1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // EGLWaylandTest.cpp: tests for EGL_EXT_platform_wayland
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #include <EGL/egl.h>
12*8975f5c5SAndroid Build Coastguard Worker #include <EGL/eglext.h>
13*8975f5c5SAndroid Build Coastguard Worker #include <wayland-client.h>
14*8975f5c5SAndroid Build Coastguard Worker #include <wayland-egl-backend.h>
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "util/linux/wayland/WaylandWindow.h"
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker namespace
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
24*8975f5c5SAndroid Build Coastguard Worker }
25*8975f5c5SAndroid Build Coastguard Worker
26*8975f5c5SAndroid Build Coastguard Worker class EGLWaylandTest : public ANGLETest<>
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker public:
getDisplayAttributes() const29*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLint> getDisplayAttributes() const
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLint> attribs;
32*8975f5c5SAndroid Build Coastguard Worker
33*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
34*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(GetParam().getRenderer());
35*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(EGL_NONE);
36*8975f5c5SAndroid Build Coastguard Worker
37*8975f5c5SAndroid Build Coastguard Worker return attribs;
38*8975f5c5SAndroid Build Coastguard Worker }
39*8975f5c5SAndroid Build Coastguard Worker
testSetUp()40*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker mOsWindow = WaylandWindow::New();
43*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(mOsWindow->initialize("EGLWaylandTest", 500, 500));
44*8975f5c5SAndroid Build Coastguard Worker setWindowVisible(mOsWindow, true);
45*8975f5c5SAndroid Build Coastguard Worker
46*8975f5c5SAndroid Build Coastguard Worker EGLNativeDisplayType waylandDisplay = mOsWindow->getNativeDisplay();
47*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLint> attribs = getDisplayAttributes();
48*8975f5c5SAndroid Build Coastguard Worker mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, (void *)waylandDisplay,
49*8975f5c5SAndroid Build Coastguard Worker attribs.data());
50*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglInitialize(mDisplay, nullptr, nullptr));
53*8975f5c5SAndroid Build Coastguard Worker
54*8975f5c5SAndroid Build Coastguard Worker int nConfigs = 0;
55*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglGetConfigs(mDisplay, nullptr, 0, &nConfigs));
56*8975f5c5SAndroid Build Coastguard Worker ASSERT_GE(nConfigs, 1);
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker int nReturnedConfigs = 0;
59*8975f5c5SAndroid Build Coastguard Worker mConfigs.resize(nConfigs);
60*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE ==
61*8975f5c5SAndroid Build Coastguard Worker eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs));
62*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(nConfigs, nReturnedConfigs);
63*8975f5c5SAndroid Build Coastguard Worker }
64*8975f5c5SAndroid Build Coastguard Worker
testTearDown()65*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
66*8975f5c5SAndroid Build Coastguard Worker {
67*8975f5c5SAndroid Build Coastguard Worker mConfigs.clear();
68*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
69*8975f5c5SAndroid Build Coastguard Worker eglTerminate(mDisplay);
70*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&mOsWindow);
71*8975f5c5SAndroid Build Coastguard Worker }
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker OSWindow *mOsWindow;
74*8975f5c5SAndroid Build Coastguard Worker EGLDisplay mDisplay;
75*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLConfig> mConfigs;
76*8975f5c5SAndroid Build Coastguard Worker };
77*8975f5c5SAndroid Build Coastguard Worker
78*8975f5c5SAndroid Build Coastguard Worker // Test that a Wayland window can be created and used for rendering
TEST_P(EGLWaylandTest,WaylandWindowRendering)79*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLWaylandTest, WaylandWindowRendering)
80*8975f5c5SAndroid Build Coastguard Worker {
81*8975f5c5SAndroid Build Coastguard Worker for (EGLConfig config : mConfigs)
82*8975f5c5SAndroid Build Coastguard Worker {
83*8975f5c5SAndroid Build Coastguard Worker // Finally, try to do a clear on the window.
84*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
85*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_CONTEXT, context);
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker EGLSurface window =
88*8975f5c5SAndroid Build Coastguard Worker eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
89*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
90*8975f5c5SAndroid Build Coastguard Worker
91*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, window, window, context);
92*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
93*8975f5c5SAndroid Build Coastguard Worker
94*8975f5c5SAndroid Build Coastguard Worker glViewport(0, 0, 500, 500);
95*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
96*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
97*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
98*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
99*8975f5c5SAndroid Build Coastguard Worker
100*8975f5c5SAndroid Build Coastguard Worker // Teardown
101*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, window);
102*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
103*8975f5c5SAndroid Build Coastguard Worker
104*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, context);
105*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
108*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
109*8975f5c5SAndroid Build Coastguard Worker }
110*8975f5c5SAndroid Build Coastguard Worker }
111*8975f5c5SAndroid Build Coastguard Worker
112*8975f5c5SAndroid Build Coastguard Worker // Test that a Wayland window can swap buffers multiple times with no issues
TEST_P(EGLWaylandTest,SwapBuffers)113*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLWaylandTest, SwapBuffers)
114*8975f5c5SAndroid Build Coastguard Worker {
115*8975f5c5SAndroid Build Coastguard Worker for (EGLConfig config : mConfigs)
116*8975f5c5SAndroid Build Coastguard Worker {
117*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
118*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_CONTEXT, context);
119*8975f5c5SAndroid Build Coastguard Worker
120*8975f5c5SAndroid Build Coastguard Worker EGLSurface surface =
121*8975f5c5SAndroid Build Coastguard Worker eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
122*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
123*8975f5c5SAndroid Build Coastguard Worker
124*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, surface, surface, context);
125*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
126*8975f5c5SAndroid Build Coastguard Worker
127*8975f5c5SAndroid Build Coastguard Worker const uint32_t loopcount = 16;
128*8975f5c5SAndroid Build Coastguard Worker for (uint32_t i = 0; i < loopcount; i++)
129*8975f5c5SAndroid Build Coastguard Worker {
130*8975f5c5SAndroid Build Coastguard Worker mOsWindow->messageLoop();
131*8975f5c5SAndroid Build Coastguard Worker
132*8975f5c5SAndroid Build Coastguard Worker glViewport(0, 0, 500, 500);
133*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
134*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
135*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR() << "glClear failed";
136*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
137*8975f5c5SAndroid Build Coastguard Worker
138*8975f5c5SAndroid Build Coastguard Worker eglSwapBuffers(mDisplay, surface);
139*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS() << "eglSwapBuffers failed.";
140*8975f5c5SAndroid Build Coastguard Worker }
141*8975f5c5SAndroid Build Coastguard Worker
142*8975f5c5SAndroid Build Coastguard Worker // Teardown
143*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(mDisplay, surface);
144*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
145*8975f5c5SAndroid Build Coastguard Worker
146*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(mDisplay, context);
147*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
150*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
151*8975f5c5SAndroid Build Coastguard Worker }
152*8975f5c5SAndroid Build Coastguard Worker }
153*8975f5c5SAndroid Build Coastguard Worker
154*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLWaylandTest, WithNoFixture(ES2_VULKAN()));
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