1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // SRGBFramebufferTest.cpp: Tests of sRGB framebuffer functionality.
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker namespace
13*8975f5c5SAndroid Build Coastguard Worker {
14*8975f5c5SAndroid Build Coastguard Worker constexpr angle::GLColor linearColor(64, 127, 191, 255);
15*8975f5c5SAndroid Build Coastguard Worker constexpr angle::GLColor srgbColor(13, 54, 133, 255);
16*8975f5c5SAndroid Build Coastguard Worker } // namespace
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker namespace angle
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker class SRGBFramebufferTest : public ANGLETest<>
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker protected:
SRGBFramebufferTest()24*8975f5c5SAndroid Build Coastguard Worker SRGBFramebufferTest()
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
27*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
28*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
29*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
30*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
31*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
32*8975f5c5SAndroid Build Coastguard Worker }
33*8975f5c5SAndroid Build Coastguard Worker
testSetUp()34*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
37*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, mProgram);
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform());
40*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(-1, mColorLocation);
41*8975f5c5SAndroid Build Coastguard Worker }
42*8975f5c5SAndroid Build Coastguard Worker
testTearDown()43*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override { glDeleteProgram(mProgram); }
44*8975f5c5SAndroid Build Coastguard Worker
45*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram = 0;
46*8975f5c5SAndroid Build Coastguard Worker GLint mColorLocation = -1;
47*8975f5c5SAndroid Build Coastguard Worker };
48*8975f5c5SAndroid Build Coastguard Worker
49*8975f5c5SAndroid Build Coastguard Worker class SRGBFramebufferTestES3 : public SRGBFramebufferTest
50*8975f5c5SAndroid Build Coastguard Worker {};
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker // Test basic validation of GL_EXT_sRGB_write_control
TEST_P(SRGBFramebufferTest,Validation)53*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, Validation)
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker GLenum expectedError =
56*8975f5c5SAndroid Build Coastguard Worker IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ? GL_NO_ERROR : GL_INVALID_ENUM;
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker GLboolean value = GL_FALSE;
59*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
60*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(expectedError);
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
63*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(expectedError);
64*8975f5c5SAndroid Build Coastguard Worker if (expectedError == GL_NO_ERROR)
65*8975f5c5SAndroid Build Coastguard Worker {
66*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_TRUE(value);
67*8975f5c5SAndroid Build Coastguard Worker }
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
70*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(expectedError);
71*8975f5c5SAndroid Build Coastguard Worker
72*8975f5c5SAndroid Build Coastguard Worker glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
73*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(expectedError);
74*8975f5c5SAndroid Build Coastguard Worker if (expectedError == GL_NO_ERROR)
75*8975f5c5SAndroid Build Coastguard Worker {
76*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_FALSE(value);
77*8975f5c5SAndroid Build Coastguard Worker }
78*8975f5c5SAndroid Build Coastguard Worker }
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker // Test basic functionality of GL_EXT_sRGB_write_control
TEST_P(SRGBFramebufferTest,BasicUsage)81*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, BasicUsage)
82*8975f5c5SAndroid Build Coastguard Worker {
83*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
84*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker std::cout
87*8975f5c5SAndroid Build Coastguard Worker << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
88*8975f5c5SAndroid Build Coastguard Worker << std::endl;
89*8975f5c5SAndroid Build Coastguard Worker return;
90*8975f5c5SAndroid Build Coastguard Worker }
91*8975f5c5SAndroid Build Coastguard Worker
92*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
93*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
94*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
95*8975f5c5SAndroid Build Coastguard Worker nullptr);
96*8975f5c5SAndroid Build Coastguard Worker
97*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
98*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
99*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
100*8975f5c5SAndroid Build Coastguard Worker
101*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
102*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
103*8975f5c5SAndroid Build Coastguard Worker
104*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
105*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
106*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
107*8975f5c5SAndroid Build Coastguard Worker
108*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
109*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
110*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
111*8975f5c5SAndroid Build Coastguard Worker }
112*8975f5c5SAndroid Build Coastguard Worker
113*8975f5c5SAndroid Build Coastguard Worker // Test that GL_EXT_sRGB_write_control state applies to all framebuffers if multiple are used
114*8975f5c5SAndroid Build Coastguard Worker // 1. disable srgb
115*8975f5c5SAndroid Build Coastguard Worker // 2. draw to both framebuffers
116*8975f5c5SAndroid Build Coastguard Worker // 3. enable srgb
117*8975f5c5SAndroid Build Coastguard Worker // 4. draw to both framebuffers
TEST_P(SRGBFramebufferTest,MultipleFramebuffers)118*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, MultipleFramebuffers)
119*8975f5c5SAndroid Build Coastguard Worker {
120*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
121*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
122*8975f5c5SAndroid Build Coastguard Worker {
123*8975f5c5SAndroid Build Coastguard Worker std::cout
124*8975f5c5SAndroid Build Coastguard Worker << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
125*8975f5c5SAndroid Build Coastguard Worker << std::endl;
126*8975f5c5SAndroid Build Coastguard Worker return;
127*8975f5c5SAndroid Build Coastguard Worker }
128*8975f5c5SAndroid Build Coastguard Worker
129*8975f5c5SAndroid Build Coastguard Worker // NVIDIA failures on older drivers
130*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264177
131*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
132*8975f5c5SAndroid Build Coastguard Worker
133*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
134*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
135*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
136*8975f5c5SAndroid Build Coastguard Worker nullptr);
137*8975f5c5SAndroid Build Coastguard Worker
138*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer1;
139*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1);
140*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
141*8975f5c5SAndroid Build Coastguard Worker
142*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
143*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
144*8975f5c5SAndroid Build Coastguard Worker
145*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
146*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
147*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer2;
150*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2);
151*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
152*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
153*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
154*8975f5c5SAndroid Build Coastguard Worker
155*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
156*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1);
157*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
158*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
159*8975f5c5SAndroid Build Coastguard Worker
160*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2);
161*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
162*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
163*8975f5c5SAndroid Build Coastguard Worker }
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker // Test that we behave correctly when we toggle FRAMEBUFFER_SRGB_EXT on a framebuffer that has an
166*8975f5c5SAndroid Build Coastguard Worker // attachment in linear colorspace
TEST_P(SRGBFramebufferTest,NegativeAlreadyLinear)167*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, NegativeAlreadyLinear)
168*8975f5c5SAndroid Build Coastguard Worker {
169*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
170*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
171*8975f5c5SAndroid Build Coastguard Worker {
172*8975f5c5SAndroid Build Coastguard Worker std::cout
173*8975f5c5SAndroid Build Coastguard Worker << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
174*8975f5c5SAndroid Build Coastguard Worker << std::endl;
175*8975f5c5SAndroid Build Coastguard Worker return;
176*8975f5c5SAndroid Build Coastguard Worker }
177*8975f5c5SAndroid Build Coastguard Worker
178*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
179*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
180*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
181*8975f5c5SAndroid Build Coastguard Worker
182*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
183*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
184*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
187*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(mColorLocation, 1, linearColor.toNormalizedVector().data());
188*8975f5c5SAndroid Build Coastguard Worker
189*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
190*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
191*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
192*8975f5c5SAndroid Build Coastguard Worker
193*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
194*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
195*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
196*8975f5c5SAndroid Build Coastguard Worker }
197*8975f5c5SAndroid Build Coastguard Worker
198*8975f5c5SAndroid Build Coastguard Worker // Test that lifetimes of internal resources are tracked correctly by deleting a texture and then
199*8975f5c5SAndroid Build Coastguard Worker // attempting to use it. This is expected to produce a non-fatal error.
TEST_P(SRGBFramebufferTest,NegativeLifetimeTracking)200*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, NegativeLifetimeTracking)
201*8975f5c5SAndroid Build Coastguard Worker {
202*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
203*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
204*8975f5c5SAndroid Build Coastguard Worker {
205*8975f5c5SAndroid Build Coastguard Worker std::cout
206*8975f5c5SAndroid Build Coastguard Worker << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
207*8975f5c5SAndroid Build Coastguard Worker << std::endl;
208*8975f5c5SAndroid Build Coastguard Worker return;
209*8975f5c5SAndroid Build Coastguard Worker }
210*8975f5c5SAndroid Build Coastguard Worker
211*8975f5c5SAndroid Build Coastguard Worker // NVIDIA failures
212*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264177
213*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
214*8975f5c5SAndroid Build Coastguard Worker
215*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
216*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
217*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
218*8975f5c5SAndroid Build Coastguard Worker nullptr);
219*8975f5c5SAndroid Build Coastguard Worker
220*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
221*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
222*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
223*8975f5c5SAndroid Build Coastguard Worker
224*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
225*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
226*8975f5c5SAndroid Build Coastguard Worker
227*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
228*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
229*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker // Delete the texture
232*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
233*8975f5c5SAndroid Build Coastguard Worker texture.reset();
234*8975f5c5SAndroid Build Coastguard Worker
235*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
236*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
237*8975f5c5SAndroid Build Coastguard Worker
238*8975f5c5SAndroid Build Coastguard Worker GLColor throwaway_color;
239*8975f5c5SAndroid Build Coastguard Worker glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &throwaway_color);
240*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
241*8975f5c5SAndroid Build Coastguard Worker }
242*8975f5c5SAndroid Build Coastguard Worker
243*8975f5c5SAndroid Build Coastguard Worker // Test that glBlitFramebuffer correctly converts colorspaces
TEST_P(SRGBFramebufferTestES3,BlitFramebuffer)244*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTestES3, BlitFramebuffer)
245*8975f5c5SAndroid Build Coastguard Worker {
246*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42264326
247*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsVulkan());
248*8975f5c5SAndroid Build Coastguard Worker
249*8975f5c5SAndroid Build Coastguard Worker if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
250*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
251*8975f5c5SAndroid Build Coastguard Worker {
252*8975f5c5SAndroid Build Coastguard Worker std::cout
253*8975f5c5SAndroid Build Coastguard Worker << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
254*8975f5c5SAndroid Build Coastguard Worker << std::endl;
255*8975f5c5SAndroid Build Coastguard Worker return;
256*8975f5c5SAndroid Build Coastguard Worker }
257*8975f5c5SAndroid Build Coastguard Worker
258*8975f5c5SAndroid Build Coastguard Worker GLTexture dstTexture;
259*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, dstTexture);
260*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
261*8975f5c5SAndroid Build Coastguard Worker nullptr);
262*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer dstFramebuffer;
263*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
264*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture, 0);
265*8975f5c5SAndroid Build Coastguard Worker
266*8975f5c5SAndroid Build Coastguard Worker GLTexture srcTexture;
267*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, srcTexture);
268*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
269*8975f5c5SAndroid Build Coastguard Worker nullptr);
270*8975f5c5SAndroid Build Coastguard Worker
271*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer srcFramebuffer;
272*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, srcFramebuffer);
273*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, srcTexture, 0);
274*8975f5c5SAndroid Build Coastguard Worker
275*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
276*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
277*8975f5c5SAndroid Build Coastguard Worker
278*8975f5c5SAndroid Build Coastguard Worker // Draw onto the framebuffer normally
279*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
280*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
281*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
282*8975f5c5SAndroid Build Coastguard Worker
283*8975f5c5SAndroid Build Coastguard Worker // Blit the framebuffer normally
284*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB_EXT);
285*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
286*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
287*8975f5c5SAndroid Build Coastguard Worker glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
288*8975f5c5SAndroid Build Coastguard Worker
289*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
290*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
291*8975f5c5SAndroid Build Coastguard Worker
292*8975f5c5SAndroid Build Coastguard Worker // Blit the framebuffer with forced linear colorspace
293*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
294*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
295*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
296*8975f5c5SAndroid Build Coastguard Worker glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
297*8975f5c5SAndroid Build Coastguard Worker
298*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
299*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
300*8975f5c5SAndroid Build Coastguard Worker }
301*8975f5c5SAndroid Build Coastguard Worker
302*8975f5c5SAndroid Build Coastguard Worker // This test reproduces an issue in the Vulkan backend found in the Chromium CI that
303*8975f5c5SAndroid Build Coastguard Worker // was caused by enabling the VK_KHR_image_format_list extension on SwiftShader
304*8975f5c5SAndroid Build Coastguard Worker // which exposed GL_EXT_sRGB_write_control.
TEST_P(SRGBFramebufferTest,DrawToSmallFBOClearLargeFBO)305*8975f5c5SAndroid Build Coastguard Worker TEST_P(SRGBFramebufferTest, DrawToSmallFBOClearLargeFBO)
306*8975f5c5SAndroid Build Coastguard Worker {
307*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
308*8975f5c5SAndroid Build Coastguard Worker (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3));
309*8975f5c5SAndroid Build Coastguard Worker
310*8975f5c5SAndroid Build Coastguard Worker // Disabling GL_FRAMEBUFFER_SRGB_EXT caused the issue
311*8975f5c5SAndroid Build Coastguard Worker glDisable(GL_FRAMEBUFFER_SRGB_EXT);
312*8975f5c5SAndroid Build Coastguard Worker
313*8975f5c5SAndroid Build Coastguard Worker // The issue involved framebuffers of two different sizes.
314*8975f5c5SAndroid Build Coastguard Worker // The smaller needed to be drawn to, while the larger one could be just cleared
315*8975f5c5SAndroid Build Coastguard Worker // to reproduce the issue. These are the smallest tested sizes that generated
316*8975f5c5SAndroid Build Coastguard Worker // the validation error.
317*8975f5c5SAndroid Build Coastguard Worker constexpr GLsizei kDimensionsSmall[] = {1, 1};
318*8975f5c5SAndroid Build Coastguard Worker constexpr GLsizei kDimensionsLarge[] = {2, 2};
319*8975f5c5SAndroid Build Coastguard Worker {
320*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
321*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
322*8975f5c5SAndroid Build Coastguard Worker glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, kDimensionsSmall[0], kDimensionsSmall[1]);
323*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, 0);
324*8975f5c5SAndroid Build Coastguard Worker
325*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
326*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
327*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
328*8975f5c5SAndroid Build Coastguard Worker
329*8975f5c5SAndroid Build Coastguard Worker unsigned char vertexData[] = {0};
330*8975f5c5SAndroid Build Coastguard Worker GLBuffer vertexBuffer;
331*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
332*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(char), vertexData, GL_STATIC_DRAW);
333*8975f5c5SAndroid Build Coastguard Worker
334*8975f5c5SAndroid Build Coastguard Worker unsigned int indexData[] = {0};
335*8975f5c5SAndroid Build Coastguard Worker GLBuffer indexBuffer;
336*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
337*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int), indexData, GL_STATIC_DRAW);
338*8975f5c5SAndroid Build Coastguard Worker
339*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
340*8975f5c5SAndroid Build Coastguard Worker
341*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, nullptr);
342*8975f5c5SAndroid Build Coastguard Worker
343*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
344*8975f5c5SAndroid Build Coastguard Worker }
345*8975f5c5SAndroid Build Coastguard Worker {
346*8975f5c5SAndroid Build Coastguard Worker GLTexture texture;
347*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
348*8975f5c5SAndroid Build Coastguard Worker glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, kDimensionsLarge[0], kDimensionsLarge[1]);
349*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, 0);
350*8975f5c5SAndroid Build Coastguard Worker
351*8975f5c5SAndroid Build Coastguard Worker GLFramebuffer framebuffer;
352*8975f5c5SAndroid Build Coastguard Worker glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
353*8975f5c5SAndroid Build Coastguard Worker glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
354*8975f5c5SAndroid Build Coastguard Worker
355*8975f5c5SAndroid Build Coastguard Worker // Vulkan validation happened to fail here with:
356*8975f5c5SAndroid Build Coastguard Worker // "Cannot execute a render pass with renderArea not within the bound of the framebuffer"
357*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
358*8975f5c5SAndroid Build Coastguard Worker
359*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
360*8975f5c5SAndroid Build Coastguard Worker }
361*8975f5c5SAndroid Build Coastguard Worker }
362*8975f5c5SAndroid Build Coastguard Worker
363*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
364*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
365*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(SRGBFramebufferTest);
366*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(SRGBFramebufferTestES3);
367*8975f5c5SAndroid Build Coastguard Worker
368*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
369