1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include <stdint.h>
10*8975f5c5SAndroid Build Coastguard Worker #include <memory>
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/string_utils.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/angle_test_configs.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker class ProgramBinaryTest : public ANGLETest<>
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker protected:
ProgramBinaryTest()23*8975f5c5SAndroid Build Coastguard Worker ProgramBinaryTest()
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
26*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
27*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
28*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
29*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
30*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
31*8975f5c5SAndroid Build Coastguard Worker
32*8975f5c5SAndroid Build Coastguard Worker // Test flakiness was noticed when reusing displays.
33*8975f5c5SAndroid Build Coastguard Worker forceNewDisplay();
34*8975f5c5SAndroid Build Coastguard Worker }
35*8975f5c5SAndroid Build Coastguard Worker
testSetUp()36*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
39*8975f5c5SAndroid Build Coastguard Worker if (mProgram == 0)
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker FAIL() << "shader compilation failed.";
42*8975f5c5SAndroid Build Coastguard Worker }
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mBuffer);
45*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
46*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_STATIC_DRAW);
47*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, 0);
48*8975f5c5SAndroid Build Coastguard Worker
49*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
50*8975f5c5SAndroid Build Coastguard Worker }
51*8975f5c5SAndroid Build Coastguard Worker
testTearDown()52*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
53*8975f5c5SAndroid Build Coastguard Worker {
54*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgram);
55*8975f5c5SAndroid Build Coastguard Worker glDeleteBuffers(1, &mBuffer);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
getAvailableProgramBinaryFormatCount() const58*8975f5c5SAndroid Build Coastguard Worker GLint getAvailableProgramBinaryFormatCount() const
59*8975f5c5SAndroid Build Coastguard Worker {
60*8975f5c5SAndroid Build Coastguard Worker GLint formatCount;
61*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount);
62*8975f5c5SAndroid Build Coastguard Worker return formatCount;
63*8975f5c5SAndroid Build Coastguard Worker }
64*8975f5c5SAndroid Build Coastguard Worker
supported() const65*8975f5c5SAndroid Build Coastguard Worker bool supported() const
66*8975f5c5SAndroid Build Coastguard Worker {
67*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_OES_get_program_binary"))
68*8975f5c5SAndroid Build Coastguard Worker {
69*8975f5c5SAndroid Build Coastguard Worker std::cout << "Test skipped because GL_OES_get_program_binary is not available."
70*8975f5c5SAndroid Build Coastguard Worker << std::endl;
71*8975f5c5SAndroid Build Coastguard Worker return false;
72*8975f5c5SAndroid Build Coastguard Worker }
73*8975f5c5SAndroid Build Coastguard Worker
74*8975f5c5SAndroid Build Coastguard Worker if (getAvailableProgramBinaryFormatCount() == 0)
75*8975f5c5SAndroid Build Coastguard Worker {
76*8975f5c5SAndroid Build Coastguard Worker std::cout << "Test skipped because no program binary formats are available."
77*8975f5c5SAndroid Build Coastguard Worker << std::endl;
78*8975f5c5SAndroid Build Coastguard Worker return false;
79*8975f5c5SAndroid Build Coastguard Worker }
80*8975f5c5SAndroid Build Coastguard Worker
81*8975f5c5SAndroid Build Coastguard Worker return true;
82*8975f5c5SAndroid Build Coastguard Worker }
83*8975f5c5SAndroid Build Coastguard Worker
saveAndLoadProgram(GLuint programToSave,GLuint loadedProgram)84*8975f5c5SAndroid Build Coastguard Worker void saveAndLoadProgram(GLuint programToSave, GLuint loadedProgram)
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
87*8975f5c5SAndroid Build Coastguard Worker GLint writtenLength = 0;
88*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = 0;
89*8975f5c5SAndroid Build Coastguard Worker
90*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(programToSave, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
91*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
94*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinaryOES(programToSave, programLength, &writtenLength, &binaryFormat,
95*8975f5c5SAndroid Build Coastguard Worker binary.data());
96*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
97*8975f5c5SAndroid Build Coastguard Worker
98*8975f5c5SAndroid Build Coastguard Worker // The lengths reported by glGetProgramiv and glGetProgramBinaryOES should match
99*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(programLength, writtenLength);
100*8975f5c5SAndroid Build Coastguard Worker
101*8975f5c5SAndroid Build Coastguard Worker if (writtenLength)
102*8975f5c5SAndroid Build Coastguard Worker {
103*8975f5c5SAndroid Build Coastguard Worker glProgramBinaryOES(loadedProgram, binaryFormat, binary.data(), writtenLength);
104*8975f5c5SAndroid Build Coastguard Worker
105*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker GLint linkStatus;
108*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(loadedProgram, GL_LINK_STATUS, &linkStatus);
109*8975f5c5SAndroid Build Coastguard Worker if (linkStatus == 0)
110*8975f5c5SAndroid Build Coastguard Worker {
111*8975f5c5SAndroid Build Coastguard Worker GLint infoLogLength;
112*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(loadedProgram, GL_INFO_LOG_LENGTH, &infoLogLength);
113*8975f5c5SAndroid Build Coastguard Worker
114*8975f5c5SAndroid Build Coastguard Worker if (infoLogLength > 0)
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker std::vector<GLchar> infoLog(infoLogLength);
117*8975f5c5SAndroid Build Coastguard Worker glGetProgramInfoLog(loadedProgram, static_cast<GLsizei>(infoLog.size()),
118*8975f5c5SAndroid Build Coastguard Worker nullptr, &infoLog[0]);
119*8975f5c5SAndroid Build Coastguard Worker FAIL() << "program link failed: " << &infoLog[0];
120*8975f5c5SAndroid Build Coastguard Worker }
121*8975f5c5SAndroid Build Coastguard Worker else
122*8975f5c5SAndroid Build Coastguard Worker {
123*8975f5c5SAndroid Build Coastguard Worker FAIL() << "program link failed.";
124*8975f5c5SAndroid Build Coastguard Worker }
125*8975f5c5SAndroid Build Coastguard Worker }
126*8975f5c5SAndroid Build Coastguard Worker else
127*8975f5c5SAndroid Build Coastguard Worker {
128*8975f5c5SAndroid Build Coastguard Worker glUseProgram(loadedProgram);
129*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, nullptr);
132*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(0);
133*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_POINTS, 0, 1);
134*8975f5c5SAndroid Build Coastguard Worker
135*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
136*8975f5c5SAndroid Build Coastguard Worker }
137*8975f5c5SAndroid Build Coastguard Worker }
138*8975f5c5SAndroid Build Coastguard Worker }
139*8975f5c5SAndroid Build Coastguard Worker
140*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
141*8975f5c5SAndroid Build Coastguard Worker GLuint mBuffer;
142*8975f5c5SAndroid Build Coastguard Worker };
143*8975f5c5SAndroid Build Coastguard Worker
144*8975f5c5SAndroid Build Coastguard Worker // This tests the assumption that float attribs of different size
145*8975f5c5SAndroid Build Coastguard Worker // should not internally cause a vertex shader recompile (for conversion).
TEST_P(ProgramBinaryTest,FloatDynamicShaderSize)146*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, FloatDynamicShaderSize)
147*8975f5c5SAndroid Build Coastguard Worker {
148*8975f5c5SAndroid Build Coastguard Worker if (!supported())
149*8975f5c5SAndroid Build Coastguard Worker {
150*8975f5c5SAndroid Build Coastguard Worker return;
151*8975f5c5SAndroid Build Coastguard Worker }
152*8975f5c5SAndroid Build Coastguard Worker
153*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
154*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
155*8975f5c5SAndroid Build Coastguard Worker
156*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, nullptr);
157*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(0);
158*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_POINTS, 0, 1);
159*8975f5c5SAndroid Build Coastguard Worker
160*8975f5c5SAndroid Build Coastguard Worker GLint programLength;
161*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
162*8975f5c5SAndroid Build Coastguard Worker
163*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker for (GLsizei size = 1; size <= 3; size++)
166*8975f5c5SAndroid Build Coastguard Worker {
167*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, nullptr);
168*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(0);
169*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_POINTS, 0, 1);
170*8975f5c5SAndroid Build Coastguard Worker
171*8975f5c5SAndroid Build Coastguard Worker GLint newProgramLength;
172*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength);
173*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
174*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(programLength, newProgramLength);
175*8975f5c5SAndroid Build Coastguard Worker }
176*8975f5c5SAndroid Build Coastguard Worker }
177*8975f5c5SAndroid Build Coastguard Worker
178*8975f5c5SAndroid Build Coastguard Worker // Tests that switching between signed and unsigned un-normalized data doesn't trigger a bug
179*8975f5c5SAndroid Build Coastguard Worker // in the D3D11 back-end.
TEST_P(ProgramBinaryTest,DynamicShadersSignatureBug)180*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, DynamicShadersSignatureBug)
181*8975f5c5SAndroid Build Coastguard Worker {
182*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
183*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
184*8975f5c5SAndroid Build Coastguard Worker
185*8975f5c5SAndroid Build Coastguard Worker GLint attribLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib());
186*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, attribLocation);
187*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(attribLocation);
188*8975f5c5SAndroid Build Coastguard Worker
189*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(attribLocation, 2, GL_BYTE, GL_FALSE, 0, nullptr);
190*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_POINTS, 0, 1);
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(attribLocation, 2, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr);
193*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_POINTS, 0, 1);
194*8975f5c5SAndroid Build Coastguard Worker }
195*8975f5c5SAndroid Build Coastguard Worker
196*8975f5c5SAndroid Build Coastguard Worker // This tests the ability to successfully save and load a program binary.
TEST_P(ProgramBinaryTest,SaveAndLoadBinary)197*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, SaveAndLoadBinary)
198*8975f5c5SAndroid Build Coastguard Worker {
199*8975f5c5SAndroid Build Coastguard Worker if (!supported())
200*8975f5c5SAndroid Build Coastguard Worker {
201*8975f5c5SAndroid Build Coastguard Worker return;
202*8975f5c5SAndroid Build Coastguard Worker }
203*8975f5c5SAndroid Build Coastguard Worker
204*8975f5c5SAndroid Build Coastguard Worker GLuint programToLoad = glCreateProgram();
205*8975f5c5SAndroid Build Coastguard Worker
206*8975f5c5SAndroid Build Coastguard Worker saveAndLoadProgram(mProgram, programToLoad);
207*8975f5c5SAndroid Build Coastguard Worker
208*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(programToLoad);
209*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
210*8975f5c5SAndroid Build Coastguard Worker }
211*8975f5c5SAndroid Build Coastguard Worker
212*8975f5c5SAndroid Build Coastguard Worker // This tests the ability to successfully save and load a program binary and then
213*8975f5c5SAndroid Build Coastguard Worker // save and load from the same program that was loaded.
TEST_P(ProgramBinaryTest,SaveAndLoadBinaryTwice)214*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, SaveAndLoadBinaryTwice)
215*8975f5c5SAndroid Build Coastguard Worker {
216*8975f5c5SAndroid Build Coastguard Worker if (!supported())
217*8975f5c5SAndroid Build Coastguard Worker {
218*8975f5c5SAndroid Build Coastguard Worker return;
219*8975f5c5SAndroid Build Coastguard Worker }
220*8975f5c5SAndroid Build Coastguard Worker
221*8975f5c5SAndroid Build Coastguard Worker GLuint programToLoad = glCreateProgram();
222*8975f5c5SAndroid Build Coastguard Worker GLuint programToLoad2 = glCreateProgram();
223*8975f5c5SAndroid Build Coastguard Worker
224*8975f5c5SAndroid Build Coastguard Worker saveAndLoadProgram(mProgram, programToLoad);
225*8975f5c5SAndroid Build Coastguard Worker saveAndLoadProgram(programToLoad, programToLoad2);
226*8975f5c5SAndroid Build Coastguard Worker
227*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(programToLoad);
228*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(programToLoad2);
229*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
230*8975f5c5SAndroid Build Coastguard Worker }
231*8975f5c5SAndroid Build Coastguard Worker
232*8975f5c5SAndroid Build Coastguard Worker // Ensures that we init the compiler before calling ProgramBinary.
TEST_P(ProgramBinaryTest,CallProgramBinaryBeforeLink)233*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, CallProgramBinaryBeforeLink)
234*8975f5c5SAndroid Build Coastguard Worker {
235*8975f5c5SAndroid Build Coastguard Worker if (!supported())
236*8975f5c5SAndroid Build Coastguard Worker {
237*8975f5c5SAndroid Build Coastguard Worker return;
238*8975f5c5SAndroid Build Coastguard Worker }
239*8975f5c5SAndroid Build Coastguard Worker
240*8975f5c5SAndroid Build Coastguard Worker // Initialize a simple program.
241*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
242*8975f5c5SAndroid Build Coastguard Worker
243*8975f5c5SAndroid Build Coastguard Worker GLsizei length = 0;
244*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH, &length);
245*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
246*8975f5c5SAndroid Build Coastguard Worker ASSERT_GT(length, 0);
247*8975f5c5SAndroid Build Coastguard Worker
248*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
249*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
250*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binaryBlob(length);
251*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinaryOES(mProgram, length, &readLength, &binaryFormat, binaryBlob.data());
252*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
253*8975f5c5SAndroid Build Coastguard Worker
254*8975f5c5SAndroid Build Coastguard Worker // Shutdown and restart GL entirely.
255*8975f5c5SAndroid Build Coastguard Worker recreateTestFixture();
256*8975f5c5SAndroid Build Coastguard Worker
257*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_OES_PROGRAM(binaryProgram, binaryBlob, binaryFormat);
258*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
259*8975f5c5SAndroid Build Coastguard Worker
260*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, essl1_shaders::PositionAttrib(), 0.5f);
261*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
262*8975f5c5SAndroid Build Coastguard Worker }
263*8975f5c5SAndroid Build Coastguard Worker
264*8975f5c5SAndroid Build Coastguard Worker // Test that unlinked programs have a binary size of 0
TEST_P(ProgramBinaryTest,ZeroSizedUnlinkedBinary)265*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, ZeroSizedUnlinkedBinary)
266*8975f5c5SAndroid Build Coastguard Worker {
267*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!supported());
268*8975f5c5SAndroid Build Coastguard Worker
269*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_EMPTY_PROGRAM(program);
270*8975f5c5SAndroid Build Coastguard Worker GLsizei length = 0;
271*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &length);
272*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(0, length);
273*8975f5c5SAndroid Build Coastguard Worker }
274*8975f5c5SAndroid Build Coastguard Worker
275*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
276*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
277*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND(
278*8975f5c5SAndroid Build Coastguard Worker ProgramBinaryTest,
279*8975f5c5SAndroid Build Coastguard Worker ES3_VULKAN().disable(Feature::EnablePipelineCacheDataCompression));
280*8975f5c5SAndroid Build Coastguard Worker
281*8975f5c5SAndroid Build Coastguard Worker class ProgramBinaryES3Test : public ProgramBinaryTest
282*8975f5c5SAndroid Build Coastguard Worker {
283*8975f5c5SAndroid Build Coastguard Worker protected:
ProgramBinaryES3Test()284*8975f5c5SAndroid Build Coastguard Worker ProgramBinaryES3Test()
285*8975f5c5SAndroid Build Coastguard Worker {
286*8975f5c5SAndroid Build Coastguard Worker // Test flakiness was noticed when reusing displays.
287*8975f5c5SAndroid Build Coastguard Worker forceNewDisplay();
288*8975f5c5SAndroid Build Coastguard Worker }
289*8975f5c5SAndroid Build Coastguard Worker
290*8975f5c5SAndroid Build Coastguard Worker void testBinaryAndUBOBlockIndexes(bool drawWithProgramFirst);
291*8975f5c5SAndroid Build Coastguard Worker };
292*8975f5c5SAndroid Build Coastguard Worker
293*8975f5c5SAndroid Build Coastguard Worker class ProgramBinaryES31Test : public ANGLETest<>
294*8975f5c5SAndroid Build Coastguard Worker {
295*8975f5c5SAndroid Build Coastguard Worker protected:
ProgramBinaryES31Test()296*8975f5c5SAndroid Build Coastguard Worker ProgramBinaryES31Test()
297*8975f5c5SAndroid Build Coastguard Worker {
298*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
299*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
300*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
301*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
302*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
303*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
304*8975f5c5SAndroid Build Coastguard Worker
305*8975f5c5SAndroid Build Coastguard Worker // Test flakiness was noticed when reusing displays.
306*8975f5c5SAndroid Build Coastguard Worker forceNewDisplay();
307*8975f5c5SAndroid Build Coastguard Worker }
308*8975f5c5SAndroid Build Coastguard Worker
getAvailableProgramBinaryFormatCount() const309*8975f5c5SAndroid Build Coastguard Worker GLint getAvailableProgramBinaryFormatCount() const
310*8975f5c5SAndroid Build Coastguard Worker {
311*8975f5c5SAndroid Build Coastguard Worker GLint formatCount;
312*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount);
313*8975f5c5SAndroid Build Coastguard Worker return formatCount;
314*8975f5c5SAndroid Build Coastguard Worker }
315*8975f5c5SAndroid Build Coastguard Worker };
316*8975f5c5SAndroid Build Coastguard Worker
testBinaryAndUBOBlockIndexes(bool drawWithProgramFirst)317*8975f5c5SAndroid Build Coastguard Worker void ProgramBinaryES3Test::testBinaryAndUBOBlockIndexes(bool drawWithProgramFirst)
318*8975f5c5SAndroid Build Coastguard Worker {
319*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
320*8975f5c5SAndroid Build Coastguard Worker
321*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 300 es
322*8975f5c5SAndroid Build Coastguard Worker uniform block {
323*8975f5c5SAndroid Build Coastguard Worker float f;
324*8975f5c5SAndroid Build Coastguard Worker };
325*8975f5c5SAndroid Build Coastguard Worker in vec4 position;
326*8975f5c5SAndroid Build Coastguard Worker out vec4 color;
327*8975f5c5SAndroid Build Coastguard Worker void main() {
328*8975f5c5SAndroid Build Coastguard Worker gl_Position = position;
329*8975f5c5SAndroid Build Coastguard Worker color = vec4(f, f, f, 1);
330*8975f5c5SAndroid Build Coastguard Worker })";
331*8975f5c5SAndroid Build Coastguard Worker
332*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 300 es
333*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
334*8975f5c5SAndroid Build Coastguard Worker in vec4 color;
335*8975f5c5SAndroid Build Coastguard Worker out vec4 colorOut;
336*8975f5c5SAndroid Build Coastguard Worker void main() {
337*8975f5c5SAndroid Build Coastguard Worker colorOut = color;
338*8975f5c5SAndroid Build Coastguard Worker })";
339*8975f5c5SAndroid Build Coastguard Worker
340*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
341*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
342*8975f5c5SAndroid Build Coastguard Worker
343*8975f5c5SAndroid Build Coastguard Worker float fData[4] = {1.0f, 1.0f, 1.0f, 1.0f};
344*8975f5c5SAndroid Build Coastguard Worker GLuint bindIndex = 2;
345*8975f5c5SAndroid Build Coastguard Worker
346*8975f5c5SAndroid Build Coastguard Worker GLBuffer ubo;
347*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, ubo);
348*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(fData), &fData, GL_STATIC_DRAW);
349*8975f5c5SAndroid Build Coastguard Worker glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex, ubo, 0, sizeof(fData));
350*8975f5c5SAndroid Build Coastguard Worker
351*8975f5c5SAndroid Build Coastguard Worker GLint blockIndex = glGetUniformBlockIndex(program, "block");
352*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blockIndex);
353*8975f5c5SAndroid Build Coastguard Worker
354*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(program, blockIndex, bindIndex);
355*8975f5c5SAndroid Build Coastguard Worker
356*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
357*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
358*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
359*8975f5c5SAndroid Build Coastguard Worker
360*8975f5c5SAndroid Build Coastguard Worker if (drawWithProgramFirst)
361*8975f5c5SAndroid Build Coastguard Worker {
362*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
363*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
364*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
365*8975f5c5SAndroid Build Coastguard Worker }
366*8975f5c5SAndroid Build Coastguard Worker
367*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
368*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
369*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
370*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
371*8975f5c5SAndroid Build Coastguard Worker
372*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
373*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
374*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
375*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
376*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
377*8975f5c5SAndroid Build Coastguard Worker
378*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
379*8975f5c5SAndroid Build Coastguard Worker
380*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw.
381*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
382*8975f5c5SAndroid Build Coastguard Worker
383*8975f5c5SAndroid Build Coastguard Worker // Reconfigure the block binding, which is reset after a call to glProgramBinary.
384*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(binaryProgram, blockIndex, bindIndex);
385*8975f5c5SAndroid Build Coastguard Worker
386*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
387*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
388*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
389*8975f5c5SAndroid Build Coastguard Worker
390*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
391*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
392*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
393*8975f5c5SAndroid Build Coastguard Worker }
394*8975f5c5SAndroid Build Coastguard Worker
395*8975f5c5SAndroid Build Coastguard Worker // Tests that saving and loading a program perserves uniform block binding info.
TEST_P(ProgramBinaryES3Test,UniformBlockBindingWithDraw)396*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, UniformBlockBindingWithDraw)
397*8975f5c5SAndroid Build Coastguard Worker {
398*8975f5c5SAndroid Build Coastguard Worker testBinaryAndUBOBlockIndexes(true);
399*8975f5c5SAndroid Build Coastguard Worker }
400*8975f5c5SAndroid Build Coastguard Worker
401*8975f5c5SAndroid Build Coastguard Worker // Same as UniformBlockBindingWithDraw, but does not do an initial draw with the program. Covers an
402*8975f5c5SAndroid Build Coastguard Worker // ANGLE crash. http://anglebug.com/42260591
TEST_P(ProgramBinaryES3Test,UniformBlockBindingNoDraw)403*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, UniformBlockBindingNoDraw)
404*8975f5c5SAndroid Build Coastguard Worker {
405*8975f5c5SAndroid Build Coastguard Worker testBinaryAndUBOBlockIndexes(false);
406*8975f5c5SAndroid Build Coastguard Worker }
407*8975f5c5SAndroid Build Coastguard Worker
408*8975f5c5SAndroid Build Coastguard Worker // Same as UniformBlockBindingWithDraw, but specifies the binding in the shader itself.
TEST_P(ProgramBinaryES31Test,UniformBlockBindingSpecifiedInShader)409*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, UniformBlockBindingSpecifiedInShader)
410*8975f5c5SAndroid Build Coastguard Worker {
411*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
412*8975f5c5SAndroid Build Coastguard Worker
413*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
414*8975f5c5SAndroid Build Coastguard Worker layout(binding = 1) uniform block {
415*8975f5c5SAndroid Build Coastguard Worker vec4 v;
416*8975f5c5SAndroid Build Coastguard Worker };
417*8975f5c5SAndroid Build Coastguard Worker in vec4 position;
418*8975f5c5SAndroid Build Coastguard Worker out vec4 color;
419*8975f5c5SAndroid Build Coastguard Worker void main() {
420*8975f5c5SAndroid Build Coastguard Worker gl_Position = position;
421*8975f5c5SAndroid Build Coastguard Worker color = v;
422*8975f5c5SAndroid Build Coastguard Worker })";
423*8975f5c5SAndroid Build Coastguard Worker
424*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
425*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
426*8975f5c5SAndroid Build Coastguard Worker in vec4 color;
427*8975f5c5SAndroid Build Coastguard Worker out vec4 colorOut;
428*8975f5c5SAndroid Build Coastguard Worker void main() {
429*8975f5c5SAndroid Build Coastguard Worker colorOut = color;
430*8975f5c5SAndroid Build Coastguard Worker })";
431*8975f5c5SAndroid Build Coastguard Worker
432*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
433*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
434*8975f5c5SAndroid Build Coastguard Worker
435*8975f5c5SAndroid Build Coastguard Worker constexpr std::array<float, 4> kBlue = {0, 0, 1, 1};
436*8975f5c5SAndroid Build Coastguard Worker GLBuffer blue;
437*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, blue);
438*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(kBlue), kBlue.data(), GL_STATIC_DRAW);
439*8975f5c5SAndroid Build Coastguard Worker glBindBufferBase(GL_UNIFORM_BUFFER, 1, blue);
440*8975f5c5SAndroid Build Coastguard Worker
441*8975f5c5SAndroid Build Coastguard Worker GLint blockIndex = glGetUniformBlockIndex(program, "block");
442*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blockIndex);
443*8975f5c5SAndroid Build Coastguard Worker
444*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
445*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
446*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
447*8975f5c5SAndroid Build Coastguard Worker
448*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
449*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
450*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
451*8975f5c5SAndroid Build Coastguard Worker
452*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
453*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
454*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
455*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
456*8975f5c5SAndroid Build Coastguard Worker
457*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
458*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
459*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
460*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
461*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
462*8975f5c5SAndroid Build Coastguard Worker
463*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
464*8975f5c5SAndroid Build Coastguard Worker
465*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw.
466*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
467*8975f5c5SAndroid Build Coastguard Worker
468*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
469*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
470*8975f5c5SAndroid Build Coastguard Worker
471*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
472*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
473*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
474*8975f5c5SAndroid Build Coastguard Worker }
475*8975f5c5SAndroid Build Coastguard Worker
476*8975f5c5SAndroid Build Coastguard Worker // Ensure that uniform block bindings are reset to their original value on program binary
TEST_P(ProgramBinaryES31Test,UniformBlockBindingResetOnReload)477*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, UniformBlockBindingResetOnReload)
478*8975f5c5SAndroid Build Coastguard Worker {
479*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
480*8975f5c5SAndroid Build Coastguard Worker
481*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
482*8975f5c5SAndroid Build Coastguard Worker layout(binding = 1) uniform block {
483*8975f5c5SAndroid Build Coastguard Worker vec4 v;
484*8975f5c5SAndroid Build Coastguard Worker };
485*8975f5c5SAndroid Build Coastguard Worker in vec4 position;
486*8975f5c5SAndroid Build Coastguard Worker out vec4 color;
487*8975f5c5SAndroid Build Coastguard Worker void main() {
488*8975f5c5SAndroid Build Coastguard Worker gl_Position = position;
489*8975f5c5SAndroid Build Coastguard Worker color = v;
490*8975f5c5SAndroid Build Coastguard Worker })";
491*8975f5c5SAndroid Build Coastguard Worker
492*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
493*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
494*8975f5c5SAndroid Build Coastguard Worker in vec4 color;
495*8975f5c5SAndroid Build Coastguard Worker out vec4 colorOut;
496*8975f5c5SAndroid Build Coastguard Worker void main() {
497*8975f5c5SAndroid Build Coastguard Worker colorOut = color;
498*8975f5c5SAndroid Build Coastguard Worker })";
499*8975f5c5SAndroid Build Coastguard Worker
500*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
501*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
502*8975f5c5SAndroid Build Coastguard Worker
503*8975f5c5SAndroid Build Coastguard Worker constexpr std::array<float, 4> kBlue = {0, 0, 1, 1};
504*8975f5c5SAndroid Build Coastguard Worker constexpr std::array<float, 4> kGreen = {0, 1, 0, 1};
505*8975f5c5SAndroid Build Coastguard Worker GLBuffer blue, green;
506*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, blue);
507*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(kBlue), kBlue.data(), GL_STATIC_DRAW);
508*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, green);
509*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(kGreen), kGreen.data(), GL_STATIC_DRAW);
510*8975f5c5SAndroid Build Coastguard Worker
511*8975f5c5SAndroid Build Coastguard Worker // Bind one buffer to binding 1 and another to binding 2
512*8975f5c5SAndroid Build Coastguard Worker glBindBufferBase(GL_UNIFORM_BUFFER, 1, blue);
513*8975f5c5SAndroid Build Coastguard Worker glBindBufferBase(GL_UNIFORM_BUFFER, 2, green);
514*8975f5c5SAndroid Build Coastguard Worker
515*8975f5c5SAndroid Build Coastguard Worker GLint blockIndex = glGetUniformBlockIndex(program, "block");
516*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blockIndex);
517*8975f5c5SAndroid Build Coastguard Worker
518*8975f5c5SAndroid Build Coastguard Worker // Initially, remap the block to binding 2
519*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(program, blockIndex, 2);
520*8975f5c5SAndroid Build Coastguard Worker
521*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
522*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
523*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
524*8975f5c5SAndroid Build Coastguard Worker
525*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
526*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
527*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
528*8975f5c5SAndroid Build Coastguard Worker
529*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
530*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
531*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
532*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
533*8975f5c5SAndroid Build Coastguard Worker
534*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
535*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
536*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
537*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
538*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
539*8975f5c5SAndroid Build Coastguard Worker
540*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
541*8975f5c5SAndroid Build Coastguard Worker
542*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw. On reset, the binding should be reset back to 1
543*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
544*8975f5c5SAndroid Build Coastguard Worker
545*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
546*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
547*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
548*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
549*8975f5c5SAndroid Build Coastguard Worker }
550*8975f5c5SAndroid Build Coastguard Worker
551*8975f5c5SAndroid Build Coastguard Worker // Test the shaders with arrays-of-struct uniforms are properly saved and restored
TEST_P(ProgramBinaryES3Test,TestArrayOfStructUniform)552*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, TestArrayOfStructUniform)
553*8975f5c5SAndroid Build Coastguard Worker {
554*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
555*8975f5c5SAndroid Build Coastguard Worker
556*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
557*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
558*8975f5c5SAndroid Build Coastguard Worker "in highp vec4 position;\n"
559*8975f5c5SAndroid Build Coastguard Worker "out mediump float v_vtxOut;\n"
560*8975f5c5SAndroid Build Coastguard Worker "\n"
561*8975f5c5SAndroid Build Coastguard Worker "struct structType\n"
562*8975f5c5SAndroid Build Coastguard Worker "{\n"
563*8975f5c5SAndroid Build Coastguard Worker " mediump vec4 m0;\n"
564*8975f5c5SAndroid Build Coastguard Worker " mediump vec4 m1;\n"
565*8975f5c5SAndroid Build Coastguard Worker "};\n"
566*8975f5c5SAndroid Build Coastguard Worker "uniform structType u_var[3];\n"
567*8975f5c5SAndroid Build Coastguard Worker "\n"
568*8975f5c5SAndroid Build Coastguard Worker "mediump float compare_float(mediump float a, mediump float b)\n"
569*8975f5c5SAndroid Build Coastguard Worker "{\n"
570*8975f5c5SAndroid Build Coastguard Worker " return abs(a - b) < 0.05 ? 1.0 : 0.0;\n"
571*8975f5c5SAndroid Build Coastguard Worker "}\n"
572*8975f5c5SAndroid Build Coastguard Worker "mediump float compare_vec4(mediump vec4 a, mediump vec4 b)\n"
573*8975f5c5SAndroid Build Coastguard Worker "{\n"
574*8975f5c5SAndroid Build Coastguard Worker " return compare_float(a.x, b.x)*compare_float(a.y, b.y)*\n"
575*8975f5c5SAndroid Build Coastguard Worker " compare_float(a.z, b.z)*compare_float(a.w, b.w);\n"
576*8975f5c5SAndroid Build Coastguard Worker "}\n"
577*8975f5c5SAndroid Build Coastguard Worker "\n"
578*8975f5c5SAndroid Build Coastguard Worker "void main (void)\n"
579*8975f5c5SAndroid Build Coastguard Worker "{\n"
580*8975f5c5SAndroid Build Coastguard Worker " gl_Position = position;\n"
581*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut = 1.0;\n"
582*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[0].m0, vec4(0.15, 0.52, 0.26, 0.35));\n"
583*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[0].m1, vec4(0.88, 0.09, 0.30, 0.61));\n"
584*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[1].m0, vec4(0.85, 0.59, 0.33, 0.71));\n"
585*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[1].m1, vec4(0.62, 0.89, 0.09, 0.99));\n"
586*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[2].m0, vec4(0.53, 0.89, 0.01, 0.08));\n"
587*8975f5c5SAndroid Build Coastguard Worker " v_vtxOut *= compare_vec4(u_var[2].m1, vec4(0.26, 0.72, 0.60, 0.12));\n"
588*8975f5c5SAndroid Build Coastguard Worker "}";
589*8975f5c5SAndroid Build Coastguard Worker
590*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
591*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
592*8975f5c5SAndroid Build Coastguard Worker "in mediump float v_vtxOut;\n"
593*8975f5c5SAndroid Build Coastguard Worker "\n"
594*8975f5c5SAndroid Build Coastguard Worker "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
595*8975f5c5SAndroid Build Coastguard Worker "\n"
596*8975f5c5SAndroid Build Coastguard Worker "void main (void)\n"
597*8975f5c5SAndroid Build Coastguard Worker "{\n"
598*8975f5c5SAndroid Build Coastguard Worker " mediump float result = v_vtxOut;\n"
599*8975f5c5SAndroid Build Coastguard Worker " dEQP_FragColor = vec4(result, result, result, 1.0);\n"
600*8975f5c5SAndroid Build Coastguard Worker "}";
601*8975f5c5SAndroid Build Coastguard Worker
602*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
603*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
604*8975f5c5SAndroid Build Coastguard Worker
605*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
606*8975f5c5SAndroid Build Coastguard Worker
607*8975f5c5SAndroid Build Coastguard Worker int location = glGetUniformLocation(program, "u_var[0].m0");
608*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
609*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.15, 0.52, 0.26, 0.35);
610*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(program, "u_var[0].m1");
611*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
612*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.88, 0.09, 0.30, 0.61);
613*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(program, "u_var[1].m0");
614*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
615*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.85, 0.59, 0.33, 0.71);
616*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(program, "u_var[1].m1");
617*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
618*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.62, 0.89, 0.09, 0.99);
619*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(program, "u_var[2].m0");
620*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
621*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.53, 0.89, 0.01, 0.08);
622*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(program, "u_var[2].m1");
623*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
624*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.26, 0.72, 0.60, 0.12);
625*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
626*8975f5c5SAndroid Build Coastguard Worker
627*8975f5c5SAndroid Build Coastguard Worker // Clear and draw with the original program:
628*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
629*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
630*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
631*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
632*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
633*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
634*8975f5c5SAndroid Build Coastguard Worker
635*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
636*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
637*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
638*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
639*8975f5c5SAndroid Build Coastguard Worker
640*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
641*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
642*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
643*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
644*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
645*8975f5c5SAndroid Build Coastguard Worker
646*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
647*8975f5c5SAndroid Build Coastguard Worker
648*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw.
649*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
650*8975f5c5SAndroid Build Coastguard Worker
651*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
652*8975f5c5SAndroid Build Coastguard Worker
653*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[0].m0");
654*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
655*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.15, 0.52, 0.26, 0.35);
656*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[0].m1");
657*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
658*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.88, 0.09, 0.30, 0.61);
659*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[1].m0");
660*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
661*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.85, 0.59, 0.33, 0.71);
662*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[1].m1");
663*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
664*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.62, 0.89, 0.09, 0.99);
665*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[2].m0");
666*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
667*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.53, 0.89, 0.01, 0.08);
668*8975f5c5SAndroid Build Coastguard Worker location = glGetUniformLocation(binaryProgram, "u_var[2].m1");
669*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(location, -1);
670*8975f5c5SAndroid Build Coastguard Worker glUniform4f(location, 0.26, 0.72, 0.60, 0.12);
671*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
672*8975f5c5SAndroid Build Coastguard Worker
673*8975f5c5SAndroid Build Coastguard Worker // Clear and draw with the restored program:
674*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
675*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
676*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
677*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
678*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
679*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
680*8975f5c5SAndroid Build Coastguard Worker }
681*8975f5c5SAndroid Build Coastguard Worker
682*8975f5c5SAndroid Build Coastguard Worker // Verify that saving/loading binary with detached shaders followed by indexed
683*8975f5c5SAndroid Build Coastguard Worker // drawing works.
TEST_P(ProgramBinaryES3Test,SaveAndLoadDetachedShaders)684*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, SaveAndLoadDetachedShaders)
685*8975f5c5SAndroid Build Coastguard Worker {
686*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
687*8975f5c5SAndroid Build Coastguard Worker
688*8975f5c5SAndroid Build Coastguard Worker // We use shaders with the "flat" qualifier, to ensure that "flat" behaves
689*8975f5c5SAndroid Build Coastguard Worker // across save/load. This is primarily to catch possible bugs in the Metal
690*8975f5c5SAndroid Build Coastguard Worker // backend, where it needs to detect "flat" at shader link time and
691*8975f5c5SAndroid Build Coastguard Worker // preserve that detection across binary save/load.
692*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 300 es
693*8975f5c5SAndroid Build Coastguard Worker precision highp float;
694*8975f5c5SAndroid Build Coastguard Worker
695*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
696*8975f5c5SAndroid Build Coastguard Worker flat out vec4 v_color;
697*8975f5c5SAndroid Build Coastguard Worker
698*8975f5c5SAndroid Build Coastguard Worker const vec4 colors[4] = vec4[](
699*8975f5c5SAndroid Build Coastguard Worker vec4(0.0f, 0.0f, 1.0f, 1.0f),
700*8975f5c5SAndroid Build Coastguard Worker vec4(0.0f, 0.0f, 1.0f, 1.0f),
701*8975f5c5SAndroid Build Coastguard Worker vec4(0.0f, 1.0f, 0.0f, 1.0f),
702*8975f5c5SAndroid Build Coastguard Worker vec4(0.0f, 1.0f, 0.0f, 1.0f)
703*8975f5c5SAndroid Build Coastguard Worker );
704*8975f5c5SAndroid Build Coastguard Worker
705*8975f5c5SAndroid Build Coastguard Worker void main()
706*8975f5c5SAndroid Build Coastguard Worker {
707*8975f5c5SAndroid Build Coastguard Worker v_color = colors[gl_VertexID];
708*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
709*8975f5c5SAndroid Build Coastguard Worker }
710*8975f5c5SAndroid Build Coastguard Worker )";
711*8975f5c5SAndroid Build Coastguard Worker
712*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 300 es
713*8975f5c5SAndroid Build Coastguard Worker precision highp float;
714*8975f5c5SAndroid Build Coastguard Worker
715*8975f5c5SAndroid Build Coastguard Worker flat in vec4 v_color;
716*8975f5c5SAndroid Build Coastguard Worker out vec4 o_color;
717*8975f5c5SAndroid Build Coastguard Worker
718*8975f5c5SAndroid Build Coastguard Worker void main()
719*8975f5c5SAndroid Build Coastguard Worker {
720*8975f5c5SAndroid Build Coastguard Worker o_color = v_color;
721*8975f5c5SAndroid Build Coastguard Worker }
722*8975f5c5SAndroid Build Coastguard Worker )";
723*8975f5c5SAndroid Build Coastguard Worker
724*8975f5c5SAndroid Build Coastguard Worker const auto &vertices = GetIndexedQuadVertices();
725*8975f5c5SAndroid Build Coastguard Worker
726*8975f5c5SAndroid Build Coastguard Worker GLBuffer vertexBuffer;
727*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
728*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(),
729*8975f5c5SAndroid Build Coastguard Worker GL_STATIC_DRAW);
730*8975f5c5SAndroid Build Coastguard Worker
731*8975f5c5SAndroid Build Coastguard Worker GLBuffer indexBuffer;
732*8975f5c5SAndroid Build Coastguard Worker const auto &indices = GetQuadIndices();
733*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
734*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices[0]) * indices.size(), indices.data(),
735*8975f5c5SAndroid Build Coastguard Worker GL_STATIC_DRAW);
736*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
737*8975f5c5SAndroid Build Coastguard Worker
738*8975f5c5SAndroid Build Coastguard Worker GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, kVS);
739*8975f5c5SAndroid Build Coastguard Worker GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, kFS);
740*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, vertexShader);
741*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, fragmentShader);
742*8975f5c5SAndroid Build Coastguard Worker
743*8975f5c5SAndroid Build Coastguard Worker GLuint program = glCreateProgram();
744*8975f5c5SAndroid Build Coastguard Worker glAttachShader(program, vertexShader);
745*8975f5c5SAndroid Build Coastguard Worker glAttachShader(program, fragmentShader);
746*8975f5c5SAndroid Build Coastguard Worker
747*8975f5c5SAndroid Build Coastguard Worker glLinkProgram(program);
748*8975f5c5SAndroid Build Coastguard Worker
749*8975f5c5SAndroid Build Coastguard Worker GLint linkStatus;
750*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
751*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(GL_TRUE, linkStatus);
752*8975f5c5SAndroid Build Coastguard Worker
753*8975f5c5SAndroid Build Coastguard Worker glDetachShader(program, vertexShader);
754*8975f5c5SAndroid Build Coastguard Worker glDetachShader(program, fragmentShader);
755*8975f5c5SAndroid Build Coastguard Worker glDeleteShader(vertexShader);
756*8975f5c5SAndroid Build Coastguard Worker glDeleteShader(fragmentShader);
757*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
758*8975f5c5SAndroid Build Coastguard Worker
759*8975f5c5SAndroid Build Coastguard Worker GLuint loadedProgram = glCreateProgram();
760*8975f5c5SAndroid Build Coastguard Worker saveAndLoadProgram(program, loadedProgram);
761*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(program);
762*8975f5c5SAndroid Build Coastguard Worker
763*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(glIsProgram(loadedProgram), GL_TRUE);
764*8975f5c5SAndroid Build Coastguard Worker glUseProgram(loadedProgram);
765*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
766*8975f5c5SAndroid Build Coastguard Worker
767*8975f5c5SAndroid Build Coastguard Worker GLint posLocation = glGetAttribLocation(loadedProgram, "a_position");
768*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, posLocation);
769*8975f5c5SAndroid Build Coastguard Worker
770*8975f5c5SAndroid Build Coastguard Worker GLVertexArray vertexArray;
771*8975f5c5SAndroid Build Coastguard Worker glBindVertexArray(vertexArray);
772*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
773*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
774*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(posLocation);
775*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
776*8975f5c5SAndroid Build Coastguard Worker
777*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
778*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
779*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
780*8975f5c5SAndroid Build Coastguard Worker
781*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
782*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr);
783*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
784*8975f5c5SAndroid Build Coastguard Worker
785*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
786*8975f5c5SAndroid Build Coastguard Worker
787*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(loadedProgram);
788*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
789*8975f5c5SAndroid Build Coastguard Worker }
790*8975f5c5SAndroid Build Coastguard Worker
791*8975f5c5SAndroid Build Coastguard Worker // Tests the difference between uniform static and active use
TEST_P(ProgramBinaryES3Test,ActiveUniformShader)792*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, ActiveUniformShader)
793*8975f5c5SAndroid Build Coastguard Worker {
794*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
795*8975f5c5SAndroid Build Coastguard Worker
796*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
797*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
798*8975f5c5SAndroid Build Coastguard Worker "in vec4 position;\n"
799*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
800*8975f5c5SAndroid Build Coastguard Worker " gl_Position = position;\n"
801*8975f5c5SAndroid Build Coastguard Worker "}";
802*8975f5c5SAndroid Build Coastguard Worker
803*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
804*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
805*8975f5c5SAndroid Build Coastguard Worker "precision mediump float;\n"
806*8975f5c5SAndroid Build Coastguard Worker "uniform float values[2];\n"
807*8975f5c5SAndroid Build Coastguard Worker "out vec4 color;\n"
808*8975f5c5SAndroid Build Coastguard Worker "bool isZero(float value) {\n"
809*8975f5c5SAndroid Build Coastguard Worker " return value == 0.0f;\n"
810*8975f5c5SAndroid Build Coastguard Worker "}\n"
811*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
812*8975f5c5SAndroid Build Coastguard Worker " color = isZero(values[1]) ? vec4(1.0f,0.0f,0.0f,1.0f) : vec4(0.0f,1.0f,0.0f,1.0f);\n"
813*8975f5c5SAndroid Build Coastguard Worker "}";
814*8975f5c5SAndroid Build Coastguard Worker
815*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
816*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
817*8975f5c5SAndroid Build Coastguard Worker
818*8975f5c5SAndroid Build Coastguard Worker GLint valuesLoc = glGetUniformLocation(program, "values");
819*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, valuesLoc);
820*8975f5c5SAndroid Build Coastguard Worker
821*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
822*8975f5c5SAndroid Build Coastguard Worker GLfloat values[2] = {0.5f, 1.0f};
823*8975f5c5SAndroid Build Coastguard Worker glUniform1fv(valuesLoc, 2, values);
824*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
825*8975f5c5SAndroid Build Coastguard Worker
826*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
827*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
828*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
829*8975f5c5SAndroid Build Coastguard Worker
830*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
831*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
832*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
833*8975f5c5SAndroid Build Coastguard Worker
834*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
835*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
836*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
837*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
838*8975f5c5SAndroid Build Coastguard Worker
839*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
840*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
841*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
842*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
843*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
844*8975f5c5SAndroid Build Coastguard Worker
845*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
846*8975f5c5SAndroid Build Coastguard Worker
847*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw.
848*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
849*8975f5c5SAndroid Build Coastguard Worker
850*8975f5c5SAndroid Build Coastguard Worker valuesLoc = glGetUniformLocation(program, "values");
851*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, valuesLoc);
852*8975f5c5SAndroid Build Coastguard Worker
853*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
854*8975f5c5SAndroid Build Coastguard Worker GLfloat values2[2] = {0.1f, 1.0f};
855*8975f5c5SAndroid Build Coastguard Worker glUniform1fv(valuesLoc, 2, values2);
856*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
857*8975f5c5SAndroid Build Coastguard Worker
858*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
859*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
860*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
861*8975f5c5SAndroid Build Coastguard Worker
862*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
863*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
864*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
865*8975f5c5SAndroid Build Coastguard Worker }
866*8975f5c5SAndroid Build Coastguard Worker
867*8975f5c5SAndroid Build Coastguard Worker // Test that uses many uniforms in the shaders
TEST_P(ProgramBinaryES3Test,BinaryWithLargeUniformCount)868*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, BinaryWithLargeUniformCount)
869*8975f5c5SAndroid Build Coastguard Worker {
870*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
871*8975f5c5SAndroid Build Coastguard Worker
872*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
873*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
874*8975f5c5SAndroid Build Coastguard Worker "uniform float redVS; \n"
875*8975f5c5SAndroid Build Coastguard Worker "uniform block0 {\n"
876*8975f5c5SAndroid Build Coastguard Worker " float val0;\n"
877*8975f5c5SAndroid Build Coastguard Worker "};\n"
878*8975f5c5SAndroid Build Coastguard Worker "uniform float greenVS; \n"
879*8975f5c5SAndroid Build Coastguard Worker "uniform float blueVS; \n"
880*8975f5c5SAndroid Build Coastguard Worker "in vec4 position;\n"
881*8975f5c5SAndroid Build Coastguard Worker "out vec4 color;\n"
882*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
883*8975f5c5SAndroid Build Coastguard Worker " gl_Position = position;\n"
884*8975f5c5SAndroid Build Coastguard Worker " color = vec4(redVS + val0, greenVS, blueVS, 1.0f);\n"
885*8975f5c5SAndroid Build Coastguard Worker "}";
886*8975f5c5SAndroid Build Coastguard Worker
887*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
888*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
889*8975f5c5SAndroid Build Coastguard Worker "precision mediump float;\n"
890*8975f5c5SAndroid Build Coastguard Worker "uniform float redFS; \n"
891*8975f5c5SAndroid Build Coastguard Worker "uniform float greenFS; \n"
892*8975f5c5SAndroid Build Coastguard Worker "uniform block1 {\n"
893*8975f5c5SAndroid Build Coastguard Worker " float val1;\n"
894*8975f5c5SAndroid Build Coastguard Worker " float val2;\n"
895*8975f5c5SAndroid Build Coastguard Worker "};\n"
896*8975f5c5SAndroid Build Coastguard Worker "uniform float blueFS; \n"
897*8975f5c5SAndroid Build Coastguard Worker "in vec4 color;\n"
898*8975f5c5SAndroid Build Coastguard Worker "out vec4 colorOut;\n"
899*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
900*8975f5c5SAndroid Build Coastguard Worker " colorOut = vec4(color.r + redFS,\n"
901*8975f5c5SAndroid Build Coastguard Worker " color.g + greenFS + val1,\n"
902*8975f5c5SAndroid Build Coastguard Worker " color.b + blueFS + val2, \n"
903*8975f5c5SAndroid Build Coastguard Worker " color.a);\n"
904*8975f5c5SAndroid Build Coastguard Worker "}";
905*8975f5c5SAndroid Build Coastguard Worker
906*8975f5c5SAndroid Build Coastguard Worker // Init and draw with the program.
907*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
908*8975f5c5SAndroid Build Coastguard Worker
909*8975f5c5SAndroid Build Coastguard Worker float block0Data[4] = {-0.7f, 1.0f, 1.0f, 1.0f};
910*8975f5c5SAndroid Build Coastguard Worker float block1Data[4] = {0.4f, -0.8f, 1.0f, 1.0f};
911*8975f5c5SAndroid Build Coastguard Worker GLuint bindIndex0 = 5;
912*8975f5c5SAndroid Build Coastguard Worker GLuint bindIndex1 = 2;
913*8975f5c5SAndroid Build Coastguard Worker
914*8975f5c5SAndroid Build Coastguard Worker GLBuffer ubo0;
915*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, ubo0);
916*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(block0Data), &block0Data, GL_STATIC_DRAW);
917*8975f5c5SAndroid Build Coastguard Worker glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex0, ubo0, 0, sizeof(block0Data));
918*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
919*8975f5c5SAndroid Build Coastguard Worker
920*8975f5c5SAndroid Build Coastguard Worker GLBuffer ubo1;
921*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_UNIFORM_BUFFER, ubo1);
922*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_UNIFORM_BUFFER, sizeof(block1Data), &block1Data, GL_STATIC_DRAW);
923*8975f5c5SAndroid Build Coastguard Worker glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex1, ubo1, 0, sizeof(block1Data));
924*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
925*8975f5c5SAndroid Build Coastguard Worker
926*8975f5c5SAndroid Build Coastguard Worker GLint block0Index = glGetUniformBlockIndex(program, "block0");
927*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, block0Index);
928*8975f5c5SAndroid Build Coastguard Worker
929*8975f5c5SAndroid Build Coastguard Worker GLint block1Index = glGetUniformBlockIndex(program, "block1");
930*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, block1Index);
931*8975f5c5SAndroid Build Coastguard Worker
932*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(program, block0Index, bindIndex0);
933*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(program, block1Index, bindIndex1);
934*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
935*8975f5c5SAndroid Build Coastguard Worker
936*8975f5c5SAndroid Build Coastguard Worker GLint redVSLoc = glGetUniformLocation(program, "redVS");
937*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, redVSLoc);
938*8975f5c5SAndroid Build Coastguard Worker GLint greenVSLoc = glGetUniformLocation(program, "greenVS");
939*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, greenVSLoc);
940*8975f5c5SAndroid Build Coastguard Worker GLint blueVSLoc = glGetUniformLocation(program, "blueVS");
941*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blueVSLoc);
942*8975f5c5SAndroid Build Coastguard Worker GLint redFSLoc = glGetUniformLocation(program, "redFS");
943*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, redFSLoc);
944*8975f5c5SAndroid Build Coastguard Worker GLint greenFSLoc = glGetUniformLocation(program, "greenFS");
945*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, greenFSLoc);
946*8975f5c5SAndroid Build Coastguard Worker GLint blueFSLoc = glGetUniformLocation(program, "blueFS");
947*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blueFSLoc);
948*8975f5c5SAndroid Build Coastguard Worker
949*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
950*8975f5c5SAndroid Build Coastguard Worker glUniform1f(redVSLoc, 0.6f);
951*8975f5c5SAndroid Build Coastguard Worker glUniform1f(greenVSLoc, 0.2f);
952*8975f5c5SAndroid Build Coastguard Worker glUniform1f(blueVSLoc, 1.1f);
953*8975f5c5SAndroid Build Coastguard Worker glUniform1f(redFSLoc, 0.1f);
954*8975f5c5SAndroid Build Coastguard Worker glUniform1f(greenFSLoc, 0.4f);
955*8975f5c5SAndroid Build Coastguard Worker glUniform1f(blueFSLoc, 0.7f);
956*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
957*8975f5c5SAndroid Build Coastguard Worker
958*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
959*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
960*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
961*8975f5c5SAndroid Build Coastguard Worker
962*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", 0.5f);
963*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
964*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
965*8975f5c5SAndroid Build Coastguard Worker
966*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
967*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
968*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
969*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
970*8975f5c5SAndroid Build Coastguard Worker
971*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
972*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
973*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
974*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
975*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
976*8975f5c5SAndroid Build Coastguard Worker
977*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
978*8975f5c5SAndroid Build Coastguard Worker
979*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary and draw.
980*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
981*8975f5c5SAndroid Build Coastguard Worker
982*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(binaryProgram, block0Index, bindIndex0);
983*8975f5c5SAndroid Build Coastguard Worker glUniformBlockBinding(binaryProgram, block1Index, bindIndex1);
984*8975f5c5SAndroid Build Coastguard Worker
985*8975f5c5SAndroid Build Coastguard Worker redVSLoc = glGetUniformLocation(binaryProgram, "redVS");
986*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, redVSLoc);
987*8975f5c5SAndroid Build Coastguard Worker greenVSLoc = glGetUniformLocation(binaryProgram, "greenVS");
988*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, greenVSLoc);
989*8975f5c5SAndroid Build Coastguard Worker blueVSLoc = glGetUniformLocation(binaryProgram, "blueVS");
990*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blueVSLoc);
991*8975f5c5SAndroid Build Coastguard Worker redFSLoc = glGetUniformLocation(binaryProgram, "redFS");
992*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, redFSLoc);
993*8975f5c5SAndroid Build Coastguard Worker greenFSLoc = glGetUniformLocation(binaryProgram, "greenFS");
994*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, greenFSLoc);
995*8975f5c5SAndroid Build Coastguard Worker blueFSLoc = glGetUniformLocation(binaryProgram, "blueFS");
996*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, blueFSLoc);
997*8975f5c5SAndroid Build Coastguard Worker
998*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
999*8975f5c5SAndroid Build Coastguard Worker glUniform1f(redVSLoc, 0.2f);
1000*8975f5c5SAndroid Build Coastguard Worker glUniform1f(greenVSLoc, -0.6f);
1001*8975f5c5SAndroid Build Coastguard Worker glUniform1f(blueVSLoc, 1.0f);
1002*8975f5c5SAndroid Build Coastguard Worker glUniform1f(redFSLoc, 1.5f);
1003*8975f5c5SAndroid Build Coastguard Worker glUniform1f(greenFSLoc, 0.2f);
1004*8975f5c5SAndroid Build Coastguard Worker glUniform1f(blueFSLoc, 0.8f);
1005*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1006*8975f5c5SAndroid Build Coastguard Worker
1007*8975f5c5SAndroid Build Coastguard Worker glClearColor(1.0, 0.0, 0.0, 1.0);
1008*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1009*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1010*8975f5c5SAndroid Build Coastguard Worker
1011*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, "position", 0.5f);
1012*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1013*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::magenta);
1014*8975f5c5SAndroid Build Coastguard Worker }
1015*8975f5c5SAndroid Build Coastguard Worker
1016*8975f5c5SAndroid Build Coastguard Worker // Test that sampler texelFetch references are saved and loaded correctly
TEST_P(ProgramBinaryTest,SRGBDecodeWithSamplerAndTexelFetchTest)1017*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTest, SRGBDecodeWithSamplerAndTexelFetchTest)
1018*8975f5c5SAndroid Build Coastguard Worker {
1019*8975f5c5SAndroid Build Coastguard Worker if (!supported())
1020*8975f5c5SAndroid Build Coastguard Worker {
1021*8975f5c5SAndroid Build Coastguard Worker return;
1022*8975f5c5SAndroid Build Coastguard Worker }
1023*8975f5c5SAndroid Build Coastguard Worker
1024*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode") ||
1025*8975f5c5SAndroid Build Coastguard Worker getClientMajorVersion() < 3);
1026*8975f5c5SAndroid Build Coastguard Worker
1027*8975f5c5SAndroid Build Coastguard Worker // These OpenGL drivers appear not to respect the texelFetch exception
1028*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42263564
1029*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOpenGL() && IsIntel() && IsWindows());
1030*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOpenGL() && IsAMD() && IsWindows());
1031*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOpenGL() && (IsNVIDIA() || IsARM64()) && IsMac());
1032*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsOpenGLES() && IsNexus5X());
1033*8975f5c5SAndroid Build Coastguard Worker
1034*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
1035*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
1036*8975f5c5SAndroid Build Coastguard Worker "precision highp float;\n"
1037*8975f5c5SAndroid Build Coastguard Worker "in vec4 position;\n"
1038*8975f5c5SAndroid Build Coastguard Worker "\n"
1039*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
1040*8975f5c5SAndroid Build Coastguard Worker "{\n"
1041*8975f5c5SAndroid Build Coastguard Worker " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
1042*8975f5c5SAndroid Build Coastguard Worker "}\n";
1043*8975f5c5SAndroid Build Coastguard Worker
1044*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
1045*8975f5c5SAndroid Build Coastguard Worker "#version 300 es\n"
1046*8975f5c5SAndroid Build Coastguard Worker "precision highp float;\n"
1047*8975f5c5SAndroid Build Coastguard Worker "uniform sampler2D tex;\n"
1048*8975f5c5SAndroid Build Coastguard Worker "in vec2 texcoord;\n"
1049*8975f5c5SAndroid Build Coastguard Worker "out vec4 out_color;\n"
1050*8975f5c5SAndroid Build Coastguard Worker "\n"
1051*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
1052*8975f5c5SAndroid Build Coastguard Worker "{\n"
1053*8975f5c5SAndroid Build Coastguard Worker " out_color = texelFetch(tex, ivec2(0, 0), 0);\n"
1054*8975f5c5SAndroid Build Coastguard Worker "}\n";
1055*8975f5c5SAndroid Build Coastguard Worker
1056*8975f5c5SAndroid Build Coastguard Worker GLProgram program;
1057*8975f5c5SAndroid Build Coastguard Worker program.makeRaster(kVS, kFS);
1058*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, program);
1059*8975f5c5SAndroid Build Coastguard Worker
1060*8975f5c5SAndroid Build Coastguard Worker GLuint reloadedProgram = glCreateProgram();
1061*8975f5c5SAndroid Build Coastguard Worker saveAndLoadProgram(program, reloadedProgram);
1062*8975f5c5SAndroid Build Coastguard Worker
1063*8975f5c5SAndroid Build Coastguard Worker GLint textureLocation = glGetUniformLocation(reloadedProgram, "tex");
1064*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, textureLocation);
1065*8975f5c5SAndroid Build Coastguard Worker
1066*8975f5c5SAndroid Build Coastguard Worker GLColor linearColor(64, 127, 191, 255);
1067*8975f5c5SAndroid Build Coastguard Worker GLColor srgbColor(13, 54, 133, 255);
1068*8975f5c5SAndroid Build Coastguard Worker
1069*8975f5c5SAndroid Build Coastguard Worker GLTexture tex;
1070*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, tex);
1071*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1072*8975f5c5SAndroid Build Coastguard Worker &linearColor);
1073*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1074*8975f5c5SAndroid Build Coastguard Worker
1075*8975f5c5SAndroid Build Coastguard Worker GLSampler sampler;
1076*8975f5c5SAndroid Build Coastguard Worker glBindSampler(0, sampler);
1077*8975f5c5SAndroid Build Coastguard Worker glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
1078*8975f5c5SAndroid Build Coastguard Worker
1079*8975f5c5SAndroid Build Coastguard Worker glUseProgram(reloadedProgram);
1080*8975f5c5SAndroid Build Coastguard Worker glUniform1i(textureLocation, 0);
1081*8975f5c5SAndroid Build Coastguard Worker
1082*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_DEPTH_TEST);
1083*8975f5c5SAndroid Build Coastguard Worker drawQuad(reloadedProgram, "position", 0.5f);
1084*8975f5c5SAndroid Build Coastguard Worker
1085*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
1086*8975f5c5SAndroid Build Coastguard Worker
1087*8975f5c5SAndroid Build Coastguard Worker glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
1088*8975f5c5SAndroid Build Coastguard Worker drawQuad(reloadedProgram, "position", 0.5f);
1089*8975f5c5SAndroid Build Coastguard Worker
1090*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
1091*8975f5c5SAndroid Build Coastguard Worker
1092*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(reloadedProgram);
1093*8975f5c5SAndroid Build Coastguard Worker }
1094*8975f5c5SAndroid Build Coastguard Worker
1095*8975f5c5SAndroid Build Coastguard Worker // Test that array of structs containing array of samplers work as expected.
TEST_P(ProgramBinaryES3Test,ArrayOfStructContainingArrayOfSamplers)1096*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES3Test, ArrayOfStructContainingArrayOfSamplers)
1097*8975f5c5SAndroid Build Coastguard Worker {
1098*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1099*8975f5c5SAndroid Build Coastguard Worker
1100*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
1101*8975f5c5SAndroid Build Coastguard Worker "precision mediump float;\n"
1102*8975f5c5SAndroid Build Coastguard Worker "struct Data { mediump sampler2D data[2]; };\n"
1103*8975f5c5SAndroid Build Coastguard Worker "uniform Data test[2];\n"
1104*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
1105*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = vec4(texture2D(test[1].data[1], vec2(0.0, 0.0)).r,\n"
1106*8975f5c5SAndroid Build Coastguard Worker " texture2D(test[1].data[0], vec2(0.0, 0.0)).r,\n"
1107*8975f5c5SAndroid Build Coastguard Worker " texture2D(test[0].data[1], vec2(0.0, 0.0)).r,\n"
1108*8975f5c5SAndroid Build Coastguard Worker " texture2D(test[0].data[0], vec2(0.0, 0.0)).r);\n"
1109*8975f5c5SAndroid Build Coastguard Worker "}\n";
1110*8975f5c5SAndroid Build Coastguard Worker
1111*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS);
1112*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1113*8975f5c5SAndroid Build Coastguard Worker GLTexture textures[4];
1114*8975f5c5SAndroid Build Coastguard Worker GLColor expected = MakeGLColor(32, 64, 96, 255);
1115*8975f5c5SAndroid Build Coastguard Worker GLubyte data[8] = {}; // 4 bytes of padding, so that texture can be initialized with 4 bytes
1116*8975f5c5SAndroid Build Coastguard Worker memcpy(data, expected.data(), sizeof(expected));
1117*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++)
1118*8975f5c5SAndroid Build Coastguard Worker {
1119*8975f5c5SAndroid Build Coastguard Worker int outerIdx = i % 2;
1120*8975f5c5SAndroid Build Coastguard Worker int innerIdx = i / 2;
1121*8975f5c5SAndroid Build Coastguard Worker glActiveTexture(GL_TEXTURE0 + i);
1122*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, textures[i]);
1123*8975f5c5SAndroid Build Coastguard Worker // Each element provides two components.
1124*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data + i);
1125*8975f5c5SAndroid Build Coastguard Worker std::stringstream uniformName;
1126*8975f5c5SAndroid Build Coastguard Worker uniformName << "test[" << innerIdx << "].data[" << outerIdx << "]";
1127*8975f5c5SAndroid Build Coastguard Worker // Then send it as a uniform
1128*8975f5c5SAndroid Build Coastguard Worker GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str());
1129*8975f5c5SAndroid Build Coastguard Worker // The uniform should be active.
1130*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(uniformLocation, -1);
1131*8975f5c5SAndroid Build Coastguard Worker
1132*8975f5c5SAndroid Build Coastguard Worker glUniform1i(uniformLocation, 3 - i);
1133*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1134*8975f5c5SAndroid Build Coastguard Worker }
1135*8975f5c5SAndroid Build Coastguard Worker
1136*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
1137*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1138*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, expected);
1139*8975f5c5SAndroid Build Coastguard Worker
1140*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
1141*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1142*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength);
1143*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1144*8975f5c5SAndroid Build Coastguard Worker
1145*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
1146*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
1147*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
1148*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
1149*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1150*8975f5c5SAndroid Build Coastguard Worker
1151*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary.
1152*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
1153*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
1154*8975f5c5SAndroid Build Coastguard Worker
1155*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++)
1156*8975f5c5SAndroid Build Coastguard Worker {
1157*8975f5c5SAndroid Build Coastguard Worker int outerIdx = i % 2;
1158*8975f5c5SAndroid Build Coastguard Worker int innerIdx = i / 2;
1159*8975f5c5SAndroid Build Coastguard Worker std::stringstream uniformName;
1160*8975f5c5SAndroid Build Coastguard Worker uniformName << "test[" << innerIdx << "].data[" << outerIdx << "]";
1161*8975f5c5SAndroid Build Coastguard Worker // Then send it as a uniform
1162*8975f5c5SAndroid Build Coastguard Worker GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str());
1163*8975f5c5SAndroid Build Coastguard Worker // The uniform should be active.
1164*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(uniformLocation, -1);
1165*8975f5c5SAndroid Build Coastguard Worker
1166*8975f5c5SAndroid Build Coastguard Worker glUniform1i(uniformLocation, 3 - i);
1167*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1168*8975f5c5SAndroid Build Coastguard Worker }
1169*8975f5c5SAndroid Build Coastguard Worker
1170*8975f5c5SAndroid Build Coastguard Worker // Verify the uniform data with the binary program.
1171*8975f5c5SAndroid Build Coastguard Worker drawQuad(binaryProgram, essl1_shaders::PositionAttrib(), 0.5f);
1172*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1173*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_EQ(0, 0, expected);
1174*8975f5c5SAndroid Build Coastguard Worker }
1175*8975f5c5SAndroid Build Coastguard Worker
1176*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ProgramBinaryES3Test);
1177*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(ProgramBinaryES3Test);
1178*8975f5c5SAndroid Build Coastguard Worker
1179*8975f5c5SAndroid Build Coastguard Worker // Tests that saving and loading a program attached with computer shader.
TEST_P(ProgramBinaryES31Test,ProgramBinaryWithComputeShader)1180*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, ProgramBinaryWithComputeShader)
1181*8975f5c5SAndroid Build Coastguard Worker {
1182*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1183*8975f5c5SAndroid Build Coastguard Worker
1184*8975f5c5SAndroid Build Coastguard Worker constexpr char kCS[] =
1185*8975f5c5SAndroid Build Coastguard Worker "#version 310 es\n"
1186*8975f5c5SAndroid Build Coastguard Worker "layout(local_size_x=4, local_size_y=3, local_size_z=1) in;\n"
1187*8975f5c5SAndroid Build Coastguard Worker "uniform block {\n"
1188*8975f5c5SAndroid Build Coastguard Worker " vec2 f;\n"
1189*8975f5c5SAndroid Build Coastguard Worker "};\n"
1190*8975f5c5SAndroid Build Coastguard Worker "uniform vec2 g;\n"
1191*8975f5c5SAndroid Build Coastguard Worker "uniform highp sampler2D tex;\n"
1192*8975f5c5SAndroid Build Coastguard Worker "void main() {\n"
1193*8975f5c5SAndroid Build Coastguard Worker " vec4 color = texture(tex, f + g);\n"
1194*8975f5c5SAndroid Build Coastguard Worker "}";
1195*8975f5c5SAndroid Build Coastguard Worker
1196*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_COMPUTE_PROGRAM(program, kCS);
1197*8975f5c5SAndroid Build Coastguard Worker
1198*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
1199*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1200*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength);
1201*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1202*8975f5c5SAndroid Build Coastguard Worker
1203*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
1204*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
1205*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
1206*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
1207*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1208*8975f5c5SAndroid Build Coastguard Worker
1209*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
1210*8975f5c5SAndroid Build Coastguard Worker
1211*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary.
1212*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
1213*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1214*8975f5c5SAndroid Build Coastguard Worker
1215*8975f5c5SAndroid Build Coastguard Worker // Dispatch compute with the loaded binary program
1216*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
1217*8975f5c5SAndroid Build Coastguard Worker glDispatchCompute(8, 4, 2);
1218*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1219*8975f5c5SAndroid Build Coastguard Worker }
1220*8975f5c5SAndroid Build Coastguard Worker
1221*8975f5c5SAndroid Build Coastguard Worker // Tests saving and loading a separable program that has a computer shader using a uniform and a
1222*8975f5c5SAndroid Build Coastguard Worker // uniform block.
TEST_P(ProgramBinaryES31Test,SeparableProgramLinkedUniforms)1223*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, SeparableProgramLinkedUniforms)
1224*8975f5c5SAndroid Build Coastguard Worker {
1225*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1226*8975f5c5SAndroid Build Coastguard Worker
1227*8975f5c5SAndroid Build Coastguard Worker constexpr char kComputeShader[] = R"(#version 310 es
1228*8975f5c5SAndroid Build Coastguard Worker layout(local_size_x=4, local_size_y=3, local_size_z=1) in;
1229*8975f5c5SAndroid Build Coastguard Worker uniform float testUint;
1230*8975f5c5SAndroid Build Coastguard Worker uniform TestBlock
1231*8975f5c5SAndroid Build Coastguard Worker {
1232*8975f5c5SAndroid Build Coastguard Worker mat4 testMatrix;
1233*8975f5c5SAndroid Build Coastguard Worker };
1234*8975f5c5SAndroid Build Coastguard Worker layout(rgba32ui) uniform highp writeonly uimage2D imageOut;
1235*8975f5c5SAndroid Build Coastguard Worker void main() {
1236*8975f5c5SAndroid Build Coastguard Worker imageStore(imageOut, ivec2(gl_LocalInvocationIndex, 0), uvec4(testMatrix[0][0] + testUint, 0, 0, 0));
1237*8975f5c5SAndroid Build Coastguard Worker })";
1238*8975f5c5SAndroid Build Coastguard Worker
1239*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader);
1240*8975f5c5SAndroid Build Coastguard Worker glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
1241*8975f5c5SAndroid Build Coastguard Worker
1242*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
1243*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1244*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength);
1245*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1246*8975f5c5SAndroid Build Coastguard Worker
1247*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
1248*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
1249*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
1250*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
1251*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1252*8975f5c5SAndroid Build Coastguard Worker
1253*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
1254*8975f5c5SAndroid Build Coastguard Worker
1255*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary.
1256*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
1257*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1258*8975f5c5SAndroid Build Coastguard Worker
1259*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
1260*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1261*8975f5c5SAndroid Build Coastguard Worker }
1262*8975f5c5SAndroid Build Coastguard Worker
1263*8975f5c5SAndroid Build Coastguard Worker // Tests that saving and loading a program attached with computer shader.
TEST_P(ProgramBinaryES31Test,ProgramBinaryWithAtomicCounterComputeShader)1264*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, ProgramBinaryWithAtomicCounterComputeShader)
1265*8975f5c5SAndroid Build Coastguard Worker {
1266*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1267*8975f5c5SAndroid Build Coastguard Worker
1268*8975f5c5SAndroid Build Coastguard Worker constexpr char kComputeShader[] = R"(#version 310 es
1269*8975f5c5SAndroid Build Coastguard Worker layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
1270*8975f5c5SAndroid Build Coastguard Worker layout(binding = 0, offset = 4) uniform atomic_uint ac[2];
1271*8975f5c5SAndroid Build Coastguard Worker void main() {
1272*8975f5c5SAndroid Build Coastguard Worker atomicCounterIncrement(ac[0]);
1273*8975f5c5SAndroid Build Coastguard Worker atomicCounterDecrement(ac[1]);
1274*8975f5c5SAndroid Build Coastguard Worker })";
1275*8975f5c5SAndroid Build Coastguard Worker
1276*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader);
1277*8975f5c5SAndroid Build Coastguard Worker
1278*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
1279*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1280*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength);
1281*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1282*8975f5c5SAndroid Build Coastguard Worker
1283*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
1284*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
1285*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
1286*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
1287*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1288*8975f5c5SAndroid Build Coastguard Worker
1289*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
1290*8975f5c5SAndroid Build Coastguard Worker
1291*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary.
1292*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
1293*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1294*8975f5c5SAndroid Build Coastguard Worker
1295*8975f5c5SAndroid Build Coastguard Worker // Dispatch compute with the loaded binary program
1296*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
1297*8975f5c5SAndroid Build Coastguard Worker
1298*8975f5c5SAndroid Build Coastguard Worker // The initial value of 'ac[0]' is 3u, 'ac[1]' is 1u.
1299*8975f5c5SAndroid Build Coastguard Worker unsigned int bufferData[3] = {11u, 3u, 1u};
1300*8975f5c5SAndroid Build Coastguard Worker GLBuffer atomicCounterBuffer;
1301*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
1302*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
1303*8975f5c5SAndroid Build Coastguard Worker
1304*8975f5c5SAndroid Build Coastguard Worker glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
1305*8975f5c5SAndroid Build Coastguard Worker
1306*8975f5c5SAndroid Build Coastguard Worker glDispatchCompute(1, 1, 1);
1307*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1308*8975f5c5SAndroid Build Coastguard Worker
1309*8975f5c5SAndroid Build Coastguard Worker glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
1310*8975f5c5SAndroid Build Coastguard Worker
1311*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
1312*8975f5c5SAndroid Build Coastguard Worker void *mappedBuffer =
1313*8975f5c5SAndroid Build Coastguard Worker glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT);
1314*8975f5c5SAndroid Build Coastguard Worker memcpy(bufferData, mappedBuffer, sizeof(bufferData));
1315*8975f5c5SAndroid Build Coastguard Worker glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
1316*8975f5c5SAndroid Build Coastguard Worker
1317*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(11u, bufferData[0]);
1318*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(4u, bufferData[1]);
1319*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(0u, bufferData[2]);
1320*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1321*8975f5c5SAndroid Build Coastguard Worker }
1322*8975f5c5SAndroid Build Coastguard Worker
1323*8975f5c5SAndroid Build Coastguard Worker // Tests that image texture works correctly when loading a program from binary.
TEST_P(ProgramBinaryES31Test,ImageTextureBinding)1324*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryES31Test, ImageTextureBinding)
1325*8975f5c5SAndroid Build Coastguard Worker {
1326*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1327*8975f5c5SAndroid Build Coastguard Worker
1328*8975f5c5SAndroid Build Coastguard Worker const char kComputeShader[] =
1329*8975f5c5SAndroid Build Coastguard Worker R"(#version 310 es
1330*8975f5c5SAndroid Build Coastguard Worker layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
1331*8975f5c5SAndroid Build Coastguard Worker layout(r32ui, binding = 1) writeonly uniform highp uimage2D writeImage;
1332*8975f5c5SAndroid Build Coastguard Worker void main()
1333*8975f5c5SAndroid Build Coastguard Worker {
1334*8975f5c5SAndroid Build Coastguard Worker imageStore(writeImage, ivec2(gl_LocalInvocationID.xy), uvec4(200u));
1335*8975f5c5SAndroid Build Coastguard Worker })";
1336*8975f5c5SAndroid Build Coastguard Worker
1337*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShader);
1338*8975f5c5SAndroid Build Coastguard Worker
1339*8975f5c5SAndroid Build Coastguard Worker // Read back the binary.
1340*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1341*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programLength);
1342*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1343*8975f5c5SAndroid Build Coastguard Worker
1344*8975f5c5SAndroid Build Coastguard Worker GLsizei readLength = 0;
1345*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = GL_NONE;
1346*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(programLength);
1347*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinary(program, programLength, &readLength, &binaryFormat, binary.data());
1348*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1349*8975f5c5SAndroid Build Coastguard Worker
1350*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(static_cast<GLsizei>(programLength), readLength);
1351*8975f5c5SAndroid Build Coastguard Worker
1352*8975f5c5SAndroid Build Coastguard Worker // Load a new program with the binary.
1353*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
1354*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1355*8975f5c5SAndroid Build Coastguard Worker
1356*8975f5c5SAndroid Build Coastguard Worker // Dispatch compute with the loaded binary program
1357*8975f5c5SAndroid Build Coastguard Worker glUseProgram(binaryProgram);
1358*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
1359*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
1360*8975f5c5SAndroid Build Coastguard Worker glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1);
1361*8975f5c5SAndroid Build Coastguard Worker constexpr GLuint kInputValue = 100u;
1362*8975f5c5SAndroid Build Coastguard Worker glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &kInputValue);
1363*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1364*8975f5c5SAndroid Build Coastguard Worker
1365*8975f5c5SAndroid Build Coastguard Worker glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
1366*8975f5c5SAndroid Build Coastguard Worker
1367*8975f5c5SAndroid Build Coastguard Worker glDispatchCompute(1, 1, 1);
1368*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1369*8975f5c5SAndroid Build Coastguard Worker
1370*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
1371*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
1372*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1373*8975f5c5SAndroid Build Coastguard Worker
1374*8975f5c5SAndroid Build Coastguard Worker GLuint outputValue;
1375*8975f5c5SAndroid Build Coastguard Worker glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &outputValue);
1376*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(200u, outputValue);
1377*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1378*8975f5c5SAndroid Build Coastguard Worker }
1379*8975f5c5SAndroid Build Coastguard Worker
1380*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ProgramBinaryES31Test);
1381*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES31(ProgramBinaryES31Test);
1382*8975f5c5SAndroid Build Coastguard Worker
1383*8975f5c5SAndroid Build Coastguard Worker class ProgramBinaryTransformFeedbackTest : public ANGLETest<>
1384*8975f5c5SAndroid Build Coastguard Worker {
1385*8975f5c5SAndroid Build Coastguard Worker protected:
ProgramBinaryTransformFeedbackTest()1386*8975f5c5SAndroid Build Coastguard Worker ProgramBinaryTransformFeedbackTest()
1387*8975f5c5SAndroid Build Coastguard Worker {
1388*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
1389*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
1390*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
1391*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
1392*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
1393*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
1394*8975f5c5SAndroid Build Coastguard Worker }
1395*8975f5c5SAndroid Build Coastguard Worker
testSetUp()1396*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
1397*8975f5c5SAndroid Build Coastguard Worker {
1398*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 300 es
1399*8975f5c5SAndroid Build Coastguard Worker in vec4 inputAttribute;
1400*8975f5c5SAndroid Build Coastguard Worker out vec4 outputVarying;
1401*8975f5c5SAndroid Build Coastguard Worker void main()
1402*8975f5c5SAndroid Build Coastguard Worker {
1403*8975f5c5SAndroid Build Coastguard Worker outputVarying = inputAttribute;
1404*8975f5c5SAndroid Build Coastguard Worker })";
1405*8975f5c5SAndroid Build Coastguard Worker
1406*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 300 es
1407*8975f5c5SAndroid Build Coastguard Worker precision highp float;
1408*8975f5c5SAndroid Build Coastguard Worker out vec4 outputColor;
1409*8975f5c5SAndroid Build Coastguard Worker void main()
1410*8975f5c5SAndroid Build Coastguard Worker {
1411*8975f5c5SAndroid Build Coastguard Worker outputColor = vec4(1,0,0,1);
1412*8975f5c5SAndroid Build Coastguard Worker })";
1413*8975f5c5SAndroid Build Coastguard Worker
1414*8975f5c5SAndroid Build Coastguard Worker std::vector<std::string> transformFeedbackVaryings;
1415*8975f5c5SAndroid Build Coastguard Worker transformFeedbackVaryings.push_back("outputVarying");
1416*8975f5c5SAndroid Build Coastguard Worker
1417*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgramWithTransformFeedback(kVS, kFS, transformFeedbackVaryings,
1418*8975f5c5SAndroid Build Coastguard Worker GL_SEPARATE_ATTRIBS);
1419*8975f5c5SAndroid Build Coastguard Worker if (mProgram == 0)
1420*8975f5c5SAndroid Build Coastguard Worker {
1421*8975f5c5SAndroid Build Coastguard Worker FAIL() << "shader compilation failed.";
1422*8975f5c5SAndroid Build Coastguard Worker }
1423*8975f5c5SAndroid Build Coastguard Worker
1424*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1425*8975f5c5SAndroid Build Coastguard Worker }
1426*8975f5c5SAndroid Build Coastguard Worker
testTearDown()1427*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override { glDeleteProgram(mProgram); }
1428*8975f5c5SAndroid Build Coastguard Worker
getAvailableProgramBinaryFormatCount() const1429*8975f5c5SAndroid Build Coastguard Worker GLint getAvailableProgramBinaryFormatCount() const
1430*8975f5c5SAndroid Build Coastguard Worker {
1431*8975f5c5SAndroid Build Coastguard Worker GLint formatCount;
1432*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount);
1433*8975f5c5SAndroid Build Coastguard Worker return formatCount;
1434*8975f5c5SAndroid Build Coastguard Worker }
1435*8975f5c5SAndroid Build Coastguard Worker
1436*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
1437*8975f5c5SAndroid Build Coastguard Worker };
1438*8975f5c5SAndroid Build Coastguard Worker
1439*8975f5c5SAndroid Build Coastguard Worker // This tests the assumption that float attribs of different size
1440*8975f5c5SAndroid Build Coastguard Worker // should not internally cause a vertex shader recompile (for conversion).
TEST_P(ProgramBinaryTransformFeedbackTest,GetTransformFeedbackVarying)1441*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinaryTransformFeedbackTest, GetTransformFeedbackVarying)
1442*8975f5c5SAndroid Build Coastguard Worker {
1443*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_get_program_binary"));
1444*8975f5c5SAndroid Build Coastguard Worker
1445*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(getAvailableProgramBinaryFormatCount() == 0);
1446*8975f5c5SAndroid Build Coastguard Worker
1447*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42262347
1448*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAndroid() && (IsPixel2() || IsPixel2XL()) && IsVulkan());
1449*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/40096654
1450*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES());
1451*8975f5c5SAndroid Build Coastguard Worker
1452*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(0);
1453*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1454*8975f5c5SAndroid Build Coastguard Worker GLint writtenLength = 0;
1455*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = 0;
1456*8975f5c5SAndroid Build Coastguard Worker
1457*8975f5c5SAndroid Build Coastguard Worker // Save the program binary out
1458*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
1459*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1460*8975f5c5SAndroid Build Coastguard Worker binary.resize(programLength);
1461*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinaryOES(mProgram, programLength, &writtenLength, &binaryFormat, binary.data());
1462*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
1463*8975f5c5SAndroid Build Coastguard Worker
1464*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgram);
1465*8975f5c5SAndroid Build Coastguard Worker
1466*8975f5c5SAndroid Build Coastguard Worker // Load program binary
1467*8975f5c5SAndroid Build Coastguard Worker mProgram = glCreateProgram();
1468*8975f5c5SAndroid Build Coastguard Worker glProgramBinaryOES(mProgram, binaryFormat, binary.data(), writtenLength);
1469*8975f5c5SAndroid Build Coastguard Worker
1470*8975f5c5SAndroid Build Coastguard Worker // Ensure the loaded binary is linked
1471*8975f5c5SAndroid Build Coastguard Worker GLint linkStatus;
1472*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus);
1473*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(linkStatus != 0);
1474*8975f5c5SAndroid Build Coastguard Worker
1475*8975f5c5SAndroid Build Coastguard Worker // Query information about the transform feedback varying
1476*8975f5c5SAndroid Build Coastguard Worker char varyingName[64];
1477*8975f5c5SAndroid Build Coastguard Worker GLsizei varyingSize = 0;
1478*8975f5c5SAndroid Build Coastguard Worker GLenum varyingType = GL_NONE;
1479*8975f5c5SAndroid Build Coastguard Worker
1480*8975f5c5SAndroid Build Coastguard Worker glGetTransformFeedbackVarying(mProgram, 0, 64, &writtenLength, &varyingSize, &varyingType,
1481*8975f5c5SAndroid Build Coastguard Worker varyingName);
1482*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1483*8975f5c5SAndroid Build Coastguard Worker
1484*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(13, writtenLength);
1485*8975f5c5SAndroid Build Coastguard Worker EXPECT_STREQ("outputVarying", varyingName);
1486*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(1, varyingSize);
1487*8975f5c5SAndroid Build Coastguard Worker EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, varyingType);
1488*8975f5c5SAndroid Build Coastguard Worker
1489*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1490*8975f5c5SAndroid Build Coastguard Worker }
1491*8975f5c5SAndroid Build Coastguard Worker
1492*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ProgramBinaryTransformFeedbackTest);
1493*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(ProgramBinaryTransformFeedbackTest);
1494*8975f5c5SAndroid Build Coastguard Worker
1495*8975f5c5SAndroid Build Coastguard Worker // For the ProgramBinariesAcrossPlatforms tests, we need two sets of params:
1496*8975f5c5SAndroid Build Coastguard Worker // - a set to save the program binary
1497*8975f5c5SAndroid Build Coastguard Worker // - a set to load the program binary
1498*8975f5c5SAndroid Build Coastguard Worker // We combine these into one struct extending PlatformParameters so we can reuse existing ANGLE test
1499*8975f5c5SAndroid Build Coastguard Worker // macros
1500*8975f5c5SAndroid Build Coastguard Worker struct PlatformsWithLinkResult : PlatformParameters
1501*8975f5c5SAndroid Build Coastguard Worker {
PlatformsWithLinkResultPlatformsWithLinkResult1502*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(PlatformParameters saveParams,
1503*8975f5c5SAndroid Build Coastguard Worker PlatformParameters loadParamsIn,
1504*8975f5c5SAndroid Build Coastguard Worker bool expectedLinkResultIn)
1505*8975f5c5SAndroid Build Coastguard Worker {
1506*8975f5c5SAndroid Build Coastguard Worker majorVersion = saveParams.majorVersion;
1507*8975f5c5SAndroid Build Coastguard Worker minorVersion = saveParams.minorVersion;
1508*8975f5c5SAndroid Build Coastguard Worker eglParameters = saveParams.eglParameters;
1509*8975f5c5SAndroid Build Coastguard Worker loadParams = loadParamsIn;
1510*8975f5c5SAndroid Build Coastguard Worker expectedLinkResult = expectedLinkResultIn;
1511*8975f5c5SAndroid Build Coastguard Worker }
1512*8975f5c5SAndroid Build Coastguard Worker
1513*8975f5c5SAndroid Build Coastguard Worker PlatformParameters loadParams;
1514*8975f5c5SAndroid Build Coastguard Worker bool expectedLinkResult;
1515*8975f5c5SAndroid Build Coastguard Worker };
1516*8975f5c5SAndroid Build Coastguard Worker
1517*8975f5c5SAndroid Build Coastguard Worker // Provide a custom gtest parameter name function for PlatformsWithLinkResult
1518*8975f5c5SAndroid Build Coastguard Worker // to avoid returning the same parameter name twice. Such a conflict would happen
1519*8975f5c5SAndroid Build Coastguard Worker // between ES2_D3D11_to_ES2D3D11 and ES2_D3D11_to_ES3D3D11 as they were both
1520*8975f5c5SAndroid Build Coastguard Worker // named ES2_D3D11
operator <<(std::ostream & stream,const PlatformsWithLinkResult & platform)1521*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &stream, const PlatformsWithLinkResult &platform)
1522*8975f5c5SAndroid Build Coastguard Worker {
1523*8975f5c5SAndroid Build Coastguard Worker const PlatformParameters &platform1 = platform;
1524*8975f5c5SAndroid Build Coastguard Worker const PlatformParameters &platform2 = platform.loadParams;
1525*8975f5c5SAndroid Build Coastguard Worker stream << platform1 << "_to_" << platform2;
1526*8975f5c5SAndroid Build Coastguard Worker return stream;
1527*8975f5c5SAndroid Build Coastguard Worker }
1528*8975f5c5SAndroid Build Coastguard Worker
1529*8975f5c5SAndroid Build Coastguard Worker class ProgramBinariesAcrossPlatforms : public testing::TestWithParam<PlatformsWithLinkResult>
1530*8975f5c5SAndroid Build Coastguard Worker {
1531*8975f5c5SAndroid Build Coastguard Worker public:
SetUp()1532*8975f5c5SAndroid Build Coastguard Worker void SetUp() override
1533*8975f5c5SAndroid Build Coastguard Worker {
1534*8975f5c5SAndroid Build Coastguard Worker mOSWindow = OSWindow::New();
1535*8975f5c5SAndroid Build Coastguard Worker bool result = mOSWindow->initialize("ProgramBinariesAcrossRenderersTests", 100, 100);
1536*8975f5c5SAndroid Build Coastguard Worker
1537*8975f5c5SAndroid Build Coastguard Worker if (result == false)
1538*8975f5c5SAndroid Build Coastguard Worker {
1539*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Failed to create OS window";
1540*8975f5c5SAndroid Build Coastguard Worker }
1541*8975f5c5SAndroid Build Coastguard Worker
1542*8975f5c5SAndroid Build Coastguard Worker mEntryPointsLib.reset(
1543*8975f5c5SAndroid Build Coastguard Worker angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ModuleDir));
1544*8975f5c5SAndroid Build Coastguard Worker }
1545*8975f5c5SAndroid Build Coastguard Worker
createAndInitEGLWindow(angle::PlatformParameters & param)1546*8975f5c5SAndroid Build Coastguard Worker EGLWindow *createAndInitEGLWindow(angle::PlatformParameters ¶m)
1547*8975f5c5SAndroid Build Coastguard Worker {
1548*8975f5c5SAndroid Build Coastguard Worker EGLWindow *eglWindow = EGLWindow::New(param.majorVersion, param.minorVersion);
1549*8975f5c5SAndroid Build Coastguard Worker ConfigParameters configParams;
1550*8975f5c5SAndroid Build Coastguard Worker bool result = eglWindow->initializeGL(mOSWindow, mEntryPointsLib.get(), param.driver,
1551*8975f5c5SAndroid Build Coastguard Worker param.eglParameters, configParams);
1552*8975f5c5SAndroid Build Coastguard Worker if (!result)
1553*8975f5c5SAndroid Build Coastguard Worker {
1554*8975f5c5SAndroid Build Coastguard Worker EGLWindow::Delete(&eglWindow);
1555*8975f5c5SAndroid Build Coastguard Worker }
1556*8975f5c5SAndroid Build Coastguard Worker
1557*8975f5c5SAndroid Build Coastguard Worker LoadUtilGLES(eglGetProcAddress);
1558*8975f5c5SAndroid Build Coastguard Worker
1559*8975f5c5SAndroid Build Coastguard Worker return eglWindow;
1560*8975f5c5SAndroid Build Coastguard Worker }
1561*8975f5c5SAndroid Build Coastguard Worker
destroyEGLWindow(EGLWindow ** eglWindow)1562*8975f5c5SAndroid Build Coastguard Worker void destroyEGLWindow(EGLWindow **eglWindow)
1563*8975f5c5SAndroid Build Coastguard Worker {
1564*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, *eglWindow);
1565*8975f5c5SAndroid Build Coastguard Worker (*eglWindow)->destroyGL();
1566*8975f5c5SAndroid Build Coastguard Worker EGLWindow::Delete(eglWindow);
1567*8975f5c5SAndroid Build Coastguard Worker }
1568*8975f5c5SAndroid Build Coastguard Worker
createES2ProgramFromSource()1569*8975f5c5SAndroid Build Coastguard Worker GLuint createES2ProgramFromSource()
1570*8975f5c5SAndroid Build Coastguard Worker {
1571*8975f5c5SAndroid Build Coastguard Worker return CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
1572*8975f5c5SAndroid Build Coastguard Worker }
1573*8975f5c5SAndroid Build Coastguard Worker
createES3ProgramFromSource()1574*8975f5c5SAndroid Build Coastguard Worker GLuint createES3ProgramFromSource()
1575*8975f5c5SAndroid Build Coastguard Worker {
1576*8975f5c5SAndroid Build Coastguard Worker return CompileProgram(essl3_shaders::vs::Simple(), essl3_shaders::fs::Red());
1577*8975f5c5SAndroid Build Coastguard Worker }
1578*8975f5c5SAndroid Build Coastguard Worker
drawWithProgram(GLuint program)1579*8975f5c5SAndroid Build Coastguard Worker void drawWithProgram(GLuint program)
1580*8975f5c5SAndroid Build Coastguard Worker {
1581*8975f5c5SAndroid Build Coastguard Worker glClearColor(0, 0, 0, 1);
1582*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
1583*8975f5c5SAndroid Build Coastguard Worker
1584*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
1585*8975f5c5SAndroid Build Coastguard Worker
1586*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1587*8975f5c5SAndroid Build Coastguard Worker
1588*8975f5c5SAndroid Build Coastguard Worker const GLfloat vertices[] = {
1589*8975f5c5SAndroid Build Coastguard Worker -1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
1590*8975f5c5SAndroid Build Coastguard Worker
1591*8975f5c5SAndroid Build Coastguard Worker -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, 1.0f, 1.0f, 0.5f,
1592*8975f5c5SAndroid Build Coastguard Worker };
1593*8975f5c5SAndroid Build Coastguard Worker
1594*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
1595*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
1596*8975f5c5SAndroid Build Coastguard Worker
1597*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0, 6);
1598*8975f5c5SAndroid Build Coastguard Worker
1599*8975f5c5SAndroid Build Coastguard Worker glDisableVertexAttribArray(positionLocation);
1600*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1601*8975f5c5SAndroid Build Coastguard Worker
1602*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
1603*8975f5c5SAndroid Build Coastguard Worker }
1604*8975f5c5SAndroid Build Coastguard Worker
TearDown()1605*8975f5c5SAndroid Build Coastguard Worker void TearDown() override
1606*8975f5c5SAndroid Build Coastguard Worker {
1607*8975f5c5SAndroid Build Coastguard Worker mOSWindow->destroy();
1608*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&mOSWindow);
1609*8975f5c5SAndroid Build Coastguard Worker }
1610*8975f5c5SAndroid Build Coastguard Worker
1611*8975f5c5SAndroid Build Coastguard Worker OSWindow *mOSWindow = nullptr;
1612*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<angle::Library> mEntryPointsLib;
1613*8975f5c5SAndroid Build Coastguard Worker };
1614*8975f5c5SAndroid Build Coastguard Worker
1615*8975f5c5SAndroid Build Coastguard Worker // Tries to create a program binary using one set of platform params, then load it using a different
1616*8975f5c5SAndroid Build Coastguard Worker // sent of params
TEST_P(ProgramBinariesAcrossPlatforms,CreateAndReloadBinary)1617*8975f5c5SAndroid Build Coastguard Worker TEST_P(ProgramBinariesAcrossPlatforms, CreateAndReloadBinary)
1618*8975f5c5SAndroid Build Coastguard Worker {
1619*8975f5c5SAndroid Build Coastguard Worker angle::PlatformParameters firstRenderer = GetParam();
1620*8975f5c5SAndroid Build Coastguard Worker angle::PlatformParameters secondRenderer = GetParam().loadParams;
1621*8975f5c5SAndroid Build Coastguard Worker bool expectedLinkResult = GetParam().expectedLinkResult;
1622*8975f5c5SAndroid Build Coastguard Worker
1623*8975f5c5SAndroid Build Coastguard Worker // First renderer not supported, skipping test.
1624*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!(IsPlatformAvailable(firstRenderer)));
1625*8975f5c5SAndroid Build Coastguard Worker
1626*8975f5c5SAndroid Build Coastguard Worker // Second renderer not supported, skipping test.
1627*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!(IsPlatformAvailable(secondRenderer)));
1628*8975f5c5SAndroid Build Coastguard Worker
1629*8975f5c5SAndroid Build Coastguard Worker EGLWindow *eglWindow = nullptr;
1630*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> binary(0);
1631*8975f5c5SAndroid Build Coastguard Worker GLuint program = 0;
1632*8975f5c5SAndroid Build Coastguard Worker
1633*8975f5c5SAndroid Build Coastguard Worker GLint programLength = 0;
1634*8975f5c5SAndroid Build Coastguard Worker GLint writtenLength = 0;
1635*8975f5c5SAndroid Build Coastguard Worker GLenum binaryFormat = 0;
1636*8975f5c5SAndroid Build Coastguard Worker
1637*8975f5c5SAndroid Build Coastguard Worker // Create a EGL window with the first renderer
1638*8975f5c5SAndroid Build Coastguard Worker eglWindow = createAndInitEGLWindow(firstRenderer);
1639*8975f5c5SAndroid Build Coastguard Worker if (eglWindow == nullptr)
1640*8975f5c5SAndroid Build Coastguard Worker {
1641*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Failed to create EGL window";
1642*8975f5c5SAndroid Build Coastguard Worker }
1643*8975f5c5SAndroid Build Coastguard Worker
1644*8975f5c5SAndroid Build Coastguard Worker // If the test is trying to use both the default GPU and WARP, but the default GPU *IS* WARP,
1645*8975f5c5SAndroid Build Coastguard Worker // then our expectations for the test results will be invalid.
1646*8975f5c5SAndroid Build Coastguard Worker if (firstRenderer.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE &&
1647*8975f5c5SAndroid Build Coastguard Worker secondRenderer.eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE)
1648*8975f5c5SAndroid Build Coastguard Worker {
1649*8975f5c5SAndroid Build Coastguard Worker std::string rendererString =
1650*8975f5c5SAndroid Build Coastguard Worker std::string(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
1651*8975f5c5SAndroid Build Coastguard Worker angle::ToLower(&rendererString);
1652*8975f5c5SAndroid Build Coastguard Worker
1653*8975f5c5SAndroid Build Coastguard Worker auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
1654*8975f5c5SAndroid Build Coastguard Worker auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
1655*8975f5c5SAndroid Build Coastguard Worker
1656*8975f5c5SAndroid Build Coastguard Worker // The first renderer is using WARP, even though we didn't explictly request it
1657*8975f5c5SAndroid Build Coastguard Worker // We should skip this test
1658*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(basicRenderPos != std::string::npos ||
1659*8975f5c5SAndroid Build Coastguard Worker softwareAdapterPos != std::string::npos);
1660*8975f5c5SAndroid Build Coastguard Worker }
1661*8975f5c5SAndroid Build Coastguard Worker
1662*8975f5c5SAndroid Build Coastguard Worker // Create a program
1663*8975f5c5SAndroid Build Coastguard Worker if (firstRenderer.majorVersion == 3)
1664*8975f5c5SAndroid Build Coastguard Worker {
1665*8975f5c5SAndroid Build Coastguard Worker program = createES3ProgramFromSource();
1666*8975f5c5SAndroid Build Coastguard Worker }
1667*8975f5c5SAndroid Build Coastguard Worker else
1668*8975f5c5SAndroid Build Coastguard Worker {
1669*8975f5c5SAndroid Build Coastguard Worker program = createES2ProgramFromSource();
1670*8975f5c5SAndroid Build Coastguard Worker }
1671*8975f5c5SAndroid Build Coastguard Worker
1672*8975f5c5SAndroid Build Coastguard Worker if (program == 0)
1673*8975f5c5SAndroid Build Coastguard Worker {
1674*8975f5c5SAndroid Build Coastguard Worker destroyEGLWindow(&eglWindow);
1675*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Failed to create program from source";
1676*8975f5c5SAndroid Build Coastguard Worker }
1677*8975f5c5SAndroid Build Coastguard Worker
1678*8975f5c5SAndroid Build Coastguard Worker // Draw using the program to ensure it works as expected
1679*8975f5c5SAndroid Build Coastguard Worker drawWithProgram(program);
1680*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1681*8975f5c5SAndroid Build Coastguard Worker
1682*8975f5c5SAndroid Build Coastguard Worker // Save the program binary out from this renderer
1683*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
1684*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1685*8975f5c5SAndroid Build Coastguard Worker binary.resize(programLength);
1686*8975f5c5SAndroid Build Coastguard Worker glGetProgramBinaryOES(program, programLength, &writtenLength, &binaryFormat, binary.data());
1687*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1688*8975f5c5SAndroid Build Coastguard Worker
1689*8975f5c5SAndroid Build Coastguard Worker // Destroy the first renderer
1690*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(program);
1691*8975f5c5SAndroid Build Coastguard Worker destroyEGLWindow(&eglWindow);
1692*8975f5c5SAndroid Build Coastguard Worker
1693*8975f5c5SAndroid Build Coastguard Worker // Create an EGL window with the second renderer
1694*8975f5c5SAndroid Build Coastguard Worker eglWindow = createAndInitEGLWindow(secondRenderer);
1695*8975f5c5SAndroid Build Coastguard Worker if (eglWindow == nullptr)
1696*8975f5c5SAndroid Build Coastguard Worker {
1697*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Failed to create EGL window";
1698*8975f5c5SAndroid Build Coastguard Worker }
1699*8975f5c5SAndroid Build Coastguard Worker
1700*8975f5c5SAndroid Build Coastguard Worker program = glCreateProgram();
1701*8975f5c5SAndroid Build Coastguard Worker glProgramBinaryOES(program, binaryFormat, binary.data(), writtenLength);
1702*8975f5c5SAndroid Build Coastguard Worker
1703*8975f5c5SAndroid Build Coastguard Worker GLint linkStatus;
1704*8975f5c5SAndroid Build Coastguard Worker glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
1705*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(expectedLinkResult, (linkStatus != 0));
1706*8975f5c5SAndroid Build Coastguard Worker
1707*8975f5c5SAndroid Build Coastguard Worker if (linkStatus != 0)
1708*8975f5c5SAndroid Build Coastguard Worker {
1709*8975f5c5SAndroid Build Coastguard Worker // If the link was successful, then we should try to draw using the program to ensure it
1710*8975f5c5SAndroid Build Coastguard Worker // works as expected
1711*8975f5c5SAndroid Build Coastguard Worker drawWithProgram(program);
1712*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
1713*8975f5c5SAndroid Build Coastguard Worker }
1714*8975f5c5SAndroid Build Coastguard Worker
1715*8975f5c5SAndroid Build Coastguard Worker // Destroy the second renderer
1716*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(program);
1717*8975f5c5SAndroid Build Coastguard Worker destroyEGLWindow(&eglWindow);
1718*8975f5c5SAndroid Build Coastguard Worker }
1719*8975f5c5SAndroid Build Coastguard Worker
1720*8975f5c5SAndroid Build Coastguard Worker // clang-format off
1721*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ProgramBinariesAcrossPlatforms);
1722*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(ProgramBinariesAcrossPlatforms,
1723*8975f5c5SAndroid Build Coastguard Worker // | Save the | Load the | Expected
1724*8975f5c5SAndroid Build Coastguard Worker // | program in | program in | link
1725*8975f5c5SAndroid Build Coastguard Worker // | this config | this config | result
1726*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11(), true ), // Loading + reloading binary should work
1727*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES3_D3D11(), ES3_D3D11(), true ), // Loading + reloading binary should work
1728*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D9(), false), // Switching from D3D11 to D3D9 shouldn't work
1729*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES2_D3D9(), ES2_D3D11(), false), // Switching from D3D9 to D3D11 shouldn't work
1730*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES2_D3D11(), ES3_D3D11(), false), // Switching to newer client version shouldn't work
1731*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES2_VULKAN(), ES2_VULKAN(), true ), // Loading + reloading binary should work
1732*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES3_VULKAN(), ES3_VULKAN(), true ), // Loading + reloading binary should work
1733*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES31_VULKAN(), ES31_VULKAN(), true ), // Loading + reloading binary should work
1734*8975f5c5SAndroid Build Coastguard Worker PlatformsWithLinkResult(ES3_VULKAN(), ES31_VULKAN(), false), // Switching to newer client version shouldn't work with Vulkan
1735*8975f5c5SAndroid Build Coastguard Worker );
1736*8975f5c5SAndroid Build Coastguard Worker // clang-format on
1737