1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ExternalWrapTest:
7*8975f5c5SAndroid Build Coastguard Worker // Tests EXT_EGL_image_external_wrap_modes
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker constexpr int kPixelThreshold = 1;
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker namespace angle
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker class ExternalWrapTest : public ANGLETest<>
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker protected:
ExternalWrapTest()21*8975f5c5SAndroid Build Coastguard Worker ExternalWrapTest() : mProgram(0), mSourceTexture(0), mExternalImage(0), mExternalTexture(0)
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
24*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
25*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
26*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
27*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
28*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
29*8975f5c5SAndroid Build Coastguard Worker setConfigDepthBits(24);
30*8975f5c5SAndroid Build Coastguard Worker }
31*8975f5c5SAndroid Build Coastguard Worker
testSetUp()32*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_OES_EGL_image_external"))
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker return;
37*8975f5c5SAndroid Build Coastguard Worker }
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker const char *vertSrc = R"(precision highp float;
40*8975f5c5SAndroid Build Coastguard Worker attribute vec4 a_position;
41*8975f5c5SAndroid Build Coastguard Worker varying vec2 v_texcoord;
42*8975f5c5SAndroid Build Coastguard Worker
43*8975f5c5SAndroid Build Coastguard Worker uniform vec2 u_offset;
44*8975f5c5SAndroid Build Coastguard Worker
45*8975f5c5SAndroid Build Coastguard Worker void main()
46*8975f5c5SAndroid Build Coastguard Worker {
47*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
48*8975f5c5SAndroid Build Coastguard Worker v_texcoord = (a_position.xy * 0.5) + 0.5 + u_offset;
49*8975f5c5SAndroid Build Coastguard Worker }
50*8975f5c5SAndroid Build Coastguard Worker )";
51*8975f5c5SAndroid Build Coastguard Worker const char *fragSrc = R"(#extension GL_OES_EGL_image_external : require
52*8975f5c5SAndroid Build Coastguard Worker precision highp float;
53*8975f5c5SAndroid Build Coastguard Worker uniform samplerExternalOES s_tex;
54*8975f5c5SAndroid Build Coastguard Worker varying vec2 v_texcoord;
55*8975f5c5SAndroid Build Coastguard Worker
56*8975f5c5SAndroid Build Coastguard Worker void main()
57*8975f5c5SAndroid Build Coastguard Worker {
58*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = texture2D(s_tex, v_texcoord);
59*8975f5c5SAndroid Build Coastguard Worker }
60*8975f5c5SAndroid Build Coastguard Worker )";
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(vertSrc, fragSrc);
63*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
64*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mProgram, 0u);
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard Worker constexpr GLsizei texSize = 32;
67*8975f5c5SAndroid Build Coastguard Worker GLubyte data[texSize * texSize * 4];
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker for (int y = 0; y < texSize; y++)
70*8975f5c5SAndroid Build Coastguard Worker {
71*8975f5c5SAndroid Build Coastguard Worker float green = static_cast<float>(y) / texSize;
72*8975f5c5SAndroid Build Coastguard Worker for (int x = 0; x < texSize; x++)
73*8975f5c5SAndroid Build Coastguard Worker {
74*8975f5c5SAndroid Build Coastguard Worker float red = static_cast<float>(x) / texSize;
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker data[(y * texSize + x) * 4 + 0] = static_cast<GLubyte>(red * 255);
77*8975f5c5SAndroid Build Coastguard Worker data[(y * texSize + x) * 4 + 1] = static_cast<GLubyte>(green * 255);
78*8975f5c5SAndroid Build Coastguard Worker
79*8975f5c5SAndroid Build Coastguard Worker data[(y * texSize + x) * 4 + 2] = 0;
80*8975f5c5SAndroid Build Coastguard Worker data[(y * texSize + x) * 4 + 3] = 255;
81*8975f5c5SAndroid Build Coastguard Worker }
82*8975f5c5SAndroid Build Coastguard Worker }
83*8975f5c5SAndroid Build Coastguard Worker
84*8975f5c5SAndroid Build Coastguard Worker glGenTextures(1, &mSourceTexture);
85*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, mSourceTexture);
86*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
87*8975f5c5SAndroid Build Coastguard Worker data);
88*8975f5c5SAndroid Build Coastguard Worker
89*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
90*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
91*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker glGenTextures(1, &mExternalTexture);
94*8975f5c5SAndroid Build Coastguard Worker
95*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
96*8975f5c5SAndroid Build Coastguard Worker }
97*8975f5c5SAndroid Build Coastguard Worker
testTearDown()98*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
99*8975f5c5SAndroid Build Coastguard Worker {
100*8975f5c5SAndroid Build Coastguard Worker if (mProgram != 0)
101*8975f5c5SAndroid Build Coastguard Worker {
102*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgram);
103*8975f5c5SAndroid Build Coastguard Worker }
104*8975f5c5SAndroid Build Coastguard Worker if (mExternalTexture != 0)
105*8975f5c5SAndroid Build Coastguard Worker {
106*8975f5c5SAndroid Build Coastguard Worker glDeleteTextures(1, &mExternalTexture);
107*8975f5c5SAndroid Build Coastguard Worker }
108*8975f5c5SAndroid Build Coastguard Worker if (mSourceTexture != 0)
109*8975f5c5SAndroid Build Coastguard Worker {
110*8975f5c5SAndroid Build Coastguard Worker glDeleteTextures(1, &mSourceTexture);
111*8975f5c5SAndroid Build Coastguard Worker }
112*8975f5c5SAndroid Build Coastguard Worker }
113*8975f5c5SAndroid Build Coastguard Worker
createExternalTexture()114*8975f5c5SAndroid Build Coastguard Worker void createExternalTexture()
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(),
117*8975f5c5SAndroid Build Coastguard Worker "EGL_KHR_gl_texture_2D_image"));
118*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(IsGLExtensionEnabled("GL_OES_EGL_image_external"));
119*8975f5c5SAndroid Build Coastguard Worker
120*8975f5c5SAndroid Build Coastguard Worker EGLWindow *window = getEGLWindow();
121*8975f5c5SAndroid Build Coastguard Worker EGLint attribs[] = {
122*8975f5c5SAndroid Build Coastguard Worker EGL_IMAGE_PRESERVED,
123*8975f5c5SAndroid Build Coastguard Worker EGL_TRUE,
124*8975f5c5SAndroid Build Coastguard Worker EGL_NONE,
125*8975f5c5SAndroid Build Coastguard Worker };
126*8975f5c5SAndroid Build Coastguard Worker EGLImageKHR image = eglCreateImageKHR(
127*8975f5c5SAndroid Build Coastguard Worker window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
128*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<EGLClientBuffer>(static_cast<uintptr_t>(mSourceTexture)), attribs);
129*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture);
132*8975f5c5SAndroid Build Coastguard Worker glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
133*8975f5c5SAndroid Build Coastguard Worker
134*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
135*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
136*8975f5c5SAndroid Build Coastguard Worker
137*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
138*8975f5c5SAndroid Build Coastguard Worker }
139*8975f5c5SAndroid Build Coastguard Worker
140*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
141*8975f5c5SAndroid Build Coastguard Worker GLuint mTextureUniformLocation;
142*8975f5c5SAndroid Build Coastguard Worker GLuint mOffsetUniformLocation;
143*8975f5c5SAndroid Build Coastguard Worker
144*8975f5c5SAndroid Build Coastguard Worker GLuint mSourceTexture;
145*8975f5c5SAndroid Build Coastguard Worker EGLImageKHR mExternalImage;
146*8975f5c5SAndroid Build Coastguard Worker GLuint mExternalTexture;
147*8975f5c5SAndroid Build Coastguard Worker };
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker // Test the default sampling behavior of an external texture
TEST_P(ExternalWrapTest,NoWrap)150*8975f5c5SAndroid Build Coastguard Worker TEST_P(ExternalWrapTest, NoWrap)
151*8975f5c5SAndroid Build Coastguard Worker {
152*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_EGL_image_external"));
153*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
154*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), "EGL_KHR_gl_texture_2D_image"));
155*8975f5c5SAndroid Build Coastguard Worker
156*8975f5c5SAndroid Build Coastguard Worker // Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
157*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOzone());
158*8975f5c5SAndroid Build Coastguard Worker
159*8975f5c5SAndroid Build Coastguard Worker createExternalTexture();
160*8975f5c5SAndroid Build Coastguard Worker
161*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mProgram, 0u);
162*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
163*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture);
164*8975f5c5SAndroid Build Coastguard Worker glUniform2f(glGetUniformLocation(mProgram, "u_offset"), 0.0, 0.0);
165*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, "a_position", 0);
166*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
167*8975f5c5SAndroid Build Coastguard Worker
168*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(0, 0, 0, 255), kPixelThreshold);
169*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(247, 0, 0, 255), kPixelThreshold);
170*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(0, 247, 0, 255), kPixelThreshold);
171*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(247, 247, 0, 255), kPixelThreshold);
172*8975f5c5SAndroid Build Coastguard Worker }
173*8975f5c5SAndroid Build Coastguard Worker
174*8975f5c5SAndroid Build Coastguard Worker // Test that external textures are sampled correctly when used with GL_CLAMP_TO_EDGE
TEST_P(ExternalWrapTest,ClampToEdge)175*8975f5c5SAndroid Build Coastguard Worker TEST_P(ExternalWrapTest, ClampToEdge)
176*8975f5c5SAndroid Build Coastguard Worker {
177*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_EGL_image_external"));
178*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
179*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), "EGL_KHR_gl_texture_2D_image"));
180*8975f5c5SAndroid Build Coastguard Worker
181*8975f5c5SAndroid Build Coastguard Worker // Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
182*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOzone());
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker createExternalTexture();
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mProgram, 0u);
187*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
188*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture);
189*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
190*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
191*8975f5c5SAndroid Build Coastguard Worker glUniform2f(glGetUniformLocation(mProgram, "u_offset"), 0.5, 0.5);
192*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, "a_position", 0);
193*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
194*8975f5c5SAndroid Build Coastguard Worker
195*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(127, 127, 0, 255), kPixelThreshold);
196*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(247, 127, 0, 255), kPixelThreshold);
197*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(127, 247, 0, 255), kPixelThreshold);
198*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(247, 247, 0, 255), kPixelThreshold);
199*8975f5c5SAndroid Build Coastguard Worker }
200*8975f5c5SAndroid Build Coastguard Worker
201*8975f5c5SAndroid Build Coastguard Worker // Test that external textures are sampled correctly when used with GL_REPEAT
TEST_P(ExternalWrapTest,Repeat)202*8975f5c5SAndroid Build Coastguard Worker TEST_P(ExternalWrapTest, Repeat)
203*8975f5c5SAndroid Build Coastguard Worker {
204*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_EGL_image_external"));
205*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
206*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), "EGL_KHR_gl_texture_2D_image"));
207*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_EGL_image_external_wrap_modes"));
208*8975f5c5SAndroid Build Coastguard Worker
209*8975f5c5SAndroid Build Coastguard Worker // Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
210*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOzone());
211*8975f5c5SAndroid Build Coastguard Worker
212*8975f5c5SAndroid Build Coastguard Worker createExternalTexture();
213*8975f5c5SAndroid Build Coastguard Worker
214*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mProgram, 0u);
215*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
216*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture);
217*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
218*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
219*8975f5c5SAndroid Build Coastguard Worker glUniform2f(glGetUniformLocation(mProgram, "u_offset"), 0.5, 0.5);
220*8975f5c5SAndroid Build Coastguard Worker
221*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, "a_position", 0);
222*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
223*8975f5c5SAndroid Build Coastguard Worker
224*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(127, 127, 0, 255), kPixelThreshold);
225*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(119, 127, 0, 255), kPixelThreshold);
226*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(127, 119, 0, 255), kPixelThreshold);
227*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(119, 119, 0, 255), kPixelThreshold);
228*8975f5c5SAndroid Build Coastguard Worker
229*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(63, 63, GLColor(247, 247, 0, 255), kPixelThreshold);
230*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(64, 63, GLColor(0, 247, 0, 255), kPixelThreshold);
231*8975f5c5SAndroid Build Coastguard Worker }
232*8975f5c5SAndroid Build Coastguard Worker
233*8975f5c5SAndroid Build Coastguard Worker // Test that external textures are sampled correctly when used with GL_MIRRORED_REPEAT
TEST_P(ExternalWrapTest,MirroredRepeat)234*8975f5c5SAndroid Build Coastguard Worker TEST_P(ExternalWrapTest, MirroredRepeat)
235*8975f5c5SAndroid Build Coastguard Worker {
236*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_EGL_image_external"));
237*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(
238*8975f5c5SAndroid Build Coastguard Worker !IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), "EGL_KHR_gl_texture_2D_image"));
239*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_EGL_image_external_wrap_modes"));
240*8975f5c5SAndroid Build Coastguard Worker
241*8975f5c5SAndroid Build Coastguard Worker // Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
242*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOzone());
243*8975f5c5SAndroid Build Coastguard Worker
244*8975f5c5SAndroid Build Coastguard Worker createExternalTexture();
245*8975f5c5SAndroid Build Coastguard Worker
246*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(mProgram, 0u);
247*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
248*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture);
249*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
250*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
251*8975f5c5SAndroid Build Coastguard Worker glUniform2f(glGetUniformLocation(mProgram, "u_offset"), 0.5, 0.5);
252*8975f5c5SAndroid Build Coastguard Worker
253*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, "a_position", 0);
254*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
255*8975f5c5SAndroid Build Coastguard Worker
256*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(127, 127, 0, 255), kPixelThreshold);
257*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 0, GLColor(127, 127, 0, 255), kPixelThreshold);
258*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 127, GLColor(127, 127, 0, 255), kPixelThreshold);
259*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(127, 127, GLColor(127, 127, 0, 255), kPixelThreshold);
260*8975f5c5SAndroid Build Coastguard Worker
261*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(63, 63, GLColor(247, 247, 0, 255), kPixelThreshold);
262*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(64, 63, GLColor(247, 247, 0, 255), kPixelThreshold);
263*8975f5c5SAndroid Build Coastguard Worker }
264*8975f5c5SAndroid Build Coastguard Worker
265*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
266*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
267*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ExternalWrapTest);
268*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
269