xref: /aosp_15_r20/external/angle/src/tests/gl_tests/CopyTexture3DTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // CopyTexture3DTest.cpp: Tests of the GL_ANGLE_copy_texture_3d extension
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker namespace angle
14*8975f5c5SAndroid Build Coastguard Worker {
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker class CopyTexture3DTest : public ANGLETest<>
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker   protected:
CopyTexture3DTest()19*8975f5c5SAndroid Build Coastguard Worker     CopyTexture3DTest()
20*8975f5c5SAndroid Build Coastguard Worker     {
21*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(256);
22*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(256);
23*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
24*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
26*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
27*8975f5c5SAndroid Build Coastguard Worker     }
28*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()29*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
30*8975f5c5SAndroid Build Coastguard Worker     {
31*8975f5c5SAndroid Build Coastguard Worker         const char *vertexShaderSource   = getVertexShaderSource();
32*8975f5c5SAndroid Build Coastguard Worker         const char *fragmentShaderSource = getFragmentShaderSource();
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker         mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
35*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(0u, mProgram);
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker         glUseProgram(mProgram);
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
40*8975f5c5SAndroid Build Coastguard Worker     }
41*8975f5c5SAndroid Build Coastguard Worker 
getVertexShaderSource()42*8975f5c5SAndroid Build Coastguard Worker     const char *getVertexShaderSource()
43*8975f5c5SAndroid Build Coastguard Worker     {
44*8975f5c5SAndroid Build Coastguard Worker         return "#version 300 es\n"
45*8975f5c5SAndroid Build Coastguard Worker                "out vec3 texcoord;\n"
46*8975f5c5SAndroid Build Coastguard Worker                "in vec4 position;\n"
47*8975f5c5SAndroid Build Coastguard Worker                "void main()\n"
48*8975f5c5SAndroid Build Coastguard Worker                "{\n"
49*8975f5c5SAndroid Build Coastguard Worker                "    gl_Position = vec4(position.xy, 0.0, 1.0);\n"
50*8975f5c5SAndroid Build Coastguard Worker                "    texcoord = (position.xyz * 0.5) + 0.5;\n"
51*8975f5c5SAndroid Build Coastguard Worker                "}\n";
52*8975f5c5SAndroid Build Coastguard Worker     }
53*8975f5c5SAndroid Build Coastguard Worker 
checkExtensions() const54*8975f5c5SAndroid Build Coastguard Worker     bool checkExtensions() const
55*8975f5c5SAndroid Build Coastguard Worker     {
56*8975f5c5SAndroid Build Coastguard Worker         if (!IsGLExtensionEnabled("GL_ANGLE_copy_texture_3d"))
57*8975f5c5SAndroid Build Coastguard Worker         {
58*8975f5c5SAndroid Build Coastguard Worker             std::cout << "Test skipped because GL_ANGLE_copy_texture_3d is not available."
59*8975f5c5SAndroid Build Coastguard Worker                       << std::endl;
60*8975f5c5SAndroid Build Coastguard Worker             return false;
61*8975f5c5SAndroid Build Coastguard Worker         }
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker         EXPECT_NE(nullptr, glCopyTexture3DANGLE);
64*8975f5c5SAndroid Build Coastguard Worker         EXPECT_NE(nullptr, glCopySubTexture3DANGLE);
65*8975f5c5SAndroid Build Coastguard Worker         return true;
66*8975f5c5SAndroid Build Coastguard Worker     }
67*8975f5c5SAndroid Build Coastguard Worker 
testCopy(const GLenum testTarget,const GLColor & sourceColor,GLenum destInternalFormat,GLenum destType,bool flipY,bool premultiplyAlpha,bool unmultiplyAlpha,const GLColor & expectedColor)68*8975f5c5SAndroid Build Coastguard Worker     void testCopy(const GLenum testTarget,
69*8975f5c5SAndroid Build Coastguard Worker                   const GLColor &sourceColor,
70*8975f5c5SAndroid Build Coastguard Worker                   GLenum destInternalFormat,
71*8975f5c5SAndroid Build Coastguard Worker                   GLenum destType,
72*8975f5c5SAndroid Build Coastguard Worker                   bool flipY,
73*8975f5c5SAndroid Build Coastguard Worker                   bool premultiplyAlpha,
74*8975f5c5SAndroid Build Coastguard Worker                   bool unmultiplyAlpha,
75*8975f5c5SAndroid Build Coastguard Worker                   const GLColor &expectedColor)
76*8975f5c5SAndroid Build Coastguard Worker     {
77*8975f5c5SAndroid Build Coastguard Worker         std::vector<GLColor> texDataColor(2u * 2u * 2u, sourceColor);
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker         glBindTexture(testTarget, sourceTexture);
80*8975f5c5SAndroid Build Coastguard Worker         glTexImage3D(testTarget, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
81*8975f5c5SAndroid Build Coastguard Worker                      texDataColor.data());
82*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
84*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0);
85*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0);
86*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker         glActiveTexture(GL_TEXTURE0);
89*8975f5c5SAndroid Build Coastguard Worker         glBindTexture(testTarget, destTexture);
90*8975f5c5SAndroid Build Coastguard Worker         glCopyTexture3DANGLE(sourceTexture, 0, testTarget, destTexture, 0, destInternalFormat,
91*8975f5c5SAndroid Build Coastguard Worker                              destType, flipY, premultiplyAlpha, unmultiplyAlpha);
92*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
93*8975f5c5SAndroid Build Coastguard Worker 
94*8975f5c5SAndroid Build Coastguard Worker         GLRenderbuffer rbo;
95*8975f5c5SAndroid Build Coastguard Worker         glBindRenderbuffer(GL_RENDERBUFFER, rbo);
96*8975f5c5SAndroid Build Coastguard Worker 
97*8975f5c5SAndroid Build Coastguard Worker         GLenum renderType = 0;
98*8975f5c5SAndroid Build Coastguard Worker 
99*8975f5c5SAndroid Build Coastguard Worker         switch (destInternalFormat)
100*8975f5c5SAndroid Build Coastguard Worker         {
101*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB:
102*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA:
103*8975f5c5SAndroid Build Coastguard Worker             case GL_LUMINANCE:
104*8975f5c5SAndroid Build Coastguard Worker             case GL_LUMINANCE_ALPHA:
105*8975f5c5SAndroid Build Coastguard Worker             case GL_ALPHA:
106*8975f5c5SAndroid Build Coastguard Worker             case GL_R8:
107*8975f5c5SAndroid Build Coastguard Worker             case GL_RG:
108*8975f5c5SAndroid Build Coastguard Worker             case GL_RG8:
109*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB8:
110*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA8:
111*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBX8_ANGLE:
112*8975f5c5SAndroid Build Coastguard Worker             case GL_SRGB8:
113*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB565:
114*8975f5c5SAndroid Build Coastguard Worker             case GL_SRGB8_ALPHA8:
115*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB5_A1:
116*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA4:
117*8975f5c5SAndroid Build Coastguard Worker             case GL_R8_SNORM:
118*8975f5c5SAndroid Build Coastguard Worker             case GL_RG8_SNORM:
119*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB8_SNORM:
120*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA8_SNORM:
121*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB10_A2:
122*8975f5c5SAndroid Build Coastguard Worker                 renderType = GL_RGBA8;
123*8975f5c5SAndroid Build Coastguard Worker                 break;
124*8975f5c5SAndroid Build Coastguard Worker             case GL_R8I:
125*8975f5c5SAndroid Build Coastguard Worker             case GL_R16I:
126*8975f5c5SAndroid Build Coastguard Worker             case GL_R32I:
127*8975f5c5SAndroid Build Coastguard Worker             case GL_RG8I:
128*8975f5c5SAndroid Build Coastguard Worker             case GL_RG16I:
129*8975f5c5SAndroid Build Coastguard Worker             case GL_RG32I:
130*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB8I:
131*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB16I:
132*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB32I:
133*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA8I:
134*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA16I:
135*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA32I:
136*8975f5c5SAndroid Build Coastguard Worker                 renderType = GL_RGBA8I;
137*8975f5c5SAndroid Build Coastguard Worker                 break;
138*8975f5c5SAndroid Build Coastguard Worker             case GL_R8UI:
139*8975f5c5SAndroid Build Coastguard Worker             case GL_R16UI:
140*8975f5c5SAndroid Build Coastguard Worker             case GL_R32UI:
141*8975f5c5SAndroid Build Coastguard Worker             case GL_RG8UI:
142*8975f5c5SAndroid Build Coastguard Worker             case GL_RG16UI:
143*8975f5c5SAndroid Build Coastguard Worker             case GL_RG32UI:
144*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB8UI:
145*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB16UI:
146*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB32UI:
147*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA8UI:
148*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA16UI:
149*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA32UI:
150*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB10_A2UI:
151*8975f5c5SAndroid Build Coastguard Worker                 renderType = GL_RGBA8UI;
152*8975f5c5SAndroid Build Coastguard Worker                 break;
153*8975f5c5SAndroid Build Coastguard Worker             case GL_R16F:
154*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB16F:
155*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB32F:
156*8975f5c5SAndroid Build Coastguard Worker             case GL_R32F:
157*8975f5c5SAndroid Build Coastguard Worker             case GL_RG16F:
158*8975f5c5SAndroid Build Coastguard Worker             case GL_RG32F:
159*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA16F:
160*8975f5c5SAndroid Build Coastguard Worker             case GL_RGBA32F:
161*8975f5c5SAndroid Build Coastguard Worker             case GL_R11F_G11F_B10F:
162*8975f5c5SAndroid Build Coastguard Worker             case GL_RGB9_E5:
163*8975f5c5SAndroid Build Coastguard Worker                 renderType = GL_RGBA32F;
164*8975f5c5SAndroid Build Coastguard Worker                 break;
165*8975f5c5SAndroid Build Coastguard Worker             default:
166*8975f5c5SAndroid Build Coastguard Worker                 ASSERT_TRUE(false);
167*8975f5c5SAndroid Build Coastguard Worker         }
168*8975f5c5SAndroid Build Coastguard Worker 
169*8975f5c5SAndroid Build Coastguard Worker         glRenderbufferStorage(GL_RENDERBUFFER, renderType, 1, 1);
170*8975f5c5SAndroid Build Coastguard Worker 
171*8975f5c5SAndroid Build Coastguard Worker         GLFramebuffer fbo;
172*8975f5c5SAndroid Build Coastguard Worker         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
173*8975f5c5SAndroid Build Coastguard Worker         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
174*8975f5c5SAndroid Build Coastguard Worker 
175*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
176*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
177*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0);
178*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0);
179*8975f5c5SAndroid Build Coastguard Worker 
180*8975f5c5SAndroid Build Coastguard Worker         drawQuad(mProgram, "position", 0.5f);
181*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
182*8975f5c5SAndroid Build Coastguard Worker 
183*8975f5c5SAndroid Build Coastguard Worker         if (renderType == GL_RGBA8)
184*8975f5c5SAndroid Build Coastguard Worker         {
185*8975f5c5SAndroid Build Coastguard Worker             uint32_t tolerance = 1;
186*8975f5c5SAndroid Build Coastguard Worker             // The destination formats may be emulated, so the precision may be higher than
187*8975f5c5SAndroid Build Coastguard Worker             // required.  Increase the tolerance to 2^(8-width).  8 is for the 8-bit format used for
188*8975f5c5SAndroid Build Coastguard Worker             // emulation.  Even though Vulkan recommends round to nearest, it's not a requirement
189*8975f5c5SAndroid Build Coastguard Worker             // so the full-range of precision is used as tolerance.
190*8975f5c5SAndroid Build Coastguard Worker             switch (destType)
191*8975f5c5SAndroid Build Coastguard Worker             {
192*8975f5c5SAndroid Build Coastguard Worker                 case GL_UNSIGNED_SHORT_5_6_5:
193*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 8;
194*8975f5c5SAndroid Build Coastguard Worker                     break;
195*8975f5c5SAndroid Build Coastguard Worker                 case GL_UNSIGNED_SHORT_5_5_5_1:
196*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 8;
197*8975f5c5SAndroid Build Coastguard Worker                     break;
198*8975f5c5SAndroid Build Coastguard Worker                 case GL_UNSIGNED_SHORT_4_4_4_4:
199*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 16;
200*8975f5c5SAndroid Build Coastguard Worker                     break;
201*8975f5c5SAndroid Build Coastguard Worker                 default:
202*8975f5c5SAndroid Build Coastguard Worker                     break;
203*8975f5c5SAndroid Build Coastguard Worker             }
204*8975f5c5SAndroid Build Coastguard Worker             switch (destInternalFormat)
205*8975f5c5SAndroid Build Coastguard Worker             {
206*8975f5c5SAndroid Build Coastguard Worker                 case GL_RGB565:
207*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 8;
208*8975f5c5SAndroid Build Coastguard Worker                     break;
209*8975f5c5SAndroid Build Coastguard Worker                 case GL_RGB5_A1:
210*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 8;
211*8975f5c5SAndroid Build Coastguard Worker                     break;
212*8975f5c5SAndroid Build Coastguard Worker                 case GL_RGBA4:
213*8975f5c5SAndroid Build Coastguard Worker                     tolerance = 16;
214*8975f5c5SAndroid Build Coastguard Worker                     break;
215*8975f5c5SAndroid Build Coastguard Worker                 default:
216*8975f5c5SAndroid Build Coastguard Worker                     break;
217*8975f5c5SAndroid Build Coastguard Worker             }
218*8975f5c5SAndroid Build Coastguard Worker 
219*8975f5c5SAndroid Build Coastguard Worker             // If destination is SNORM, values in between representable values could round either
220*8975f5c5SAndroid Build Coastguard Worker             // way.
221*8975f5c5SAndroid Build Coastguard Worker             switch (destInternalFormat)
222*8975f5c5SAndroid Build Coastguard Worker             {
223*8975f5c5SAndroid Build Coastguard Worker                 case GL_R8_SNORM:
224*8975f5c5SAndroid Build Coastguard Worker                 case GL_RG8_SNORM:
225*8975f5c5SAndroid Build Coastguard Worker                 case GL_RGB8_SNORM:
226*8975f5c5SAndroid Build Coastguard Worker                 case GL_RGBA8_SNORM:
227*8975f5c5SAndroid Build Coastguard Worker                     tolerance *= 2;
228*8975f5c5SAndroid Build Coastguard Worker                     break;
229*8975f5c5SAndroid Build Coastguard Worker                 default:
230*8975f5c5SAndroid Build Coastguard Worker                     break;
231*8975f5c5SAndroid Build Coastguard Worker             }
232*8975f5c5SAndroid Build Coastguard Worker 
233*8975f5c5SAndroid Build Coastguard Worker             GLColor actual;
234*8975f5c5SAndroid Build Coastguard Worker             glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
235*8975f5c5SAndroid Build Coastguard Worker             EXPECT_GL_NO_ERROR();
236*8975f5c5SAndroid Build Coastguard Worker             EXPECT_COLOR_NEAR(expectedColor, actual, tolerance);
237*8975f5c5SAndroid Build Coastguard Worker             return;
238*8975f5c5SAndroid Build Coastguard Worker         }
239*8975f5c5SAndroid Build Coastguard Worker         else if (renderType == GL_RGBA32F)
240*8975f5c5SAndroid Build Coastguard Worker         {
241*8975f5c5SAndroid Build Coastguard Worker             float expectedColorFloat[4] = {static_cast<float>(expectedColor.R) / 255,
242*8975f5c5SAndroid Build Coastguard Worker                                            static_cast<float>(expectedColor.G) / 255,
243*8975f5c5SAndroid Build Coastguard Worker                                            static_cast<float>(expectedColor.B) / 255,
244*8975f5c5SAndroid Build Coastguard Worker                                            static_cast<float>(expectedColor.A) / 255};
245*8975f5c5SAndroid Build Coastguard Worker             EXPECT_PIXEL_COLOR32F_NEAR(0, 0,
246*8975f5c5SAndroid Build Coastguard Worker                                        GLColor32F(expectedColorFloat[0], expectedColorFloat[1],
247*8975f5c5SAndroid Build Coastguard Worker                                                   expectedColorFloat[2], expectedColorFloat[3]),
248*8975f5c5SAndroid Build Coastguard Worker                                        0.015);
249*8975f5c5SAndroid Build Coastguard Worker             return;
250*8975f5c5SAndroid Build Coastguard Worker         }
251*8975f5c5SAndroid Build Coastguard Worker         else if (renderType == GL_RGBA8UI)
252*8975f5c5SAndroid Build Coastguard Worker         {
253*8975f5c5SAndroid Build Coastguard Worker             GLuint pixel[4] = {0};
254*8975f5c5SAndroid Build Coastguard Worker             glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixel);
255*8975f5c5SAndroid Build Coastguard Worker             EXPECT_COLOR_NEAR(
256*8975f5c5SAndroid Build Coastguard Worker                 expectedColor,
257*8975f5c5SAndroid Build Coastguard Worker                 GLColor(static_cast<GLubyte>(pixel[0]), static_cast<GLubyte>(pixel[1]),
258*8975f5c5SAndroid Build Coastguard Worker                         static_cast<GLubyte>(pixel[2]), static_cast<GLubyte>(pixel[3])),
259*8975f5c5SAndroid Build Coastguard Worker                 0.2);
260*8975f5c5SAndroid Build Coastguard Worker         }
261*8975f5c5SAndroid Build Coastguard Worker         else if (renderType == GL_RGBA8I)
262*8975f5c5SAndroid Build Coastguard Worker         {
263*8975f5c5SAndroid Build Coastguard Worker             GLint pixel[4] = {0};
264*8975f5c5SAndroid Build Coastguard Worker             glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, pixel);
265*8975f5c5SAndroid Build Coastguard Worker             EXPECT_COLOR_NEAR(
266*8975f5c5SAndroid Build Coastguard Worker                 expectedColor,
267*8975f5c5SAndroid Build Coastguard Worker                 GLColor(static_cast<GLubyte>(pixel[0]), static_cast<GLubyte>(pixel[1]),
268*8975f5c5SAndroid Build Coastguard Worker                         static_cast<GLubyte>(pixel[2]), static_cast<GLubyte>(pixel[3])),
269*8975f5c5SAndroid Build Coastguard Worker                 0.2);
270*8975f5c5SAndroid Build Coastguard Worker         }
271*8975f5c5SAndroid Build Coastguard Worker         else
272*8975f5c5SAndroid Build Coastguard Worker         {
273*8975f5c5SAndroid Build Coastguard Worker             ASSERT_TRUE(false);
274*8975f5c5SAndroid Build Coastguard Worker         }
275*8975f5c5SAndroid Build Coastguard Worker     }
276*8975f5c5SAndroid Build Coastguard Worker 
277*8975f5c5SAndroid Build Coastguard Worker     void testUnsizedFormats(const GLenum testTarget);
278*8975f5c5SAndroid Build Coastguard Worker     void testSnormFormats(const GLenum testTarget);
279*8975f5c5SAndroid Build Coastguard Worker     void testUnsignedByteFormats(const GLenum testTarget);
280*8975f5c5SAndroid Build Coastguard Worker     void testFloatFormats(const GLenum testTarget);
281*8975f5c5SAndroid Build Coastguard Worker     void testIntFormats(const GLenum testTarget);
282*8975f5c5SAndroid Build Coastguard Worker     void testUintFormats(const GLenum testTarget);
283*8975f5c5SAndroid Build Coastguard Worker 
284*8975f5c5SAndroid Build Coastguard Worker     virtual const char *getFragmentShaderSource() = 0;
285*8975f5c5SAndroid Build Coastguard Worker 
286*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram = 0;
287*8975f5c5SAndroid Build Coastguard Worker     GLTexture sourceTexture;
288*8975f5c5SAndroid Build Coastguard Worker     GLTexture destTexture;
289*8975f5c5SAndroid Build Coastguard Worker };
290*8975f5c5SAndroid Build Coastguard Worker 
291*8975f5c5SAndroid Build Coastguard Worker class Texture3DCopy : public CopyTexture3DTest
292*8975f5c5SAndroid Build Coastguard Worker {
293*8975f5c5SAndroid Build Coastguard Worker   protected:
Texture3DCopy()294*8975f5c5SAndroid Build Coastguard Worker     Texture3DCopy() {}
295*8975f5c5SAndroid Build Coastguard Worker 
getFragmentShaderSource()296*8975f5c5SAndroid Build Coastguard Worker     const char *getFragmentShaderSource() override
297*8975f5c5SAndroid Build Coastguard Worker     {
298*8975f5c5SAndroid Build Coastguard Worker         return "#version 300 es\n"
299*8975f5c5SAndroid Build Coastguard Worker                "precision highp float;\n"
300*8975f5c5SAndroid Build Coastguard Worker                "uniform highp sampler3D tex3D;\n"
301*8975f5c5SAndroid Build Coastguard Worker                "in vec3 texcoord;\n"
302*8975f5c5SAndroid Build Coastguard Worker                "out vec4 fragColor;\n"
303*8975f5c5SAndroid Build Coastguard Worker                "void main()\n"
304*8975f5c5SAndroid Build Coastguard Worker                "{\n"
305*8975f5c5SAndroid Build Coastguard Worker                "    fragColor = texture(tex3D, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
306*8975f5c5SAndroid Build Coastguard Worker                "}\n";
307*8975f5c5SAndroid Build Coastguard Worker     }
308*8975f5c5SAndroid Build Coastguard Worker };
309*8975f5c5SAndroid Build Coastguard Worker 
310*8975f5c5SAndroid Build Coastguard Worker class Texture2DArrayCopy : public CopyTexture3DTest
311*8975f5c5SAndroid Build Coastguard Worker {
312*8975f5c5SAndroid Build Coastguard Worker   protected:
Texture2DArrayCopy()313*8975f5c5SAndroid Build Coastguard Worker     Texture2DArrayCopy() {}
314*8975f5c5SAndroid Build Coastguard Worker 
getFragmentShaderSource()315*8975f5c5SAndroid Build Coastguard Worker     const char *getFragmentShaderSource() override
316*8975f5c5SAndroid Build Coastguard Worker     {
317*8975f5c5SAndroid Build Coastguard Worker         return "#version 300 es\n"
318*8975f5c5SAndroid Build Coastguard Worker                "precision highp float;\n"
319*8975f5c5SAndroid Build Coastguard Worker                "uniform highp sampler2DArray tex2DArray;\n"
320*8975f5c5SAndroid Build Coastguard Worker                "in vec3 texcoord;\n"
321*8975f5c5SAndroid Build Coastguard Worker                "out vec4 fragColor;\n"
322*8975f5c5SAndroid Build Coastguard Worker                "void main()\n"
323*8975f5c5SAndroid Build Coastguard Worker                "{\n"
324*8975f5c5SAndroid Build Coastguard Worker                "    fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
325*8975f5c5SAndroid Build Coastguard Worker                "}\n";
326*8975f5c5SAndroid Build Coastguard Worker     }
327*8975f5c5SAndroid Build Coastguard Worker };
328*8975f5c5SAndroid Build Coastguard Worker 
329*8975f5c5SAndroid Build Coastguard Worker // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_3D texture.
TEST_P(Texture3DCopy,CopySubTexture)330*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, CopySubTexture)
331*8975f5c5SAndroid Build Coastguard Worker {
332*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
333*8975f5c5SAndroid Build Coastguard Worker 
334*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
335*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataRed(2u * 2u * 2u, GLColor::red);
336*8975f5c5SAndroid Build Coastguard Worker 
337*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, sourceTexture);
338*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
339*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen.data());
340*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
341*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
342*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
343*8975f5c5SAndroid Build Coastguard Worker 
344*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
345*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
346*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
347*8975f5c5SAndroid Build Coastguard Worker                  texDataRed.data());
348*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
349*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
350*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
351*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, 0, 0, 0, 0, 0, 0, 2, 2,
352*8975f5c5SAndroid Build Coastguard Worker                             2, false, false, false);
353*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
354*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
355*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 0.5f);
356*8975f5c5SAndroid Build Coastguard Worker 
357*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
358*8975f5c5SAndroid Build Coastguard Worker }
359*8975f5c5SAndroid Build Coastguard Worker 
360*8975f5c5SAndroid Build Coastguard Worker // Test that glCopyTexture3DANGLE correctly copies from a non-zero mipmap on a GL_TEXTURE_3D
361*8975f5c5SAndroid Build Coastguard Worker // texture.
TEST_P(Texture3DCopy,CopyFromMipmap)362*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, CopyFromMipmap)
363*8975f5c5SAndroid Build Coastguard Worker {
364*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
365*8975f5c5SAndroid Build Coastguard Worker 
366*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataGreen(4u * 4u * 4u, GLColor::green);
367*8975f5c5SAndroid Build Coastguard Worker 
368*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, sourceTexture);
369*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE,
370*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen.data());
371*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
372*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen.data());
373*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
374*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
375*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1);
376*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
377*8975f5c5SAndroid Build Coastguard Worker 
378*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
379*8975f5c5SAndroid Build Coastguard Worker 
380*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
381*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
382*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
383*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
384*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
385*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
386*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
387*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
388*8975f5c5SAndroid Build Coastguard Worker 
389*8975f5c5SAndroid Build Coastguard Worker     glCopyTexture3DANGLE(sourceTexture, 1, GL_TEXTURE_3D, destTexture, 0, GL_RGBA, GL_UNSIGNED_BYTE,
390*8975f5c5SAndroid Build Coastguard Worker                          false, false, false);
391*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
392*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
393*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 0.5f);
394*8975f5c5SAndroid Build Coastguard Worker 
395*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
396*8975f5c5SAndroid Build Coastguard Worker }
397*8975f5c5SAndroid Build Coastguard Worker 
398*8975f5c5SAndroid Build Coastguard Worker // Test that glCopySubTexture3DANGLE's offset and dimension parameters work correctly with a
399*8975f5c5SAndroid Build Coastguard Worker // GL_TEXTURE_3D texture.
TEST_P(Texture3DCopy,OffsetSubCopy)400*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, OffsetSubCopy)
401*8975f5c5SAndroid Build Coastguard Worker {
402*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
403*8975f5c5SAndroid Build Coastguard Worker 
404*8975f5c5SAndroid Build Coastguard Worker     GLColor rgbaPixels[27];
405*8975f5c5SAndroid Build Coastguard Worker 
406*8975f5c5SAndroid Build Coastguard Worker     // Create pixel data for a 3x3x3 red cube
407*8975f5c5SAndroid Build Coastguard Worker     for (int i = 0; i < 27; i++)
408*8975f5c5SAndroid Build Coastguard Worker     {
409*8975f5c5SAndroid Build Coastguard Worker         rgbaPixels[i] = GLColor(255u, 0u, 0u, 255u);
410*8975f5c5SAndroid Build Coastguard Worker     }
411*8975f5c5SAndroid Build Coastguard Worker 
412*8975f5c5SAndroid Build Coastguard Worker     // Change a pixel to create a 1x1x1 blue cube at (0, 0, 0)
413*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[0] = GLColor(0u, 0u, 255u, 255u);
414*8975f5c5SAndroid Build Coastguard Worker 
415*8975f5c5SAndroid Build Coastguard Worker     // Change some pixels to green to create a 2x2x2 cube starting at (1, 1, 1)
416*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[13] = GLColor(0u, 255u, 0u, 255u);
417*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[14] = GLColor(0u, 255u, 0u, 255u);
418*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[16] = GLColor(0u, 255u, 0u, 255u);
419*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[17] = GLColor(0u, 255u, 0u, 255u);
420*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[22] = GLColor(0u, 255u, 0u, 255u);
421*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[23] = GLColor(0u, 255u, 0u, 255u);
422*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[25] = GLColor(0u, 255u, 0u, 255u);
423*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[26] = GLColor(0u, 255u, 0u, 255u);
424*8975f5c5SAndroid Build Coastguard Worker 
425*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, sourceTexture);
426*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 3, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
427*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
428*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
429*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
430*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
431*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
432*8975f5c5SAndroid Build Coastguard Worker 
433*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
434*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
435*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
436*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
437*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
438*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
439*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
440*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
441*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
442*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
443*8975f5c5SAndroid Build Coastguard Worker 
444*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
445*8975f5c5SAndroid Build Coastguard Worker     // Copy the 2x2x2 green cube into a new texture
446*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, 0, 0, 0, 1, 1, 1, 2, 2,
447*8975f5c5SAndroid Build Coastguard Worker                             2, false, false, false);
448*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
449*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
450*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
451*8975f5c5SAndroid Build Coastguard Worker     int width  = getWindowWidth() - 1;
452*8975f5c5SAndroid Build Coastguard Worker     int height = getWindowHeight() - 1;
453*8975f5c5SAndroid Build Coastguard Worker 
454*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
455*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
456*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
457*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::green);
458*8975f5c5SAndroid Build Coastguard Worker 
459*8975f5c5SAndroid Build Coastguard Worker     // Copy the 1x1x1 blue cube into the the 2x2x2 green cube at location (1, 1, 1)
460*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, 1, 1, 1, 0, 0, 0, 1, 1,
461*8975f5c5SAndroid Build Coastguard Worker                             1, false, false, false);
462*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
463*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
464*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
465*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
466*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
467*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::blue);
468*8975f5c5SAndroid Build Coastguard Worker }
469*8975f5c5SAndroid Build Coastguard Worker 
470*8975f5c5SAndroid Build Coastguard Worker // Test that the flipY parameter works with a GL_TEXTURE_3D texture.
TEST_P(Texture3DCopy,FlipY)471*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, FlipY)
472*8975f5c5SAndroid Build Coastguard Worker {
473*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
474*8975f5c5SAndroid Build Coastguard Worker 
475*8975f5c5SAndroid Build Coastguard Worker     // Create a 2x2x2 cube. The top half is red. The bottom half is green.
476*8975f5c5SAndroid Build Coastguard Worker     GLColor rgbaPixels[8] = {GLColor::green, GLColor::green, GLColor::red, GLColor::red,
477*8975f5c5SAndroid Build Coastguard Worker                              GLColor::green, GLColor::green, GLColor::red, GLColor::red};
478*8975f5c5SAndroid Build Coastguard Worker 
479*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, sourceTexture);
480*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
481*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
482*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
483*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
484*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
485*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
486*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
487*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
488*8975f5c5SAndroid Build Coastguard Worker 
489*8975f5c5SAndroid Build Coastguard Worker     // mProgram creates a quad with the colors from the top (y-direction) layer of the 3D texture.
490*8975f5c5SAndroid Build Coastguard Worker     // 3D pixel (<x>, <y>, <z>) is drawn to 2D pixel (<x>, <z>) for <y> = 1.
491*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
492*8975f5c5SAndroid Build Coastguard Worker 
493*8975f5c5SAndroid Build Coastguard Worker     int width  = getWindowWidth() - 1;
494*8975f5c5SAndroid Build Coastguard Worker     int height = getWindowHeight() - 1;
495*8975f5c5SAndroid Build Coastguard Worker 
496*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
497*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::red);
498*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::red);
499*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::red);
500*8975f5c5SAndroid Build Coastguard Worker 
501*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
502*8975f5c5SAndroid Build Coastguard Worker 
503*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
504*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
505*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
506*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
507*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
508*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
509*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
510*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
511*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
512*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
513*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
514*8975f5c5SAndroid Build Coastguard Worker 
515*8975f5c5SAndroid Build Coastguard Worker     // Flip the y coordinate. This will put the greem half on top, and the red half on the bottom.
516*8975f5c5SAndroid Build Coastguard Worker     glCopyTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_3D, destTexture, 0, GL_RGBA, GL_UNSIGNED_BYTE,
517*8975f5c5SAndroid Build Coastguard Worker                          true, false, false);
518*8975f5c5SAndroid Build Coastguard Worker 
519*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_3D, destTexture);
520*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
521*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
522*8975f5c5SAndroid Build Coastguard Worker 
523*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
524*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
525*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
526*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::green);
527*8975f5c5SAndroid Build Coastguard Worker }
528*8975f5c5SAndroid Build Coastguard Worker 
testUnsizedFormats(const GLenum testTarget)529*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testUnsizedFormats(const GLenum testTarget)
530*8975f5c5SAndroid Build Coastguard Worker {
531*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorNoAlpha(250, 200, 150, 100);
532*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorPreAlpha(250, 200, 150, 100);
533*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorUnAlpha(101, 150, 200, 200);
534*8975f5c5SAndroid Build Coastguard Worker 
535*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGB, GL_UNSIGNED_BYTE, false, false, false,
536*8975f5c5SAndroid Build Coastguard Worker              GLColor(250, 200, 150, 255));
537*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGB, GL_UNSIGNED_BYTE, false, true, false,
538*8975f5c5SAndroid Build Coastguard Worker              GLColor(98, 78, 59, 255));
539*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGB, GL_UNSIGNED_BYTE, false, false, true,
540*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 191, 255, 255));
541*8975f5c5SAndroid Build Coastguard Worker 
542*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false, false, false,
543*8975f5c5SAndroid Build Coastguard Worker              GLColor(247, 199, 148, 255));
544*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false, true, false,
545*8975f5c5SAndroid Build Coastguard Worker              GLColor(99, 77, 57, 255));
546*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false, false, true,
547*8975f5c5SAndroid Build Coastguard Worker              GLColor(132, 190, 255, 255));
548*8975f5c5SAndroid Build Coastguard Worker 
549*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGBA, GL_UNSIGNED_BYTE, false, false, false,
550*8975f5c5SAndroid Build Coastguard Worker              GLColor(250, 200, 150, 100));
551*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGBA, GL_UNSIGNED_BYTE, false, true, false,
552*8975f5c5SAndroid Build Coastguard Worker              GLColor(98, 78, 59, 100));
553*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGBA, GL_UNSIGNED_BYTE, false, false, true,
554*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 191, 255, 200));
555*8975f5c5SAndroid Build Coastguard Worker 
556*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, false, false, false,
557*8975f5c5SAndroid Build Coastguard Worker              GLColor(250, 200, 150, 100));
558*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, false, true, false,
559*8975f5c5SAndroid Build Coastguard Worker              GLColor(98, 78, 59, 100));
560*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, false, false, true,
561*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 191, 255, 200));
562*8975f5c5SAndroid Build Coastguard Worker 
563*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false, false, false,
564*8975f5c5SAndroid Build Coastguard Worker              GLColor(247, 198, 148, 0));
565*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false, true, false,
566*8975f5c5SAndroid Build Coastguard Worker              GLColor(99, 82, 57, 0));
567*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false, false, true,
568*8975f5c5SAndroid Build Coastguard Worker              GLColor(132, 189, 255, 255));
569*8975f5c5SAndroid Build Coastguard Worker 
570*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, false, false,
571*8975f5c5SAndroid Build Coastguard Worker              GLColor(250, 250, 250, 255));
572*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, true, false,
573*8975f5c5SAndroid Build Coastguard Worker              GLColor(98, 98, 98, 255));
574*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, false, true,
575*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 128, 128, 255));
576*8975f5c5SAndroid Build Coastguard Worker 
577*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, false, false,
578*8975f5c5SAndroid Build Coastguard Worker              GLColor(250, 250, 250, 100));
579*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, true, false,
580*8975f5c5SAndroid Build Coastguard Worker              GLColor(98, 98, 98, 100));
581*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, false, true,
582*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 128, 128, 200));
583*8975f5c5SAndroid Build Coastguard Worker 
584*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_ALPHA, GL_UNSIGNED_BYTE, false, false, false,
585*8975f5c5SAndroid Build Coastguard Worker              GLColor(0, 0, 0, 100));
586*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_ALPHA, GL_UNSIGNED_BYTE, false, false, false,
587*8975f5c5SAndroid Build Coastguard Worker              GLColor(0, 0, 0, 100));
588*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_ALPHA, GL_UNSIGNED_BYTE, false, false, false,
589*8975f5c5SAndroid Build Coastguard Worker              GLColor(0, 0, 0, 100));
590*8975f5c5SAndroid Build Coastguard Worker }
591*8975f5c5SAndroid Build Coastguard Worker 
592*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with unsized
593*8975f5c5SAndroid Build Coastguard Worker // formats.
TEST_P(Texture3DCopy,UnsizedFormats)594*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, UnsizedFormats)
595*8975f5c5SAndroid Build Coastguard Worker {
596*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
597*8975f5c5SAndroid Build Coastguard Worker 
598*8975f5c5SAndroid Build Coastguard Worker     testUnsizedFormats(GL_TEXTURE_3D);
599*8975f5c5SAndroid Build Coastguard Worker }
600*8975f5c5SAndroid Build Coastguard Worker 
testSnormFormats(const GLenum testTarget)601*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testSnormFormats(const GLenum testTarget)
602*8975f5c5SAndroid Build Coastguard Worker {
603*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorNoAlpha(250, 200, 150, 190);
604*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorPreAlpha(250, 200, 150, 190);
605*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColorUnAlpha(200, 150, 100, 230);
606*8975f5c5SAndroid Build Coastguard Worker 
607*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_R8_SNORM, GL_BYTE, false, false, false,
608*8975f5c5SAndroid Build Coastguard Worker              GLColor(251, 0, 0, 255));
609*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_R8_SNORM, GL_BYTE, false, true, false,
610*8975f5c5SAndroid Build Coastguard Worker              GLColor(187, 0, 0, 255));
611*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_R8_SNORM, GL_BYTE, false, false, true,
612*8975f5c5SAndroid Build Coastguard Worker              GLColor(221, 0, 0, 255));
613*8975f5c5SAndroid Build Coastguard Worker 
614*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RG8_SNORM, GL_BYTE, false, false, false,
615*8975f5c5SAndroid Build Coastguard Worker              GLColor(251, 201, 0, 255));
616*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RG8_SNORM, GL_BYTE, false, true, false,
617*8975f5c5SAndroid Build Coastguard Worker              GLColor(187, 149, 0, 255));
618*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RG8_SNORM, GL_BYTE, false, false, true,
619*8975f5c5SAndroid Build Coastguard Worker              GLColor(221, 167, 0, 255));
620*8975f5c5SAndroid Build Coastguard Worker 
621*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGB8_SNORM, GL_BYTE, false, false, false,
622*8975f5c5SAndroid Build Coastguard Worker              GLColor(251, 201, 151, 255));
623*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGB8_SNORM, GL_BYTE, false, true, false,
624*8975f5c5SAndroid Build Coastguard Worker              GLColor(187, 149, 112, 255));
625*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGB8_SNORM, GL_BYTE, false, false, true,
626*8975f5c5SAndroid Build Coastguard Worker              GLColor(221, 167, 110, 255));
627*8975f5c5SAndroid Build Coastguard Worker 
628*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorNoAlpha, GL_RGBA8_SNORM, GL_BYTE, false, false, false,
629*8975f5c5SAndroid Build Coastguard Worker              GLColor(251, 201, 151, 191));
630*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorPreAlpha, GL_RGBA8_SNORM, GL_BYTE, false, true, false,
631*8975f5c5SAndroid Build Coastguard Worker              GLColor(187, 149, 112, 191));
632*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColorUnAlpha, GL_RGBA8_SNORM, GL_BYTE, false, false, true,
633*8975f5c5SAndroid Build Coastguard Worker              GLColor(221, 167, 110, 231));
634*8975f5c5SAndroid Build Coastguard Worker 
635*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, GLColor(250, 200, 150, 100), GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV,
636*8975f5c5SAndroid Build Coastguard Worker              false, false, false, GLColor(250, 200, 150, 85));
637*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, GLColor(250, 200, 150, 200), GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV,
638*8975f5c5SAndroid Build Coastguard Worker              false, true, false, GLColor(196, 157, 118, 170));
639*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, GLColor(101, 150, 190, 200), GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV,
640*8975f5c5SAndroid Build Coastguard Worker              false, false, true, GLColor(128, 191, 242, 170));
641*8975f5c5SAndroid Build Coastguard Worker }
642*8975f5c5SAndroid Build Coastguard Worker 
643*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with snorm
644*8975f5c5SAndroid Build Coastguard Worker // formats.
TEST_P(Texture3DCopy,SnormFormats)645*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, SnormFormats)
646*8975f5c5SAndroid Build Coastguard Worker {
647*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
648*8975f5c5SAndroid Build Coastguard Worker 
649*8975f5c5SAndroid Build Coastguard Worker     testSnormFormats(GL_TEXTURE_3D);
650*8975f5c5SAndroid Build Coastguard Worker }
651*8975f5c5SAndroid Build Coastguard Worker 
testUnsignedByteFormats(const GLenum testTarget)652*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testUnsignedByteFormats(const GLenum testTarget)
653*8975f5c5SAndroid Build Coastguard Worker {
654*8975f5c5SAndroid Build Coastguard Worker     {
655*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorNoAlpha(250, 200, 150, 100);
656*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorPreAlpha(250, 200, 150, 100);
657*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorUnAlpha(200, 150, 100, 230);
658*8975f5c5SAndroid Build Coastguard Worker 
659*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_R8, GL_UNSIGNED_BYTE, false, false, false,
660*8975f5c5SAndroid Build Coastguard Worker                  GLColor(250, 0, 0, 255));
661*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_R8, GL_UNSIGNED_BYTE, false, true, false,
662*8975f5c5SAndroid Build Coastguard Worker                  GLColor(98, 0, 0, 255));
663*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_R8, GL_UNSIGNED_BYTE, false, false, true,
664*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 0, 0, 255));
665*8975f5c5SAndroid Build Coastguard Worker 
666*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RG8, GL_UNSIGNED_BYTE, false, false, false,
667*8975f5c5SAndroid Build Coastguard Worker                  GLColor(250, 200, 0, 255));
668*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RG8, GL_UNSIGNED_BYTE, false, true, false,
669*8975f5c5SAndroid Build Coastguard Worker                  GLColor(98, 78, 0, 255));
670*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RG8, GL_UNSIGNED_BYTE, false, false, true,
671*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 0, 255));
672*8975f5c5SAndroid Build Coastguard Worker 
673*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGB8, GL_UNSIGNED_BYTE, false, false, false,
674*8975f5c5SAndroid Build Coastguard Worker                  GLColor(250, 200, 150, 255));
675*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB8, GL_UNSIGNED_BYTE, false, true, false,
676*8975f5c5SAndroid Build Coastguard Worker                  GLColor(98, 78, 59, 255));
677*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB8, GL_UNSIGNED_BYTE, false, false, true,
678*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 110, 255));
679*8975f5c5SAndroid Build Coastguard Worker 
680*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGBA8, GL_UNSIGNED_BYTE, false, false, false,
681*8975f5c5SAndroid Build Coastguard Worker                  GLColor(250, 200, 150, 100));
682*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGBA8, GL_UNSIGNED_BYTE, false, true, false,
683*8975f5c5SAndroid Build Coastguard Worker                  GLColor(98, 78, 59, 100));
684*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGBA8, GL_UNSIGNED_BYTE, false, false, true,
685*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 110, 230));
686*8975f5c5SAndroid Build Coastguard Worker 
687*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGBA4, GL_UNSIGNED_BYTE, false, false, false,
688*8975f5c5SAndroid Build Coastguard Worker                  GLColor(250, 200, 150, 100));
689*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGBA4, GL_UNSIGNED_BYTE, false, true, false,
690*8975f5c5SAndroid Build Coastguard Worker                  GLColor(98, 78, 59, 100));
691*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGBA4, GL_UNSIGNED_BYTE, false, false, true,
692*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 110, 230));
693*8975f5c5SAndroid Build Coastguard Worker 
694*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, false, false,
695*8975f5c5SAndroid Build Coastguard Worker                  false, GLColor(250, 200, 150, 100));
696*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, false, true,
697*8975f5c5SAndroid Build Coastguard Worker                  false, GLColor(98, 78, 59, 100));
698*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, false, false, true,
699*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 110, 230));
700*8975f5c5SAndroid Build Coastguard Worker 
701*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_SRGB8, GL_UNSIGNED_BYTE, false, false, false,
702*8975f5c5SAndroid Build Coastguard Worker                  GLColor(244, 148, 78, 255));
703*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_SRGB8, GL_UNSIGNED_BYTE, false, true, false,
704*8975f5c5SAndroid Build Coastguard Worker                  GLColor(31, 19, 11, 255));
705*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, GLColor(100, 150, 200, 210), GL_SRGB8, GL_UNSIGNED_BYTE, false, false,
706*8975f5c5SAndroid Build Coastguard Worker                  true, GLColor(49, 120, 228, 255));
707*8975f5c5SAndroid Build Coastguard Worker 
708*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, false, false, false,
709*8975f5c5SAndroid Build Coastguard Worker                  GLColor(244, 148, 78, 100));
710*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, false, true, false,
711*8975f5c5SAndroid Build Coastguard Worker                  GLColor(31, 19, 11, 100));
712*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, GLColor(100, 150, 200, 210), GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, false,
713*8975f5c5SAndroid Build Coastguard Worker                  false, true, GLColor(49, 120, 228, 210));
714*8975f5c5SAndroid Build Coastguard Worker 
715*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, GLColor(250, 200, 150, 200), GL_RGB5_A1, GL_UNSIGNED_BYTE, false,
716*8975f5c5SAndroid Build Coastguard Worker                  false, false, GLColor(247, 198, 148, 255));
717*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB5_A1, GL_UNSIGNED_BYTE, false, true, false,
718*8975f5c5SAndroid Build Coastguard Worker                  GLColor(99, 82, 57, 0));
719*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB5_A1, GL_UNSIGNED_BYTE, false, false, true,
720*8975f5c5SAndroid Build Coastguard Worker                  GLColor(221, 167, 110, 255));
721*8975f5c5SAndroid Build Coastguard Worker 
722*8975f5c5SAndroid Build Coastguard Worker         if (IsGLExtensionEnabled("GL_ANGLE_rgbx_internal_format"))
723*8975f5c5SAndroid Build Coastguard Worker         {
724*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColorNoAlpha, GL_RGBX8_ANGLE, GL_UNSIGNED_BYTE, false, false,
725*8975f5c5SAndroid Build Coastguard Worker                      false, GLColor(250, 200, 150, 255));
726*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColorPreAlpha, GL_RGBX8_ANGLE, GL_UNSIGNED_BYTE, false, true,
727*8975f5c5SAndroid Build Coastguard Worker                      false, GLColor(98, 78, 59, 255));
728*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColorUnAlpha, GL_RGBX8_ANGLE, GL_UNSIGNED_BYTE, false, false,
729*8975f5c5SAndroid Build Coastguard Worker                      true, GLColor(221, 167, 110, 255));
730*8975f5c5SAndroid Build Coastguard Worker         }
731*8975f5c5SAndroid Build Coastguard Worker     }
732*8975f5c5SAndroid Build Coastguard Worker 
733*8975f5c5SAndroid Build Coastguard Worker     {
734*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorNoAlpha(250, 200, 150, 200);
735*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorPreAlpha(250, 200, 150, 200);
736*8975f5c5SAndroid Build Coastguard Worker         const GLColor kColorUnAlpha(101, 150, 190, 200);
737*8975f5c5SAndroid Build Coastguard Worker 
738*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, false,
739*8975f5c5SAndroid Build Coastguard Worker                  false, false, GLColor(247, 198, 148, 255));
740*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, false,
741*8975f5c5SAndroid Build Coastguard Worker                  true, false, GLColor(198, 156, 115, 255));
742*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, false,
743*8975f5c5SAndroid Build Coastguard Worker                  false, true, GLColor(132, 189, 242, 255));
744*8975f5c5SAndroid Build Coastguard Worker 
745*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, false, false,
746*8975f5c5SAndroid Build Coastguard Worker                  false, GLColor(247, 198, 148, 255));
747*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, false, true,
748*8975f5c5SAndroid Build Coastguard Worker                  false, GLColor(198, 156, 115, 255));
749*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, false, false,
750*8975f5c5SAndroid Build Coastguard Worker                  true, GLColor(132, 189, 242, 255));
751*8975f5c5SAndroid Build Coastguard Worker 
752*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGB565, GL_UNSIGNED_BYTE, false, false, false,
753*8975f5c5SAndroid Build Coastguard Worker                  GLColor(247, 199, 148, 255));
754*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB565, GL_UNSIGNED_BYTE, false, true, false,
755*8975f5c5SAndroid Build Coastguard Worker                  GLColor(198, 158, 115, 255));
756*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB565, GL_UNSIGNED_BYTE, false, false, true,
757*8975f5c5SAndroid Build Coastguard Worker                  GLColor(132, 190, 242, 255));
758*8975f5c5SAndroid Build Coastguard Worker 
759*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorNoAlpha, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, false, false, false,
760*8975f5c5SAndroid Build Coastguard Worker                  GLColor(247, 199, 148, 255));
761*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorPreAlpha, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, false, true, false,
762*8975f5c5SAndroid Build Coastguard Worker                  GLColor(198, 158, 115, 255));
763*8975f5c5SAndroid Build Coastguard Worker         testCopy(testTarget, kColorUnAlpha, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, false, false, true,
764*8975f5c5SAndroid Build Coastguard Worker                  GLColor(132, 190, 242, 255));
765*8975f5c5SAndroid Build Coastguard Worker     }
766*8975f5c5SAndroid Build Coastguard Worker }
767*8975f5c5SAndroid Build Coastguard Worker 
768*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with unsigned
769*8975f5c5SAndroid Build Coastguard Worker // byte formats.
TEST_P(Texture3DCopy,UnsignedByteFormats)770*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, UnsignedByteFormats)
771*8975f5c5SAndroid Build Coastguard Worker {
772*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
773*8975f5c5SAndroid Build Coastguard Worker 
774*8975f5c5SAndroid Build Coastguard Worker     testUnsignedByteFormats(GL_TEXTURE_3D);
775*8975f5c5SAndroid Build Coastguard Worker }
776*8975f5c5SAndroid Build Coastguard Worker 
testFloatFormats(const GLenum testTarget)777*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testFloatFormats(const GLenum testTarget)
778*8975f5c5SAndroid Build Coastguard Worker {
779*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLenum> floatTypes = {GL_FLOAT, GL_HALF_FLOAT, GL_UNSIGNED_INT_10F_11F_11F_REV,
780*8975f5c5SAndroid Build Coastguard Worker                                       GL_UNSIGNED_INT_5_9_9_9_REV};
781*8975f5c5SAndroid Build Coastguard Worker 
782*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColor(210, 200, 150, 235);
783*8975f5c5SAndroid Build Coastguard Worker 
784*8975f5c5SAndroid Build Coastguard Worker     for (GLenum floatType : floatTypes)
785*8975f5c5SAndroid Build Coastguard Worker     {
786*8975f5c5SAndroid Build Coastguard Worker         if (floatType != GL_UNSIGNED_INT_5_9_9_9_REV &&
787*8975f5c5SAndroid Build Coastguard Worker             floatType != GL_UNSIGNED_INT_10F_11F_11F_REV)
788*8975f5c5SAndroid Build Coastguard Worker         {
789*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R16F, floatType, false, false, false,
790*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 0, 0, 255));
791*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R16F, floatType, false, true, false,
792*8975f5c5SAndroid Build Coastguard Worker                      GLColor(191, 0, 0, 255));
793*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R16F, floatType, false, false, true,
794*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 0, 0, 255));
795*8975f5c5SAndroid Build Coastguard Worker 
796*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RG16F, floatType, false, false, false,
797*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 200, 0, 255));
798*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RG16F, floatType, false, true, false,
799*8975f5c5SAndroid Build Coastguard Worker                      GLColor(191, 184, 0, 255));
800*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RG16F, floatType, false, false, true,
801*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 217, 0, 255));
802*8975f5c5SAndroid Build Coastguard Worker 
803*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB16F, floatType, false, false, false,
804*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 200, 150, 255));
805*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB16F, floatType, false, true, false,
806*8975f5c5SAndroid Build Coastguard Worker                      GLColor(191, 184, 138, 255));
807*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB16F, floatType, false, false, true,
808*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 217, 161, 255));
809*8975f5c5SAndroid Build Coastguard Worker 
810*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGBA16F, floatType, false, false, false,
811*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 200, 150, 235));
812*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGBA16F, floatType, false, true, false,
813*8975f5c5SAndroid Build Coastguard Worker                      GLColor(191, 184, 138, 235));
814*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGBA16F, floatType, false, false, true,
815*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 217, 161, 235));
816*8975f5c5SAndroid Build Coastguard Worker         }
817*8975f5c5SAndroid Build Coastguard Worker 
818*8975f5c5SAndroid Build Coastguard Worker         if (floatType != GL_UNSIGNED_INT_5_9_9_9_REV)
819*8975f5c5SAndroid Build Coastguard Worker         {
820*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R11F_G11F_B10F, floatType, false, false, false,
821*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 200, 148, 255));
822*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R11F_G11F_B10F, floatType, false, true, false,
823*8975f5c5SAndroid Build Coastguard Worker                      GLColor(191, 184, 138, 255));
824*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_R11F_G11F_B10F, floatType, false, false, true,
825*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 217, 161, 255));
826*8975f5c5SAndroid Build Coastguard Worker         }
827*8975f5c5SAndroid Build Coastguard Worker 
828*8975f5c5SAndroid Build Coastguard Worker         if (floatType != GL_UNSIGNED_INT_10F_11F_11F_REV)
829*8975f5c5SAndroid Build Coastguard Worker         {
830*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB9_E5, floatType, false, false, false,
831*8975f5c5SAndroid Build Coastguard Worker                      GLColor(210, 200, 148, 255));
832*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB9_E5, floatType, false, true, false,
833*8975f5c5SAndroid Build Coastguard Worker                      GLColor(192, 184, 138, 255));
834*8975f5c5SAndroid Build Coastguard Worker             testCopy(testTarget, kColor, GL_RGB9_E5, floatType, false, false, true,
835*8975f5c5SAndroid Build Coastguard Worker                      GLColor(227, 217, 161, 255));
836*8975f5c5SAndroid Build Coastguard Worker         }
837*8975f5c5SAndroid Build Coastguard Worker     }
838*8975f5c5SAndroid Build Coastguard Worker 
839*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, false, false, GLColor(210, 0, 0, 255));
840*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, true, false, GLColor(191, 0, 0, 255));
841*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, false, true, GLColor(227, 0, 0, 255));
842*8975f5c5SAndroid Build Coastguard Worker 
843*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32F, GL_FLOAT, false, false, false,
844*8975f5c5SAndroid Build Coastguard Worker              GLColor(210, 200, 0, 255));
845*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32F, GL_FLOAT, false, true, false, GLColor(191, 184, 0, 255));
846*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32F, GL_FLOAT, false, false, true, GLColor(227, 217, 0, 255));
847*8975f5c5SAndroid Build Coastguard Worker 
848*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32F, GL_FLOAT, false, false, false,
849*8975f5c5SAndroid Build Coastguard Worker              GLColor(210, 200, 150, 255));
850*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32F, GL_FLOAT, false, true, false,
851*8975f5c5SAndroid Build Coastguard Worker              GLColor(191, 184, 138, 255));
852*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32F, GL_FLOAT, false, false, true,
853*8975f5c5SAndroid Build Coastguard Worker              GLColor(227, 217, 161, 255));
854*8975f5c5SAndroid Build Coastguard Worker 
855*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32F, GL_FLOAT, false, false, false,
856*8975f5c5SAndroid Build Coastguard Worker              GLColor(210, 200, 150, 235));
857*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32F, GL_FLOAT, false, true, false,
858*8975f5c5SAndroid Build Coastguard Worker              GLColor(191, 184, 138, 235));
859*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32F, GL_FLOAT, false, false, true,
860*8975f5c5SAndroid Build Coastguard Worker              GLColor(227, 217, 161, 235));
861*8975f5c5SAndroid Build Coastguard Worker }
862*8975f5c5SAndroid Build Coastguard Worker 
863*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with float
864*8975f5c5SAndroid Build Coastguard Worker // formats.
TEST_P(Texture3DCopy,FloatFormats)865*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, FloatFormats)
866*8975f5c5SAndroid Build Coastguard Worker {
867*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
868*8975f5c5SAndroid Build Coastguard Worker 
869*8975f5c5SAndroid Build Coastguard Worker     testFloatFormats(GL_TEXTURE_3D);
870*8975f5c5SAndroid Build Coastguard Worker }
871*8975f5c5SAndroid Build Coastguard Worker 
testIntFormats(const GLenum testTarget)872*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testIntFormats(const GLenum testTarget)
873*8975f5c5SAndroid Build Coastguard Worker {
874*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColor(255, 140, 150, 230);
875*8975f5c5SAndroid Build Coastguard Worker 
876*8975f5c5SAndroid Build Coastguard Worker     // Pixels will be read as if the most significant bit is data, not the sign. The expected colors
877*8975f5c5SAndroid Build Coastguard Worker     // reflect this.
878*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8I, GL_BYTE, false, false, false, GLColor(127, 0, 0, 1));
879*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8I, GL_BYTE, false, true, false, GLColor(115, 0, 0, 1));
880*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8I, GL_BYTE, false, false, true, GLColor(127, 0, 0, 1));
881*8975f5c5SAndroid Build Coastguard Worker 
882*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16I, GL_SHORT, false, false, false, GLColor(127, 0, 0, 1));
883*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16I, GL_SHORT, false, true, false, GLColor(115, 0, 0, 1));
884*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16I, GL_SHORT, false, false, true, GLColor(127, 0, 0, 1));
885*8975f5c5SAndroid Build Coastguard Worker 
886*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32I, GL_INT, false, false, false, GLColor(127, 0, 0, 1));
887*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32I, GL_INT, false, true, false, GLColor(115, 0, 0, 1));
888*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32I, GL_INT, false, false, true, GLColor(127, 0, 0, 1));
889*8975f5c5SAndroid Build Coastguard Worker 
890*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8I, GL_BYTE, false, false, false, GLColor(127, 70, 0, 1));
891*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8I, GL_BYTE, false, true, false, GLColor(115, 63, 0, 1));
892*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8I, GL_BYTE, false, false, true, GLColor(127, 77, 0, 1));
893*8975f5c5SAndroid Build Coastguard Worker 
894*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16I, GL_SHORT, false, false, false, GLColor(127, 70, 0, 1));
895*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16I, GL_SHORT, false, true, false, GLColor(115, 63, 0, 1));
896*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16I, GL_SHORT, false, false, true, GLColor(127, 77, 0, 1));
897*8975f5c5SAndroid Build Coastguard Worker 
898*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32I, GL_INT, false, false, false, GLColor(127, 70, 0, 1));
899*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32I, GL_INT, false, true, false, GLColor(115, 63, 0, 1));
900*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32I, GL_INT, false, false, true, GLColor(127, 77, 0, 1));
901*8975f5c5SAndroid Build Coastguard Worker 
902*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8I, GL_BYTE, false, false, false, GLColor(127, 70, 75, 1));
903*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8I, GL_BYTE, false, true, false, GLColor(115, 63, 67, 1));
904*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8I, GL_BYTE, false, false, true, GLColor(127, 77, 83, 1));
905*8975f5c5SAndroid Build Coastguard Worker 
906*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16I, GL_SHORT, false, false, false, GLColor(127, 70, 75, 1));
907*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16I, GL_SHORT, false, true, false, GLColor(115, 63, 67, 1));
908*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16I, GL_SHORT, false, false, true, GLColor(127, 77, 83, 1));
909*8975f5c5SAndroid Build Coastguard Worker 
910*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32I, GL_INT, false, false, false, GLColor(127, 70, 75, 1));
911*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32I, GL_INT, false, true, false, GLColor(115, 63, 67, 1));
912*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32I, GL_INT, false, false, true, GLColor(127, 77, 83, 1));
913*8975f5c5SAndroid Build Coastguard Worker 
914*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8I, GL_BYTE, false, false, false,
915*8975f5c5SAndroid Build Coastguard Worker              GLColor(127, 70, 75, 115));
916*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8I, GL_BYTE, false, true, false, GLColor(115, 63, 67, 115));
917*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8I, GL_BYTE, false, false, true, GLColor(127, 77, 83, 115));
918*8975f5c5SAndroid Build Coastguard Worker 
919*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16I, GL_SHORT, false, false, false,
920*8975f5c5SAndroid Build Coastguard Worker              GLColor(127, 70, 75, 115));
921*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16I, GL_SHORT, false, true, false,
922*8975f5c5SAndroid Build Coastguard Worker              GLColor(115, 63, 67, 115));
923*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16I, GL_SHORT, false, false, true,
924*8975f5c5SAndroid Build Coastguard Worker              GLColor(127, 77, 83, 115));
925*8975f5c5SAndroid Build Coastguard Worker 
926*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32I, GL_INT, false, false, false,
927*8975f5c5SAndroid Build Coastguard Worker              GLColor(127, 70, 75, 115));
928*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32I, GL_INT, false, true, false, GLColor(115, 63, 67, 115));
929*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32I, GL_INT, false, false, true, GLColor(127, 77, 83, 115));
930*8975f5c5SAndroid Build Coastguard Worker }
931*8975f5c5SAndroid Build Coastguard Worker 
932*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with integer
933*8975f5c5SAndroid Build Coastguard Worker // formats.
TEST_P(Texture3DCopy,IntFormats)934*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, IntFormats)
935*8975f5c5SAndroid Build Coastguard Worker {
936*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
937*8975f5c5SAndroid Build Coastguard Worker 
938*8975f5c5SAndroid Build Coastguard Worker     // Vulkan multiplies source by 255 unconditionally, which is wrong for signed integer formats.
939*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/42263339
940*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsVulkan());
941*8975f5c5SAndroid Build Coastguard Worker 
942*8975f5c5SAndroid Build Coastguard Worker     constexpr char kFS[] =
943*8975f5c5SAndroid Build Coastguard Worker         "#version 300 es\n"
944*8975f5c5SAndroid Build Coastguard Worker         "precision highp float;\n"
945*8975f5c5SAndroid Build Coastguard Worker         "uniform highp isampler3D tex3D;\n"
946*8975f5c5SAndroid Build Coastguard Worker         "in vec3 texcoord;\n"
947*8975f5c5SAndroid Build Coastguard Worker         "out ivec4 fragColor;\n"
948*8975f5c5SAndroid Build Coastguard Worker         "void main()\n"
949*8975f5c5SAndroid Build Coastguard Worker         "{\n"
950*8975f5c5SAndroid Build Coastguard Worker         "    fragColor = texture(tex3D, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
951*8975f5c5SAndroid Build Coastguard Worker         "}\n";
952*8975f5c5SAndroid Build Coastguard Worker 
953*8975f5c5SAndroid Build Coastguard Worker     mProgram = CompileProgram(getVertexShaderSource(), kFS);
954*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(0u, mProgram);
955*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
956*8975f5c5SAndroid Build Coastguard Worker 
957*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mProgram);
958*8975f5c5SAndroid Build Coastguard Worker 
959*8975f5c5SAndroid Build Coastguard Worker     testIntFormats(GL_TEXTURE_3D);
960*8975f5c5SAndroid Build Coastguard Worker }
961*8975f5c5SAndroid Build Coastguard Worker 
testUintFormats(const GLenum testTarget)962*8975f5c5SAndroid Build Coastguard Worker void CopyTexture3DTest::testUintFormats(const GLenum testTarget)
963*8975f5c5SAndroid Build Coastguard Worker {
964*8975f5c5SAndroid Build Coastguard Worker     const GLColor kColor(128, 84, 32, 100);
965*8975f5c5SAndroid Build Coastguard Worker 
966*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8UI, GL_UNSIGNED_BYTE, false, false, false,
967*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 0, 0, 1));
968*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8UI, GL_UNSIGNED_BYTE, false, true, false,
969*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 0, 0, 1));
970*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R8UI, GL_UNSIGNED_BYTE, false, false, true,
971*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 0, 0, 1));
972*8975f5c5SAndroid Build Coastguard Worker 
973*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16UI, GL_UNSIGNED_SHORT, false, false, false,
974*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 0, 0, 1));
975*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16UI, GL_UNSIGNED_SHORT, false, true, false,
976*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 0, 0, 1));
977*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R16UI, GL_UNSIGNED_SHORT, false, false, true,
978*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 0, 0, 1));
979*8975f5c5SAndroid Build Coastguard Worker 
980*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32UI, GL_UNSIGNED_INT, false, false, false,
981*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 0, 0, 1));
982*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32UI, GL_UNSIGNED_INT, false, true, false,
983*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 0, 0, 1));
984*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_R32UI, GL_UNSIGNED_INT, false, false, true,
985*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 0, 0, 1));
986*8975f5c5SAndroid Build Coastguard Worker 
987*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8UI, GL_UNSIGNED_BYTE, false, false, false,
988*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 0, 1));
989*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8UI, GL_UNSIGNED_BYTE, false, true, false,
990*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 0, 1));
991*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG8UI, GL_UNSIGNED_BYTE, false, false, true,
992*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 0, 1));
993*8975f5c5SAndroid Build Coastguard Worker 
994*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16UI, GL_UNSIGNED_SHORT, false, false, false,
995*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 0, 1));
996*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16UI, GL_UNSIGNED_SHORT, false, true, false,
997*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 0, 1));
998*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG16UI, GL_UNSIGNED_SHORT, false, false, true,
999*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 0, 1));
1000*8975f5c5SAndroid Build Coastguard Worker 
1001*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32UI, GL_UNSIGNED_INT, false, false, false,
1002*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 0, 1));
1003*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32UI, GL_UNSIGNED_INT, false, true, false,
1004*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 0, 1));
1005*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RG32UI, GL_UNSIGNED_INT, false, false, true,
1006*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 0, 1));
1007*8975f5c5SAndroid Build Coastguard Worker 
1008*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8UI, GL_UNSIGNED_BYTE, false, false, false,
1009*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 1));
1010*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8UI, GL_UNSIGNED_BYTE, false, true, false,
1011*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 1));
1012*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB8UI, GL_UNSIGNED_BYTE, false, false, true,
1013*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 1));
1014*8975f5c5SAndroid Build Coastguard Worker 
1015*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16UI, GL_UNSIGNED_SHORT, false, false, false,
1016*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 1));
1017*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16UI, GL_UNSIGNED_SHORT, false, true, false,
1018*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 1));
1019*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB16UI, GL_UNSIGNED_SHORT, false, false, true,
1020*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 1));
1021*8975f5c5SAndroid Build Coastguard Worker 
1022*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32UI, GL_UNSIGNED_INT, false, false, false,
1023*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 1));
1024*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32UI, GL_UNSIGNED_INT, false, true, false,
1025*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 1));
1026*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB32UI, GL_UNSIGNED_INT, false, false, true,
1027*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 1));
1028*8975f5c5SAndroid Build Coastguard Worker 
1029*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, false, false,
1030*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 100));
1031*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, true, false,
1032*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 100));
1033*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA8UI, GL_UNSIGNED_BYTE, false, false, true,
1034*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 100));
1035*8975f5c5SAndroid Build Coastguard Worker 
1036*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16UI, GL_UNSIGNED_SHORT, false, false, false,
1037*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 100));
1038*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16UI, GL_UNSIGNED_SHORT, false, true, false,
1039*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 100));
1040*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA16UI, GL_UNSIGNED_SHORT, false, false, true,
1041*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 100));
1042*8975f5c5SAndroid Build Coastguard Worker 
1043*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32UI, GL_UNSIGNED_INT, false, false, false,
1044*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 100));
1045*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32UI, GL_UNSIGNED_INT, false, true, false,
1046*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 100));
1047*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGBA32UI, GL_UNSIGNED_INT, false, false, true,
1048*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 100));
1049*8975f5c5SAndroid Build Coastguard Worker 
1050*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, false, false, false,
1051*8975f5c5SAndroid Build Coastguard Worker              GLColor(128, 84, 32, 3));
1052*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, false, true, false,
1053*8975f5c5SAndroid Build Coastguard Worker              GLColor(50, 32, 12, 3));
1054*8975f5c5SAndroid Build Coastguard Worker     testCopy(testTarget, kColor, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, false, false, true,
1055*8975f5c5SAndroid Build Coastguard Worker              GLColor(255, 214, 81, 3));
1056*8975f5c5SAndroid Build Coastguard Worker }
1057*8975f5c5SAndroid Build Coastguard Worker 
1058*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_3D with unsigned
1059*8975f5c5SAndroid Build Coastguard Worker // integer formats.
TEST_P(Texture3DCopy,UintFormats)1060*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture3DCopy, UintFormats)
1061*8975f5c5SAndroid Build Coastguard Worker {
1062*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1063*8975f5c5SAndroid Build Coastguard Worker 
1064*8975f5c5SAndroid Build Coastguard Worker     // Vulkan multiplies source by 255 unconditionally, which is wrong for non-8-bit integer
1065*8975f5c5SAndroid Build Coastguard Worker     // formats.  http://anglebug.com/42263339
1066*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsVulkan());
1067*8975f5c5SAndroid Build Coastguard Worker 
1068*8975f5c5SAndroid Build Coastguard Worker     constexpr char kFS[] =
1069*8975f5c5SAndroid Build Coastguard Worker         "#version 300 es\n"
1070*8975f5c5SAndroid Build Coastguard Worker         "precision highp float;\n"
1071*8975f5c5SAndroid Build Coastguard Worker         "uniform highp usampler3D tex3D;\n"
1072*8975f5c5SAndroid Build Coastguard Worker         "in vec3 texcoord;\n"
1073*8975f5c5SAndroid Build Coastguard Worker         "out uvec4 fragColor;\n"
1074*8975f5c5SAndroid Build Coastguard Worker         "void main()\n"
1075*8975f5c5SAndroid Build Coastguard Worker         "{\n"
1076*8975f5c5SAndroid Build Coastguard Worker         "    fragColor = texture(tex3D, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
1077*8975f5c5SAndroid Build Coastguard Worker         "}\n";
1078*8975f5c5SAndroid Build Coastguard Worker 
1079*8975f5c5SAndroid Build Coastguard Worker     mProgram = CompileProgram(getVertexShaderSource(), kFS);
1080*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(0u, mProgram);
1081*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
1082*8975f5c5SAndroid Build Coastguard Worker 
1083*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mProgram);
1084*8975f5c5SAndroid Build Coastguard Worker 
1085*8975f5c5SAndroid Build Coastguard Worker     testUintFormats(GL_TEXTURE_3D);
1086*8975f5c5SAndroid Build Coastguard Worker }
1087*8975f5c5SAndroid Build Coastguard Worker 
1088*8975f5c5SAndroid Build Coastguard Worker // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_2D_ARRAY texture.
TEST_P(Texture2DArrayCopy,CopySubTexture)1089*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, CopySubTexture)
1090*8975f5c5SAndroid Build Coastguard Worker {
1091*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1092*8975f5c5SAndroid Build Coastguard Worker 
1093*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
1094*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataRed(2u * 2u * 2u, GLColor::red);
1095*8975f5c5SAndroid Build Coastguard Worker 
1096*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture);
1097*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1098*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1099*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen.data());
1100*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1101*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1102*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1103*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1104*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1105*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1106*8975f5c5SAndroid Build Coastguard Worker 
1107*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
1108*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1109*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1110*8975f5c5SAndroid Build Coastguard Worker                  texDataRed.data());
1111*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1112*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1113*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1114*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1115*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1116*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_2D_ARRAY, destTexture, 0, 0, 0, 0, 0, 0, 0,
1117*8975f5c5SAndroid Build Coastguard Worker                             2, 2, 2, false, false, false);
1118*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1119*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 0.5f);
1120*8975f5c5SAndroid Build Coastguard Worker 
1121*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1122*8975f5c5SAndroid Build Coastguard Worker }
1123*8975f5c5SAndroid Build Coastguard Worker 
1124*8975f5c5SAndroid Build Coastguard Worker // Test that glCopyTexture3DANGLE correctly copies from a non-zero mipmap on a GL_TEXTURE_2D_ARRAY
1125*8975f5c5SAndroid Build Coastguard Worker // texture.
TEST_P(Texture2DArrayCopy,CopyFromMipmap)1126*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, CopyFromMipmap)
1127*8975f5c5SAndroid Build Coastguard Worker {
1128*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1129*8975f5c5SAndroid Build Coastguard Worker 
1130*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataGreen4(4u * 4u * 4u, GLColor::green);
1131*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataGreen2(2u * 2u * 2u, GLColor::green);
1132*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texDataRed2(2u * 2u * 2u, GLColor::red);
1133*8975f5c5SAndroid Build Coastguard Worker 
1134*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture);
1135*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1136*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen4.data());
1137*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1138*8975f5c5SAndroid Build Coastguard Worker                  texDataGreen2.data());
1139*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1140*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1141*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1142*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
1143*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1);
1144*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1145*8975f5c5SAndroid Build Coastguard Worker 
1146*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
1147*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1148*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
1149*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1150*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1151*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1152*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1153*8975f5c5SAndroid Build Coastguard Worker 
1154*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1155*8975f5c5SAndroid Build Coastguard Worker     glCopyTexture3DANGLE(sourceTexture, 1, GL_TEXTURE_2D_ARRAY, destTexture, 0, GL_RGBA,
1156*8975f5c5SAndroid Build Coastguard Worker                          GL_UNSIGNED_BYTE, false, false, false);
1157*8975f5c5SAndroid Build Coastguard Worker 
1158*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1159*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
1160*8975f5c5SAndroid Build Coastguard Worker 
1161*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1162*8975f5c5SAndroid Build Coastguard Worker }
1163*8975f5c5SAndroid Build Coastguard Worker 
1164*8975f5c5SAndroid Build Coastguard Worker // Test that glCopySubTexture3DANGLE's offset and dimension parameters work correctly with a
1165*8975f5c5SAndroid Build Coastguard Worker // GL_TEXTURE_2D_ARRAY texture.
TEST_P(Texture2DArrayCopy,OffsetSubCopy)1166*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, OffsetSubCopy)
1167*8975f5c5SAndroid Build Coastguard Worker {
1168*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1169*8975f5c5SAndroid Build Coastguard Worker 
1170*8975f5c5SAndroid Build Coastguard Worker     GLColor rgbaPixels[27];
1171*8975f5c5SAndroid Build Coastguard Worker 
1172*8975f5c5SAndroid Build Coastguard Worker     // Create pixel data for a 3x3x3 red cube
1173*8975f5c5SAndroid Build Coastguard Worker     for (int i = 0; i < 27; i++)
1174*8975f5c5SAndroid Build Coastguard Worker     {
1175*8975f5c5SAndroid Build Coastguard Worker         rgbaPixels[i] = GLColor(255u, 0u, 0u, 255u);
1176*8975f5c5SAndroid Build Coastguard Worker     }
1177*8975f5c5SAndroid Build Coastguard Worker 
1178*8975f5c5SAndroid Build Coastguard Worker     // Change a pixel to create a 1x1x1 blue cube at (0, 0, 0)
1179*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[0] = GLColor(0u, 0u, 255u, 255u);
1180*8975f5c5SAndroid Build Coastguard Worker 
1181*8975f5c5SAndroid Build Coastguard Worker     // Change some pixels to green to create a 2x2x2 cube starting at (1, 1, 1)
1182*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[13] = GLColor(0u, 255u, 0u, 255u);
1183*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[14] = GLColor(0u, 255u, 0u, 255u);
1184*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[16] = GLColor(0u, 255u, 0u, 255u);
1185*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[17] = GLColor(0u, 255u, 0u, 255u);
1186*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[22] = GLColor(0u, 255u, 0u, 255u);
1187*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[23] = GLColor(0u, 255u, 0u, 255u);
1188*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[25] = GLColor(0u, 255u, 0u, 255u);
1189*8975f5c5SAndroid Build Coastguard Worker     rgbaPixels[26] = GLColor(0u, 255u, 0u, 255u);
1190*8975f5c5SAndroid Build Coastguard Worker 
1191*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture);
1192*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 3, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1193*8975f5c5SAndroid Build Coastguard Worker                  rgbaPixels);
1194*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1195*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1196*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1197*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1198*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1199*8975f5c5SAndroid Build Coastguard Worker 
1200*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
1201*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1202*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
1203*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1204*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1205*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1206*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1207*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1208*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1209*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1210*8975f5c5SAndroid Build Coastguard Worker 
1211*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1212*8975f5c5SAndroid Build Coastguard Worker     // Copy the 2x2x2 green cube into a new texture
1213*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_2D_ARRAY, destTexture, 0, 0, 0, 0, 1, 1, 1,
1214*8975f5c5SAndroid Build Coastguard Worker                             2, 2, 2, false, false, false);
1215*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1216*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1217*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
1218*8975f5c5SAndroid Build Coastguard Worker     int width  = getWindowWidth() - 1;
1219*8975f5c5SAndroid Build Coastguard Worker     int height = getWindowHeight() - 1;
1220*8975f5c5SAndroid Build Coastguard Worker 
1221*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1222*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
1223*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
1224*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::green);
1225*8975f5c5SAndroid Build Coastguard Worker 
1226*8975f5c5SAndroid Build Coastguard Worker     // Copy the 1x1x1 blue cube into the the 2x2x2 green cube at location (1, 1, 1)
1227*8975f5c5SAndroid Build Coastguard Worker     glCopySubTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_2D_ARRAY, destTexture, 0, 1, 1, 1, 0, 0, 0,
1228*8975f5c5SAndroid Build Coastguard Worker                             1, 1, 1, false, false, false);
1229*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1230*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
1231*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1232*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
1233*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
1234*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::blue);
1235*8975f5c5SAndroid Build Coastguard Worker }
1236*8975f5c5SAndroid Build Coastguard Worker 
1237*8975f5c5SAndroid Build Coastguard Worker // Test that the flipY parameter works with a GL_TEXTURE_2D_ARRAY texture.
TEST_P(Texture2DArrayCopy,FlipY)1238*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, FlipY)
1239*8975f5c5SAndroid Build Coastguard Worker {
1240*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1241*8975f5c5SAndroid Build Coastguard Worker 
1242*8975f5c5SAndroid Build Coastguard Worker     // Create a 2x2x2 cube. The top half is red. The bottom half is green.
1243*8975f5c5SAndroid Build Coastguard Worker     GLColor rgbaPixels[8] = {GLColor::green, GLColor::green, GLColor::red, GLColor::red,
1244*8975f5c5SAndroid Build Coastguard Worker                              GLColor::green, GLColor::green, GLColor::red, GLColor::red};
1245*8975f5c5SAndroid Build Coastguard Worker 
1246*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture);
1247*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1248*8975f5c5SAndroid Build Coastguard Worker                  rgbaPixels);
1249*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1250*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1251*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1252*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1253*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1254*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1255*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1256*8975f5c5SAndroid Build Coastguard Worker 
1257*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
1258*8975f5c5SAndroid Build Coastguard Worker 
1259*8975f5c5SAndroid Build Coastguard Worker     int width  = getWindowWidth() - 1;
1260*8975f5c5SAndroid Build Coastguard Worker     int height = getWindowHeight() - 1;
1261*8975f5c5SAndroid Build Coastguard Worker 
1262*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1263*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::red);
1264*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::red);
1265*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::red);
1266*8975f5c5SAndroid Build Coastguard Worker 
1267*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1268*8975f5c5SAndroid Build Coastguard Worker 
1269*8975f5c5SAndroid Build Coastguard Worker     glActiveTexture(GL_TEXTURE0);
1270*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1271*8975f5c5SAndroid Build Coastguard Worker     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
1272*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1273*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1274*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1275*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
1276*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1277*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1278*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1279*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1280*8975f5c5SAndroid Build Coastguard Worker 
1281*8975f5c5SAndroid Build Coastguard Worker     // Flip the y coordinate. This will put the greem half on top, and the red half on the bottom.
1282*8975f5c5SAndroid Build Coastguard Worker     glCopyTexture3DANGLE(sourceTexture, 0, GL_TEXTURE_2D_ARRAY, destTexture, 0, GL_RGBA,
1283*8975f5c5SAndroid Build Coastguard Worker                          GL_UNSIGNED_BYTE, true, false, false);
1284*8975f5c5SAndroid Build Coastguard Worker 
1285*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture);
1286*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
1287*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, "position", 1.0f);
1288*8975f5c5SAndroid Build Coastguard Worker 
1289*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1290*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, height, GLColor::green);
1291*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, 0, GLColor::green);
1292*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(width, height, GLColor::green);
1293*8975f5c5SAndroid Build Coastguard Worker }
1294*8975f5c5SAndroid Build Coastguard Worker 
1295*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1296*8975f5c5SAndroid Build Coastguard Worker // unsized formats.
TEST_P(Texture2DArrayCopy,UnsizedFormats)1297*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, UnsizedFormats)
1298*8975f5c5SAndroid Build Coastguard Worker {
1299*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1300*8975f5c5SAndroid Build Coastguard Worker 
1301*8975f5c5SAndroid Build Coastguard Worker     testUnsizedFormats(GL_TEXTURE_2D_ARRAY);
1302*8975f5c5SAndroid Build Coastguard Worker }
1303*8975f5c5SAndroid Build Coastguard Worker 
1304*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1305*8975f5c5SAndroid Build Coastguard Worker // snorm formats.
TEST_P(Texture2DArrayCopy,SnormFormats)1306*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, SnormFormats)
1307*8975f5c5SAndroid Build Coastguard Worker {
1308*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1309*8975f5c5SAndroid Build Coastguard Worker 
1310*8975f5c5SAndroid Build Coastguard Worker     testSnormFormats(GL_TEXTURE_2D_ARRAY);
1311*8975f5c5SAndroid Build Coastguard Worker }
1312*8975f5c5SAndroid Build Coastguard Worker 
1313*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1314*8975f5c5SAndroid Build Coastguard Worker // unsigned byte formats.
TEST_P(Texture2DArrayCopy,UnsignedByteFormats)1315*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, UnsignedByteFormats)
1316*8975f5c5SAndroid Build Coastguard Worker {
1317*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1318*8975f5c5SAndroid Build Coastguard Worker 
1319*8975f5c5SAndroid Build Coastguard Worker     // Flay on Windows D3D11. http://anglebug.com/40644660
1320*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11());
1321*8975f5c5SAndroid Build Coastguard Worker 
1322*8975f5c5SAndroid Build Coastguard Worker     testUnsignedByteFormats(GL_TEXTURE_2D_ARRAY);
1323*8975f5c5SAndroid Build Coastguard Worker }
1324*8975f5c5SAndroid Build Coastguard Worker 
1325*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1326*8975f5c5SAndroid Build Coastguard Worker // float formats.
TEST_P(Texture2DArrayCopy,FloatFormats)1327*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, FloatFormats)
1328*8975f5c5SAndroid Build Coastguard Worker {
1329*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1330*8975f5c5SAndroid Build Coastguard Worker 
1331*8975f5c5SAndroid Build Coastguard Worker     testFloatFormats(GL_TEXTURE_2D_ARRAY);
1332*8975f5c5SAndroid Build Coastguard Worker }
1333*8975f5c5SAndroid Build Coastguard Worker 
1334*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1335*8975f5c5SAndroid Build Coastguard Worker // integer formats.
TEST_P(Texture2DArrayCopy,IntFormats)1336*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, IntFormats)
1337*8975f5c5SAndroid Build Coastguard Worker {
1338*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1339*8975f5c5SAndroid Build Coastguard Worker 
1340*8975f5c5SAndroid Build Coastguard Worker     // Vulkan multiplies source by 255 unconditionally, which is wrong for signed integer formats.
1341*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/42263339
1342*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsVulkan());
1343*8975f5c5SAndroid Build Coastguard Worker 
1344*8975f5c5SAndroid Build Coastguard Worker     constexpr char kFS[] =
1345*8975f5c5SAndroid Build Coastguard Worker         "#version 300 es\n"
1346*8975f5c5SAndroid Build Coastguard Worker         "precision highp float;\n"
1347*8975f5c5SAndroid Build Coastguard Worker         "uniform highp isampler2DArray tex2DArray;\n"
1348*8975f5c5SAndroid Build Coastguard Worker         "in vec3 texcoord;\n"
1349*8975f5c5SAndroid Build Coastguard Worker         "out ivec4 fragColor;\n"
1350*8975f5c5SAndroid Build Coastguard Worker         "void main()\n"
1351*8975f5c5SAndroid Build Coastguard Worker         "{\n"
1352*8975f5c5SAndroid Build Coastguard Worker         "    fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
1353*8975f5c5SAndroid Build Coastguard Worker         "}\n";
1354*8975f5c5SAndroid Build Coastguard Worker 
1355*8975f5c5SAndroid Build Coastguard Worker     mProgram = CompileProgram(getVertexShaderSource(), kFS);
1356*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(0u, mProgram);
1357*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
1358*8975f5c5SAndroid Build Coastguard Worker 
1359*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mProgram);
1360*8975f5c5SAndroid Build Coastguard Worker 
1361*8975f5c5SAndroid Build Coastguard Worker     testIntFormats(GL_TEXTURE_2D_ARRAY);
1362*8975f5c5SAndroid Build Coastguard Worker }
1363*8975f5c5SAndroid Build Coastguard Worker 
1364*8975f5c5SAndroid Build Coastguard Worker // Test passthrough, premultiply alpha, and unmultiply alpha copies for GL_TEXTURE_2D_ARRAY with
1365*8975f5c5SAndroid Build Coastguard Worker // unsigned integer formats.
TEST_P(Texture2DArrayCopy,UintFormats)1366*8975f5c5SAndroid Build Coastguard Worker TEST_P(Texture2DArrayCopy, UintFormats)
1367*8975f5c5SAndroid Build Coastguard Worker {
1368*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!checkExtensions());
1369*8975f5c5SAndroid Build Coastguard Worker 
1370*8975f5c5SAndroid Build Coastguard Worker     // Vulkan multiplies source by 255 unconditionally, which is wrong for non-8-bit integer
1371*8975f5c5SAndroid Build Coastguard Worker     // formats.  http://anglebug.com/42263339
1372*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsVulkan());
1373*8975f5c5SAndroid Build Coastguard Worker 
1374*8975f5c5SAndroid Build Coastguard Worker     constexpr char kFS[] =
1375*8975f5c5SAndroid Build Coastguard Worker         "#version 300 es\n"
1376*8975f5c5SAndroid Build Coastguard Worker         "precision highp float;\n"
1377*8975f5c5SAndroid Build Coastguard Worker         "uniform highp usampler2DArray tex2DArray;\n"
1378*8975f5c5SAndroid Build Coastguard Worker         "in vec3 texcoord;\n"
1379*8975f5c5SAndroid Build Coastguard Worker         "out uvec4 fragColor;\n"
1380*8975f5c5SAndroid Build Coastguard Worker         "void main()\n"
1381*8975f5c5SAndroid Build Coastguard Worker         "{\n"
1382*8975f5c5SAndroid Build Coastguard Worker         "    fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.z, texcoord.y));\n"
1383*8975f5c5SAndroid Build Coastguard Worker         "}\n";
1384*8975f5c5SAndroid Build Coastguard Worker 
1385*8975f5c5SAndroid Build Coastguard Worker     mProgram = CompileProgram(getVertexShaderSource(), kFS);
1386*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(0u, mProgram);
1387*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
1388*8975f5c5SAndroid Build Coastguard Worker 
1389*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mProgram);
1390*8975f5c5SAndroid Build Coastguard Worker 
1391*8975f5c5SAndroid Build Coastguard Worker     testUintFormats(GL_TEXTURE_2D_ARRAY);
1392*8975f5c5SAndroid Build Coastguard Worker }
1393*8975f5c5SAndroid Build Coastguard Worker 
1394*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(Texture3DCopy);
1395*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(Texture3DCopy);
1396*8975f5c5SAndroid Build Coastguard Worker 
1397*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(Texture2DArrayCopy);
1398*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(Texture2DArrayCopy);
1399*8975f5c5SAndroid Build Coastguard Worker 
1400*8975f5c5SAndroid Build Coastguard Worker }  // namespace angle
1401