1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // Tests for shader interpolation qualifiers
7*8975f5c5SAndroid Build Coastguard Worker //
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker constexpr int kPixelColorThreshhold = 8;
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker class ShaderOpTest : public ANGLETest<>
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker protected:
ShaderOpTest()19*8975f5c5SAndroid Build Coastguard Worker ShaderOpTest() : ANGLETest()
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(256);
22*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(256);
23*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
24*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
25*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
26*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
27*8975f5c5SAndroid Build Coastguard Worker setConfigDepthBits(24);
28*8975f5c5SAndroid Build Coastguard Worker setConfigStencilBits(8);
29*8975f5c5SAndroid Build Coastguard Worker setMultisampleEnabled(0);
30*8975f5c5SAndroid Build Coastguard Worker }
31*8975f5c5SAndroid Build Coastguard Worker };
32*8975f5c5SAndroid Build Coastguard Worker
33*8975f5c5SAndroid Build Coastguard Worker // Simplified test from dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.22
34*8975f5c5SAndroid Build Coastguard Worker // Test that vulkan drivers correctly handle the constant expression spirv generated by ANGLE
TEST_P(ShaderOpTest,ConstantExpression)35*8975f5c5SAndroid Build Coastguard Worker TEST_P(ShaderOpTest, ConstantExpression)
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker const char *vertSrc = R"(
38*8975f5c5SAndroid Build Coastguard Worker attribute vec4 pos;
39*8975f5c5SAndroid Build Coastguard Worker
40*8975f5c5SAndroid Build Coastguard Worker void main()
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker gl_Position = pos;
43*8975f5c5SAndroid Build Coastguard Worker }
44*8975f5c5SAndroid Build Coastguard Worker )";
45*8975f5c5SAndroid Build Coastguard Worker // ANGLE and glslang translate below expression in fragment shader differently
46*8975f5c5SAndroid Build Coastguard Worker // vec4 c = vec4(1.0, 0.5, 0.5, 0.75)
47*8975f5c5SAndroid Build Coastguard Worker
48*8975f5c5SAndroid Build Coastguard Worker // ANGLE:
49*8975f5c5SAndroid Build Coastguard Worker // %constVec4 = OpConstantComposite %vec4 %const1 %const2 %const2 %const3
50*8975f5c5SAndroid Build Coastguard Worker // %var = OpVariable %PrivateVec4Pointer Private %constVec4
51*8975f5c5SAndroid Build Coastguard Worker // %loadedVal = OpLoad %vec4 %var
52*8975f5c5SAndroid Build Coastguard Worker // OpStore %gl_fragColor %loadedVal
53*8975f5c5SAndroid Build Coastguard Worker
54*8975f5c5SAndroid Build Coastguard Worker // glslang:
55*8975f5c5SAndroid Build Coastguard Worker // %constVec4 = OpConstantComposite %vec4 %const1 %const2 %const2 %const3
56*8975f5c5SAndroid Build Coastguard Worker // %var = OpVariable %PrivateVec4Pointer Private
57*8975f5c5SAndroid Build Coastguard Worker // OpStore %var %constVec4
58*8975f5c5SAndroid Build Coastguard Worker // %loadedVal = OpLoad %vec4 %var
59*8975f5c5SAndroid Build Coastguard Worker // OpStore %gl_fragColor %loadedVal
60*8975f5c5SAndroid Build Coastguard Worker
61*8975f5c5SAndroid Build Coastguard Worker // Both are valid spirv instructions.
62*8975f5c5SAndroid Build Coastguard Worker // Tests should pass with spirv generated by ANGLE.
63*8975f5c5SAndroid Build Coastguard Worker
64*8975f5c5SAndroid Build Coastguard Worker // Note: setting forceDeferNonConstGlobalInitializers to true will make ANGLE generate the same
65*8975f5c5SAndroid Build Coastguard Worker // spirv instruction for the constant expression as glslang.
66*8975f5c5SAndroid Build Coastguard Worker const char *fragSrc = R"(
67*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
68*8975f5c5SAndroid Build Coastguard Worker vec4 c = vec4(1.0, 0.5, 0.5, 0.75);
69*8975f5c5SAndroid Build Coastguard Worker
70*8975f5c5SAndroid Build Coastguard Worker void main()
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = c;
73*8975f5c5SAndroid Build Coastguard Worker }
74*8975f5c5SAndroid Build Coastguard Worker )";
75*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, vertSrc, fragSrc);
76*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
77*8975f5c5SAndroid Build Coastguard Worker
78*8975f5c5SAndroid Build Coastguard Worker std::array<GLfloat, 16> attribPosData = {1, 1, 0.5, 1, -1, 1, 0.5, 1,
79*8975f5c5SAndroid Build Coastguard Worker 1, -1, 0.5, 1, -1, -1, 0.5, 1};
80*8975f5c5SAndroid Build Coastguard Worker GLint attribPosLoc = glGetAttribLocation(1, "pos");
81*8975f5c5SAndroid Build Coastguard Worker ASSERT(attribPosLoc >= 0);
82*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(attribPosLoc);
83*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(attribPosLoc, 4, GL_FLOAT, GL_FALSE, 0, attribPosData.data());
84*8975f5c5SAndroid Build Coastguard Worker
85*8975f5c5SAndroid Build Coastguard Worker const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
86*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, &indices[0]);
87*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(64, 64, GLColor(255, 125, 125, 190), kPixelColorThreshhold);
88*8975f5c5SAndroid Build Coastguard Worker }
89*8975f5c5SAndroid Build Coastguard Worker
90*8975f5c5SAndroid Build Coastguard Worker // Simplified test from dEQP-GLES2.functional.shaders.random.all_features.fragment.12
91*8975f5c5SAndroid Build Coastguard Worker // Test that vulkan drivers correctly handle the constant expression spirv generated by ANGLE
92*8975f5c5SAndroid Build Coastguard Worker // Difference beween this test and ConstantExpression test is there is a uniform in fragment shader
93*8975f5c5SAndroid Build Coastguard Worker // in this test, and with this extra element the ANGLE spirv can trigger an error in
94*8975f5c5SAndroid Build Coastguard Worker // vkCreateGraphicsPipelines on some drivers.
TEST_P(ShaderOpTest,ConstantExpressionComparedWithUniform)95*8975f5c5SAndroid Build Coastguard Worker TEST_P(ShaderOpTest, ConstantExpressionComparedWithUniform)
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker const char *vertSrc = R"(
98*8975f5c5SAndroid Build Coastguard Worker attribute vec4 pos;
99*8975f5c5SAndroid Build Coastguard Worker void main()
100*8975f5c5SAndroid Build Coastguard Worker {
101*8975f5c5SAndroid Build Coastguard Worker gl_Position = pos;
102*8975f5c5SAndroid Build Coastguard Worker }
103*8975f5c5SAndroid Build Coastguard Worker )";
104*8975f5c5SAndroid Build Coastguard Worker
105*8975f5c5SAndroid Build Coastguard Worker // ANGLE and glslang translate below expression in fragment shader differently
106*8975f5c5SAndroid Build Coastguard Worker // int k = (5) * (1)
107*8975f5c5SAndroid Build Coastguard Worker
108*8975f5c5SAndroid Build Coastguard Worker // ANGLE:
109*8975f5c5SAndroid Build Coastguard Worker // %k = OpVariable %_ptr_Private_int_0 Private %int_5 // declare Private OpVariable with
110*8975f5c5SAndroid Build Coastguard Worker // initializer
111*8975f5c5SAndroid Build Coastguard Worker // ... some other instructions
112*8975f5c5SAndroid Build Coastguard Worker // %main = OpFunction %void None %62
113*8975f5c5SAndroid Build Coastguard Worker // %67 = OpLoad %int %k
114*8975f5c5SAndroid Build Coastguard Worker // ... some other instructions
115*8975f5c5SAndroid Build Coastguard Worker
116*8975f5c5SAndroid Build Coastguard Worker // glslang:
117*8975f5c5SAndroid Build Coastguard Worker // %k = OpVariable %_ptr_Private_int_0 Private // declare Private OpVariable without initializer
118*8975f5c5SAndroid Build Coastguard Worker // ... some other instructions
119*8975f5c5SAndroid Build Coastguard Worker // %main = OpFunction %void None %62
120*8975f5c5SAndroid Build Coastguard Worker // OpStore %k %int_5 // Assign the value to the Private OpVariable in the main function
121*8975f5c5SAndroid Build Coastguard Worker // %67 = OpLoad %int %k
122*8975f5c5SAndroid Build Coastguard Worker // ... some other instructions
123*8975f5c5SAndroid Build Coastguard Worker
124*8975f5c5SAndroid Build Coastguard Worker // Both are valid spirv instructions.
125*8975f5c5SAndroid Build Coastguard Worker // Tests should pass with spirv generated by ANGLE
126*8975f5c5SAndroid Build Coastguard Worker
127*8975f5c5SAndroid Build Coastguard Worker // Note: setting forceDeferNonConstGlobalInitializers to true will make ANGLE generate the same
128*8975f5c5SAndroid Build Coastguard Worker // spirv instruction for the constant expression as glslang.
129*8975f5c5SAndroid Build Coastguard Worker
130*8975f5c5SAndroid Build Coastguard Worker const char *fragSrc = R"(
131*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
132*8975f5c5SAndroid Build Coastguard Worker int k = (5) * (1);
133*8975f5c5SAndroid Build Coastguard Worker uniform mediump int o;
134*8975f5c5SAndroid Build Coastguard Worker void main()
135*8975f5c5SAndroid Build Coastguard Worker {
136*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
137*8975f5c5SAndroid Build Coastguard Worker if (o >= k)
138*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
139*8975f5c5SAndroid Build Coastguard Worker }
140*8975f5c5SAndroid Build Coastguard Worker )";
141*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, vertSrc, fragSrc);
142*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
143*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
144*8975f5c5SAndroid Build Coastguard Worker
145*8975f5c5SAndroid Build Coastguard Worker std::array<GLfloat, 16> attribPosData = {1, 1, 0.5, 1, -1, 1, 0.5, 1,
146*8975f5c5SAndroid Build Coastguard Worker 1, -1, 0.5, 1, -1, -1, 0.5, 1};
147*8975f5c5SAndroid Build Coastguard Worker GLint attribPosLoc = glGetAttribLocation(1, "pos");
148*8975f5c5SAndroid Build Coastguard Worker ASSERT(attribPosLoc >= 0);
149*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(attribPosLoc);
150*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(attribPosLoc, 4, GL_FLOAT, GL_FALSE, 0, attribPosData.data());
151*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
152*8975f5c5SAndroid Build Coastguard Worker
153*8975f5c5SAndroid Build Coastguard Worker GLint uniformOLocation = glGetUniformLocation(program, "o");
154*8975f5c5SAndroid Build Coastguard Worker ASSERT(uniformOLocation >= 0);
155*8975f5c5SAndroid Build Coastguard Worker GLint uniformOValue = 4;
156*8975f5c5SAndroid Build Coastguard Worker glUniform1i(uniformOLocation, uniformOValue);
157*8975f5c5SAndroid Build Coastguard Worker
158*8975f5c5SAndroid Build Coastguard Worker const uint16_t indices[] = {0, 1, 2, 2, 1, 3};
159*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, &indices[0]);
160*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
161*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_COLOR_NEAR(64, 64, GLColor(255, 255, 255, 255), kPixelColorThreshhold);
162*8975f5c5SAndroid Build Coastguard Worker }
163*8975f5c5SAndroid Build Coastguard Worker
164*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ShaderOpTest);
165*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2(ShaderOpTest);
166