xref: /aosp_15_r20/external/angle/src/tests/gl_tests/ShadingRateQcomTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ShadingRateQcomTest.cpp : Tests of the GL_QCOM_shading_rate extension.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker namespace angle
14*8975f5c5SAndroid Build Coastguard Worker {
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker class ShadingRateQcomTest : public ANGLETest<>
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker   protected:
ShadingRateQcomTest()19*8975f5c5SAndroid Build Coastguard Worker     ShadingRateQcomTest()
20*8975f5c5SAndroid Build Coastguard Worker     {
21*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(256);
22*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(256);
23*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
24*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
26*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
27*8975f5c5SAndroid Build Coastguard Worker     }
28*8975f5c5SAndroid Build Coastguard Worker };
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker // Test basic functionality of QCOM_shading_rate
TEST_P(ShadingRateQcomTest,Basic)31*8975f5c5SAndroid Build Coastguard Worker TEST_P(ShadingRateQcomTest, Basic)
32*8975f5c5SAndroid Build Coastguard Worker {
33*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_QCOM_shading_rate"));
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     glClearColor(0.25f, 0.5f, 0.5f, 0.5f);
36*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_1X1_PIXELS_QCOM);
37*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
38*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker     ANGLE_GL_PROGRAM(uniformColorProgram, essl1_shaders::vs::Simple(),
41*8975f5c5SAndroid Build Coastguard Worker                      essl1_shaders::fs::UniformColor());
42*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(uniformColorProgram);
43*8975f5c5SAndroid Build Coastguard Worker     GLint colorUniformLocation =
44*8975f5c5SAndroid Build Coastguard Worker         glGetUniformLocation(uniformColorProgram, angle::essl1_shaders::ColorUniform());
45*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(colorUniformLocation, -1);
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_1X2_PIXELS_QCOM);
48*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
49*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
50*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
51*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_2X1_PIXELS_QCOM);
54*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
55*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
56*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
57*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_2X2_PIXELS_QCOM);
60*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 0.0f, 0.0f, 1.0f, 1.0f);
61*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
62*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
63*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
64*8975f5c5SAndroid Build Coastguard Worker 
65*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_4X2_PIXELS_QCOM);
66*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 1.0f, 1.0f, 0.0f, 1.0f);
67*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
68*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
69*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow);
70*8975f5c5SAndroid Build Coastguard Worker 
71*8975f5c5SAndroid Build Coastguard Worker     glShadingRateQCOM(GL_SHADING_RATE_4X4_PIXELS_QCOM);
72*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 0.0f, 1.0f, 1.0f, 1.0f);
73*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
74*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
75*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker     glEnable(GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM);
78*8975f5c5SAndroid Build Coastguard Worker     glUniform4f(colorUniformLocation, 1.0f, 0.0f, 1.0f, 1.0f);
79*8975f5c5SAndroid Build Coastguard Worker     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
80*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
81*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::magenta);
82*8975f5c5SAndroid Build Coastguard Worker }
83*8975f5c5SAndroid Build Coastguard Worker 
84*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
85*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
86*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ShadingRateQcomTest);
87*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND_ES31(ShadingRateQcomTest);
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker }  // namespace angle
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