1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // VulkanMultithreadingTest.cpp : Tests of multithreaded rendering specific to the Vulkan back end.
7*8975f5c5SAndroid Build Coastguard Worker
8*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
9*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
10*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include <atomic>
13*8975f5c5SAndroid Build Coastguard Worker #include <mutex>
14*8975f5c5SAndroid Build Coastguard Worker #include <thread>
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/vk_helpers.h"
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker namespace angle
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker constexpr char kExtensionName[] = "GL_ANGLE_get_image";
22*8975f5c5SAndroid Build Coastguard Worker static constexpr int kSize = 256;
23*8975f5c5SAndroid Build Coastguard Worker
24*8975f5c5SAndroid Build Coastguard Worker class VulkanMultithreadingTest : public ANGLETest<>
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker protected:
VulkanMultithreadingTest()27*8975f5c5SAndroid Build Coastguard Worker VulkanMultithreadingTest()
28*8975f5c5SAndroid Build Coastguard Worker {
29*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(kSize);
30*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(kSize);
31*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
32*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
33*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
34*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
35*8975f5c5SAndroid Build Coastguard Worker }
36*8975f5c5SAndroid Build Coastguard Worker
testSetUp()37*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override
38*8975f5c5SAndroid Build Coastguard Worker {
39*8975f5c5SAndroid Build Coastguard Worker mMaxSetsPerPool = rx::vk::DynamicDescriptorPool::GetMaxSetsPerPoolForTesting();
40*8975f5c5SAndroid Build Coastguard Worker mMaxSetsPerPoolMultiplier =
41*8975f5c5SAndroid Build Coastguard Worker rx::vk::DynamicDescriptorPool::GetMaxSetsPerPoolMultiplierForTesting();
42*8975f5c5SAndroid Build Coastguard Worker }
43*8975f5c5SAndroid Build Coastguard Worker
testTearDown()44*8975f5c5SAndroid Build Coastguard Worker void testTearDown() override
45*8975f5c5SAndroid Build Coastguard Worker {
46*8975f5c5SAndroid Build Coastguard Worker rx::vk::DynamicDescriptorPool::SetMaxSetsPerPoolForTesting(mMaxSetsPerPool);
47*8975f5c5SAndroid Build Coastguard Worker rx::vk::DynamicDescriptorPool::SetMaxSetsPerPoolMultiplierForTesting(
48*8975f5c5SAndroid Build Coastguard Worker mMaxSetsPerPoolMultiplier);
49*8975f5c5SAndroid Build Coastguard Worker }
50*8975f5c5SAndroid Build Coastguard Worker
51*8975f5c5SAndroid Build Coastguard Worker static constexpr uint32_t kMaxSetsForTesting = 1;
52*8975f5c5SAndroid Build Coastguard Worker static constexpr uint32_t kMaxSetsMultiplierForTesting = 1;
53*8975f5c5SAndroid Build Coastguard Worker
limitMaxSets()54*8975f5c5SAndroid Build Coastguard Worker void limitMaxSets()
55*8975f5c5SAndroid Build Coastguard Worker {
56*8975f5c5SAndroid Build Coastguard Worker rx::vk::DynamicDescriptorPool::SetMaxSetsPerPoolForTesting(kMaxSetsForTesting);
57*8975f5c5SAndroid Build Coastguard Worker rx::vk::DynamicDescriptorPool::SetMaxSetsPerPoolMultiplierForTesting(
58*8975f5c5SAndroid Build Coastguard Worker kMaxSetsMultiplierForTesting);
59*8975f5c5SAndroid Build Coastguard Worker }
60*8975f5c5SAndroid Build Coastguard Worker
runMultithreadedGLTest(std::function<void (EGLSurface surface,size_t threadIndex)> testBody,size_t threadCount)61*8975f5c5SAndroid Build Coastguard Worker void runMultithreadedGLTest(
62*8975f5c5SAndroid Build Coastguard Worker std::function<void(EGLSurface surface, size_t threadIndex)> testBody,
63*8975f5c5SAndroid Build Coastguard Worker size_t threadCount)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker std::mutex mutex;
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker EGLWindow *window = getEGLWindow();
68*8975f5c5SAndroid Build Coastguard Worker EGLDisplay dpy = window->getDisplay();
69*8975f5c5SAndroid Build Coastguard Worker EGLConfig config = window->getConfig();
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker constexpr EGLint kPBufferSize = kSize;
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker std::vector<std::thread> threads(threadCount);
74*8975f5c5SAndroid Build Coastguard Worker for (size_t threadIdx = 0; threadIdx < threadCount; threadIdx++)
75*8975f5c5SAndroid Build Coastguard Worker {
76*8975f5c5SAndroid Build Coastguard Worker threads[threadIdx] = std::thread([&, threadIdx]() {
77*8975f5c5SAndroid Build Coastguard Worker EGLSurface surface = EGL_NO_SURFACE;
78*8975f5c5SAndroid Build Coastguard Worker EGLContext ctx = EGL_NO_CONTEXT;
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker {
81*8975f5c5SAndroid Build Coastguard Worker std::lock_guard<decltype(mutex)> lock(mutex);
82*8975f5c5SAndroid Build Coastguard Worker
83*8975f5c5SAndroid Build Coastguard Worker // Initialize the pbuffer and context
84*8975f5c5SAndroid Build Coastguard Worker EGLint pbufferAttributes[] = {
85*8975f5c5SAndroid Build Coastguard Worker EGL_WIDTH, kPBufferSize, EGL_HEIGHT, kPBufferSize, EGL_NONE, EGL_NONE,
86*8975f5c5SAndroid Build Coastguard Worker };
87*8975f5c5SAndroid Build Coastguard Worker surface = eglCreatePbufferSurface(dpy, config, pbufferAttributes);
88*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
89*8975f5c5SAndroid Build Coastguard Worker
90*8975f5c5SAndroid Build Coastguard Worker ctx = window->createContext(EGL_NO_CONTEXT, nullptr);
91*8975f5c5SAndroid Build Coastguard Worker EXPECT_NE(EGL_NO_CONTEXT, ctx);
92*8975f5c5SAndroid Build Coastguard Worker
93*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(eglMakeCurrent(dpy, surface, surface, ctx));
94*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
95*8975f5c5SAndroid Build Coastguard Worker }
96*8975f5c5SAndroid Build Coastguard Worker
97*8975f5c5SAndroid Build Coastguard Worker testBody(surface, threadIdx);
98*8975f5c5SAndroid Build Coastguard Worker
99*8975f5c5SAndroid Build Coastguard Worker {
100*8975f5c5SAndroid Build Coastguard Worker std::lock_guard<decltype(mutex)> lock(mutex);
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker // Clean up
103*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_TRUE(
104*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
105*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(dpy, surface);
108*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(dpy, ctx);
109*8975f5c5SAndroid Build Coastguard Worker }
110*8975f5c5SAndroid Build Coastguard Worker });
111*8975f5c5SAndroid Build Coastguard Worker }
112*8975f5c5SAndroid Build Coastguard Worker
113*8975f5c5SAndroid Build Coastguard Worker for (std::thread &thread : threads)
114*8975f5c5SAndroid Build Coastguard Worker {
115*8975f5c5SAndroid Build Coastguard Worker thread.join();
116*8975f5c5SAndroid Build Coastguard Worker }
117*8975f5c5SAndroid Build Coastguard Worker }
118*8975f5c5SAndroid Build Coastguard Worker
119*8975f5c5SAndroid Build Coastguard Worker private:
120*8975f5c5SAndroid Build Coastguard Worker uint32_t mMaxSetsPerPool;
121*8975f5c5SAndroid Build Coastguard Worker uint32_t mMaxSetsPerPoolMultiplier;
122*8975f5c5SAndroid Build Coastguard Worker };
123*8975f5c5SAndroid Build Coastguard Worker
124*8975f5c5SAndroid Build Coastguard Worker // Test that multiple threads can draw and readback pixels successfully at the same time with small
125*8975f5c5SAndroid Build Coastguard Worker // descriptor pools.
TEST_P(VulkanMultithreadingTest,MultiContextDrawSmallDescriptorPools)126*8975f5c5SAndroid Build Coastguard Worker TEST_P(VulkanMultithreadingTest, MultiContextDrawSmallDescriptorPools)
127*8975f5c5SAndroid Build Coastguard Worker {
128*8975f5c5SAndroid Build Coastguard Worker // TODO(http://anglebug.com/42265131: Flaky on linux.
129*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(IsLinux());
130*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!platformSupportsMultithreading());
131*8975f5c5SAndroid Build Coastguard Worker // Verify the extension is enabled.
132*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
133*8975f5c5SAndroid Build Coastguard Worker
134*8975f5c5SAndroid Build Coastguard Worker // Must be before program creation to limit the descriptor pool sizes when creating the pipeline
135*8975f5c5SAndroid Build Coastguard Worker // layout.
136*8975f5c5SAndroid Build Coastguard Worker limitMaxSets();
137*8975f5c5SAndroid Build Coastguard Worker
138*8975f5c5SAndroid Build Coastguard Worker auto testBody = [](EGLSurface surface, size_t thread) {
139*8975f5c5SAndroid Build Coastguard Worker constexpr size_t kIterationsPerThread = 16;
140*8975f5c5SAndroid Build Coastguard Worker constexpr size_t kDrawsPerIteration = 16;
141*8975f5c5SAndroid Build Coastguard Worker
142*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
143*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
144*8975f5c5SAndroid Build Coastguard Worker
145*8975f5c5SAndroid Build Coastguard Worker GLTexture copyTexture;
146*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, copyTexture);
147*8975f5c5SAndroid Build Coastguard Worker glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
148*8975f5c5SAndroid Build Coastguard Worker nullptr);
149*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
150*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
151*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
152*8975f5c5SAndroid Build Coastguard Worker glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
153*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
154*8975f5c5SAndroid Build Coastguard Worker
155*8975f5c5SAndroid Build Coastguard Worker GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform());
156*8975f5c5SAndroid Build Coastguard Worker
157*8975f5c5SAndroid Build Coastguard Worker auto quadVertices = GetQuadVertices();
158*8975f5c5SAndroid Build Coastguard Worker
159*8975f5c5SAndroid Build Coastguard Worker GLBuffer vertexBuffer;
160*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
161*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
162*8975f5c5SAndroid Build Coastguard Worker
163*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
164*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
165*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
166*8975f5c5SAndroid Build Coastguard Worker
167*8975f5c5SAndroid Build Coastguard Worker // Pack pixels tightly.
168*8975f5c5SAndroid Build Coastguard Worker glPixelStorei(GL_PACK_ALIGNMENT, 1);
169*8975f5c5SAndroid Build Coastguard Worker
170*8975f5c5SAndroid Build Coastguard Worker std::vector<GLColor> actualData(kSize * kSize);
171*8975f5c5SAndroid Build Coastguard Worker
172*8975f5c5SAndroid Build Coastguard Worker for (size_t iteration = 0; iteration < kIterationsPerThread; iteration++)
173*8975f5c5SAndroid Build Coastguard Worker {
174*8975f5c5SAndroid Build Coastguard Worker // Base the clear color on the thread and iteration indexes so every clear color is
175*8975f5c5SAndroid Build Coastguard Worker // unique
176*8975f5c5SAndroid Build Coastguard Worker const GLColor color(static_cast<GLubyte>(thread % 255),
177*8975f5c5SAndroid Build Coastguard Worker static_cast<GLubyte>(iteration % 255), 0, 255);
178*8975f5c5SAndroid Build Coastguard Worker const angle::Vector4 floatColor = color.toNormalizedVector();
179*8975f5c5SAndroid Build Coastguard Worker glUniform4fv(colorLocation, 1, floatColor.data());
180*8975f5c5SAndroid Build Coastguard Worker
181*8975f5c5SAndroid Build Coastguard Worker for (size_t draw = 0; draw < kDrawsPerIteration; draw++)
182*8975f5c5SAndroid Build Coastguard Worker {
183*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0, 6);
184*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker // Perform CopyTexImage2D
187*8975f5c5SAndroid Build Coastguard Worker glBindTexture(GL_TEXTURE_2D, copyTexture);
188*8975f5c5SAndroid Build Coastguard Worker glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, kSize, kSize, 0);
189*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
190*8975f5c5SAndroid Build Coastguard Worker }
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker // There's a good chance this test will crash before failing, but if not we'll try and
193*8975f5c5SAndroid Build Coastguard Worker // verify the contents of the copied texture.
194*8975f5c5SAndroid Build Coastguard Worker // TODO(http://anglebug.com/42263765): Need to re-enable for Linux/Windows.
195*8975f5c5SAndroid Build Coastguard Worker if (IsGLExtensionEnabled(kExtensionName) && !(IsLinux() || IsWindows()))
196*8975f5c5SAndroid Build Coastguard Worker {
197*8975f5c5SAndroid Build Coastguard Worker // Verify glCopyTexImage2D() was successful.
198*8975f5c5SAndroid Build Coastguard Worker glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
199*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
200*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(color, actualData[0]);
201*8975f5c5SAndroid Build Coastguard Worker }
202*8975f5c5SAndroid Build Coastguard Worker }
203*8975f5c5SAndroid Build Coastguard Worker };
204*8975f5c5SAndroid Build Coastguard Worker runMultithreadedGLTest(testBody, 4);
205*8975f5c5SAndroid Build Coastguard Worker }
206*8975f5c5SAndroid Build Coastguard Worker
207*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(VulkanMultithreadingTest, ES2_VULKAN(), ES3_VULKAN());
208*8975f5c5SAndroid Build Coastguard Worker
209*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
210