xref: /aosp_15_r20/external/angle/src/tests/gl_tests/TimerQueriesTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // TimerQueriesTest.cpp
7*8975f5c5SAndroid Build Coastguard Worker //   Various tests for EXT_disjoint_timer_query functionality and validation
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "util/random_utils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "util/test_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class TimerQueriesTest : public ANGLETest<>
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker   protected:
TimerQueriesTest()21*8975f5c5SAndroid Build Coastguard Worker     TimerQueriesTest() : mProgram(0), mProgramCostly(0)
22*8975f5c5SAndroid Build Coastguard Worker     {
23*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(128);
24*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(128);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
26*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
27*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
28*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
29*8975f5c5SAndroid Build Coastguard Worker         setConfigDepthBits(24);
30*8975f5c5SAndroid Build Coastguard Worker     }
31*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()32*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
33*8975f5c5SAndroid Build Coastguard Worker     {
34*8975f5c5SAndroid Build Coastguard Worker         constexpr char kCostlyVS[] =
35*8975f5c5SAndroid Build Coastguard Worker             "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
36*8975f5c5SAndroid Build Coastguard Worker             "{\n"
37*8975f5c5SAndroid Build Coastguard Worker             "    testPos     = position;\n"
38*8975f5c5SAndroid Build Coastguard Worker             "    gl_Position = position;\n"
39*8975f5c5SAndroid Build Coastguard Worker             "}\n";
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker         constexpr char kCostlyFS[] =
42*8975f5c5SAndroid Build Coastguard Worker             "precision highp float; varying highp vec4 testPos; void main(void)\n"
43*8975f5c5SAndroid Build Coastguard Worker             "{\n"
44*8975f5c5SAndroid Build Coastguard Worker             "    vec4 test = testPos;\n"
45*8975f5c5SAndroid Build Coastguard Worker             "    for (int i = 0; i < 500; i++)\n"
46*8975f5c5SAndroid Build Coastguard Worker             "    {\n"
47*8975f5c5SAndroid Build Coastguard Worker             "        test = sqrt(test);\n"
48*8975f5c5SAndroid Build Coastguard Worker             "    }\n"
49*8975f5c5SAndroid Build Coastguard Worker             "    gl_FragColor = test;\n"
50*8975f5c5SAndroid Build Coastguard Worker             "}\n";
51*8975f5c5SAndroid Build Coastguard Worker 
52*8975f5c5SAndroid Build Coastguard Worker         mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
53*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(0u, mProgram) << "shader compilation failed.";
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker         mProgramCostly = CompileProgram(kCostlyVS, kCostlyFS);
56*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(0u, mProgramCostly) << "shader compilation failed.";
57*8975f5c5SAndroid Build Coastguard Worker     }
58*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()59*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override
60*8975f5c5SAndroid Build Coastguard Worker     {
61*8975f5c5SAndroid Build Coastguard Worker         glDeleteProgram(mProgram);
62*8975f5c5SAndroid Build Coastguard Worker         glDeleteProgram(mProgramCostly);
63*8975f5c5SAndroid Build Coastguard Worker     }
64*8975f5c5SAndroid Build Coastguard Worker 
65*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram;
66*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgramCostly;
67*8975f5c5SAndroid Build Coastguard Worker };
68*8975f5c5SAndroid Build Coastguard Worker 
69*8975f5c5SAndroid Build Coastguard Worker // Test that all proc addresses are loadable
TEST_P(TimerQueriesTest,ProcAddresses)70*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, ProcAddresses)
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGenQueriesEXT"));
75*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glDeleteQueriesEXT"));
76*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glIsQueryEXT"));
77*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glBeginQueryEXT"));
78*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glEndQueryEXT"));
79*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glQueryCounterEXT"));
80*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryivEXT"));
81*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectivEXT"));
82*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectuivEXT"));
83*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjecti64vEXT"));
84*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectui64vEXT"));
85*8975f5c5SAndroid Build Coastguard Worker }
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker // Tests the time elapsed query
TEST_P(TimerQueriesTest,TimeElapsed)88*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsed)
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker     // TODO(anglebug.com/40096747): Failing on ARM-based Apple DTKs.
91*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsMac() && IsARM64() && IsDesktopOpenGL());
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
94*8975f5c5SAndroid Build Coastguard Worker 
95*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/42263715
96*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsMac() && IsOpenGL());
97*8975f5c5SAndroid Build Coastguard Worker 
98*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimeElapsedBits = 0;
99*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
100*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
103*8975f5c5SAndroid Build Coastguard Worker 
104*8975f5c5SAndroid Build Coastguard Worker     // Skip test if the number of bits is 0
105*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
106*8975f5c5SAndroid Build Coastguard Worker 
107*8975f5c5SAndroid Build Coastguard Worker     glDepthMask(GL_TRUE);
108*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
109*8975f5c5SAndroid Build Coastguard Worker 
110*8975f5c5SAndroid Build Coastguard Worker     GLuint query1 = 0;
111*8975f5c5SAndroid Build Coastguard Worker     GLuint query2 = 0;
112*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query1);
113*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query2);
114*8975f5c5SAndroid Build Coastguard Worker 
115*8975f5c5SAndroid Build Coastguard Worker     // Test time elapsed for a single quad
116*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1);
117*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
118*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
119*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
120*8975f5c5SAndroid Build Coastguard Worker 
121*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
122*8975f5c5SAndroid Build Coastguard Worker 
123*8975f5c5SAndroid Build Coastguard Worker     // Test time elapsed for costly quad
124*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query2);
125*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgramCostly, "position", 0.8f);
126*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
127*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     swapBuffers();
130*8975f5c5SAndroid Build Coastguard Worker 
131*8975f5c5SAndroid Build Coastguard Worker     int timeout  = 200000;
132*8975f5c5SAndroid Build Coastguard Worker     GLuint ready = GL_FALSE;
133*8975f5c5SAndroid Build Coastguard Worker     while (ready == GL_FALSE && timeout > 0)
134*8975f5c5SAndroid Build Coastguard Worker     {
135*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(0);
136*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
137*8975f5c5SAndroid Build Coastguard Worker         timeout--;
138*8975f5c5SAndroid Build Coastguard Worker     }
139*8975f5c5SAndroid Build Coastguard Worker     ready = GL_FALSE;
140*8975f5c5SAndroid Build Coastguard Worker     while (ready == GL_FALSE && timeout > 0)
141*8975f5c5SAndroid Build Coastguard Worker     {
142*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(0);
143*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
144*8975f5c5SAndroid Build Coastguard Worker         timeout--;
145*8975f5c5SAndroid Build Coastguard Worker     }
146*8975f5c5SAndroid Build Coastguard Worker     ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
147*8975f5c5SAndroid Build Coastguard Worker 
148*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result1 = 0;
149*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result2 = 0;
150*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
151*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
152*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
153*8975f5c5SAndroid Build Coastguard Worker 
154*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &query1);
155*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &query2);
156*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
157*8975f5c5SAndroid Build Coastguard Worker 
158*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
159*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
160*8975f5c5SAndroid Build Coastguard Worker 
161*8975f5c5SAndroid Build Coastguard Worker     // The time elapsed should be nonzero
162*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result1);
163*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result2);
164*8975f5c5SAndroid Build Coastguard Worker 
165*8975f5c5SAndroid Build Coastguard Worker     // The time elapsed should be less than a second.  Not an actual
166*8975f5c5SAndroid Build Coastguard Worker     // requirement, but longer than a second to draw something basic hints at
167*8975f5c5SAndroid Build Coastguard Worker     // an issue with the queries themselves.
168*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result1, 1000000000ul);
169*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result2, 1000000000ul);
170*8975f5c5SAndroid Build Coastguard Worker 
171*8975f5c5SAndroid Build Coastguard Worker     // TODO(geofflang): Re-enable this check when it is non-flaky
172*8975f5c5SAndroid Build Coastguard Worker     // The costly quad should take longer than the cheap quad
173*8975f5c5SAndroid Build Coastguard Worker     // EXPECT_LT(result1, result2);
174*8975f5c5SAndroid Build Coastguard Worker }
175*8975f5c5SAndroid Build Coastguard Worker 
176*8975f5c5SAndroid Build Coastguard Worker // Tests time elapsed for a non draw call (texture upload)
TEST_P(TimerQueriesTest,TimeElapsedTextureTest)177*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedTextureTest)
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker     // OSX drivers don't seem to properly time non-draw calls so we skip the test on Mac
180*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsMac() && IsOpenGL());
181*8975f5c5SAndroid Build Coastguard Worker 
182*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
183*8975f5c5SAndroid Build Coastguard Worker 
184*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimeElapsedBits = 0;
185*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
186*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
187*8975f5c5SAndroid Build Coastguard Worker 
188*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
189*8975f5c5SAndroid Build Coastguard Worker 
190*8975f5c5SAndroid Build Coastguard Worker     // Skip test if the number of bits is 0
191*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
192*8975f5c5SAndroid Build Coastguard Worker 
193*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLColor> texData{GLColor::black, GLColor::white, GLColor::white, GLColor::black};
194*8975f5c5SAndroid Build Coastguard Worker 
195*8975f5c5SAndroid Build Coastguard Worker     // Query and texture initialization
196*8975f5c5SAndroid Build Coastguard Worker     GLuint texture;
197*8975f5c5SAndroid Build Coastguard Worker     GLuint query = 0;
198*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query);
199*8975f5c5SAndroid Build Coastguard Worker     glGenTextures(1, &texture);
200*8975f5c5SAndroid Build Coastguard Worker 
201*8975f5c5SAndroid Build Coastguard Worker     // Upload a texture inside the query
202*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
203*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
204*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D, texture);
205*8975f5c5SAndroid Build Coastguard Worker     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, texData.data());
206*8975f5c5SAndroid Build Coastguard Worker     glGenerateMipmap(GL_TEXTURE_2D);
207*8975f5c5SAndroid Build Coastguard Worker     glFinish();
208*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
209*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
210*8975f5c5SAndroid Build Coastguard Worker 
211*8975f5c5SAndroid Build Coastguard Worker     int timeout  = 200000;
212*8975f5c5SAndroid Build Coastguard Worker     GLuint ready = GL_FALSE;
213*8975f5c5SAndroid Build Coastguard Worker     while (ready == GL_FALSE && timeout > 0)
214*8975f5c5SAndroid Build Coastguard Worker     {
215*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(0);
216*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
217*8975f5c5SAndroid Build Coastguard Worker         timeout--;
218*8975f5c5SAndroid Build Coastguard Worker     }
219*8975f5c5SAndroid Build Coastguard Worker     ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
220*8975f5c5SAndroid Build Coastguard Worker 
221*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result = 0;
222*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(query, GL_QUERY_RESULT_EXT, &result);
223*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
224*8975f5c5SAndroid Build Coastguard Worker 
225*8975f5c5SAndroid Build Coastguard Worker     glDeleteTextures(1, &texture);
226*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &query);
227*8975f5c5SAndroid Build Coastguard Worker 
228*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Elapsed time: " << result << std::endl;
229*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result);
230*8975f5c5SAndroid Build Coastguard Worker 
231*8975f5c5SAndroid Build Coastguard Worker     // an issue with the queries themselves.
232*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result, 1000000000ul);
233*8975f5c5SAndroid Build Coastguard Worker }
234*8975f5c5SAndroid Build Coastguard Worker 
235*8975f5c5SAndroid Build Coastguard Worker // Tests validation of query functions with respect to elapsed time query
TEST_P(TimerQueriesTest,TimeElapsedValidationTest)236*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedValidationTest)
237*8975f5c5SAndroid Build Coastguard Worker {
238*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
239*8975f5c5SAndroid Build Coastguard Worker 
240*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimeElapsedBits = 0;
241*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
242*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
243*8975f5c5SAndroid Build Coastguard Worker 
244*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
245*8975f5c5SAndroid Build Coastguard Worker 
246*8975f5c5SAndroid Build Coastguard Worker     // Skip test if the number of bits is 0
247*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
248*8975f5c5SAndroid Build Coastguard Worker 
249*8975f5c5SAndroid Build Coastguard Worker     GLuint query = 0;
250*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(-1, &query);
251*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_VALUE);
252*8975f5c5SAndroid Build Coastguard Worker 
253*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query);
254*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
255*8975f5c5SAndroid Build Coastguard Worker 
256*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIMESTAMP_EXT, query);
257*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_ENUM);
258*8975f5c5SAndroid Build Coastguard Worker 
259*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, 0);
260*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_OPERATION);
261*8975f5c5SAndroid Build Coastguard Worker 
262*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
263*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_OPERATION);
264*8975f5c5SAndroid Build Coastguard Worker 
265*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
266*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
267*8975f5c5SAndroid Build Coastguard Worker 
268*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
269*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_OPERATION);
270*8975f5c5SAndroid Build Coastguard Worker 
271*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
272*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
273*8975f5c5SAndroid Build Coastguard Worker 
274*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
275*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_ERROR(GL_INVALID_OPERATION);
276*8975f5c5SAndroid Build Coastguard Worker }
277*8975f5c5SAndroid Build Coastguard Worker 
278*8975f5c5SAndroid Build Coastguard Worker // Tests timer queries operating under multiple EGL contexts with mid-query switching
TEST_P(TimerQueriesTest,TimeElapsedMulticontextTest)279*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest)
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker     // TODO(jmadill): Figure out why this test is flaky on AMD/OpenGL.
282*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/42260520
283*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
284*8975f5c5SAndroid Build Coastguard Worker 
285*8975f5c5SAndroid Build Coastguard Worker     // TODO(anglebug.com/40096747): Failing on ARM-based Apple DTKs.
286*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsMac() && IsARM64() && IsDesktopOpenGL());
287*8975f5c5SAndroid Build Coastguard Worker 
288*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
289*8975f5c5SAndroid Build Coastguard Worker 
290*8975f5c5SAndroid Build Coastguard Worker     // Test skipped because the Vulkan backend doesn't account for (and remove) time spent in other
291*8975f5c5SAndroid Build Coastguard Worker     // contexts.
292*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsVulkan());
293*8975f5c5SAndroid Build Coastguard Worker 
294*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimeElapsedBits = 0;
295*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
296*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
297*8975f5c5SAndroid Build Coastguard Worker 
298*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
299*8975f5c5SAndroid Build Coastguard Worker 
300*8975f5c5SAndroid Build Coastguard Worker     // Skip test if the number of bits is 0
301*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimeElapsedBits);
302*8975f5c5SAndroid Build Coastguard Worker 
303*8975f5c5SAndroid Build Coastguard Worker     // Without a glClear, the first draw call on GL takes a huge amount of time when run after the
304*8975f5c5SAndroid Build Coastguard Worker     // D3D test on certain NVIDIA drivers
305*8975f5c5SAndroid Build Coastguard Worker     glDepthMask(GL_TRUE);
306*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
307*8975f5c5SAndroid Build Coastguard Worker 
308*8975f5c5SAndroid Build Coastguard Worker     EGLint contextAttributes[] = {
309*8975f5c5SAndroid Build Coastguard Worker         EGL_CONTEXT_MAJOR_VERSION_KHR,
310*8975f5c5SAndroid Build Coastguard Worker         GetParam().majorVersion,
311*8975f5c5SAndroid Build Coastguard Worker         EGL_CONTEXT_MINOR_VERSION_KHR,
312*8975f5c5SAndroid Build Coastguard Worker         GetParam().minorVersion,
313*8975f5c5SAndroid Build Coastguard Worker         EGL_NONE,
314*8975f5c5SAndroid Build Coastguard Worker     };
315*8975f5c5SAndroid Build Coastguard Worker 
316*8975f5c5SAndroid Build Coastguard Worker     EGLWindow *window = getEGLWindow();
317*8975f5c5SAndroid Build Coastguard Worker 
318*8975f5c5SAndroid Build Coastguard Worker     EGLDisplay display = window->getDisplay();
319*8975f5c5SAndroid Build Coastguard Worker     EGLConfig config   = window->getConfig();
320*8975f5c5SAndroid Build Coastguard Worker     EGLSurface surface = window->getSurface();
321*8975f5c5SAndroid Build Coastguard Worker 
322*8975f5c5SAndroid Build Coastguard Worker     struct ContextInfo
323*8975f5c5SAndroid Build Coastguard Worker     {
324*8975f5c5SAndroid Build Coastguard Worker         EGLContext context;
325*8975f5c5SAndroid Build Coastguard Worker         GLuint program;
326*8975f5c5SAndroid Build Coastguard Worker         GLuint query;
327*8975f5c5SAndroid Build Coastguard Worker         EGLDisplay display;
328*8975f5c5SAndroid Build Coastguard Worker 
329*8975f5c5SAndroid Build Coastguard Worker         ContextInfo() : context(EGL_NO_CONTEXT), program(0), query(0), display(EGL_NO_DISPLAY) {}
330*8975f5c5SAndroid Build Coastguard Worker 
331*8975f5c5SAndroid Build Coastguard Worker         ~ContextInfo()
332*8975f5c5SAndroid Build Coastguard Worker         {
333*8975f5c5SAndroid Build Coastguard Worker             if (context != EGL_NO_CONTEXT && display != EGL_NO_DISPLAY)
334*8975f5c5SAndroid Build Coastguard Worker             {
335*8975f5c5SAndroid Build Coastguard Worker                 eglDestroyContext(display, context);
336*8975f5c5SAndroid Build Coastguard Worker             }
337*8975f5c5SAndroid Build Coastguard Worker         }
338*8975f5c5SAndroid Build Coastguard Worker     };
339*8975f5c5SAndroid Build Coastguard Worker     ContextInfo contexts[2];
340*8975f5c5SAndroid Build Coastguard Worker 
341*8975f5c5SAndroid Build Coastguard Worker     constexpr char kCostlyVS[] =
342*8975f5c5SAndroid Build Coastguard Worker         "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
343*8975f5c5SAndroid Build Coastguard Worker         "{\n"
344*8975f5c5SAndroid Build Coastguard Worker         "    testPos     = position;\n"
345*8975f5c5SAndroid Build Coastguard Worker         "    gl_Position = position;\n"
346*8975f5c5SAndroid Build Coastguard Worker         "}\n";
347*8975f5c5SAndroid Build Coastguard Worker 
348*8975f5c5SAndroid Build Coastguard Worker     constexpr char kCostlyFS[] =
349*8975f5c5SAndroid Build Coastguard Worker         "precision highp float; varying highp vec4 testPos; void main(void)\n"
350*8975f5c5SAndroid Build Coastguard Worker         "{\n"
351*8975f5c5SAndroid Build Coastguard Worker         "    vec4 test = testPos;\n"
352*8975f5c5SAndroid Build Coastguard Worker         "    for (int i = 0; i < 500; i++)\n"
353*8975f5c5SAndroid Build Coastguard Worker         "    {\n"
354*8975f5c5SAndroid Build Coastguard Worker         "        test = sqrt(test);\n"
355*8975f5c5SAndroid Build Coastguard Worker         "    }\n"
356*8975f5c5SAndroid Build Coastguard Worker         "    gl_FragColor = test;\n"
357*8975f5c5SAndroid Build Coastguard Worker         "}\n";
358*8975f5c5SAndroid Build Coastguard Worker 
359*8975f5c5SAndroid Build Coastguard Worker     // Setup the first context with a cheap shader
360*8975f5c5SAndroid Build Coastguard Worker     contexts[0].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
361*8975f5c5SAndroid Build Coastguard Worker     contexts[0].display = display;
362*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(contexts[0].context, EGL_NO_CONTEXT);
363*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[0].context);
364*8975f5c5SAndroid Build Coastguard Worker     contexts[0].program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
365*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &contexts[0].query);
366*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
367*8975f5c5SAndroid Build Coastguard Worker 
368*8975f5c5SAndroid Build Coastguard Worker     // Setup the second context with an expensive shader
369*8975f5c5SAndroid Build Coastguard Worker     contexts[1].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
370*8975f5c5SAndroid Build Coastguard Worker     contexts[1].display = display;
371*8975f5c5SAndroid Build Coastguard Worker     ASSERT_NE(contexts[1].context, EGL_NO_CONTEXT);
372*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[1].context);
373*8975f5c5SAndroid Build Coastguard Worker     contexts[1].program = CompileProgram(kCostlyVS, kCostlyFS);
374*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &contexts[1].query);
375*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
376*8975f5c5SAndroid Build Coastguard Worker 
377*8975f5c5SAndroid Build Coastguard Worker     // Start the query and draw a quad on the first context without ending the query
378*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[0].context);
379*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[0].query);
380*8975f5c5SAndroid Build Coastguard Worker     drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f);
381*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
382*8975f5c5SAndroid Build Coastguard Worker 
383*8975f5c5SAndroid Build Coastguard Worker     // Switch contexts, draw the expensive quad and end its query
384*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[1].context);
385*8975f5c5SAndroid Build Coastguard Worker     glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[1].query);
386*8975f5c5SAndroid Build Coastguard Worker     drawQuad(contexts[1].program, "position", 0.8f);
387*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
388*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
389*8975f5c5SAndroid Build Coastguard Worker 
390*8975f5c5SAndroid Build Coastguard Worker     // Go back to the first context, end its query, and get the result
391*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[0].context);
392*8975f5c5SAndroid Build Coastguard Worker     glEndQueryEXT(GL_TIME_ELAPSED_EXT);
393*8975f5c5SAndroid Build Coastguard Worker 
394*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result1 = 0;
395*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result2 = 0;
396*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(contexts[0].query, GL_QUERY_RESULT_EXT, &result1);
397*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &contexts[0].query);
398*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(contexts[0].program);
399*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
400*8975f5c5SAndroid Build Coastguard Worker 
401*8975f5c5SAndroid Build Coastguard Worker     // Get the 2nd context's results
402*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, contexts[1].context);
403*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(contexts[1].query, GL_QUERY_RESULT_EXT, &result2);
404*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &contexts[1].query);
405*8975f5c5SAndroid Build Coastguard Worker     glDeleteProgram(contexts[1].program);
406*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
407*8975f5c5SAndroid Build Coastguard Worker 
408*8975f5c5SAndroid Build Coastguard Worker     // Switch back to main context
409*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(display, surface, surface, window->getContext());
410*8975f5c5SAndroid Build Coastguard Worker 
411*8975f5c5SAndroid Build Coastguard Worker     // Compare the results. The cheap quad should be smaller than the expensive one if
412*8975f5c5SAndroid Build Coastguard Worker     // virtualization is working correctly
413*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
414*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
415*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result1);
416*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result2);
417*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result1, 1000000000ul);
418*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result2, 1000000000ul);
419*8975f5c5SAndroid Build Coastguard Worker 
420*8975f5c5SAndroid Build Coastguard Worker     // This check can never really be non-flaky. http://anglebug.com/42263737
421*8975f5c5SAndroid Build Coastguard Worker     // EXPECT_LT(result1, result2);
422*8975f5c5SAndroid Build Coastguard Worker }
423*8975f5c5SAndroid Build Coastguard Worker 
424*8975f5c5SAndroid Build Coastguard Worker // Tests GPU timestamp functionality
TEST_P(TimerQueriesTest,Timestamp)425*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTest, Timestamp)
426*8975f5c5SAndroid Build Coastguard Worker {
427*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
428*8975f5c5SAndroid Build Coastguard Worker 
429*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimestampBits = 0;
430*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
431*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
432*8975f5c5SAndroid Build Coastguard Worker 
433*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
434*8975f5c5SAndroid Build Coastguard Worker 
435*8975f5c5SAndroid Build Coastguard Worker     // Macs for some reason return 0 bits so skip the test for now if either are 0
436*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimestampBits);
437*8975f5c5SAndroid Build Coastguard Worker 
438*8975f5c5SAndroid Build Coastguard Worker     glDepthMask(GL_TRUE);
439*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
440*8975f5c5SAndroid Build Coastguard Worker 
441*8975f5c5SAndroid Build Coastguard Worker     GLuint query1 = 0;
442*8975f5c5SAndroid Build Coastguard Worker     GLuint query2 = 0;
443*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query1);
444*8975f5c5SAndroid Build Coastguard Worker     glGenQueriesEXT(1, &query2);
445*8975f5c5SAndroid Build Coastguard Worker     glQueryCounterEXT(query1, GL_TIMESTAMP_EXT);
446*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
447*8975f5c5SAndroid Build Coastguard Worker     glQueryCounterEXT(query2, GL_TIMESTAMP_EXT);
448*8975f5c5SAndroid Build Coastguard Worker 
449*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
450*8975f5c5SAndroid Build Coastguard Worker 
451*8975f5c5SAndroid Build Coastguard Worker     swapBuffers();
452*8975f5c5SAndroid Build Coastguard Worker 
453*8975f5c5SAndroid Build Coastguard Worker     int timeout  = 200000;
454*8975f5c5SAndroid Build Coastguard Worker     GLuint ready = GL_FALSE;
455*8975f5c5SAndroid Build Coastguard Worker     while (ready == GL_FALSE && timeout > 0)
456*8975f5c5SAndroid Build Coastguard Worker     {
457*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(0);
458*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
459*8975f5c5SAndroid Build Coastguard Worker         timeout--;
460*8975f5c5SAndroid Build Coastguard Worker     }
461*8975f5c5SAndroid Build Coastguard Worker     ready = GL_FALSE;
462*8975f5c5SAndroid Build Coastguard Worker     while (ready == GL_FALSE && timeout > 0)
463*8975f5c5SAndroid Build Coastguard Worker     {
464*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(0);
465*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
466*8975f5c5SAndroid Build Coastguard Worker         timeout--;
467*8975f5c5SAndroid Build Coastguard Worker     }
468*8975f5c5SAndroid Build Coastguard Worker     ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
469*8975f5c5SAndroid Build Coastguard Worker 
470*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result1 = 0;
471*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result2 = 0;
472*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
473*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
474*8975f5c5SAndroid Build Coastguard Worker 
475*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
476*8975f5c5SAndroid Build Coastguard Worker 
477*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &query1);
478*8975f5c5SAndroid Build Coastguard Worker     glDeleteQueriesEXT(1, &query2);
479*8975f5c5SAndroid Build Coastguard Worker 
480*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamps: " << result1 << " " << result2 << std::endl;
481*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result1);
482*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0ul, result2);
483*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result1, result2);
484*8975f5c5SAndroid Build Coastguard Worker }
485*8975f5c5SAndroid Build Coastguard Worker 
getQueryResult(GLuint queryObjectName,GLuint64 * result)486*8975f5c5SAndroid Build Coastguard Worker void getQueryResult(GLuint queryObjectName, GLuint64 *result)
487*8975f5c5SAndroid Build Coastguard Worker {
488*8975f5c5SAndroid Build Coastguard Worker     GLuint queryResult = GL_FALSE;
489*8975f5c5SAndroid Build Coastguard Worker     while (queryResult != GL_TRUE)
490*8975f5c5SAndroid Build Coastguard Worker     {
491*8975f5c5SAndroid Build Coastguard Worker         glGetQueryObjectuivEXT(queryObjectName, GL_QUERY_RESULT_AVAILABLE, &queryResult);
492*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
493*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(50);
494*8975f5c5SAndroid Build Coastguard Worker     }
495*8975f5c5SAndroid Build Coastguard Worker     glGetQueryObjectui64vEXT(queryObjectName, GL_QUERY_RESULT_EXT, result);
496*8975f5c5SAndroid Build Coastguard Worker }
497*8975f5c5SAndroid Build Coastguard Worker 
498*8975f5c5SAndroid Build Coastguard Worker class TimerstampQueriesTest : public TimerQueriesTest
499*8975f5c5SAndroid Build Coastguard Worker {};
500*8975f5c5SAndroid Build Coastguard Worker 
501*8975f5c5SAndroid Build Coastguard Worker // Tests getting timestamps via glGetQueryObjectui64vEXT
TEST_P(TimerstampQueriesTest,TimestampBasic)502*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerstampQueriesTest, TimestampBasic)
503*8975f5c5SAndroid Build Coastguard Worker {
504*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
505*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsD3D11() || !IsWindows());
506*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimestampBits = 0;
507*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
508*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
509*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
510*8975f5c5SAndroid Build Coastguard Worker 
511*8975f5c5SAndroid Build Coastguard Worker     GLQuery queryObject1, queryObject2;
512*8975f5c5SAndroid Build Coastguard Worker     glQueryCounterEXT(queryObject1, GL_TIMESTAMP_EXT);
513*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
514*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
515*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgramCostly, "position", 0.8f);
516*8975f5c5SAndroid Build Coastguard Worker     glQueryCounterEXT(queryObject2, GL_TIMESTAMP_EXT);
517*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
518*8975f5c5SAndroid Build Coastguard Worker 
519*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result1 = 0;
520*8975f5c5SAndroid Build Coastguard Worker     getQueryResult(queryObject1, &result1);
521*8975f5c5SAndroid Build Coastguard Worker 
522*8975f5c5SAndroid Build Coastguard Worker     GLuint64 result2 = 0;
523*8975f5c5SAndroid Build Coastguard Worker     getQueryResult(queryObject2, &result2);
524*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamps: " << result1 << " " << result2 << std::endl;
525*8975f5c5SAndroid Build Coastguard Worker     if (queryTimestampBits != 0)
526*8975f5c5SAndroid Build Coastguard Worker     {
527*8975f5c5SAndroid Build Coastguard Worker         ASSERT_TRUE(result1 != 0 && result2 > result1);
528*8975f5c5SAndroid Build Coastguard Worker     }
529*8975f5c5SAndroid Build Coastguard Worker }
530*8975f5c5SAndroid Build Coastguard Worker 
531*8975f5c5SAndroid Build Coastguard Worker class TimerQueriesTestES3 : public TimerQueriesTest
532*8975f5c5SAndroid Build Coastguard Worker {};
533*8975f5c5SAndroid Build Coastguard Worker 
534*8975f5c5SAndroid Build Coastguard Worker // Tests getting timestamps via glGetInteger64v
TEST_P(TimerQueriesTestES3,TimestampGetInteger64)535*8975f5c5SAndroid Build Coastguard Worker TEST_P(TimerQueriesTestES3, TimestampGetInteger64)
536*8975f5c5SAndroid Build Coastguard Worker {
537*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
538*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/40096654
539*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsAndroid());
540*8975f5c5SAndroid Build Coastguard Worker 
541*8975f5c5SAndroid Build Coastguard Worker     GLint queryTimestampBits = 0;
542*8975f5c5SAndroid Build Coastguard Worker     glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
543*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
544*8975f5c5SAndroid Build Coastguard Worker 
545*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
546*8975f5c5SAndroid Build Coastguard Worker 
547*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!queryTimestampBits);
548*8975f5c5SAndroid Build Coastguard Worker 
549*8975f5c5SAndroid Build Coastguard Worker     glDepthMask(GL_TRUE);
550*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
551*8975f5c5SAndroid Build Coastguard Worker 
552*8975f5c5SAndroid Build Coastguard Worker     GLint64 result1 = 0;
553*8975f5c5SAndroid Build Coastguard Worker     GLint64 result2 = 0;
554*8975f5c5SAndroid Build Coastguard Worker     glGetInteger64v(GL_TIMESTAMP_EXT, &result1);
555*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f);
556*8975f5c5SAndroid Build Coastguard Worker     glGetInteger64v(GL_TIMESTAMP_EXT, &result2);
557*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
558*8975f5c5SAndroid Build Coastguard Worker     std::cout << "Timestamps (getInteger64v): " << result1 << " " << result2 << std::endl;
559*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0l, result1);
560*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(0l, result2);
561*8975f5c5SAndroid Build Coastguard Worker     EXPECT_LT(result1, result2);
562*8975f5c5SAndroid Build Coastguard Worker }
563*8975f5c5SAndroid Build Coastguard Worker 
564*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND(TimerstampQueriesTest,
565*8975f5c5SAndroid Build Coastguard Worker                                ES3_D3D11().disable(Feature::EnableTimestampQueries),
566*8975f5c5SAndroid Build Coastguard Worker                                ES3_D3D11().enable(Feature::EnableTimestampQueries));
567*8975f5c5SAndroid Build Coastguard Worker 
568*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TimestampQueriesTest);
569*8975f5c5SAndroid Build Coastguard Worker 
570*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TimerQueriesTest);
571*8975f5c5SAndroid Build Coastguard Worker 
572*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TimerQueriesTestES3);
573*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES3(TimerQueriesTestES3);
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