1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // IndexBufferOffsetTest.cpp: Test glDrawElements with an offset and an index buffer
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "util/test_utils.h"
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
14*8975f5c5SAndroid Build Coastguard Worker enum class UpdateType
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker SmallUpdate,
17*8975f5c5SAndroid Build Coastguard Worker SmallThenBigUpdate,
18*8975f5c5SAndroid Build Coastguard Worker BigThenSmallUpdate,
19*8975f5c5SAndroid Build Coastguard Worker FullUpdate,
20*8975f5c5SAndroid Build Coastguard Worker };
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker class IndexBufferOffsetTest : public ANGLETest<>
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker protected:
IndexBufferOffsetTest()25*8975f5c5SAndroid Build Coastguard Worker IndexBufferOffsetTest()
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
28*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
29*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
30*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
31*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
32*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
33*8975f5c5SAndroid Build Coastguard Worker }
34*8975f5c5SAndroid Build Coastguard Worker
testSetUp()35*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
38*8975f5c5SAndroid Build Coastguard Worker R"(precision highp float;
39*8975f5c5SAndroid Build Coastguard Worker attribute vec2 position;
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker void main()
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker gl_Position = vec4(position, 0.0, 1.0);
44*8975f5c5SAndroid Build Coastguard Worker })";
45*8975f5c5SAndroid Build Coastguard Worker
46*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
47*8975f5c5SAndroid Build Coastguard Worker R"(precision highp float;
48*8975f5c5SAndroid Build Coastguard Worker uniform vec4 color;
49*8975f5c5SAndroid Build Coastguard Worker
50*8975f5c5SAndroid Build Coastguard Worker void main()
51*8975f5c5SAndroid Build Coastguard Worker {
52*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = color;
53*8975f5c5SAndroid Build Coastguard Worker })";
54*8975f5c5SAndroid Build Coastguard Worker
55*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(kVS, kFS);
56*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, mProgram);
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker mColorUniformLocation = glGetUniformLocation(mProgram, "color");
59*8975f5c5SAndroid Build Coastguard Worker mPositionAttributeLocation = glGetAttribLocation(mProgram, "position");
60*8975f5c5SAndroid Build Coastguard Worker
61*8975f5c5SAndroid Build Coastguard Worker const GLfloat vertices[] = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f};
62*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mVertexBuffer);
63*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
64*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
65*8975f5c5SAndroid Build Coastguard Worker
66*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mIndexBuffer);
67*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
68*8975f5c5SAndroid Build Coastguard Worker }
69*8975f5c5SAndroid Build Coastguard Worker
testTearDown()70*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker glDeleteBuffers(1, &mVertexBuffer);
73*8975f5c5SAndroid Build Coastguard Worker glDeleteBuffers(1, &mIndexBuffer);
74*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgram);
75*8975f5c5SAndroid Build Coastguard Worker }
76*8975f5c5SAndroid Build Coastguard Worker
preTestUpdateBuffer(GLuint framebuffer,GLuint texture,GLuint buffer,GLsizei size)77*8975f5c5SAndroid Build Coastguard Worker void preTestUpdateBuffer(GLuint framebuffer, GLuint texture, GLuint buffer, GLsizei size)
78*8975f5c5SAndroid Build Coastguard Worker {
79*8975f5c5SAndroid Build Coastguard Worker GLsizei uboSize = std::max(size, 16);
80*8975f5c5SAndroid Build Coastguard Worker const std::vector<uint32_t> initialData((uboSize + 3) / 4, 0x1234567u);
81*8975f5c5SAndroid Build Coastguard Worker
82*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
83*8975f5c5SAndroid Build Coastguard Worker glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
84*8975f5c5SAndroid Build Coastguard Worker
85*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
86*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture,
87*8975f5c5SAndroid Build Coastguard Worker 0);
88*8975f5c5SAndroid Build Coastguard Worker
89*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, buffer);
90*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, uboSize, initialData.data(), GL_DYNAMIC_DRAW);
91*8975f5c5SAndroid Build Coastguard Worker glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer);
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker constexpr char kVerifyUBO[] = R"(#version 300 es
94*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
95*8975f5c5SAndroid Build Coastguard Worker uniform block {
96*8975f5c5SAndroid Build Coastguard Worker uint data;
97*8975f5c5SAndroid Build Coastguard Worker } ubo;
98*8975f5c5SAndroid Build Coastguard Worker out vec4 colorOut;
99*8975f5c5SAndroid Build Coastguard Worker void main()
100*8975f5c5SAndroid Build Coastguard Worker {
101*8975f5c5SAndroid Build Coastguard Worker if (ubo.data == 0x1234567u)
102*8975f5c5SAndroid Build Coastguard Worker colorOut = vec4(0, 1.0, 0, 1.0);
103*8975f5c5SAndroid Build Coastguard Worker else
104*8975f5c5SAndroid Build Coastguard Worker colorOut = vec4(1.0, 0, 0, 1.0);
105*8975f5c5SAndroid Build Coastguard Worker })";
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(verifyUbo, essl3_shaders::vs::Simple(), kVerifyUBO);
108*8975f5c5SAndroid Build Coastguard Worker
109*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_BLEND);
110*8975f5c5SAndroid Build Coastguard Worker drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5);
111*8975f5c5SAndroid Build Coastguard Worker
112*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
113*8975f5c5SAndroid Build Coastguard Worker
114*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, 0);
115*8975f5c5SAndroid Build Coastguard Worker }
116*8975f5c5SAndroid Build Coastguard Worker
runTest(GLenum type,int typeWidth,void * indexDataIn,UpdateType updateType,bool useBuffersAsUboFirst)117*8975f5c5SAndroid Build Coastguard Worker void runTest(GLenum type,
118*8975f5c5SAndroid Build Coastguard Worker int typeWidth,
119*8975f5c5SAndroid Build Coastguard Worker void *indexDataIn,
120*8975f5c5SAndroid Build Coastguard Worker UpdateType updateType,
121*8975f5c5SAndroid Build Coastguard Worker bool useBuffersAsUboFirst)
122*8975f5c5SAndroid Build Coastguard Worker {
123*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
124*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
125*8975f5c5SAndroid Build Coastguard Worker
126*8975f5c5SAndroid Build Coastguard Worker size_t indexDataWidth = 6 * typeWidth;
127*8975f5c5SAndroid Build Coastguard Worker
128*8975f5c5SAndroid Build Coastguard Worker std::vector<GLubyte> indexData(6 * 3 * sizeof(GLuint), 0);
129*8975f5c5SAndroid Build Coastguard Worker memcpy(indexData.data() + indexDataWidth, indexDataIn, indexDataWidth);
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer elementUpdateFbo;
132*8975f5c5SAndroid Build Coastguard Worker GLTexture elementUpdateTex;
133*8975f5c5SAndroid Build Coastguard Worker
134*8975f5c5SAndroid Build Coastguard Worker if (useBuffersAsUboFirst)
135*8975f5c5SAndroid Build Coastguard Worker {
136*8975f5c5SAndroid Build Coastguard Worker preTestUpdateBuffer(elementUpdateFbo, elementUpdateTex, mIndexBuffer,
137*8975f5c5SAndroid Build Coastguard Worker 3 * indexDataWidth);
138*8975f5c5SAndroid Build Coastguard Worker }
139*8975f5c5SAndroid Build Coastguard Worker else
140*8975f5c5SAndroid Build Coastguard Worker {
141*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth, nullptr, GL_DYNAMIC_DRAW);
142*8975f5c5SAndroid Build Coastguard Worker }
143*8975f5c5SAndroid Build Coastguard Worker
144*8975f5c5SAndroid Build Coastguard Worker if (updateType == UpdateType::SmallUpdate)
145*8975f5c5SAndroid Build Coastguard Worker {
146*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexDataWidth, indexData.data());
147*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth,
148*8975f5c5SAndroid Build Coastguard Worker indexData.data() + indexDataWidth);
149*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth,
150*8975f5c5SAndroid Build Coastguard Worker indexData.data() + 2 * indexDataWidth);
151*8975f5c5SAndroid Build Coastguard Worker }
152*8975f5c5SAndroid Build Coastguard Worker else if (updateType == UpdateType::SmallThenBigUpdate)
153*8975f5c5SAndroid Build Coastguard Worker {
154*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, 4, indexData.data());
155*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 4, 3 * indexDataWidth - 4,
156*8975f5c5SAndroid Build Coastguard Worker indexData.data() + 4);
157*8975f5c5SAndroid Build Coastguard Worker }
158*8975f5c5SAndroid Build Coastguard Worker else if (updateType == UpdateType::BigThenSmallUpdate)
159*8975f5c5SAndroid Build Coastguard Worker {
160*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, 3 * indexDataWidth - 4, indexData.data());
161*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth - 4, 4,
162*8975f5c5SAndroid Build Coastguard Worker indexData.data() + 3 * indexDataWidth - 4);
163*8975f5c5SAndroid Build Coastguard Worker }
164*8975f5c5SAndroid Build Coastguard Worker else
165*8975f5c5SAndroid Build Coastguard Worker {
166*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(updateType, UpdateType::FullUpdate);
167*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, 3 * indexDataWidth, indexData.data());
168*8975f5c5SAndroid Build Coastguard Worker }
169*8975f5c5SAndroid Build Coastguard Worker
170*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
171*8975f5c5SAndroid Build Coastguard Worker
172*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
173*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
174*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
175*8975f5c5SAndroid Build Coastguard Worker
176*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
177*8975f5c5SAndroid Build Coastguard Worker
178*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 16; i++)
179*8975f5c5SAndroid Build Coastguard Worker {
180*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<void *>(indexDataWidth));
181*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(64, 64, GLColor::red);
182*8975f5c5SAndroid Build Coastguard Worker }
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker if (updateType == UpdateType::SmallUpdate)
185*8975f5c5SAndroid Build Coastguard Worker {
186*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth,
187*8975f5c5SAndroid Build Coastguard Worker indexData.data());
188*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth,
189*8975f5c5SAndroid Build Coastguard Worker indexData.data() + indexDataWidth);
190*8975f5c5SAndroid Build Coastguard Worker }
191*8975f5c5SAndroid Build Coastguard Worker else if (updateType == UpdateType::SmallThenBigUpdate)
192*8975f5c5SAndroid Build Coastguard Worker {
193*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, 4, indexData.data());
194*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth + 4, 2 * indexDataWidth - 4,
195*8975f5c5SAndroid Build Coastguard Worker indexData.data() + 4);
196*8975f5c5SAndroid Build Coastguard Worker }
197*8975f5c5SAndroid Build Coastguard Worker else if (updateType == UpdateType::BigThenSmallUpdate)
198*8975f5c5SAndroid Build Coastguard Worker {
199*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, 2 * indexDataWidth - 4,
200*8975f5c5SAndroid Build Coastguard Worker indexData.data());
201*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth - 4, 4,
202*8975f5c5SAndroid Build Coastguard Worker indexData.data() + 2 * indexDataWidth - 4);
203*8975f5c5SAndroid Build Coastguard Worker }
204*8975f5c5SAndroid Build Coastguard Worker else
205*8975f5c5SAndroid Build Coastguard Worker {
206*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, 2 * indexDataWidth,
207*8975f5c5SAndroid Build Coastguard Worker indexData.data());
208*8975f5c5SAndroid Build Coastguard Worker }
209*8975f5c5SAndroid Build Coastguard Worker
210*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
211*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<void *>(indexDataWidth * 2));
212*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(64, 64, GLColor::green);
213*8975f5c5SAndroid Build Coastguard Worker
214*8975f5c5SAndroid Build Coastguard Worker if (useBuffersAsUboFirst)
215*8975f5c5SAndroid Build Coastguard Worker {
216*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, elementUpdateFbo);
217*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
218*8975f5c5SAndroid Build Coastguard Worker }
219*8975f5c5SAndroid Build Coastguard Worker
220*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
221*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
222*8975f5c5SAndroid Build Coastguard Worker }
223*8975f5c5SAndroid Build Coastguard Worker
224*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
225*8975f5c5SAndroid Build Coastguard Worker GLint mColorUniformLocation;
226*8975f5c5SAndroid Build Coastguard Worker GLint mPositionAttributeLocation;
227*8975f5c5SAndroid Build Coastguard Worker GLuint mVertexBuffer;
228*8975f5c5SAndroid Build Coastguard Worker GLuint mIndexBuffer;
229*8975f5c5SAndroid Build Coastguard Worker };
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker class IndexBufferOffsetTestES3 : public IndexBufferOffsetTest
232*8975f5c5SAndroid Build Coastguard Worker {};
233*8975f5c5SAndroid Build Coastguard Worker
234*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt8 index buffer
TEST_P(IndexBufferOffsetTest,UInt8Index)235*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt8Index)
236*8975f5c5SAndroid Build Coastguard Worker {
237*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
238*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_BYTE, 1, indexData, UpdateType::FullUpdate, false);
239*8975f5c5SAndroid Build Coastguard Worker }
240*8975f5c5SAndroid Build Coastguard Worker
241*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt16 index buffer
TEST_P(IndexBufferOffsetTest,UInt16Index)242*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt16Index)
243*8975f5c5SAndroid Build Coastguard Worker {
244*8975f5c5SAndroid Build Coastguard Worker GLushort indexData[] = {0, 1, 2, 1, 2, 3};
245*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_SHORT, 2, indexData, UpdateType::FullUpdate, false);
246*8975f5c5SAndroid Build Coastguard Worker }
247*8975f5c5SAndroid Build Coastguard Worker
248*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt32 index buffer
TEST_P(IndexBufferOffsetTest,UInt32Index)249*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt32Index)
250*8975f5c5SAndroid Build Coastguard Worker {
251*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
252*8975f5c5SAndroid Build Coastguard Worker !IsGLExtensionEnabled("GL_OES_element_index_uint"));
253*8975f5c5SAndroid Build Coastguard Worker
254*8975f5c5SAndroid Build Coastguard Worker GLuint indexData[] = {0, 1, 2, 1, 2, 3};
255*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::FullUpdate, false);
256*8975f5c5SAndroid Build Coastguard Worker }
257*8975f5c5SAndroid Build Coastguard Worker
258*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt8 index buffer with small buffer updates
TEST_P(IndexBufferOffsetTest,UInt8IndexSmallUpdates)259*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt8IndexSmallUpdates)
260*8975f5c5SAndroid Build Coastguard Worker {
261*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
262*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_BYTE, 1, indexData, UpdateType::SmallUpdate, false);
263*8975f5c5SAndroid Build Coastguard Worker }
264*8975f5c5SAndroid Build Coastguard Worker
265*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt16 index buffer with small buffer updates
TEST_P(IndexBufferOffsetTest,UInt16IndexSmallUpdates)266*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt16IndexSmallUpdates)
267*8975f5c5SAndroid Build Coastguard Worker {
268*8975f5c5SAndroid Build Coastguard Worker GLushort indexData[] = {0, 1, 2, 1, 2, 3};
269*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_SHORT, 2, indexData, UpdateType::SmallUpdate, false);
270*8975f5c5SAndroid Build Coastguard Worker }
271*8975f5c5SAndroid Build Coastguard Worker
272*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt32 index buffer with small buffer updates
TEST_P(IndexBufferOffsetTest,UInt32IndexSmallUpdates)273*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, UInt32IndexSmallUpdates)
274*8975f5c5SAndroid Build Coastguard Worker {
275*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
276*8975f5c5SAndroid Build Coastguard Worker !IsGLExtensionEnabled("GL_OES_element_index_uint"));
277*8975f5c5SAndroid Build Coastguard Worker
278*8975f5c5SAndroid Build Coastguard Worker GLuint indexData[] = {0, 1, 2, 1, 2, 3};
279*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::SmallUpdate, false);
280*8975f5c5SAndroid Build Coastguard Worker }
281*8975f5c5SAndroid Build Coastguard Worker
282*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt8 index buffer after uploading data to a buffer that is in use
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt8Index)283*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt8Index)
284*8975f5c5SAndroid Build Coastguard Worker {
285*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264483
286*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAMD() && IsVulkan() && IsWindows());
287*8975f5c5SAndroid Build Coastguard Worker
288*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
289*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
290*8975f5c5SAndroid Build Coastguard Worker
291*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
292*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_BYTE, 1, indexData, UpdateType::FullUpdate, true);
293*8975f5c5SAndroid Build Coastguard Worker }
294*8975f5c5SAndroid Build Coastguard Worker
295*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt16 index buffer after uploading data to a buffer that is in use
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt16Index)296*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt16Index)
297*8975f5c5SAndroid Build Coastguard Worker {
298*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
299*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
300*8975f5c5SAndroid Build Coastguard Worker
301*8975f5c5SAndroid Build Coastguard Worker GLushort indexData[] = {0, 1, 2, 1, 2, 3};
302*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_SHORT, 2, indexData, UpdateType::FullUpdate, true);
303*8975f5c5SAndroid Build Coastguard Worker }
304*8975f5c5SAndroid Build Coastguard Worker
305*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt32 index buffer after uploading data to a buffer that is in use
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt32Index)306*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt32Index)
307*8975f5c5SAndroid Build Coastguard Worker {
308*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
309*8975f5c5SAndroid Build Coastguard Worker !IsGLExtensionEnabled("GL_OES_element_index_uint"));
310*8975f5c5SAndroid Build Coastguard Worker
311*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
312*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
313*8975f5c5SAndroid Build Coastguard Worker
314*8975f5c5SAndroid Build Coastguard Worker GLuint indexData[] = {0, 1, 2, 1, 2, 3};
315*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::FullUpdate, true);
316*8975f5c5SAndroid Build Coastguard Worker }
317*8975f5c5SAndroid Build Coastguard Worker
318*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt8 index buffer after uploading data to a buffer that is in use,
319*8975f5c5SAndroid Build Coastguard Worker // with small buffer updates
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt8IndexSmallUpdates)320*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt8IndexSmallUpdates)
321*8975f5c5SAndroid Build Coastguard Worker {
322*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264483
323*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAMD() && IsVulkan() && IsWindows());
324*8975f5c5SAndroid Build Coastguard Worker
325*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
326*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
327*8975f5c5SAndroid Build Coastguard Worker
328*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
329*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_BYTE, 1, indexData, UpdateType::SmallUpdate, true);
330*8975f5c5SAndroid Build Coastguard Worker }
331*8975f5c5SAndroid Build Coastguard Worker
332*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt16 index buffer after uploading data to a buffer that is in use,
333*8975f5c5SAndroid Build Coastguard Worker // with small buffer updates
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt16IndexSmallUpdates)334*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt16IndexSmallUpdates)
335*8975f5c5SAndroid Build Coastguard Worker {
336*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
337*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
338*8975f5c5SAndroid Build Coastguard Worker
339*8975f5c5SAndroid Build Coastguard Worker GLushort indexData[] = {0, 1, 2, 1, 2, 3};
340*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_SHORT, 2, indexData, UpdateType::SmallUpdate, true);
341*8975f5c5SAndroid Build Coastguard Worker }
342*8975f5c5SAndroid Build Coastguard Worker
343*8975f5c5SAndroid Build Coastguard Worker // Test using an offset for an UInt32 index buffer after uploading data to a buffer that is in use,
344*8975f5c5SAndroid Build Coastguard Worker // with small buffer updates
TEST_P(IndexBufferOffsetTestES3,UseAsUBOThenUpdateThenUInt32IndexSmallUpdates)345*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTestES3, UseAsUBOThenUpdateThenUInt32IndexSmallUpdates)
346*8975f5c5SAndroid Build Coastguard Worker {
347*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
348*8975f5c5SAndroid Build Coastguard Worker !IsGLExtensionEnabled("GL_OES_element_index_uint"));
349*8975f5c5SAndroid Build Coastguard Worker
350*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264490
351*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan() && (IsPixel2() || IsPixel2XL()));
352*8975f5c5SAndroid Build Coastguard Worker
353*8975f5c5SAndroid Build Coastguard Worker GLuint indexData[] = {0, 1, 2, 1, 2, 3};
354*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::SmallUpdate, true);
355*8975f5c5SAndroid Build Coastguard Worker
356*8975f5c5SAndroid Build Coastguard Worker // Also test with one subData call with more than half updates
357*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::SmallThenBigUpdate, true);
358*8975f5c5SAndroid Build Coastguard Worker runTest(GL_UNSIGNED_INT, 4, indexData, UpdateType::BigThenSmallUpdate, true);
359*8975f5c5SAndroid Build Coastguard Worker }
360*8975f5c5SAndroid Build Coastguard Worker
361*8975f5c5SAndroid Build Coastguard Worker // Uses index buffer offset and 2 drawElement calls one of the other, makes sure the second
362*8975f5c5SAndroid Build Coastguard Worker // drawElement call will use the correct offset.
TEST_P(IndexBufferOffsetTest,DrawAtDifferentOffsets)363*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawAtDifferentOffsets)
364*8975f5c5SAndroid Build Coastguard Worker {
365*8975f5c5SAndroid Build Coastguard Worker GLushort indexData[] = {0, 1, 2, 1, 2, 3};
366*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
367*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
368*8975f5c5SAndroid Build Coastguard Worker
369*8975f5c5SAndroid Build Coastguard Worker size_t indexDataWidth = 6 * sizeof(GLushort);
370*8975f5c5SAndroid Build Coastguard Worker
371*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexData, GL_DYNAMIC_DRAW);
372*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
373*8975f5c5SAndroid Build Coastguard Worker
374*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
375*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
376*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
377*8975f5c5SAndroid Build Coastguard Worker
378*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
379*8975f5c5SAndroid Build Coastguard Worker
380*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, 0);
381*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT,
382*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<void *>(indexDataWidth / 2));
383*8975f5c5SAndroid Build Coastguard Worker
384*8975f5c5SAndroid Build Coastguard Worker // Check the upper left triangle
385*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red);
386*8975f5c5SAndroid Build Coastguard Worker
387*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
388*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
389*8975f5c5SAndroid Build Coastguard Worker
390*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
391*8975f5c5SAndroid Build Coastguard Worker }
392*8975f5c5SAndroid Build Coastguard Worker
393*8975f5c5SAndroid Build Coastguard Worker // Uses index buffer offset and 2 drawElement calls one of the other, one has aligned
394*8975f5c5SAndroid Build Coastguard Worker // offset and one doesn't
TEST_P(IndexBufferOffsetTest,DrawAtDifferentOffsetAlignments)395*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawAtDifferentOffsetAlignments)
396*8975f5c5SAndroid Build Coastguard Worker {
397*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData8[] = {0, 1, 0, 1, 2, 3};
398*8975f5c5SAndroid Build Coastguard Worker GLushort indexData16[] = {0, 1, 2, 1, 2, 3};
399*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
400*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
401*8975f5c5SAndroid Build Coastguard Worker
402*8975f5c5SAndroid Build Coastguard Worker size_t indexDataWidth16 = 6 * sizeof(GLushort);
403*8975f5c5SAndroid Build Coastguard Worker
404*8975f5c5SAndroid Build Coastguard Worker GLuint buffer[2];
405*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(2, buffer);
406*8975f5c5SAndroid Build Coastguard Worker
407*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
408*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
409*8975f5c5SAndroid Build Coastguard Worker
410*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
411*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
412*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
413*8975f5c5SAndroid Build Coastguard Worker
414*8975f5c5SAndroid Build Coastguard Worker // 8 bit index with aligned offset
415*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer[0]);
416*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indexData8), indexData8, GL_DYNAMIC_DRAW);
417*8975f5c5SAndroid Build Coastguard Worker
418*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(2));
419*8975f5c5SAndroid Build Coastguard Worker
420*8975f5c5SAndroid Build Coastguard Worker // 16 bits index buffer, which unaligned offset
421*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer[1]);
422*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth16, indexData16, GL_DYNAMIC_DRAW);
423*8975f5c5SAndroid Build Coastguard Worker
424*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT,
425*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<void *>(indexDataWidth16 / 2));
426*8975f5c5SAndroid Build Coastguard Worker
427*8975f5c5SAndroid Build Coastguard Worker // Check the upper left triangle
428*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red);
429*8975f5c5SAndroid Build Coastguard Worker
430*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
431*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
432*8975f5c5SAndroid Build Coastguard Worker
433*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
434*8975f5c5SAndroid Build Coastguard Worker }
435*8975f5c5SAndroid Build Coastguard Worker
436*8975f5c5SAndroid Build Coastguard Worker // Draw with the same element buffer, but with two different types of data.
TEST_P(IndexBufferOffsetTest,DrawWithSameBufferButDifferentTypes)437*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawWithSameBufferButDifferentTypes)
438*8975f5c5SAndroid Build Coastguard Worker {
439*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData8[] = {0, 1, 2};
440*8975f5c5SAndroid Build Coastguard Worker GLushort indexData16[] = {1, 2, 3};
441*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
442*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
443*8975f5c5SAndroid Build Coastguard Worker
444*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
445*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
446*8975f5c5SAndroid Build Coastguard Worker
447*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
448*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
449*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
450*8975f5c5SAndroid Build Coastguard Worker
451*8975f5c5SAndroid Build Coastguard Worker // Create element buffer and fill offset 0 with data from indexData8 and offset 512 with data
452*8975f5c5SAndroid Build Coastguard Worker // from indexData16
453*8975f5c5SAndroid Build Coastguard Worker GLBuffer buffer;
454*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
455*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4096, nullptr, GL_DYNAMIC_DRAW);
456*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indexData8), indexData8);
457*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 512, sizeof(indexData16), indexData16);
458*8975f5c5SAndroid Build Coastguard Worker
459*8975f5c5SAndroid Build Coastguard Worker // Draw with 8 bit index data
460*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(0));
461*8975f5c5SAndroid Build Coastguard Worker // Draw with 16 bits index buffer
462*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, reinterpret_cast<void *>(512));
463*8975f5c5SAndroid Build Coastguard Worker
464*8975f5c5SAndroid Build Coastguard Worker // Check the upper left triangle
465*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red);
466*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
467*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
468*8975f5c5SAndroid Build Coastguard Worker
469*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
470*8975f5c5SAndroid Build Coastguard Worker }
471*8975f5c5SAndroid Build Coastguard Worker
472*8975f5c5SAndroid Build Coastguard Worker // Draw with GL_LINE_LOOP and followed by GL_TRIANGLES, all using the same element buffer.
TEST_P(IndexBufferOffsetTest,DrawWithSameBufferButDifferentModes)473*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawWithSameBufferButDifferentModes)
474*8975f5c5SAndroid Build Coastguard Worker {
475*8975f5c5SAndroid Build Coastguard Worker GLushort indexDataLineLoop[] = {0, 1, 2};
476*8975f5c5SAndroid Build Coastguard Worker GLushort indexDataTriangle[] = {1, 2, 3};
477*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
478*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
479*8975f5c5SAndroid Build Coastguard Worker
480*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
481*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
482*8975f5c5SAndroid Build Coastguard Worker
483*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
484*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
485*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
486*8975f5c5SAndroid Build Coastguard Worker
487*8975f5c5SAndroid Build Coastguard Worker // Create element buffer and fill offset 0 with data from indexData8 and offset 512 with data
488*8975f5c5SAndroid Build Coastguard Worker // from indexData16
489*8975f5c5SAndroid Build Coastguard Worker GLBuffer buffer;
490*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
491*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4096, nullptr, GL_DYNAMIC_DRAW);
492*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indexDataLineLoop), indexDataLineLoop);
493*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 512, sizeof(indexDataTriangle), indexDataTriangle);
494*8975f5c5SAndroid Build Coastguard Worker
495*8975f5c5SAndroid Build Coastguard Worker // Draw line loop
496*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_LINE_LOOP, 3, GL_UNSIGNED_SHORT, 0);
497*8975f5c5SAndroid Build Coastguard Worker // Draw triangle
498*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, reinterpret_cast<void *>(512));
499*8975f5c5SAndroid Build Coastguard Worker
500*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
501*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
502*8975f5c5SAndroid Build Coastguard Worker
503*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
504*8975f5c5SAndroid Build Coastguard Worker }
505*8975f5c5SAndroid Build Coastguard Worker
506*8975f5c5SAndroid Build Coastguard Worker // Draw with GL_LINE_LOOP and followed by GL_TRIANGLES, all using the same element buffer.
TEST_P(IndexBufferOffsetTest,DrawArraysLineLoopFollowedByDrawElementsTriangle)507*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawArraysLineLoopFollowedByDrawElementsTriangle)
508*8975f5c5SAndroid Build Coastguard Worker {
509*8975f5c5SAndroid Build Coastguard Worker GLuint indexDataLineLoop[] = {0, 1, 2};
510*8975f5c5SAndroid Build Coastguard Worker GLuint indexDataTriangle[] = {1, 2, 3};
511*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
512*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
513*8975f5c5SAndroid Build Coastguard Worker
514*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
515*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
516*8975f5c5SAndroid Build Coastguard Worker
517*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
518*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
519*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
520*8975f5c5SAndroid Build Coastguard Worker
521*8975f5c5SAndroid Build Coastguard Worker // Create element buffer and fill offset 0 with data from indexDataLineLoop and offset 512 with
522*8975f5c5SAndroid Build Coastguard Worker // data from indexDataTriangle
523*8975f5c5SAndroid Build Coastguard Worker GLBuffer buffer;
524*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
525*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4096, nullptr, GL_DYNAMIC_DRAW);
526*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indexDataLineLoop), indexDataLineLoop);
527*8975f5c5SAndroid Build Coastguard Worker glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 512, sizeof(indexDataTriangle), indexDataTriangle);
528*8975f5c5SAndroid Build Coastguard Worker
529*8975f5c5SAndroid Build Coastguard Worker // First call drawElements with the same primitive and type as the final drawElement call.
530*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, reinterpret_cast<void *>(0));
531*8975f5c5SAndroid Build Coastguard Worker // Then drawArray with line loop to trigger the special handling of line loop.
532*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_LINE_LOOP, 0, 3);
533*8975f5c5SAndroid Build Coastguard Worker // Finally drawElements with triangle and same type to ensure the element buffer state that was
534*8975f5c5SAndroid Build Coastguard Worker // modified by line loop draw call gets restored properly.
535*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, reinterpret_cast<void *>(512));
536*8975f5c5SAndroid Build Coastguard Worker
537*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
538*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
539*8975f5c5SAndroid Build Coastguard Worker
540*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
541*8975f5c5SAndroid Build Coastguard Worker }
542*8975f5c5SAndroid Build Coastguard Worker
543*8975f5c5SAndroid Build Coastguard Worker // Uses index buffer offset and 2 drawElement calls one of the other with different counts,
544*8975f5c5SAndroid Build Coastguard Worker // makes sure the second drawElement call will have its data available.
TEST_P(IndexBufferOffsetTest,DrawWithDifferentCountsSameOffset)545*8975f5c5SAndroid Build Coastguard Worker TEST_P(IndexBufferOffsetTest, DrawWithDifferentCountsSameOffset)
546*8975f5c5SAndroid Build Coastguard Worker {
547*8975f5c5SAndroid Build Coastguard Worker GLubyte indexData[] = {99, 0, 1, 2, 1, 2, 3};
548*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
549*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
550*8975f5c5SAndroid Build Coastguard Worker
551*8975f5c5SAndroid Build Coastguard Worker size_t indexDataWidth = 7 * sizeof(GLubyte);
552*8975f5c5SAndroid Build Coastguard Worker
553*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexData, GL_DYNAMIC_DRAW);
554*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
555*8975f5c5SAndroid Build Coastguard Worker
556*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
557*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
558*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(mPositionAttributeLocation);
559*8975f5c5SAndroid Build Coastguard Worker
560*8975f5c5SAndroid Build Coastguard Worker glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
561*8975f5c5SAndroid Build Coastguard Worker
562*8975f5c5SAndroid Build Coastguard Worker // The first draw draws the first triangle, and the second draws a quad.
563*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(1));
564*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(1));
565*8975f5c5SAndroid Build Coastguard Worker
566*8975f5c5SAndroid Build Coastguard Worker // Check the upper left triangle
567*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red);
568*8975f5c5SAndroid Build Coastguard Worker
569*8975f5c5SAndroid Build Coastguard Worker // Check the down right triangle
570*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
571*8975f5c5SAndroid Build Coastguard Worker
572*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
573*8975f5c5SAndroid Build Coastguard Worker }
574*8975f5c5SAndroid Build Coastguard Worker
575*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(IndexBufferOffsetTest);
576*8975f5c5SAndroid Build Coastguard Worker
577*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(IndexBufferOffsetTestES3);
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