1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // TimerQueriesTest.cpp
7*8975f5c5SAndroid Build Coastguard Worker // Various tests for EXT_disjoint_timer_query functionality and validation
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "util/random_utils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "util/test_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker class TimerQueriesTest : public ANGLETest<>
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker protected:
TimerQueriesTest()21*8975f5c5SAndroid Build Coastguard Worker TimerQueriesTest() : mProgram(0), mProgramCostly(0)
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(128);
24*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(128);
25*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
26*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
27*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
28*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
29*8975f5c5SAndroid Build Coastguard Worker setConfigDepthBits(24);
30*8975f5c5SAndroid Build Coastguard Worker }
31*8975f5c5SAndroid Build Coastguard Worker
testSetUp()32*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker constexpr char kCostlyVS[] =
35*8975f5c5SAndroid Build Coastguard Worker "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
36*8975f5c5SAndroid Build Coastguard Worker "{\n"
37*8975f5c5SAndroid Build Coastguard Worker " testPos = position;\n"
38*8975f5c5SAndroid Build Coastguard Worker " gl_Position = position;\n"
39*8975f5c5SAndroid Build Coastguard Worker "}\n";
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker constexpr char kCostlyFS[] =
42*8975f5c5SAndroid Build Coastguard Worker "precision highp float; varying highp vec4 testPos; void main(void)\n"
43*8975f5c5SAndroid Build Coastguard Worker "{\n"
44*8975f5c5SAndroid Build Coastguard Worker " vec4 test = testPos;\n"
45*8975f5c5SAndroid Build Coastguard Worker " for (int i = 0; i < 500; i++)\n"
46*8975f5c5SAndroid Build Coastguard Worker " {\n"
47*8975f5c5SAndroid Build Coastguard Worker " test = sqrt(test);\n"
48*8975f5c5SAndroid Build Coastguard Worker " }\n"
49*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = test;\n"
50*8975f5c5SAndroid Build Coastguard Worker "}\n";
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
53*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, mProgram) << "shader compilation failed.";
54*8975f5c5SAndroid Build Coastguard Worker
55*8975f5c5SAndroid Build Coastguard Worker mProgramCostly = CompileProgram(kCostlyVS, kCostlyFS);
56*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, mProgramCostly) << "shader compilation failed.";
57*8975f5c5SAndroid Build Coastguard Worker }
58*8975f5c5SAndroid Build Coastguard Worker
testTearDown()59*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgram);
62*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(mProgramCostly);
63*8975f5c5SAndroid Build Coastguard Worker }
64*8975f5c5SAndroid Build Coastguard Worker
65*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
66*8975f5c5SAndroid Build Coastguard Worker GLuint mProgramCostly;
67*8975f5c5SAndroid Build Coastguard Worker };
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker // Test that all proc addresses are loadable
TEST_P(TimerQueriesTest,ProcAddresses)70*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, ProcAddresses)
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
73*8975f5c5SAndroid Build Coastguard Worker
74*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGenQueriesEXT"));
75*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glDeleteQueriesEXT"));
76*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glIsQueryEXT"));
77*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glBeginQueryEXT"));
78*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glEndQueryEXT"));
79*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glQueryCounterEXT"));
80*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryivEXT"));
81*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectivEXT"));
82*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectuivEXT"));
83*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjecti64vEXT"));
84*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectui64vEXT"));
85*8975f5c5SAndroid Build Coastguard Worker }
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker // Tests the time elapsed query
TEST_P(TimerQueriesTest,TimeElapsed)88*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsed)
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker // TODO(anglebug.com/40096747): Failing on ARM-based Apple DTKs.
91*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsMac() && IsARM64() && IsDesktopOpenGL());
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
94*8975f5c5SAndroid Build Coastguard Worker
95*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42263715
96*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsMac() && IsOpenGL());
97*8975f5c5SAndroid Build Coastguard Worker
98*8975f5c5SAndroid Build Coastguard Worker GLint queryTimeElapsedBits = 0;
99*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
100*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
103*8975f5c5SAndroid Build Coastguard Worker
104*8975f5c5SAndroid Build Coastguard Worker // Skip test if the number of bits is 0
105*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker glDepthMask(GL_TRUE);
108*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
109*8975f5c5SAndroid Build Coastguard Worker
110*8975f5c5SAndroid Build Coastguard Worker GLuint query1 = 0;
111*8975f5c5SAndroid Build Coastguard Worker GLuint query2 = 0;
112*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query1);
113*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query2);
114*8975f5c5SAndroid Build Coastguard Worker
115*8975f5c5SAndroid Build Coastguard Worker // Test time elapsed for a single quad
116*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1);
117*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
118*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
119*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
120*8975f5c5SAndroid Build Coastguard Worker
121*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
122*8975f5c5SAndroid Build Coastguard Worker
123*8975f5c5SAndroid Build Coastguard Worker // Test time elapsed for costly quad
124*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query2);
125*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgramCostly, "position", 0.8f);
126*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
127*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
128*8975f5c5SAndroid Build Coastguard Worker
129*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker int timeout = 200000;
132*8975f5c5SAndroid Build Coastguard Worker GLuint ready = GL_FALSE;
133*8975f5c5SAndroid Build Coastguard Worker while (ready == GL_FALSE && timeout > 0)
134*8975f5c5SAndroid Build Coastguard Worker {
135*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(0);
136*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
137*8975f5c5SAndroid Build Coastguard Worker timeout--;
138*8975f5c5SAndroid Build Coastguard Worker }
139*8975f5c5SAndroid Build Coastguard Worker ready = GL_FALSE;
140*8975f5c5SAndroid Build Coastguard Worker while (ready == GL_FALSE && timeout > 0)
141*8975f5c5SAndroid Build Coastguard Worker {
142*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(0);
143*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
144*8975f5c5SAndroid Build Coastguard Worker timeout--;
145*8975f5c5SAndroid Build Coastguard Worker }
146*8975f5c5SAndroid Build Coastguard Worker ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
147*8975f5c5SAndroid Build Coastguard Worker
148*8975f5c5SAndroid Build Coastguard Worker GLuint64 result1 = 0;
149*8975f5c5SAndroid Build Coastguard Worker GLuint64 result2 = 0;
150*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
151*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
152*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
153*8975f5c5SAndroid Build Coastguard Worker
154*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &query1);
155*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &query2);
156*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
157*8975f5c5SAndroid Build Coastguard Worker
158*8975f5c5SAndroid Build Coastguard Worker std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
159*8975f5c5SAndroid Build Coastguard Worker std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
160*8975f5c5SAndroid Build Coastguard Worker
161*8975f5c5SAndroid Build Coastguard Worker // The time elapsed should be nonzero
162*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result1);
163*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result2);
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker // The time elapsed should be less than a second. Not an actual
166*8975f5c5SAndroid Build Coastguard Worker // requirement, but longer than a second to draw something basic hints at
167*8975f5c5SAndroid Build Coastguard Worker // an issue with the queries themselves.
168*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result1, 1000000000ul);
169*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result2, 1000000000ul);
170*8975f5c5SAndroid Build Coastguard Worker
171*8975f5c5SAndroid Build Coastguard Worker // TODO(geofflang): Re-enable this check when it is non-flaky
172*8975f5c5SAndroid Build Coastguard Worker // The costly quad should take longer than the cheap quad
173*8975f5c5SAndroid Build Coastguard Worker // EXPECT_LT(result1, result2);
174*8975f5c5SAndroid Build Coastguard Worker }
175*8975f5c5SAndroid Build Coastguard Worker
176*8975f5c5SAndroid Build Coastguard Worker // Tests time elapsed for a non draw call (texture upload)
TEST_P(TimerQueriesTest,TimeElapsedTextureTest)177*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedTextureTest)
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker // OSX drivers don't seem to properly time non-draw calls so we skip the test on Mac
180*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsMac() && IsOpenGL());
181*8975f5c5SAndroid Build Coastguard Worker
182*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker GLint queryTimeElapsedBits = 0;
185*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
186*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
187*8975f5c5SAndroid Build Coastguard Worker
188*8975f5c5SAndroid Build Coastguard Worker std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
189*8975f5c5SAndroid Build Coastguard Worker
190*8975f5c5SAndroid Build Coastguard Worker // Skip test if the number of bits is 0
191*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
192*8975f5c5SAndroid Build Coastguard Worker
193*8975f5c5SAndroid Build Coastguard Worker std::vector<GLColor> texData{GLColor::black, GLColor::white, GLColor::white, GLColor::black};
194*8975f5c5SAndroid Build Coastguard Worker
195*8975f5c5SAndroid Build Coastguard Worker // Query and texture initialization
196*8975f5c5SAndroid Build Coastguard Worker GLuint texture;
197*8975f5c5SAndroid Build Coastguard Worker GLuint query = 0;
198*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query);
199*8975f5c5SAndroid Build Coastguard Worker glGenTextures(1, &texture);
200*8975f5c5SAndroid Build Coastguard Worker
201*8975f5c5SAndroid Build Coastguard Worker // Upload a texture inside the query
202*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
203*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
204*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, texture);
205*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, texData.data());
206*8975f5c5SAndroid Build Coastguard Worker glGenerateMipmap(GL_TEXTURE_2D);
207*8975f5c5SAndroid Build Coastguard Worker glFinish();
208*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
209*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
210*8975f5c5SAndroid Build Coastguard Worker
211*8975f5c5SAndroid Build Coastguard Worker int timeout = 200000;
212*8975f5c5SAndroid Build Coastguard Worker GLuint ready = GL_FALSE;
213*8975f5c5SAndroid Build Coastguard Worker while (ready == GL_FALSE && timeout > 0)
214*8975f5c5SAndroid Build Coastguard Worker {
215*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(0);
216*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
217*8975f5c5SAndroid Build Coastguard Worker timeout--;
218*8975f5c5SAndroid Build Coastguard Worker }
219*8975f5c5SAndroid Build Coastguard Worker ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
220*8975f5c5SAndroid Build Coastguard Worker
221*8975f5c5SAndroid Build Coastguard Worker GLuint64 result = 0;
222*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(query, GL_QUERY_RESULT_EXT, &result);
223*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
224*8975f5c5SAndroid Build Coastguard Worker
225*8975f5c5SAndroid Build Coastguard Worker glDeleteTextures(1, &texture);
226*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &query);
227*8975f5c5SAndroid Build Coastguard Worker
228*8975f5c5SAndroid Build Coastguard Worker std::cout << "Elapsed time: " << result << std::endl;
229*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result);
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker // an issue with the queries themselves.
232*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result, 1000000000ul);
233*8975f5c5SAndroid Build Coastguard Worker }
234*8975f5c5SAndroid Build Coastguard Worker
235*8975f5c5SAndroid Build Coastguard Worker // Tests validation of query functions with respect to elapsed time query
TEST_P(TimerQueriesTest,TimeElapsedValidationTest)236*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedValidationTest)
237*8975f5c5SAndroid Build Coastguard Worker {
238*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
239*8975f5c5SAndroid Build Coastguard Worker
240*8975f5c5SAndroid Build Coastguard Worker GLint queryTimeElapsedBits = 0;
241*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
242*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
243*8975f5c5SAndroid Build Coastguard Worker
244*8975f5c5SAndroid Build Coastguard Worker std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
245*8975f5c5SAndroid Build Coastguard Worker
246*8975f5c5SAndroid Build Coastguard Worker // Skip test if the number of bits is 0
247*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
248*8975f5c5SAndroid Build Coastguard Worker
249*8975f5c5SAndroid Build Coastguard Worker GLuint query = 0;
250*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(-1, &query);
251*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_VALUE);
252*8975f5c5SAndroid Build Coastguard Worker
253*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query);
254*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
255*8975f5c5SAndroid Build Coastguard Worker
256*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIMESTAMP_EXT, query);
257*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_ENUM);
258*8975f5c5SAndroid Build Coastguard Worker
259*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, 0);
260*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_OPERATION);
261*8975f5c5SAndroid Build Coastguard Worker
262*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
263*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_OPERATION);
264*8975f5c5SAndroid Build Coastguard Worker
265*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
266*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
267*8975f5c5SAndroid Build Coastguard Worker
268*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
269*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_OPERATION);
270*8975f5c5SAndroid Build Coastguard Worker
271*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
272*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
273*8975f5c5SAndroid Build Coastguard Worker
274*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
275*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_ERROR(GL_INVALID_OPERATION);
276*8975f5c5SAndroid Build Coastguard Worker }
277*8975f5c5SAndroid Build Coastguard Worker
278*8975f5c5SAndroid Build Coastguard Worker // Tests timer queries operating under multiple EGL contexts with mid-query switching
TEST_P(TimerQueriesTest,TimeElapsedMulticontextTest)279*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest)
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker // TODO(jmadill): Figure out why this test is flaky on AMD/OpenGL.
282*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/42260520
283*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
284*8975f5c5SAndroid Build Coastguard Worker
285*8975f5c5SAndroid Build Coastguard Worker // TODO(anglebug.com/40096747): Failing on ARM-based Apple DTKs.
286*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsMac() && IsARM64() && IsDesktopOpenGL());
287*8975f5c5SAndroid Build Coastguard Worker
288*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
289*8975f5c5SAndroid Build Coastguard Worker
290*8975f5c5SAndroid Build Coastguard Worker // Test skipped because the Vulkan backend doesn't account for (and remove) time spent in other
291*8975f5c5SAndroid Build Coastguard Worker // contexts.
292*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsVulkan());
293*8975f5c5SAndroid Build Coastguard Worker
294*8975f5c5SAndroid Build Coastguard Worker GLint queryTimeElapsedBits = 0;
295*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
296*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
297*8975f5c5SAndroid Build Coastguard Worker
298*8975f5c5SAndroid Build Coastguard Worker std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
299*8975f5c5SAndroid Build Coastguard Worker
300*8975f5c5SAndroid Build Coastguard Worker // Skip test if the number of bits is 0
301*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
302*8975f5c5SAndroid Build Coastguard Worker
303*8975f5c5SAndroid Build Coastguard Worker // Without a glClear, the first draw call on GL takes a huge amount of time when run after the
304*8975f5c5SAndroid Build Coastguard Worker // D3D test on certain NVIDIA drivers
305*8975f5c5SAndroid Build Coastguard Worker glDepthMask(GL_TRUE);
306*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
307*8975f5c5SAndroid Build Coastguard Worker
308*8975f5c5SAndroid Build Coastguard Worker EGLint contextAttributes[] = {
309*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MAJOR_VERSION_KHR,
310*8975f5c5SAndroid Build Coastguard Worker GetParam().majorVersion,
311*8975f5c5SAndroid Build Coastguard Worker EGL_CONTEXT_MINOR_VERSION_KHR,
312*8975f5c5SAndroid Build Coastguard Worker GetParam().minorVersion,
313*8975f5c5SAndroid Build Coastguard Worker EGL_NONE,
314*8975f5c5SAndroid Build Coastguard Worker };
315*8975f5c5SAndroid Build Coastguard Worker
316*8975f5c5SAndroid Build Coastguard Worker EGLWindow *window = getEGLWindow();
317*8975f5c5SAndroid Build Coastguard Worker
318*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display = window->getDisplay();
319*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = window->getConfig();
320*8975f5c5SAndroid Build Coastguard Worker EGLSurface surface = window->getSurface();
321*8975f5c5SAndroid Build Coastguard Worker
322*8975f5c5SAndroid Build Coastguard Worker struct ContextInfo
323*8975f5c5SAndroid Build Coastguard Worker {
324*8975f5c5SAndroid Build Coastguard Worker EGLContext context;
325*8975f5c5SAndroid Build Coastguard Worker GLuint program;
326*8975f5c5SAndroid Build Coastguard Worker GLuint query;
327*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display;
328*8975f5c5SAndroid Build Coastguard Worker
329*8975f5c5SAndroid Build Coastguard Worker ContextInfo() : context(EGL_NO_CONTEXT), program(0), query(0), display(EGL_NO_DISPLAY) {}
330*8975f5c5SAndroid Build Coastguard Worker
331*8975f5c5SAndroid Build Coastguard Worker ~ContextInfo()
332*8975f5c5SAndroid Build Coastguard Worker {
333*8975f5c5SAndroid Build Coastguard Worker if (context != EGL_NO_CONTEXT && display != EGL_NO_DISPLAY)
334*8975f5c5SAndroid Build Coastguard Worker {
335*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(display, context);
336*8975f5c5SAndroid Build Coastguard Worker }
337*8975f5c5SAndroid Build Coastguard Worker }
338*8975f5c5SAndroid Build Coastguard Worker };
339*8975f5c5SAndroid Build Coastguard Worker ContextInfo contexts[2];
340*8975f5c5SAndroid Build Coastguard Worker
341*8975f5c5SAndroid Build Coastguard Worker constexpr char kCostlyVS[] =
342*8975f5c5SAndroid Build Coastguard Worker "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
343*8975f5c5SAndroid Build Coastguard Worker "{\n"
344*8975f5c5SAndroid Build Coastguard Worker " testPos = position;\n"
345*8975f5c5SAndroid Build Coastguard Worker " gl_Position = position;\n"
346*8975f5c5SAndroid Build Coastguard Worker "}\n";
347*8975f5c5SAndroid Build Coastguard Worker
348*8975f5c5SAndroid Build Coastguard Worker constexpr char kCostlyFS[] =
349*8975f5c5SAndroid Build Coastguard Worker "precision highp float; varying highp vec4 testPos; void main(void)\n"
350*8975f5c5SAndroid Build Coastguard Worker "{\n"
351*8975f5c5SAndroid Build Coastguard Worker " vec4 test = testPos;\n"
352*8975f5c5SAndroid Build Coastguard Worker " for (int i = 0; i < 500; i++)\n"
353*8975f5c5SAndroid Build Coastguard Worker " {\n"
354*8975f5c5SAndroid Build Coastguard Worker " test = sqrt(test);\n"
355*8975f5c5SAndroid Build Coastguard Worker " }\n"
356*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = test;\n"
357*8975f5c5SAndroid Build Coastguard Worker "}\n";
358*8975f5c5SAndroid Build Coastguard Worker
359*8975f5c5SAndroid Build Coastguard Worker // Setup the first context with a cheap shader
360*8975f5c5SAndroid Build Coastguard Worker contexts[0].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
361*8975f5c5SAndroid Build Coastguard Worker contexts[0].display = display;
362*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(contexts[0].context, EGL_NO_CONTEXT);
363*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[0].context);
364*8975f5c5SAndroid Build Coastguard Worker contexts[0].program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
365*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &contexts[0].query);
366*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
367*8975f5c5SAndroid Build Coastguard Worker
368*8975f5c5SAndroid Build Coastguard Worker // Setup the second context with an expensive shader
369*8975f5c5SAndroid Build Coastguard Worker contexts[1].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
370*8975f5c5SAndroid Build Coastguard Worker contexts[1].display = display;
371*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(contexts[1].context, EGL_NO_CONTEXT);
372*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[1].context);
373*8975f5c5SAndroid Build Coastguard Worker contexts[1].program = CompileProgram(kCostlyVS, kCostlyFS);
374*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &contexts[1].query);
375*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
376*8975f5c5SAndroid Build Coastguard Worker
377*8975f5c5SAndroid Build Coastguard Worker // Start the query and draw a quad on the first context without ending the query
378*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[0].context);
379*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[0].query);
380*8975f5c5SAndroid Build Coastguard Worker drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f);
381*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
382*8975f5c5SAndroid Build Coastguard Worker
383*8975f5c5SAndroid Build Coastguard Worker // Switch contexts, draw the expensive quad and end its query
384*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[1].context);
385*8975f5c5SAndroid Build Coastguard Worker glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[1].query);
386*8975f5c5SAndroid Build Coastguard Worker drawQuad(contexts[1].program, "position", 0.8f);
387*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
388*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
389*8975f5c5SAndroid Build Coastguard Worker
390*8975f5c5SAndroid Build Coastguard Worker // Go back to the first context, end its query, and get the result
391*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[0].context);
392*8975f5c5SAndroid Build Coastguard Worker glEndQueryEXT(GL_TIME_ELAPSED_EXT);
393*8975f5c5SAndroid Build Coastguard Worker
394*8975f5c5SAndroid Build Coastguard Worker GLuint64 result1 = 0;
395*8975f5c5SAndroid Build Coastguard Worker GLuint64 result2 = 0;
396*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(contexts[0].query, GL_QUERY_RESULT_EXT, &result1);
397*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &contexts[0].query);
398*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(contexts[0].program);
399*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
400*8975f5c5SAndroid Build Coastguard Worker
401*8975f5c5SAndroid Build Coastguard Worker // Get the 2nd context's results
402*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, contexts[1].context);
403*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(contexts[1].query, GL_QUERY_RESULT_EXT, &result2);
404*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &contexts[1].query);
405*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(contexts[1].program);
406*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
407*8975f5c5SAndroid Build Coastguard Worker
408*8975f5c5SAndroid Build Coastguard Worker // Switch back to main context
409*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, surface, surface, window->getContext());
410*8975f5c5SAndroid Build Coastguard Worker
411*8975f5c5SAndroid Build Coastguard Worker // Compare the results. The cheap quad should be smaller than the expensive one if
412*8975f5c5SAndroid Build Coastguard Worker // virtualization is working correctly
413*8975f5c5SAndroid Build Coastguard Worker std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
414*8975f5c5SAndroid Build Coastguard Worker std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
415*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result1);
416*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result2);
417*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result1, 1000000000ul);
418*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result2, 1000000000ul);
419*8975f5c5SAndroid Build Coastguard Worker
420*8975f5c5SAndroid Build Coastguard Worker // This check can never really be non-flaky. http://anglebug.com/42263737
421*8975f5c5SAndroid Build Coastguard Worker // EXPECT_LT(result1, result2);
422*8975f5c5SAndroid Build Coastguard Worker }
423*8975f5c5SAndroid Build Coastguard Worker
424*8975f5c5SAndroid Build Coastguard Worker // Tests GPU timestamp functionality
TEST_P(TimerQueriesTest,Timestamp)425*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, Timestamp)
426*8975f5c5SAndroid Build Coastguard Worker {
427*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
428*8975f5c5SAndroid Build Coastguard Worker
429*8975f5c5SAndroid Build Coastguard Worker GLint queryTimestampBits = 0;
430*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
431*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
432*8975f5c5SAndroid Build Coastguard Worker
433*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
434*8975f5c5SAndroid Build Coastguard Worker
435*8975f5c5SAndroid Build Coastguard Worker // Macs for some reason return 0 bits so skip the test for now if either are 0
436*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimestampBits);
437*8975f5c5SAndroid Build Coastguard Worker
438*8975f5c5SAndroid Build Coastguard Worker glDepthMask(GL_TRUE);
439*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
440*8975f5c5SAndroid Build Coastguard Worker
441*8975f5c5SAndroid Build Coastguard Worker GLuint query1 = 0;
442*8975f5c5SAndroid Build Coastguard Worker GLuint query2 = 0;
443*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query1);
444*8975f5c5SAndroid Build Coastguard Worker glGenQueriesEXT(1, &query2);
445*8975f5c5SAndroid Build Coastguard Worker glQueryCounterEXT(query1, GL_TIMESTAMP_EXT);
446*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
447*8975f5c5SAndroid Build Coastguard Worker glQueryCounterEXT(query2, GL_TIMESTAMP_EXT);
448*8975f5c5SAndroid Build Coastguard Worker
449*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
450*8975f5c5SAndroid Build Coastguard Worker
451*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
452*8975f5c5SAndroid Build Coastguard Worker
453*8975f5c5SAndroid Build Coastguard Worker int timeout = 200000;
454*8975f5c5SAndroid Build Coastguard Worker GLuint ready = GL_FALSE;
455*8975f5c5SAndroid Build Coastguard Worker while (ready == GL_FALSE && timeout > 0)
456*8975f5c5SAndroid Build Coastguard Worker {
457*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(0);
458*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
459*8975f5c5SAndroid Build Coastguard Worker timeout--;
460*8975f5c5SAndroid Build Coastguard Worker }
461*8975f5c5SAndroid Build Coastguard Worker ready = GL_FALSE;
462*8975f5c5SAndroid Build Coastguard Worker while (ready == GL_FALSE && timeout > 0)
463*8975f5c5SAndroid Build Coastguard Worker {
464*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(0);
465*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
466*8975f5c5SAndroid Build Coastguard Worker timeout--;
467*8975f5c5SAndroid Build Coastguard Worker }
468*8975f5c5SAndroid Build Coastguard Worker ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
469*8975f5c5SAndroid Build Coastguard Worker
470*8975f5c5SAndroid Build Coastguard Worker GLuint64 result1 = 0;
471*8975f5c5SAndroid Build Coastguard Worker GLuint64 result2 = 0;
472*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
473*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
474*8975f5c5SAndroid Build Coastguard Worker
475*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
476*8975f5c5SAndroid Build Coastguard Worker
477*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &query1);
478*8975f5c5SAndroid Build Coastguard Worker glDeleteQueriesEXT(1, &query2);
479*8975f5c5SAndroid Build Coastguard Worker
480*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamps: " << result1 << " " << result2 << std::endl;
481*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result1);
482*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0ul, result2);
483*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result1, result2);
484*8975f5c5SAndroid Build Coastguard Worker }
485*8975f5c5SAndroid Build Coastguard Worker
getQueryResult(GLuint queryObjectName,GLuint64 * result)486*8975f5c5SAndroid Build Coastguard Worker void getQueryResult(GLuint queryObjectName, GLuint64 *result)
487*8975f5c5SAndroid Build Coastguard Worker {
488*8975f5c5SAndroid Build Coastguard Worker GLuint queryResult = GL_FALSE;
489*8975f5c5SAndroid Build Coastguard Worker while (queryResult != GL_TRUE)
490*8975f5c5SAndroid Build Coastguard Worker {
491*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectuivEXT(queryObjectName, GL_QUERY_RESULT_AVAILABLE, &queryResult);
492*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
493*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(50);
494*8975f5c5SAndroid Build Coastguard Worker }
495*8975f5c5SAndroid Build Coastguard Worker glGetQueryObjectui64vEXT(queryObjectName, GL_QUERY_RESULT_EXT, result);
496*8975f5c5SAndroid Build Coastguard Worker }
497*8975f5c5SAndroid Build Coastguard Worker
498*8975f5c5SAndroid Build Coastguard Worker class TimerstampQueriesTest : public TimerQueriesTest
499*8975f5c5SAndroid Build Coastguard Worker {};
500*8975f5c5SAndroid Build Coastguard Worker
501*8975f5c5SAndroid Build Coastguard Worker // Tests getting timestamps via glGetQueryObjectui64vEXT
TEST_P(TimerstampQueriesTest,TimestampBasic)502*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerstampQueriesTest, TimestampBasic)
503*8975f5c5SAndroid Build Coastguard Worker {
504*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
505*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsD3D11() || !IsWindows());
506*8975f5c5SAndroid Build Coastguard Worker GLint queryTimestampBits = 0;
507*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
508*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
509*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
510*8975f5c5SAndroid Build Coastguard Worker
511*8975f5c5SAndroid Build Coastguard Worker GLQuery queryObject1, queryObject2;
512*8975f5c5SAndroid Build Coastguard Worker glQueryCounterEXT(queryObject1, GL_TIMESTAMP_EXT);
513*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
514*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
515*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgramCostly, "position", 0.8f);
516*8975f5c5SAndroid Build Coastguard Worker glQueryCounterEXT(queryObject2, GL_TIMESTAMP_EXT);
517*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
518*8975f5c5SAndroid Build Coastguard Worker
519*8975f5c5SAndroid Build Coastguard Worker GLuint64 result1 = 0;
520*8975f5c5SAndroid Build Coastguard Worker getQueryResult(queryObject1, &result1);
521*8975f5c5SAndroid Build Coastguard Worker
522*8975f5c5SAndroid Build Coastguard Worker GLuint64 result2 = 0;
523*8975f5c5SAndroid Build Coastguard Worker getQueryResult(queryObject2, &result2);
524*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamps: " << result1 << " " << result2 << std::endl;
525*8975f5c5SAndroid Build Coastguard Worker if (queryTimestampBits != 0)
526*8975f5c5SAndroid Build Coastguard Worker {
527*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(result1 != 0 && result2 > result1);
528*8975f5c5SAndroid Build Coastguard Worker }
529*8975f5c5SAndroid Build Coastguard Worker }
530*8975f5c5SAndroid Build Coastguard Worker
531*8975f5c5SAndroid Build Coastguard Worker class TimerQueriesTestES3 : public TimerQueriesTest
532*8975f5c5SAndroid Build Coastguard Worker {};
533*8975f5c5SAndroid Build Coastguard Worker
534*8975f5c5SAndroid Build Coastguard Worker // Tests getting timestamps via glGetInteger64v
TEST_P(TimerQueriesTestES3,TimestampGetInteger64)535*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTestES3, TimestampGetInteger64)
536*8975f5c5SAndroid Build Coastguard Worker {
537*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
538*8975f5c5SAndroid Build Coastguard Worker // http://anglebug.com/40096654
539*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsAndroid());
540*8975f5c5SAndroid Build Coastguard Worker
541*8975f5c5SAndroid Build Coastguard Worker GLint queryTimestampBits = 0;
542*8975f5c5SAndroid Build Coastguard Worker glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
543*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
544*8975f5c5SAndroid Build Coastguard Worker
545*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
546*8975f5c5SAndroid Build Coastguard Worker
547*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!queryTimestampBits);
548*8975f5c5SAndroid Build Coastguard Worker
549*8975f5c5SAndroid Build Coastguard Worker glDepthMask(GL_TRUE);
550*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
551*8975f5c5SAndroid Build Coastguard Worker
552*8975f5c5SAndroid Build Coastguard Worker GLint64 result1 = 0;
553*8975f5c5SAndroid Build Coastguard Worker GLint64 result2 = 0;
554*8975f5c5SAndroid Build Coastguard Worker glGetInteger64v(GL_TIMESTAMP_EXT, &result1);
555*8975f5c5SAndroid Build Coastguard Worker drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
556*8975f5c5SAndroid Build Coastguard Worker glGetInteger64v(GL_TIMESTAMP_EXT, &result2);
557*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
558*8975f5c5SAndroid Build Coastguard Worker std::cout << "Timestamps (getInteger64v): " << result1 << " " << result2 << std::endl;
559*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0l, result1);
560*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(0l, result2);
561*8975f5c5SAndroid Build Coastguard Worker EXPECT_LT(result1, result2);
562*8975f5c5SAndroid Build Coastguard Worker }
563*8975f5c5SAndroid Build Coastguard Worker
564*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND(TimerstampQueriesTest,
565*8975f5c5SAndroid Build Coastguard Worker ES3_D3D11().disable(Feature::EnableTimestampQueries),
566*8975f5c5SAndroid Build Coastguard Worker ES3_D3D11().enable(Feature::EnableTimestampQueries));
567*8975f5c5SAndroid Build Coastguard Worker
568*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TimestampQueriesTest);
569*8975f5c5SAndroid Build Coastguard Worker
570*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TimerQueriesTest);
571*8975f5c5SAndroid Build Coastguard Worker
572*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TimerQueriesTestES3);
573*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(TimerQueriesTestES3);
574