
478*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_WRITE_SURFACE_BIT_KHR,
479*8975f5c5SAndroid Build Coastguard Worker EGL_MAP_PRESERVE_PIXELS_KHR, EGL_TRUE, EGL_NONE};
480*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, pBufferSurface, lockAttribs));
481*8975f5c5SAndroid Build Coastguard Worker
482*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMap = 0;
483*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
484*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_POINTER_KHR, &bitMap));
485*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
486*8975f5c5SAndroid Build Coastguard Worker uint32_t *bitMapPtr = (uint32_t *)(bitMap);
487*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
488*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, pBufferSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
489*8975f5c5SAndroid Build Coastguard Worker
490*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkBitMapRGBA32(drawColor, bitMapPtr, bitMapPitch));
491*8975f5c5SAndroid Build Coastguard Worker
492*8975f5c5SAndroid Build Coastguard Worker const GLColor fillColor = GLColor::white;
493*8975f5c5SAndroid Build Coastguard Worker fillBitMapRGBA32(fillColor, bitMapPtr, bitMapPitch);
494*8975f5c5SAndroid Build Coastguard Worker
495*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglUnlockSurfaceKHR(mDisplay, pBufferSurface));
496*8975f5c5SAndroid Build Coastguard Worker
497*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, pBufferSurface, pBufferSurface, context));
498*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
499*8975f5c5SAndroid Build Coastguard Worker
500*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkSurfaceRGBA32(fillColor));
501*8975f5c5SAndroid Build Coastguard Worker
502*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
503*8975f5c5SAndroid Build Coastguard Worker }
504*8975f5c5SAndroid Build Coastguard Worker
505*8975f5c5SAndroid Build Coastguard Worker // Create WindowSurface, Clear Color to GREEN, draw red quad, Lock with PRESERVE_PIXELS,
506*8975f5c5SAndroid Build Coastguard Worker // read/check pixels, Unlock.
TEST_P(EGLLockSurface3Test,WindowSurfaceReadTest)507*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, WindowSurfaceReadTest)
508*8975f5c5SAndroid Build Coastguard Worker {
509*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
510*8975f5c5SAndroid Build Coastguard Worker
511*8975f5c5SAndroid Build Coastguard Worker EGLint configAttribs[] = {EGL_RED_SIZE,
512*8975f5c5SAndroid Build Coastguard Worker 8,
513*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
514*8975f5c5SAndroid Build Coastguard Worker 8,
515*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
516*8975f5c5SAndroid Build Coastguard Worker 8,
517*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
518*8975f5c5SAndroid Build Coastguard Worker 8,
519*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
520*8975f5c5SAndroid Build Coastguard Worker (mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT),
521*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
522*8975f5c5SAndroid Build Coastguard Worker (EGL_WINDOW_BIT | EGL_LOCK_SURFACE_BIT_KHR),
523*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
524*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
525*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
526*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, configAttribs, &config, 1, &count));
527*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
528*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
529*8975f5c5SAndroid Build Coastguard Worker
530*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = OSWindow::New();
531*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("LockSurfaceTest", kWidth, kHeight);
532*8975f5c5SAndroid Build Coastguard Worker EGLint winAttribs[] = {EGL_NONE};
533*8975f5c5SAndroid Build Coastguard Worker EGLSurface windowSurface =
534*8975f5c5SAndroid Build Coastguard Worker eglCreateWindowSurface(mDisplay, config, osWindow->getNativeWindow(), winAttribs);
535*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(windowSurface, EGL_NO_SURFACE);
536*8975f5c5SAndroid Build Coastguard Worker
537*8975f5c5SAndroid Build Coastguard Worker EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, mMajorVersion, EGL_NONE};
538*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, nullptr, ctxAttribs);
539*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(context, EGL_NO_CONTEXT);
540*8975f5c5SAndroid Build Coastguard Worker
541*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, windowSurface, windowSurface, context));
542*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
543*8975f5c5SAndroid Build Coastguard Worker
544*8975f5c5SAndroid Build Coastguard Worker glClearColor(kFloatGreen.R, kFloatGreen.G, kFloatGreen.B, kFloatGreen.A);
545*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
546*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glClear failed";
547*8975f5c5SAndroid Build Coastguard Worker
548*8975f5c5SAndroid Build Coastguard Worker const GLColor drawColor = GLColor::red;
549*8975f5c5SAndroid Build Coastguard Worker GLuint texture = createTexture();
550*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(fillTexture(texture, drawColor));
551*8975f5c5SAndroid Build Coastguard Worker renderTexture(texture);
552*8975f5c5SAndroid Build Coastguard Worker glFinish();
553*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glFinish failed";
554*8975f5c5SAndroid Build Coastguard Worker
555*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
556*8975f5c5SAndroid Build Coastguard Worker
557*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_READ_SURFACE_BIT_KHR,
558*8975f5c5SAndroid Build Coastguard Worker EGL_MAP_PRESERVE_PIXELS_KHR, EGL_TRUE, EGL_NONE};
559*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, windowSurface, lockAttribs));
560*8975f5c5SAndroid Build Coastguard Worker
561*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMap = 0;
562*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_POINTER_KHR, &bitMap));
563*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
564*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
565*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
566*8975f5c5SAndroid Build Coastguard Worker
567*8975f5c5SAndroid Build Coastguard Worker uint32_t *bitMapPtr = (uint32_t *)(bitMap);
568*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkBitMapRGBA32(drawColor, bitMapPtr, bitMapPitch));
569*8975f5c5SAndroid Build Coastguard Worker
570*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(eglUnlockSurfaceKHR(mDisplay, windowSurface));
571*8975f5c5SAndroid Build Coastguard Worker
572*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, windowSurface, windowSurface, context));
573*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
574*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkSurfaceRGBA32(drawColor));
575*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglSwapBuffers(mDisplay, windowSurface));
576*8975f5c5SAndroid Build Coastguard Worker
577*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
578*8975f5c5SAndroid Build Coastguard Worker
579*8975f5c5SAndroid Build Coastguard Worker glDeleteTextures(1, &texture);
580*8975f5c5SAndroid Build Coastguard Worker
581*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, windowSurface);
582*8975f5c5SAndroid Build Coastguard Worker osWindow->destroy();
583*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
584*8975f5c5SAndroid Build Coastguard Worker }
585*8975f5c5SAndroid Build Coastguard Worker
586*8975f5c5SAndroid Build Coastguard Worker // Test default msaa surface resolve path.
TEST_P(EGLLockSurface3Test,WindowMsaaSurfaceReadTest)587*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, WindowMsaaSurfaceReadTest)
588*8975f5c5SAndroid Build Coastguard Worker {
589*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
590*8975f5c5SAndroid Build Coastguard Worker
591*8975f5c5SAndroid Build Coastguard Worker EGLint configAttribs[] = {EGL_RED_SIZE,
592*8975f5c5SAndroid Build Coastguard Worker 8,
593*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
594*8975f5c5SAndroid Build Coastguard Worker 8,
595*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
596*8975f5c5SAndroid Build Coastguard Worker 8,
597*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
598*8975f5c5SAndroid Build Coastguard Worker 8,
599*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
600*8975f5c5SAndroid Build Coastguard Worker (mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT),
601*8975f5c5SAndroid Build Coastguard Worker EGL_SAMPLE_BUFFERS,
602*8975f5c5SAndroid Build Coastguard Worker 1,
603*8975f5c5SAndroid Build Coastguard Worker EGL_SAMPLES,
604*8975f5c5SAndroid Build Coastguard Worker 4,
605*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
606*8975f5c5SAndroid Build Coastguard Worker (EGL_WINDOW_BIT | EGL_LOCK_SURFACE_BIT_KHR),
607*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
608*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
609*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
610*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, configAttribs, &config, 1, &count));
611*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
612*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
613*8975f5c5SAndroid Build Coastguard Worker
614*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = OSWindow::New();
615*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("LockSurfaceTest", kWidth, kHeight);
616*8975f5c5SAndroid Build Coastguard Worker EGLint winAttribs[] = {EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER, EGL_NONE};
617*8975f5c5SAndroid Build Coastguard Worker EGLSurface windowSurface =
618*8975f5c5SAndroid Build Coastguard Worker eglCreateWindowSurface(mDisplay, config, osWindow->getNativeWindow(), winAttribs);
619*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(windowSurface, EGL_NO_SURFACE);
620*8975f5c5SAndroid Build Coastguard Worker
621*8975f5c5SAndroid Build Coastguard Worker EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, mMajorVersion, EGL_NONE};
622*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, nullptr, ctxAttribs);
623*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(context, EGL_NO_CONTEXT);
624*8975f5c5SAndroid Build Coastguard Worker
625*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, windowSurface, windowSurface, context));
626*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
627*8975f5c5SAndroid Build Coastguard Worker
628*8975f5c5SAndroid Build Coastguard Worker glClearColor(kFloatGreen.R, kFloatGreen.G, kFloatGreen.B, kFloatGreen.A);
629*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
630*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glClear failed";
631*8975f5c5SAndroid Build Coastguard Worker
632*8975f5c5SAndroid Build Coastguard Worker const GLColor drawColor = GLColor::red;
633*8975f5c5SAndroid Build Coastguard Worker GLuint texture = createTexture();
634*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(fillTexture(texture, drawColor));
635*8975f5c5SAndroid Build Coastguard Worker renderTexture(texture);
636*8975f5c5SAndroid Build Coastguard Worker eglSwapBuffers(mDisplay, windowSurface);
637*8975f5c5SAndroid Build Coastguard Worker
638*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
639*8975f5c5SAndroid Build Coastguard Worker
640*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_READ_SURFACE_BIT_KHR,
641*8975f5c5SAndroid Build Coastguard Worker EGL_MAP_PRESERVE_PIXELS_KHR, EGL_TRUE, EGL_NONE};
642*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, windowSurface, lockAttribs));
643*8975f5c5SAndroid Build Coastguard Worker
644*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMap = 0;
645*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_POINTER_KHR, &bitMap));
646*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
647*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
648*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
649*8975f5c5SAndroid Build Coastguard Worker
650*8975f5c5SAndroid Build Coastguard Worker uint32_t *bitMapPtr = (uint32_t *)(bitMap);
651*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkBitMapRGBA32(drawColor, bitMapPtr, bitMapPitch));
652*8975f5c5SAndroid Build Coastguard Worker
653*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(eglUnlockSurfaceKHR(mDisplay, windowSurface));
654*8975f5c5SAndroid Build Coastguard Worker
655*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, windowSurface, windowSurface, context));
656*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
657*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkSurfaceRGBA32(drawColor));
658*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglSwapBuffers(mDisplay, windowSurface));
659*8975f5c5SAndroid Build Coastguard Worker
660*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
661*8975f5c5SAndroid Build Coastguard Worker
662*8975f5c5SAndroid Build Coastguard Worker glDeleteTextures(1, &texture);
663*8975f5c5SAndroid Build Coastguard Worker
664*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, windowSurface);
665*8975f5c5SAndroid Build Coastguard Worker osWindow->destroy();
666*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
667*8975f5c5SAndroid Build Coastguard Worker }
668*8975f5c5SAndroid Build Coastguard Worker
669*8975f5c5SAndroid Build Coastguard Worker // Create WindowSurface, Lock surface, Write pixels red, Unlock, check pixels,
670*8975f5c5SAndroid Build Coastguard Worker // then swapbuffers to visually check.
TEST_P(EGLLockSurface3Test,WindowSurfaceWritePreserveTest)671*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLLockSurface3Test, WindowSurfaceWritePreserveTest)
672*8975f5c5SAndroid Build Coastguard Worker {
673*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supportsLockSurface3Extension());
674*8975f5c5SAndroid Build Coastguard Worker
675*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {EGL_RED_SIZE,
676*8975f5c5SAndroid Build Coastguard Worker 8,
677*8975f5c5SAndroid Build Coastguard Worker EGL_GREEN_SIZE,
678*8975f5c5SAndroid Build Coastguard Worker 8,
679*8975f5c5SAndroid Build Coastguard Worker EGL_BLUE_SIZE,
680*8975f5c5SAndroid Build Coastguard Worker 8,
681*8975f5c5SAndroid Build Coastguard Worker EGL_ALPHA_SIZE,
682*8975f5c5SAndroid Build Coastguard Worker 8,
683*8975f5c5SAndroid Build Coastguard Worker EGL_RENDERABLE_TYPE,
684*8975f5c5SAndroid Build Coastguard Worker (mMajorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT),
685*8975f5c5SAndroid Build Coastguard Worker EGL_SURFACE_TYPE,
686*8975f5c5SAndroid Build Coastguard Worker (EGL_WINDOW_BIT | EGL_LOCK_SURFACE_BIT_KHR),
687*8975f5c5SAndroid Build Coastguard Worker EGL_NONE};
688*8975f5c5SAndroid Build Coastguard Worker EGLint count = 0;
689*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = EGL_NO_CONFIG_KHR;
690*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglChooseConfig(mDisplay, attribs, &config, 1, &count));
691*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(config == EGL_NO_CONFIG_KHR);
692*8975f5c5SAndroid Build Coastguard Worker EXPECT_GT(count, 0);
693*8975f5c5SAndroid Build Coastguard Worker
694*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = OSWindow::New();
695*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("LockSurfaceTest", kWidth, kHeight);
696*8975f5c5SAndroid Build Coastguard Worker EGLint winAttribs[] = {EGL_NONE};
697*8975f5c5SAndroid Build Coastguard Worker EGLSurface windowSurface =
698*8975f5c5SAndroid Build Coastguard Worker eglCreateWindowSurface(mDisplay, config, osWindow->getNativeWindow(), winAttribs);
699*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(windowSurface, EGL_NO_SURFACE);
700*8975f5c5SAndroid Build Coastguard Worker
701*8975f5c5SAndroid Build Coastguard Worker EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, mMajorVersion, EGL_NONE};
702*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, nullptr, ctxAttribs);
703*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(context, EGL_NO_CONTEXT);
704*8975f5c5SAndroid Build Coastguard Worker
705*8975f5c5SAndroid Build Coastguard Worker EGLint lockAttribs[] = {EGL_LOCK_USAGE_HINT_KHR, EGL_READ_SURFACE_BIT_KHR, EGL_NONE};
706*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglLockSurfaceKHR(mDisplay, windowSurface, lockAttribs));
707*8975f5c5SAndroid Build Coastguard Worker
708*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMap = 0;
709*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_POINTER_KHR, &bitMap));
710*8975f5c5SAndroid Build Coastguard Worker EGLAttribKHR bitMapPitch = 0;
711*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
712*8975f5c5SAndroid Build Coastguard Worker eglQuerySurface64KHR(mDisplay, windowSurface, EGL_BITMAP_PITCH_KHR, &bitMapPitch));
713*8975f5c5SAndroid Build Coastguard Worker uint32_t *bitMapPtr = (uint32_t *)(bitMap);
714*8975f5c5SAndroid Build Coastguard Worker
715*8975f5c5SAndroid Build Coastguard Worker const GLColor fillColor = GLColor::red;
716*8975f5c5SAndroid Build Coastguard Worker fillBitMapRGBA32(fillColor, bitMapPtr, bitMapPitch);
717*8975f5c5SAndroid Build Coastguard Worker
718*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglUnlockSurfaceKHR(mDisplay, windowSurface));
719*8975f5c5SAndroid Build Coastguard Worker
720*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, windowSurface, windowSurface, context));
721*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglMakeCurrent failed.";
722*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(checkSurfaceRGBA32(fillColor));
723*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglSwapBuffers(mDisplay, windowSurface));
724*8975f5c5SAndroid Build Coastguard Worker
725*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, context));
726*8975f5c5SAndroid Build Coastguard Worker
727*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, windowSurface);
728*8975f5c5SAndroid Build Coastguard Worker osWindow->destroy();
729*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
730*8975f5c5SAndroid Build Coastguard Worker }
731*8975f5c5SAndroid Build Coastguard Worker
732*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLLockSurface3Test,
733*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES2_VULKAN()),
734*8975f5c5SAndroid Build Coastguard Worker WithNoFixture(ES3_VULKAN()));
735