xref: /aosp_15_r20/external/angle/src/tests/egl_tests/EGLWaylandTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // EGLWaylandTest.cpp: tests for EGL_EXT_platform_wayland
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include <EGL/egl.h>
12*8975f5c5SAndroid Build Coastguard Worker #include <EGL/eglext.h>
13*8975f5c5SAndroid Build Coastguard Worker #include <wayland-client.h>
14*8975f5c5SAndroid Build Coastguard Worker #include <wayland-egl-backend.h>
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "util/linux/wayland/WaylandWindow.h"
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker namespace
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
24*8975f5c5SAndroid Build Coastguard Worker }
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker class EGLWaylandTest : public ANGLETest<>
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker   public:
getDisplayAttributes() const29*8975f5c5SAndroid Build Coastguard Worker     std::vector<EGLint> getDisplayAttributes() const
30*8975f5c5SAndroid Build Coastguard Worker     {
31*8975f5c5SAndroid Build Coastguard Worker         std::vector<EGLint> attribs;
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker         attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
34*8975f5c5SAndroid Build Coastguard Worker         attribs.push_back(GetParam().getRenderer());
35*8975f5c5SAndroid Build Coastguard Worker         attribs.push_back(EGL_NONE);
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker         return attribs;
38*8975f5c5SAndroid Build Coastguard Worker     }
39*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()40*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
41*8975f5c5SAndroid Build Coastguard Worker     {
42*8975f5c5SAndroid Build Coastguard Worker         mOsWindow = WaylandWindow::New();
43*8975f5c5SAndroid Build Coastguard Worker         ASSERT_TRUE(mOsWindow->initialize("EGLWaylandTest", 500, 500));
44*8975f5c5SAndroid Build Coastguard Worker         setWindowVisible(mOsWindow, true);
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker         EGLNativeDisplayType waylandDisplay = mOsWindow->getNativeDisplay();
47*8975f5c5SAndroid Build Coastguard Worker         std::vector<EGLint> attribs         = getDisplayAttributes();
48*8975f5c5SAndroid Build Coastguard Worker         mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, (void *)waylandDisplay,
49*8975f5c5SAndroid Build Coastguard Worker                                             attribs.data());
50*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
51*8975f5c5SAndroid Build Coastguard Worker 
52*8975f5c5SAndroid Build Coastguard Worker         ASSERT_TRUE(EGL_TRUE == eglInitialize(mDisplay, nullptr, nullptr));
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker         int nConfigs = 0;
55*8975f5c5SAndroid Build Coastguard Worker         ASSERT_TRUE(EGL_TRUE == eglGetConfigs(mDisplay, nullptr, 0, &nConfigs));
56*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GE(nConfigs, 1);
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker         int nReturnedConfigs = 0;
59*8975f5c5SAndroid Build Coastguard Worker         mConfigs.resize(nConfigs);
60*8975f5c5SAndroid Build Coastguard Worker         ASSERT_TRUE(EGL_TRUE ==
61*8975f5c5SAndroid Build Coastguard Worker                     eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs));
62*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EQ(nConfigs, nReturnedConfigs);
63*8975f5c5SAndroid Build Coastguard Worker     }
64*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()65*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override
66*8975f5c5SAndroid Build Coastguard Worker     {
67*8975f5c5SAndroid Build Coastguard Worker         mConfigs.clear();
68*8975f5c5SAndroid Build Coastguard Worker         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
69*8975f5c5SAndroid Build Coastguard Worker         eglTerminate(mDisplay);
70*8975f5c5SAndroid Build Coastguard Worker         OSWindow::Delete(&mOsWindow);
71*8975f5c5SAndroid Build Coastguard Worker     }
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker     OSWindow *mOsWindow;
74*8975f5c5SAndroid Build Coastguard Worker     EGLDisplay mDisplay;
75*8975f5c5SAndroid Build Coastguard Worker     std::vector<EGLConfig> mConfigs;
76*8975f5c5SAndroid Build Coastguard Worker };
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker // Test that a Wayland window can be created and used for rendering
TEST_P(EGLWaylandTest,WaylandWindowRendering)79*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLWaylandTest, WaylandWindowRendering)
80*8975f5c5SAndroid Build Coastguard Worker {
81*8975f5c5SAndroid Build Coastguard Worker     for (EGLConfig config : mConfigs)
82*8975f5c5SAndroid Build Coastguard Worker     {
83*8975f5c5SAndroid Build Coastguard Worker         // Finally, try to do a clear on the window.
84*8975f5c5SAndroid Build Coastguard Worker         EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
85*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(EGL_NO_CONTEXT, context);
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker         EGLSurface window =
88*8975f5c5SAndroid Build Coastguard Worker             eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
89*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
90*8975f5c5SAndroid Build Coastguard Worker 
91*8975f5c5SAndroid Build Coastguard Worker         eglMakeCurrent(mDisplay, window, window, context);
92*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
93*8975f5c5SAndroid Build Coastguard Worker 
94*8975f5c5SAndroid Build Coastguard Worker         glViewport(0, 0, 500, 500);
95*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
96*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
97*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
98*8975f5c5SAndroid Build Coastguard Worker         EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
99*8975f5c5SAndroid Build Coastguard Worker 
100*8975f5c5SAndroid Build Coastguard Worker         // Teardown
101*8975f5c5SAndroid Build Coastguard Worker         eglDestroySurface(mDisplay, window);
102*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
103*8975f5c5SAndroid Build Coastguard Worker 
104*8975f5c5SAndroid Build Coastguard Worker         eglDestroyContext(mDisplay, context);
105*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
106*8975f5c5SAndroid Build Coastguard Worker 
107*8975f5c5SAndroid Build Coastguard Worker         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
108*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
109*8975f5c5SAndroid Build Coastguard Worker     }
110*8975f5c5SAndroid Build Coastguard Worker }
111*8975f5c5SAndroid Build Coastguard Worker 
112*8975f5c5SAndroid Build Coastguard Worker // Test that a Wayland window can swap buffers multiple times with no issues
TEST_P(EGLWaylandTest,SwapBuffers)113*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLWaylandTest, SwapBuffers)
114*8975f5c5SAndroid Build Coastguard Worker {
115*8975f5c5SAndroid Build Coastguard Worker     for (EGLConfig config : mConfigs)
116*8975f5c5SAndroid Build Coastguard Worker     {
117*8975f5c5SAndroid Build Coastguard Worker         EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
118*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(EGL_NO_CONTEXT, context);
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker         EGLSurface surface =
121*8975f5c5SAndroid Build Coastguard Worker             eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
122*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
123*8975f5c5SAndroid Build Coastguard Worker 
124*8975f5c5SAndroid Build Coastguard Worker         eglMakeCurrent(mDisplay, surface, surface, context);
125*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
126*8975f5c5SAndroid Build Coastguard Worker 
127*8975f5c5SAndroid Build Coastguard Worker         const uint32_t loopcount = 16;
128*8975f5c5SAndroid Build Coastguard Worker         for (uint32_t i = 0; i < loopcount; i++)
129*8975f5c5SAndroid Build Coastguard Worker         {
130*8975f5c5SAndroid Build Coastguard Worker             mOsWindow->messageLoop();
131*8975f5c5SAndroid Build Coastguard Worker 
132*8975f5c5SAndroid Build Coastguard Worker             glViewport(0, 0, 500, 500);
133*8975f5c5SAndroid Build Coastguard Worker             glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
134*8975f5c5SAndroid Build Coastguard Worker             glClear(GL_COLOR_BUFFER_BIT);
135*8975f5c5SAndroid Build Coastguard Worker             ASSERT_GL_NO_ERROR() << "glClear failed";
136*8975f5c5SAndroid Build Coastguard Worker             EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
137*8975f5c5SAndroid Build Coastguard Worker 
138*8975f5c5SAndroid Build Coastguard Worker             eglSwapBuffers(mDisplay, surface);
139*8975f5c5SAndroid Build Coastguard Worker             ASSERT_EGL_SUCCESS() << "eglSwapBuffers failed.";
140*8975f5c5SAndroid Build Coastguard Worker         }
141*8975f5c5SAndroid Build Coastguard Worker 
142*8975f5c5SAndroid Build Coastguard Worker         // Teardown
143*8975f5c5SAndroid Build Coastguard Worker         eglDestroySurface(mDisplay, surface);
144*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
145*8975f5c5SAndroid Build Coastguard Worker 
146*8975f5c5SAndroid Build Coastguard Worker         eglDestroyContext(mDisplay, context);
147*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
148*8975f5c5SAndroid Build Coastguard Worker 
149*8975f5c5SAndroid Build Coastguard Worker         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
150*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EGL_SUCCESS();
151*8975f5c5SAndroid Build Coastguard Worker     }
152*8975f5c5SAndroid Build Coastguard Worker }
153*8975f5c5SAndroid Build Coastguard Worker 
154*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLWaylandTest, WithNoFixture(ES2_VULKAN()));
155