1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ANGLETest:
7*8975f5c5SAndroid Build Coastguard Worker // Implementation of common ANGLE testing fixture.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include <algorithm>
13*8975f5c5SAndroid Build Coastguard Worker #include <cstdlib>
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "common/platform.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "gpu_info_util/SystemInfo.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "test_expectations/GPUTestConfig.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "util/random_utils.h"
22*8975f5c5SAndroid Build Coastguard Worker #include "util/test_utils.h"
23*8975f5c5SAndroid Build Coastguard Worker
24*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_PLATFORM_WINDOWS)
25*8975f5c5SAndroid Build Coastguard Worker # include <VersionHelpers.h>
26*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_PLATFORM_WINDOWS)
27*8975f5c5SAndroid Build Coastguard Worker
28*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_HAS_RAPIDJSON)
29*8975f5c5SAndroid Build Coastguard Worker # include "test_utils/runner/TestSuite.h"
30*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_HAS_RAPIDJSON)
31*8975f5c5SAndroid Build Coastguard Worker
32*8975f5c5SAndroid Build Coastguard Worker namespace angle
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker
35*8975f5c5SAndroid Build Coastguard Worker const GLColorRGB GLColorRGB::black(0u, 0u, 0u);
36*8975f5c5SAndroid Build Coastguard Worker const GLColorRGB GLColorRGB::blue(0u, 0u, 255u);
37*8975f5c5SAndroid Build Coastguard Worker const GLColorRGB GLColorRGB::green(0u, 255u, 0u);
38*8975f5c5SAndroid Build Coastguard Worker const GLColorRGB GLColorRGB::red(255u, 0u, 0u);
39*8975f5c5SAndroid Build Coastguard Worker const GLColorRGB GLColorRGB::yellow(255u, 255u, 0);
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u);
42*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u);
43*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u);
44*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u);
45*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u);
46*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u);
47*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u);
48*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u);
49*8975f5c5SAndroid Build Coastguard Worker const GLColor GLColor::magenta = GLColor(255u, 0u, 255u, 255u);
50*8975f5c5SAndroid Build Coastguard Worker
51*8975f5c5SAndroid Build Coastguard Worker namespace
52*8975f5c5SAndroid Build Coastguard Worker {
ColorNorm(GLubyte channelValue)53*8975f5c5SAndroid Build Coastguard Worker float ColorNorm(GLubyte channelValue)
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker return static_cast<float>(channelValue) / 255.0f;
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
ColorDenorm(float colorValue)58*8975f5c5SAndroid Build Coastguard Worker GLubyte ColorDenorm(float colorValue)
59*8975f5c5SAndroid Build Coastguard Worker {
60*8975f5c5SAndroid Build Coastguard Worker return static_cast<GLubyte>(colorValue * 255.0f);
61*8975f5c5SAndroid Build Coastguard Worker }
62*8975f5c5SAndroid Build Coastguard Worker
TestPlatform_logError(PlatformMethods * platform,const char * errorMessage)63*8975f5c5SAndroid Build Coastguard Worker void TestPlatform_logError(PlatformMethods *platform, const char *errorMessage)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
66*8975f5c5SAndroid Build Coastguard Worker if (testPlatformContext->ignoreMessages)
67*8975f5c5SAndroid Build Coastguard Worker return;
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker GTEST_NONFATAL_FAILURE_(errorMessage);
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker PrintStackBacktrace();
72*8975f5c5SAndroid Build Coastguard Worker }
73*8975f5c5SAndroid Build Coastguard Worker
TestPlatform_logWarning(PlatformMethods * platform,const char * warningMessage)74*8975f5c5SAndroid Build Coastguard Worker void TestPlatform_logWarning(PlatformMethods *platform, const char *warningMessage)
75*8975f5c5SAndroid Build Coastguard Worker {
76*8975f5c5SAndroid Build Coastguard Worker auto *testPlatformContext = static_cast<TestPlatformContext *>(platform->context);
77*8975f5c5SAndroid Build Coastguard Worker if (testPlatformContext->ignoreMessages)
78*8975f5c5SAndroid Build Coastguard Worker return;
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker if (testPlatformContext->warningsAsErrors)
81*8975f5c5SAndroid Build Coastguard Worker {
82*8975f5c5SAndroid Build Coastguard Worker FAIL() << warningMessage;
83*8975f5c5SAndroid Build Coastguard Worker }
84*8975f5c5SAndroid Build Coastguard Worker else
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker #if !defined(ANGLE_TRACE_ENABLED) && !defined(ANGLE_ENABLE_ASSERTS)
87*8975f5c5SAndroid Build Coastguard Worker // LoggingAnnotator::logMessage() already logs via gl::Trace() under these defines:
88*8975f5c5SAndroid Build Coastguard Worker // https://crsrc.org/c/third_party/angle/src/common/debug.cpp;drc=d7d69375c25df2dc3980e6a4edc5d032ec940efc;l=62
89*8975f5c5SAndroid Build Coastguard Worker std::cerr << "Warning: " << warningMessage << std::endl;
90*8975f5c5SAndroid Build Coastguard Worker #endif
91*8975f5c5SAndroid Build Coastguard Worker }
92*8975f5c5SAndroid Build Coastguard Worker }
93*8975f5c5SAndroid Build Coastguard Worker
TestPlatform_logInfo(PlatformMethods * platform,const char * infoMessage)94*8975f5c5SAndroid Build Coastguard Worker void TestPlatform_logInfo(PlatformMethods *platform, const char *infoMessage) {}
95*8975f5c5SAndroid Build Coastguard Worker
96*8975f5c5SAndroid Build Coastguard Worker const std::array<Vector3, 6> kQuadVertices = {{
97*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, 1.0f, 0.5f),
98*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, -1.0f, 0.5f),
99*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, -1.0f, 0.5f),
100*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, 1.0f, 0.5f),
101*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, -1.0f, 0.5f),
102*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, 1.0f, 0.5f),
103*8975f5c5SAndroid Build Coastguard Worker }};
104*8975f5c5SAndroid Build Coastguard Worker
105*8975f5c5SAndroid Build Coastguard Worker const std::array<Vector3, 4> kIndexedQuadVertices = {{
106*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, 1.0f, 0.5f),
107*8975f5c5SAndroid Build Coastguard Worker Vector3(-1.0f, -1.0f, 0.5f),
108*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, -1.0f, 0.5f),
109*8975f5c5SAndroid Build Coastguard Worker Vector3(1.0f, 1.0f, 0.5f),
110*8975f5c5SAndroid Build Coastguard Worker }};
111*8975f5c5SAndroid Build Coastguard Worker
112*8975f5c5SAndroid Build Coastguard Worker constexpr std::array<GLushort, 6> kIndexedQuadIndices = {{0, 1, 2, 0, 2, 3}};
113*8975f5c5SAndroid Build Coastguard Worker
GetColorName(GLColor color)114*8975f5c5SAndroid Build Coastguard Worker const char *GetColorName(GLColor color)
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::red)
117*8975f5c5SAndroid Build Coastguard Worker {
118*8975f5c5SAndroid Build Coastguard Worker return "Red";
119*8975f5c5SAndroid Build Coastguard Worker }
120*8975f5c5SAndroid Build Coastguard Worker
121*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::green)
122*8975f5c5SAndroid Build Coastguard Worker {
123*8975f5c5SAndroid Build Coastguard Worker return "Green";
124*8975f5c5SAndroid Build Coastguard Worker }
125*8975f5c5SAndroid Build Coastguard Worker
126*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::blue)
127*8975f5c5SAndroid Build Coastguard Worker {
128*8975f5c5SAndroid Build Coastguard Worker return "Blue";
129*8975f5c5SAndroid Build Coastguard Worker }
130*8975f5c5SAndroid Build Coastguard Worker
131*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::white)
132*8975f5c5SAndroid Build Coastguard Worker {
133*8975f5c5SAndroid Build Coastguard Worker return "White";
134*8975f5c5SAndroid Build Coastguard Worker }
135*8975f5c5SAndroid Build Coastguard Worker
136*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::black)
137*8975f5c5SAndroid Build Coastguard Worker {
138*8975f5c5SAndroid Build Coastguard Worker return "Black";
139*8975f5c5SAndroid Build Coastguard Worker }
140*8975f5c5SAndroid Build Coastguard Worker
141*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::transparentBlack)
142*8975f5c5SAndroid Build Coastguard Worker {
143*8975f5c5SAndroid Build Coastguard Worker return "Transparent Black";
144*8975f5c5SAndroid Build Coastguard Worker }
145*8975f5c5SAndroid Build Coastguard Worker
146*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::yellow)
147*8975f5c5SAndroid Build Coastguard Worker {
148*8975f5c5SAndroid Build Coastguard Worker return "Yellow";
149*8975f5c5SAndroid Build Coastguard Worker }
150*8975f5c5SAndroid Build Coastguard Worker
151*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::magenta)
152*8975f5c5SAndroid Build Coastguard Worker {
153*8975f5c5SAndroid Build Coastguard Worker return "Magenta";
154*8975f5c5SAndroid Build Coastguard Worker }
155*8975f5c5SAndroid Build Coastguard Worker
156*8975f5c5SAndroid Build Coastguard Worker if (color == GLColor::cyan)
157*8975f5c5SAndroid Build Coastguard Worker {
158*8975f5c5SAndroid Build Coastguard Worker return "Cyan";
159*8975f5c5SAndroid Build Coastguard Worker }
160*8975f5c5SAndroid Build Coastguard Worker
161*8975f5c5SAndroid Build Coastguard Worker return nullptr;
162*8975f5c5SAndroid Build Coastguard Worker }
163*8975f5c5SAndroid Build Coastguard Worker
GetColorName(GLColorRGB color)164*8975f5c5SAndroid Build Coastguard Worker const char *GetColorName(GLColorRGB color)
165*8975f5c5SAndroid Build Coastguard Worker {
166*8975f5c5SAndroid Build Coastguard Worker return GetColorName(GLColor(color.R, color.G, color.B, 255));
167*8975f5c5SAndroid Build Coastguard Worker }
168*8975f5c5SAndroid Build Coastguard Worker
169*8975f5c5SAndroid Build Coastguard Worker // Always re-use displays when using --bot-mode in the test runner.
170*8975f5c5SAndroid Build Coastguard Worker bool gReuseDisplays = false;
171*8975f5c5SAndroid Build Coastguard Worker
ShouldAlwaysForceNewDisplay(const PlatformParameters & params)172*8975f5c5SAndroid Build Coastguard Worker bool ShouldAlwaysForceNewDisplay(const PlatformParameters ¶ms)
173*8975f5c5SAndroid Build Coastguard Worker {
174*8975f5c5SAndroid Build Coastguard Worker // When running WebGPU tests on linux always force a new display. The underlying vulkan swap
175*8975f5c5SAndroid Build Coastguard Worker // chain appears to fail to get a new image after swapping when rapidly creating new swap chains
176*8975f5c5SAndroid Build Coastguard Worker // for an existing window.
177*8975f5c5SAndroid Build Coastguard Worker if (params.isWebGPU() && IsLinux())
178*8975f5c5SAndroid Build Coastguard Worker {
179*8975f5c5SAndroid Build Coastguard Worker return true;
180*8975f5c5SAndroid Build Coastguard Worker }
181*8975f5c5SAndroid Build Coastguard Worker
182*8975f5c5SAndroid Build Coastguard Worker if (gReuseDisplays)
183*8975f5c5SAndroid Build Coastguard Worker return false;
184*8975f5c5SAndroid Build Coastguard Worker
185*8975f5c5SAndroid Build Coastguard Worker // We prefer to reuse config displays. This is faster and solves a driver issue where creating
186*8975f5c5SAndroid Build Coastguard Worker // many displays causes crashes. However this exposes other driver bugs on many other platforms.
187*8975f5c5SAndroid Build Coastguard Worker // Conservatively enable the feature only on Windows Intel and NVIDIA for now.
188*8975f5c5SAndroid Build Coastguard Worker SystemInfo *systemInfo = GetTestSystemInfo();
189*8975f5c5SAndroid Build Coastguard Worker return (!systemInfo || !IsWindows() || systemInfo->hasAMDGPU());
190*8975f5c5SAndroid Build Coastguard Worker }
191*8975f5c5SAndroid Build Coastguard Worker
GetTestConfigAPIFromRenderer(angle::GLESDriverType driverType,EGLenum renderer,EGLenum deviceType)192*8975f5c5SAndroid Build Coastguard Worker GPUTestConfig::API GetTestConfigAPIFromRenderer(angle::GLESDriverType driverType,
193*8975f5c5SAndroid Build Coastguard Worker EGLenum renderer,
194*8975f5c5SAndroid Build Coastguard Worker EGLenum deviceType)
195*8975f5c5SAndroid Build Coastguard Worker {
196*8975f5c5SAndroid Build Coastguard Worker if (driverType != angle::GLESDriverType::AngleEGL &&
197*8975f5c5SAndroid Build Coastguard Worker driverType != angle::GLESDriverType::AngleVulkanSecondariesEGL)
198*8975f5c5SAndroid Build Coastguard Worker {
199*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIUnknown;
200*8975f5c5SAndroid Build Coastguard Worker }
201*8975f5c5SAndroid Build Coastguard Worker
202*8975f5c5SAndroid Build Coastguard Worker switch (renderer)
203*8975f5c5SAndroid Build Coastguard Worker {
204*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
205*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPID3D11;
206*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
207*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPID3D9;
208*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
209*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIGLDesktop;
210*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
211*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIGLES;
212*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
213*8975f5c5SAndroid Build Coastguard Worker if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE)
214*8975f5c5SAndroid Build Coastguard Worker {
215*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPISwiftShader;
216*8975f5c5SAndroid Build Coastguard Worker }
217*8975f5c5SAndroid Build Coastguard Worker else
218*8975f5c5SAndroid Build Coastguard Worker {
219*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIVulkan;
220*8975f5c5SAndroid Build Coastguard Worker }
221*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
222*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIMetal;
223*8975f5c5SAndroid Build Coastguard Worker case EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE:
224*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIWgpu;
225*8975f5c5SAndroid Build Coastguard Worker default:
226*8975f5c5SAndroid Build Coastguard Worker std::cerr << "Unknown Renderer enum: 0x" << std::hex << renderer << "\n";
227*8975f5c5SAndroid Build Coastguard Worker return GPUTestConfig::kAPIUnknown;
228*8975f5c5SAndroid Build Coastguard Worker }
229*8975f5c5SAndroid Build Coastguard Worker }
230*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
231*8975f5c5SAndroid Build Coastguard Worker
GLColorRGB(const Vector3 & floatColor)232*8975f5c5SAndroid Build Coastguard Worker GLColorRGB::GLColorRGB(const Vector3 &floatColor)
233*8975f5c5SAndroid Build Coastguard Worker : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z()))
234*8975f5c5SAndroid Build Coastguard Worker {}
235*8975f5c5SAndroid Build Coastguard Worker
GLColor(const Vector3 & floatColor)236*8975f5c5SAndroid Build Coastguard Worker GLColor::GLColor(const Vector3 &floatColor)
237*8975f5c5SAndroid Build Coastguard Worker : R(ColorDenorm(floatColor.x())),
238*8975f5c5SAndroid Build Coastguard Worker G(ColorDenorm(floatColor.y())),
239*8975f5c5SAndroid Build Coastguard Worker B(ColorDenorm(floatColor.z())),
240*8975f5c5SAndroid Build Coastguard Worker A(255)
241*8975f5c5SAndroid Build Coastguard Worker {}
242*8975f5c5SAndroid Build Coastguard Worker
GLColor(const Vector4 & floatColor)243*8975f5c5SAndroid Build Coastguard Worker GLColor::GLColor(const Vector4 &floatColor)
244*8975f5c5SAndroid Build Coastguard Worker : R(ColorDenorm(floatColor.x())),
245*8975f5c5SAndroid Build Coastguard Worker G(ColorDenorm(floatColor.y())),
246*8975f5c5SAndroid Build Coastguard Worker B(ColorDenorm(floatColor.z())),
247*8975f5c5SAndroid Build Coastguard Worker A(ColorDenorm(floatColor.w()))
248*8975f5c5SAndroid Build Coastguard Worker {}
249*8975f5c5SAndroid Build Coastguard Worker
GLColor(GLuint colorValue)250*8975f5c5SAndroid Build Coastguard Worker GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0)
251*8975f5c5SAndroid Build Coastguard Worker {
252*8975f5c5SAndroid Build Coastguard Worker memcpy(&R, &colorValue, sizeof(GLuint));
253*8975f5c5SAndroid Build Coastguard Worker }
254*8975f5c5SAndroid Build Coastguard Worker
asUint() const255*8975f5c5SAndroid Build Coastguard Worker GLuint GLColor::asUint() const
256*8975f5c5SAndroid Build Coastguard Worker {
257*8975f5c5SAndroid Build Coastguard Worker GLuint uint = 0;
258*8975f5c5SAndroid Build Coastguard Worker memcpy(&uint, &R, sizeof(GLuint));
259*8975f5c5SAndroid Build Coastguard Worker return uint;
260*8975f5c5SAndroid Build Coastguard Worker }
261*8975f5c5SAndroid Build Coastguard Worker
ExpectNear(const GLColor & expected,const GLColor & err) const262*8975f5c5SAndroid Build Coastguard Worker testing::AssertionResult GLColor::ExpectNear(const GLColor &expected, const GLColor &err) const
263*8975f5c5SAndroid Build Coastguard Worker {
264*8975f5c5SAndroid Build Coastguard Worker testing::AssertionResult result(
265*8975f5c5SAndroid Build Coastguard Worker abs(int(expected.R) - this->R) <= err.R && abs(int(expected.G) - this->G) <= err.G &&
266*8975f5c5SAndroid Build Coastguard Worker abs(int(expected.B) - this->B) <= err.B && abs(int(expected.A) - this->A) <= err.A);
267*8975f5c5SAndroid Build Coastguard Worker if (!bool(result))
268*8975f5c5SAndroid Build Coastguard Worker {
269*8975f5c5SAndroid Build Coastguard Worker result << "Expected " << expected << "+/-" << err << ", was " << *this;
270*8975f5c5SAndroid Build Coastguard Worker }
271*8975f5c5SAndroid Build Coastguard Worker return result;
272*8975f5c5SAndroid Build Coastguard Worker }
273*8975f5c5SAndroid Build Coastguard Worker
CreatePixelCenterWindowCoords(const std::vector<Vector2> & pixelPoints,int windowWidth,int windowHeight,std::vector<Vector3> * outVertices)274*8975f5c5SAndroid Build Coastguard Worker void CreatePixelCenterWindowCoords(const std::vector<Vector2> &pixelPoints,
275*8975f5c5SAndroid Build Coastguard Worker int windowWidth,
276*8975f5c5SAndroid Build Coastguard Worker int windowHeight,
277*8975f5c5SAndroid Build Coastguard Worker std::vector<Vector3> *outVertices)
278*8975f5c5SAndroid Build Coastguard Worker {
279*8975f5c5SAndroid Build Coastguard Worker for (Vector2 pixelPoint : pixelPoints)
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker outVertices->emplace_back(Vector3((pixelPoint[0] + 0.5f) * 2.0f / windowWidth - 1.0f,
282*8975f5c5SAndroid Build Coastguard Worker (pixelPoint[1] + 0.5f) * 2.0f / windowHeight - 1.0f,
283*8975f5c5SAndroid Build Coastguard Worker 0.0f));
284*8975f5c5SAndroid Build Coastguard Worker }
285*8975f5c5SAndroid Build Coastguard Worker }
286*8975f5c5SAndroid Build Coastguard Worker
toNormalizedVector() const287*8975f5c5SAndroid Build Coastguard Worker Vector4 GLColor::toNormalizedVector() const
288*8975f5c5SAndroid Build Coastguard Worker {
289*8975f5c5SAndroid Build Coastguard Worker return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A));
290*8975f5c5SAndroid Build Coastguard Worker }
291*8975f5c5SAndroid Build Coastguard Worker
RandomColor(angle::RNG * rng)292*8975f5c5SAndroid Build Coastguard Worker GLColor RandomColor(angle::RNG *rng)
293*8975f5c5SAndroid Build Coastguard Worker {
294*8975f5c5SAndroid Build Coastguard Worker return GLColor(rng->randomIntBetween(0, 255), rng->randomIntBetween(0, 255),
295*8975f5c5SAndroid Build Coastguard Worker rng->randomIntBetween(0, 255), rng->randomIntBetween(0, 255));
296*8975f5c5SAndroid Build Coastguard Worker }
297*8975f5c5SAndroid Build Coastguard Worker
ReadColor(GLint x,GLint y)298*8975f5c5SAndroid Build Coastguard Worker GLColor ReadColor(GLint x, GLint y)
299*8975f5c5SAndroid Build Coastguard Worker {
300*8975f5c5SAndroid Build Coastguard Worker GLColor actual;
301*8975f5c5SAndroid Build Coastguard Worker glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
302*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
303*8975f5c5SAndroid Build Coastguard Worker return actual;
304*8975f5c5SAndroid Build Coastguard Worker }
305*8975f5c5SAndroid Build Coastguard Worker
operator ==(const GLColor & a,const GLColor & b)306*8975f5c5SAndroid Build Coastguard Worker bool operator==(const GLColor &a, const GLColor &b)
307*8975f5c5SAndroid Build Coastguard Worker {
308*8975f5c5SAndroid Build Coastguard Worker return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
309*8975f5c5SAndroid Build Coastguard Worker }
310*8975f5c5SAndroid Build Coastguard Worker
operator !=(const GLColor & a,const GLColor & b)311*8975f5c5SAndroid Build Coastguard Worker bool operator!=(const GLColor &a, const GLColor &b)
312*8975f5c5SAndroid Build Coastguard Worker {
313*8975f5c5SAndroid Build Coastguard Worker return !(a == b);
314*8975f5c5SAndroid Build Coastguard Worker }
315*8975f5c5SAndroid Build Coastguard Worker
operator <<(std::ostream & ostream,const GLColor & color)316*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
317*8975f5c5SAndroid Build Coastguard Worker {
318*8975f5c5SAndroid Build Coastguard Worker const char *colorName = GetColorName(color);
319*8975f5c5SAndroid Build Coastguard Worker if (colorName)
320*8975f5c5SAndroid Build Coastguard Worker {
321*8975f5c5SAndroid Build Coastguard Worker return ostream << colorName;
322*8975f5c5SAndroid Build Coastguard Worker }
323*8975f5c5SAndroid Build Coastguard Worker
324*8975f5c5SAndroid Build Coastguard Worker ostream << "(" << static_cast<unsigned int>(color.R) << ", "
325*8975f5c5SAndroid Build Coastguard Worker << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
326*8975f5c5SAndroid Build Coastguard Worker << ", " << static_cast<unsigned int>(color.A) << ")";
327*8975f5c5SAndroid Build Coastguard Worker return ostream;
328*8975f5c5SAndroid Build Coastguard Worker }
329*8975f5c5SAndroid Build Coastguard Worker
operator ==(const GLColorRGB & a,const GLColorRGB & b)330*8975f5c5SAndroid Build Coastguard Worker bool operator==(const GLColorRGB &a, const GLColorRGB &b)
331*8975f5c5SAndroid Build Coastguard Worker {
332*8975f5c5SAndroid Build Coastguard Worker return a.R == b.R && a.G == b.G && a.B == b.B;
333*8975f5c5SAndroid Build Coastguard Worker }
334*8975f5c5SAndroid Build Coastguard Worker
operator !=(const GLColorRGB & a,const GLColorRGB & b)335*8975f5c5SAndroid Build Coastguard Worker bool operator!=(const GLColorRGB &a, const GLColorRGB &b)
336*8975f5c5SAndroid Build Coastguard Worker {
337*8975f5c5SAndroid Build Coastguard Worker return !(a == b);
338*8975f5c5SAndroid Build Coastguard Worker }
339*8975f5c5SAndroid Build Coastguard Worker
operator <<(std::ostream & ostream,const GLColorRGB & color)340*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &ostream, const GLColorRGB &color)
341*8975f5c5SAndroid Build Coastguard Worker {
342*8975f5c5SAndroid Build Coastguard Worker const char *colorName = GetColorName(color);
343*8975f5c5SAndroid Build Coastguard Worker if (colorName)
344*8975f5c5SAndroid Build Coastguard Worker {
345*8975f5c5SAndroid Build Coastguard Worker return ostream << colorName;
346*8975f5c5SAndroid Build Coastguard Worker }
347*8975f5c5SAndroid Build Coastguard Worker
348*8975f5c5SAndroid Build Coastguard Worker ostream << "(" << static_cast<unsigned int>(color.R) << ", "
349*8975f5c5SAndroid Build Coastguard Worker << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
350*8975f5c5SAndroid Build Coastguard Worker << ")";
351*8975f5c5SAndroid Build Coastguard Worker return ostream;
352*8975f5c5SAndroid Build Coastguard Worker }
353*8975f5c5SAndroid Build Coastguard Worker
operator <<(std::ostream & ostream,const GLColor32F & color)354*8975f5c5SAndroid Build Coastguard Worker std::ostream &operator<<(std::ostream &ostream, const GLColor32F &color)
355*8975f5c5SAndroid Build Coastguard Worker {
356*8975f5c5SAndroid Build Coastguard Worker ostream << "(" << color.R << ", " << color.G << ", " << color.B << ", " << color.A << ")";
357*8975f5c5SAndroid Build Coastguard Worker return ostream;
358*8975f5c5SAndroid Build Coastguard Worker }
359*8975f5c5SAndroid Build Coastguard Worker
ReadColor32F(GLint x,GLint y)360*8975f5c5SAndroid Build Coastguard Worker GLColor32F ReadColor32F(GLint x, GLint y)
361*8975f5c5SAndroid Build Coastguard Worker {
362*8975f5c5SAndroid Build Coastguard Worker GLColor32F actual;
363*8975f5c5SAndroid Build Coastguard Worker glReadPixels((x), (y), 1, 1, GL_RGBA, GL_FLOAT, &actual.R);
364*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
365*8975f5c5SAndroid Build Coastguard Worker return actual;
366*8975f5c5SAndroid Build Coastguard Worker }
367*8975f5c5SAndroid Build Coastguard Worker
LoadEntryPointsWithUtilLoader(angle::GLESDriverType driverType)368*8975f5c5SAndroid Build Coastguard Worker void LoadEntryPointsWithUtilLoader(angle::GLESDriverType driverType)
369*8975f5c5SAndroid Build Coastguard Worker {
370*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
371*8975f5c5SAndroid Build Coastguard Worker PFNEGLGETPROCADDRESSPROC getProcAddress;
372*8975f5c5SAndroid Build Coastguard Worker ANGLETestEnvironment::GetDriverLibrary(driverType)->getAs("eglGetProcAddress", &getProcAddress);
373*8975f5c5SAndroid Build Coastguard Worker ASSERT(nullptr != getProcAddress);
374*8975f5c5SAndroid Build Coastguard Worker
375*8975f5c5SAndroid Build Coastguard Worker LoadUtilEGL(getProcAddress);
376*8975f5c5SAndroid Build Coastguard Worker LoadUtilGLES(getProcAddress);
377*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER)
378*8975f5c5SAndroid Build Coastguard Worker }
379*8975f5c5SAndroid Build Coastguard Worker
IsFormatEmulated(GLenum target)380*8975f5c5SAndroid Build Coastguard Worker bool IsFormatEmulated(GLenum target)
381*8975f5c5SAndroid Build Coastguard Worker {
382*8975f5c5SAndroid Build Coastguard Worker GLint readFormat;
383*8975f5c5SAndroid Build Coastguard Worker glGetTexParameteriv(target, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
384*8975f5c5SAndroid Build Coastguard Worker
385*8975f5c5SAndroid Build Coastguard Worker // This helper only works for compressed formats
386*8975f5c5SAndroid Build Coastguard Worker return gl::IsEmulatedCompressedFormat(readFormat);
387*8975f5c5SAndroid Build Coastguard Worker }
388*8975f5c5SAndroid Build Coastguard Worker
389*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
390*8975f5c5SAndroid Build Coastguard Worker
391*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
392*8975f5c5SAndroid Build Coastguard Worker
393*8975f5c5SAndroid Build Coastguard Worker PlatformMethods gDefaultPlatformMethods;
394*8975f5c5SAndroid Build Coastguard Worker
395*8975f5c5SAndroid Build Coastguard Worker namespace
396*8975f5c5SAndroid Build Coastguard Worker {
397*8975f5c5SAndroid Build Coastguard Worker TestPlatformContext gPlatformContext;
398*8975f5c5SAndroid Build Coastguard Worker
399*8975f5c5SAndroid Build Coastguard Worker // After a fixed number of iterations we reset the test window. This works around some driver bugs.
400*8975f5c5SAndroid Build Coastguard Worker constexpr uint32_t kWindowReuseLimit = 50;
401*8975f5c5SAndroid Build Coastguard Worker
402*8975f5c5SAndroid Build Coastguard Worker constexpr char kUseConfig[] = "--use-config=";
403*8975f5c5SAndroid Build Coastguard Worker constexpr char kReuseDisplays[] = "--reuse-displays";
404*8975f5c5SAndroid Build Coastguard Worker constexpr char kEnableANGLEPerTestCaptureLabel[] = "--angle-per-test-capture-label";
405*8975f5c5SAndroid Build Coastguard Worker constexpr char kBatchId[] = "--batch-id=";
406*8975f5c5SAndroid Build Coastguard Worker constexpr char kDelayTestStart[] = "--delay-test-start=";
407*8975f5c5SAndroid Build Coastguard Worker constexpr char kRenderDoc[] = "--renderdoc";
408*8975f5c5SAndroid Build Coastguard Worker constexpr char kNoRenderDoc[] = "--no-renderdoc";
409*8975f5c5SAndroid Build Coastguard Worker
SetupEnvironmentVarsForCaptureReplay()410*8975f5c5SAndroid Build Coastguard Worker void SetupEnvironmentVarsForCaptureReplay()
411*8975f5c5SAndroid Build Coastguard Worker {
412*8975f5c5SAndroid Build Coastguard Worker const ::testing::TestInfo *const testInfo =
413*8975f5c5SAndroid Build Coastguard Worker ::testing::UnitTest::GetInstance()->current_test_info();
414*8975f5c5SAndroid Build Coastguard Worker std::string testName = std::string{testInfo->name()};
415*8975f5c5SAndroid Build Coastguard Worker std::replace(testName.begin(), testName.end(), '/', '_');
416*8975f5c5SAndroid Build Coastguard Worker SetEnvironmentVar("ANGLE_CAPTURE_LABEL",
417*8975f5c5SAndroid Build Coastguard Worker (std::string{testInfo->test_suite_name()} + "_" + testName).c_str());
418*8975f5c5SAndroid Build Coastguard Worker }
419*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
420*8975f5c5SAndroid Build Coastguard Worker
421*8975f5c5SAndroid Build Coastguard Worker int gTestStartDelaySeconds = 0;
422*8975f5c5SAndroid Build Coastguard Worker
GetTestStartDelaySeconds()423*8975f5c5SAndroid Build Coastguard Worker int GetTestStartDelaySeconds()
424*8975f5c5SAndroid Build Coastguard Worker {
425*8975f5c5SAndroid Build Coastguard Worker return gTestStartDelaySeconds;
426*8975f5c5SAndroid Build Coastguard Worker }
427*8975f5c5SAndroid Build Coastguard Worker
SetTestStartDelay(const char * testStartDelay)428*8975f5c5SAndroid Build Coastguard Worker void SetTestStartDelay(const char *testStartDelay)
429*8975f5c5SAndroid Build Coastguard Worker {
430*8975f5c5SAndroid Build Coastguard Worker gTestStartDelaySeconds = std::stoi(testStartDelay);
431*8975f5c5SAndroid Build Coastguard Worker }
432*8975f5c5SAndroid Build Coastguard Worker
433*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_TEST_ENABLE_RENDERDOC_CAPTURE)
434*8975f5c5SAndroid Build Coastguard Worker bool gEnableRenderDocCapture = true;
435*8975f5c5SAndroid Build Coastguard Worker #else
436*8975f5c5SAndroid Build Coastguard Worker bool gEnableRenderDocCapture = false;
437*8975f5c5SAndroid Build Coastguard Worker #endif
438*8975f5c5SAndroid Build Coastguard Worker
439*8975f5c5SAndroid Build Coastguard Worker // static
GetQuadVertices()440*8975f5c5SAndroid Build Coastguard Worker std::array<Vector3, 6> ANGLETestBase::GetQuadVertices()
441*8975f5c5SAndroid Build Coastguard Worker {
442*8975f5c5SAndroid Build Coastguard Worker return kQuadVertices;
443*8975f5c5SAndroid Build Coastguard Worker }
444*8975f5c5SAndroid Build Coastguard Worker
445*8975f5c5SAndroid Build Coastguard Worker // static
GetQuadIndices()446*8975f5c5SAndroid Build Coastguard Worker std::array<GLushort, 6> ANGLETestBase::GetQuadIndices()
447*8975f5c5SAndroid Build Coastguard Worker {
448*8975f5c5SAndroid Build Coastguard Worker return kIndexedQuadIndices;
449*8975f5c5SAndroid Build Coastguard Worker }
450*8975f5c5SAndroid Build Coastguard Worker
451*8975f5c5SAndroid Build Coastguard Worker // static
GetIndexedQuadVertices()452*8975f5c5SAndroid Build Coastguard Worker std::array<Vector3, 4> ANGLETestBase::GetIndexedQuadVertices()
453*8975f5c5SAndroid Build Coastguard Worker {
454*8975f5c5SAndroid Build Coastguard Worker return kIndexedQuadVertices;
455*8975f5c5SAndroid Build Coastguard Worker }
456*8975f5c5SAndroid Build Coastguard Worker
AssertEGLEnumsEqual(const char * lhsExpr,const char * rhsExpr,EGLenum lhs,EGLenum rhs)457*8975f5c5SAndroid Build Coastguard Worker testing::AssertionResult AssertEGLEnumsEqual(const char *lhsExpr,
458*8975f5c5SAndroid Build Coastguard Worker const char *rhsExpr,
459*8975f5c5SAndroid Build Coastguard Worker EGLenum lhs,
460*8975f5c5SAndroid Build Coastguard Worker EGLenum rhs)
461*8975f5c5SAndroid Build Coastguard Worker {
462*8975f5c5SAndroid Build Coastguard Worker if (lhs == rhs)
463*8975f5c5SAndroid Build Coastguard Worker {
464*8975f5c5SAndroid Build Coastguard Worker return testing::AssertionSuccess();
465*8975f5c5SAndroid Build Coastguard Worker }
466*8975f5c5SAndroid Build Coastguard Worker else
467*8975f5c5SAndroid Build Coastguard Worker {
468*8975f5c5SAndroid Build Coastguard Worker std::stringstream strstr;
469*8975f5c5SAndroid Build Coastguard Worker strstr << std::hex << lhsExpr << " (0x" << int(lhs) << ") != " << rhsExpr << " (0x"
470*8975f5c5SAndroid Build Coastguard Worker << int(rhs) << ")";
471*8975f5c5SAndroid Build Coastguard Worker return testing::AssertionFailure() << strstr.str();
472*8975f5c5SAndroid Build Coastguard Worker }
473*8975f5c5SAndroid Build Coastguard Worker }
474*8975f5c5SAndroid Build Coastguard Worker
operator new(size_t size)475*8975f5c5SAndroid Build Coastguard Worker void *ANGLETestBase::operator new(size_t size)
476*8975f5c5SAndroid Build Coastguard Worker {
477*8975f5c5SAndroid Build Coastguard Worker void *ptr = malloc(size ? size : size + 1);
478*8975f5c5SAndroid Build Coastguard Worker // Initialize integer primitives to large positive values to avoid tests relying
479*8975f5c5SAndroid Build Coastguard Worker // on the assumption that primitives (e.g. GLuint) would be zero-initialized.
480*8975f5c5SAndroid Build Coastguard Worker memset(ptr, 0x7f, size);
481*8975f5c5SAndroid Build Coastguard Worker return ptr;
482*8975f5c5SAndroid Build Coastguard Worker }
483*8975f5c5SAndroid Build Coastguard Worker
operator delete(void * ptr)484*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::operator delete(void *ptr)
485*8975f5c5SAndroid Build Coastguard Worker {
486*8975f5c5SAndroid Build Coastguard Worker free(ptr);
487*8975f5c5SAndroid Build Coastguard Worker }
488*8975f5c5SAndroid Build Coastguard Worker
ANGLETestBase(const PlatformParameters & params)489*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::ANGLETestBase(const PlatformParameters ¶ms)
490*8975f5c5SAndroid Build Coastguard Worker : mWidth(16),
491*8975f5c5SAndroid Build Coastguard Worker mHeight(16),
492*8975f5c5SAndroid Build Coastguard Worker mIgnoreD3D11SDKLayersWarnings(false),
493*8975f5c5SAndroid Build Coastguard Worker mQuadVertexBuffer(0),
494*8975f5c5SAndroid Build Coastguard Worker mQuadIndexBuffer(0),
495*8975f5c5SAndroid Build Coastguard Worker m2DTexturedQuadProgram(0),
496*8975f5c5SAndroid Build Coastguard Worker m3DTexturedQuadProgram(0),
497*8975f5c5SAndroid Build Coastguard Worker m2DArrayTexturedQuadProgram(0),
498*8975f5c5SAndroid Build Coastguard Worker mDeferContextInit(false),
499*8975f5c5SAndroid Build Coastguard Worker mAlwaysForceNewDisplay(ShouldAlwaysForceNewDisplay(params)),
500*8975f5c5SAndroid Build Coastguard Worker mForceNewDisplay(mAlwaysForceNewDisplay),
501*8975f5c5SAndroid Build Coastguard Worker mSetUpCalled(false),
502*8975f5c5SAndroid Build Coastguard Worker mTearDownCalled(false),
503*8975f5c5SAndroid Build Coastguard Worker mCurrentParams(nullptr),
504*8975f5c5SAndroid Build Coastguard Worker mFixture(nullptr)
505*8975f5c5SAndroid Build Coastguard Worker {
506*8975f5c5SAndroid Build Coastguard Worker // Override the default platform methods with the ANGLE test methods pointer.
507*8975f5c5SAndroid Build Coastguard Worker PlatformParameters withMethods = params;
508*8975f5c5SAndroid Build Coastguard Worker withMethods.eglParameters.platformMethods = &gDefaultPlatformMethods;
509*8975f5c5SAndroid Build Coastguard Worker
510*8975f5c5SAndroid Build Coastguard Worker if (withMethods.getRenderer() == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)
511*8975f5c5SAndroid Build Coastguard Worker {
512*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS)
513*8975f5c5SAndroid Build Coastguard Worker withMethods.eglParameters.debugLayersEnabled = true;
514*8975f5c5SAndroid Build Coastguard Worker #else
515*8975f5c5SAndroid Build Coastguard Worker withMethods.eglParameters.debugLayersEnabled = false;
516*8975f5c5SAndroid Build Coastguard Worker #endif
517*8975f5c5SAndroid Build Coastguard Worker }
518*8975f5c5SAndroid Build Coastguard Worker
519*8975f5c5SAndroid Build Coastguard Worker if (gEnableRenderDocCapture)
520*8975f5c5SAndroid Build Coastguard Worker {
521*8975f5c5SAndroid Build Coastguard Worker mRenderDoc.attach();
522*8975f5c5SAndroid Build Coastguard Worker }
523*8975f5c5SAndroid Build Coastguard Worker
524*8975f5c5SAndroid Build Coastguard Worker auto iter = gFixtures.find(withMethods);
525*8975f5c5SAndroid Build Coastguard Worker if (iter != gFixtures.end())
526*8975f5c5SAndroid Build Coastguard Worker {
527*8975f5c5SAndroid Build Coastguard Worker mCurrentParams = &iter->first;
528*8975f5c5SAndroid Build Coastguard Worker
529*8975f5c5SAndroid Build Coastguard Worker if (!params.noFixture)
530*8975f5c5SAndroid Build Coastguard Worker {
531*8975f5c5SAndroid Build Coastguard Worker mFixture = &iter->second;
532*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.reset();
533*8975f5c5SAndroid Build Coastguard Worker }
534*8975f5c5SAndroid Build Coastguard Worker return;
535*8975f5c5SAndroid Build Coastguard Worker }
536*8975f5c5SAndroid Build Coastguard Worker
537*8975f5c5SAndroid Build Coastguard Worker TestFixture platform;
538*8975f5c5SAndroid Build Coastguard Worker auto insertIter = gFixtures.emplace(withMethods, platform);
539*8975f5c5SAndroid Build Coastguard Worker mCurrentParams = &insertIter.first->first;
540*8975f5c5SAndroid Build Coastguard Worker
541*8975f5c5SAndroid Build Coastguard Worker if (!params.noFixture)
542*8975f5c5SAndroid Build Coastguard Worker {
543*8975f5c5SAndroid Build Coastguard Worker mFixture = &insertIter.first->second;
544*8975f5c5SAndroid Build Coastguard Worker initOSWindow();
545*8975f5c5SAndroid Build Coastguard Worker }
546*8975f5c5SAndroid Build Coastguard Worker }
547*8975f5c5SAndroid Build Coastguard Worker
initOSWindow()548*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::initOSWindow()
549*8975f5c5SAndroid Build Coastguard Worker {
550*8975f5c5SAndroid Build Coastguard Worker std::stringstream windowNameStream;
551*8975f5c5SAndroid Build Coastguard Worker windowNameStream << "ANGLE Tests - " << *mCurrentParams;
552*8975f5c5SAndroid Build Coastguard Worker std::string windowName = windowNameStream.str();
553*8975f5c5SAndroid Build Coastguard Worker
554*8975f5c5SAndroid Build Coastguard Worker if (IsAndroid())
555*8975f5c5SAndroid Build Coastguard Worker {
556*8975f5c5SAndroid Build Coastguard Worker // Only one window per test application on Android, shared among all fixtures
557*8975f5c5SAndroid Build Coastguard Worker mFixture->osWindow = mOSWindowSingleton;
558*8975f5c5SAndroid Build Coastguard Worker }
559*8975f5c5SAndroid Build Coastguard Worker
560*8975f5c5SAndroid Build Coastguard Worker if (mFixture->osWindow == nullptr)
561*8975f5c5SAndroid Build Coastguard Worker {
562*8975f5c5SAndroid Build Coastguard Worker mFixture->osWindow = OSWindow::New();
563*8975f5c5SAndroid Build Coastguard Worker if (mFixture->osWindow == nullptr)
564*8975f5c5SAndroid Build Coastguard Worker {
565*8975f5c5SAndroid Build Coastguard Worker FATAL() << "Failed to create a new window";
566*8975f5c5SAndroid Build Coastguard Worker }
567*8975f5c5SAndroid Build Coastguard Worker mFixture->osWindow->disableErrorMessageDialog();
568*8975f5c5SAndroid Build Coastguard Worker if (!mFixture->osWindow->initialize(windowName.c_str(), 128, 128))
569*8975f5c5SAndroid Build Coastguard Worker {
570*8975f5c5SAndroid Build Coastguard Worker std::cerr << "Failed to initialize OS Window.\n";
571*8975f5c5SAndroid Build Coastguard Worker }
572*8975f5c5SAndroid Build Coastguard Worker
573*8975f5c5SAndroid Build Coastguard Worker if (IsAndroid())
574*8975f5c5SAndroid Build Coastguard Worker {
575*8975f5c5SAndroid Build Coastguard Worker // Initialize the single window on Andoird only once
576*8975f5c5SAndroid Build Coastguard Worker mOSWindowSingleton = mFixture->osWindow;
577*8975f5c5SAndroid Build Coastguard Worker }
578*8975f5c5SAndroid Build Coastguard Worker }
579*8975f5c5SAndroid Build Coastguard Worker
580*8975f5c5SAndroid Build Coastguard Worker if (!mFixture->osWindow->valid())
581*8975f5c5SAndroid Build Coastguard Worker {
582*8975f5c5SAndroid Build Coastguard Worker return;
583*8975f5c5SAndroid Build Coastguard Worker }
584*8975f5c5SAndroid Build Coastguard Worker
585*8975f5c5SAndroid Build Coastguard Worker // On Linux we must keep the test windows visible. On Windows it doesn't seem to need it.
586*8975f5c5SAndroid Build Coastguard Worker setWindowVisible(getOSWindow(), !IsWindows());
587*8975f5c5SAndroid Build Coastguard Worker
588*8975f5c5SAndroid Build Coastguard Worker switch (mCurrentParams->driver)
589*8975f5c5SAndroid Build Coastguard Worker {
590*8975f5c5SAndroid Build Coastguard Worker case GLESDriverType::AngleEGL:
591*8975f5c5SAndroid Build Coastguard Worker case GLESDriverType::AngleVulkanSecondariesEGL:
592*8975f5c5SAndroid Build Coastguard Worker case GLESDriverType::SystemEGL:
593*8975f5c5SAndroid Build Coastguard Worker case GLESDriverType::ZinkEGL:
594*8975f5c5SAndroid Build Coastguard Worker {
595*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow =
596*8975f5c5SAndroid Build Coastguard Worker EGLWindow::New(mCurrentParams->majorVersion, mCurrentParams->minorVersion);
597*8975f5c5SAndroid Build Coastguard Worker break;
598*8975f5c5SAndroid Build Coastguard Worker }
599*8975f5c5SAndroid Build Coastguard Worker
600*8975f5c5SAndroid Build Coastguard Worker case GLESDriverType::SystemWGL:
601*8975f5c5SAndroid Build Coastguard Worker {
602*8975f5c5SAndroid Build Coastguard Worker // WGL tests are currently disabled.
603*8975f5c5SAndroid Build Coastguard Worker std::cerr << "Unsupported driver." << std::endl;
604*8975f5c5SAndroid Build Coastguard Worker break;
605*8975f5c5SAndroid Build Coastguard Worker }
606*8975f5c5SAndroid Build Coastguard Worker }
607*8975f5c5SAndroid Build Coastguard Worker }
608*8975f5c5SAndroid Build Coastguard Worker
~ANGLETestBase()609*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::~ANGLETestBase()
610*8975f5c5SAndroid Build Coastguard Worker {
611*8975f5c5SAndroid Build Coastguard Worker if (mQuadVertexBuffer)
612*8975f5c5SAndroid Build Coastguard Worker {
613*8975f5c5SAndroid Build Coastguard Worker glDeleteBuffers(1, &mQuadVertexBuffer);
614*8975f5c5SAndroid Build Coastguard Worker }
615*8975f5c5SAndroid Build Coastguard Worker if (mQuadIndexBuffer)
616*8975f5c5SAndroid Build Coastguard Worker {
617*8975f5c5SAndroid Build Coastguard Worker glDeleteBuffers(1, &mQuadIndexBuffer);
618*8975f5c5SAndroid Build Coastguard Worker }
619*8975f5c5SAndroid Build Coastguard Worker if (m2DTexturedQuadProgram)
620*8975f5c5SAndroid Build Coastguard Worker {
621*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(m2DTexturedQuadProgram);
622*8975f5c5SAndroid Build Coastguard Worker }
623*8975f5c5SAndroid Build Coastguard Worker if (m3DTexturedQuadProgram)
624*8975f5c5SAndroid Build Coastguard Worker {
625*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(m3DTexturedQuadProgram);
626*8975f5c5SAndroid Build Coastguard Worker }
627*8975f5c5SAndroid Build Coastguard Worker if (m2DArrayTexturedQuadProgram)
628*8975f5c5SAndroid Build Coastguard Worker {
629*8975f5c5SAndroid Build Coastguard Worker glDeleteProgram(m2DArrayTexturedQuadProgram);
630*8975f5c5SAndroid Build Coastguard Worker }
631*8975f5c5SAndroid Build Coastguard Worker
632*8975f5c5SAndroid Build Coastguard Worker if (!mSetUpCalled)
633*8975f5c5SAndroid Build Coastguard Worker {
634*8975f5c5SAndroid Build Coastguard Worker GTEST_NONFATAL_FAILURE_("SetUp not called.");
635*8975f5c5SAndroid Build Coastguard Worker }
636*8975f5c5SAndroid Build Coastguard Worker
637*8975f5c5SAndroid Build Coastguard Worker if (!mTearDownCalled)
638*8975f5c5SAndroid Build Coastguard Worker {
639*8975f5c5SAndroid Build Coastguard Worker GTEST_NONFATAL_FAILURE_("TearDown not called.");
640*8975f5c5SAndroid Build Coastguard Worker }
641*8975f5c5SAndroid Build Coastguard Worker }
642*8975f5c5SAndroid Build Coastguard Worker
ANGLETestSetUp()643*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::ANGLETestSetUp()
644*8975f5c5SAndroid Build Coastguard Worker {
645*8975f5c5SAndroid Build Coastguard Worker mSetUpCalled = true;
646*8975f5c5SAndroid Build Coastguard Worker
647*8975f5c5SAndroid Build Coastguard Worker // Delay test startup to allow a debugger to attach.
648*8975f5c5SAndroid Build Coastguard Worker if (GetTestStartDelaySeconds())
649*8975f5c5SAndroid Build Coastguard Worker {
650*8975f5c5SAndroid Build Coastguard Worker angle::Sleep(GetTestStartDelaySeconds() * 1000);
651*8975f5c5SAndroid Build Coastguard Worker }
652*8975f5c5SAndroid Build Coastguard Worker
653*8975f5c5SAndroid Build Coastguard Worker gDefaultPlatformMethods.logError = TestPlatform_logError;
654*8975f5c5SAndroid Build Coastguard Worker gDefaultPlatformMethods.logWarning = TestPlatform_logWarning;
655*8975f5c5SAndroid Build Coastguard Worker gDefaultPlatformMethods.logInfo = TestPlatform_logInfo;
656*8975f5c5SAndroid Build Coastguard Worker gDefaultPlatformMethods.context = &gPlatformContext;
657*8975f5c5SAndroid Build Coastguard Worker
658*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.ignoreMessages = false;
659*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.warningsAsErrors = false;
660*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.currentTest = this;
661*8975f5c5SAndroid Build Coastguard Worker
662*8975f5c5SAndroid Build Coastguard Worker const testing::TestInfo *testInfo = testing::UnitTest::GetInstance()->current_test_info();
663*8975f5c5SAndroid Build Coastguard Worker
664*8975f5c5SAndroid Build Coastguard Worker // Check the skip list.
665*8975f5c5SAndroid Build Coastguard Worker
666*8975f5c5SAndroid Build Coastguard Worker angle::GPUTestConfig::API api = GetTestConfigAPIFromRenderer(
667*8975f5c5SAndroid Build Coastguard Worker mCurrentParams->driver, mCurrentParams->getRenderer(), mCurrentParams->getDeviceType());
668*8975f5c5SAndroid Build Coastguard Worker GPUTestConfig testConfig = GPUTestConfig(api, 0);
669*8975f5c5SAndroid Build Coastguard Worker
670*8975f5c5SAndroid Build Coastguard Worker std::stringstream fullTestNameStr;
671*8975f5c5SAndroid Build Coastguard Worker fullTestNameStr << testInfo->test_suite_name() << "." << testInfo->name();
672*8975f5c5SAndroid Build Coastguard Worker std::string fullTestName = fullTestNameStr.str();
673*8975f5c5SAndroid Build Coastguard Worker
674*8975f5c5SAndroid Build Coastguard Worker // TODO(b/279980674): TestSuite depends on rapidjson which we don't have in aosp builds,
675*8975f5c5SAndroid Build Coastguard Worker // for now disable both TestSuite and expectations.
676*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_HAS_RAPIDJSON)
677*8975f5c5SAndroid Build Coastguard Worker TestSuite *testSuite = TestSuite::GetInstance();
678*8975f5c5SAndroid Build Coastguard Worker int32_t testExpectation =
679*8975f5c5SAndroid Build Coastguard Worker testSuite->getTestExpectationWithConfigAndUpdateTimeout(testConfig, fullTestName);
680*8975f5c5SAndroid Build Coastguard Worker
681*8975f5c5SAndroid Build Coastguard Worker if (testExpectation == GPUTestExpectationsParser::kGpuTestSkip)
682*8975f5c5SAndroid Build Coastguard Worker {
683*8975f5c5SAndroid Build Coastguard Worker GTEST_SKIP() << "Test skipped on this config";
684*8975f5c5SAndroid Build Coastguard Worker }
685*8975f5c5SAndroid Build Coastguard Worker #endif
686*8975f5c5SAndroid Build Coastguard Worker
687*8975f5c5SAndroid Build Coastguard Worker if (IsWindows())
688*8975f5c5SAndroid Build Coastguard Worker {
689*8975f5c5SAndroid Build Coastguard Worker WriteDebugMessage("Entering %s\n", fullTestName.c_str());
690*8975f5c5SAndroid Build Coastguard Worker }
691*8975f5c5SAndroid Build Coastguard Worker
692*8975f5c5SAndroid Build Coastguard Worker if (mCurrentParams->noFixture)
693*8975f5c5SAndroid Build Coastguard Worker {
694*8975f5c5SAndroid Build Coastguard Worker LoadEntryPointsWithUtilLoader(mCurrentParams->driver);
695*8975f5c5SAndroid Build Coastguard Worker mIsSetUp = true;
696*8975f5c5SAndroid Build Coastguard Worker return;
697*8975f5c5SAndroid Build Coastguard Worker }
698*8975f5c5SAndroid Build Coastguard Worker
699*8975f5c5SAndroid Build Coastguard Worker if (!mLastLoadedDriver.valid() || mCurrentParams->driver != mLastLoadedDriver.value())
700*8975f5c5SAndroid Build Coastguard Worker {
701*8975f5c5SAndroid Build Coastguard Worker LoadEntryPointsWithUtilLoader(mCurrentParams->driver);
702*8975f5c5SAndroid Build Coastguard Worker mLastLoadedDriver = mCurrentParams->driver;
703*8975f5c5SAndroid Build Coastguard Worker }
704*8975f5c5SAndroid Build Coastguard Worker
705*8975f5c5SAndroid Build Coastguard Worker if (gEnableANGLEPerTestCaptureLabel)
706*8975f5c5SAndroid Build Coastguard Worker {
707*8975f5c5SAndroid Build Coastguard Worker SetupEnvironmentVarsForCaptureReplay();
708*8975f5c5SAndroid Build Coastguard Worker }
709*8975f5c5SAndroid Build Coastguard Worker
710*8975f5c5SAndroid Build Coastguard Worker if (!mFixture->osWindow->valid())
711*8975f5c5SAndroid Build Coastguard Worker {
712*8975f5c5SAndroid Build Coastguard Worker mIsSetUp = true;
713*8975f5c5SAndroid Build Coastguard Worker return;
714*8975f5c5SAndroid Build Coastguard Worker }
715*8975f5c5SAndroid Build Coastguard Worker
716*8975f5c5SAndroid Build Coastguard Worker // Resize the window before creating the context so that the first make current
717*8975f5c5SAndroid Build Coastguard Worker // sets the viewport and scissor box to the right size.
718*8975f5c5SAndroid Build Coastguard Worker bool needSwap = false;
719*8975f5c5SAndroid Build Coastguard Worker
720*8975f5c5SAndroid Build Coastguard Worker int osWindowWidth = mFixture->osWindow->getWidth();
721*8975f5c5SAndroid Build Coastguard Worker int osWindowHeight = mFixture->osWindow->getHeight();
722*8975f5c5SAndroid Build Coastguard Worker
723*8975f5c5SAndroid Build Coastguard Worker const bool isRotated = mCurrentParams->isEnableRequested(Feature::EmulatedPrerotation90) ||
724*8975f5c5SAndroid Build Coastguard Worker mCurrentParams->isEnableRequested(Feature::EmulatedPrerotation270);
725*8975f5c5SAndroid Build Coastguard Worker if (isRotated)
726*8975f5c5SAndroid Build Coastguard Worker {
727*8975f5c5SAndroid Build Coastguard Worker std::swap(osWindowWidth, osWindowHeight);
728*8975f5c5SAndroid Build Coastguard Worker }
729*8975f5c5SAndroid Build Coastguard Worker
730*8975f5c5SAndroid Build Coastguard Worker if (osWindowWidth != mWidth || osWindowHeight != mHeight)
731*8975f5c5SAndroid Build Coastguard Worker {
732*8975f5c5SAndroid Build Coastguard Worker int newWindowWidth = mWidth;
733*8975f5c5SAndroid Build Coastguard Worker int newWindowHeight = mHeight;
734*8975f5c5SAndroid Build Coastguard Worker if (isRotated)
735*8975f5c5SAndroid Build Coastguard Worker {
736*8975f5c5SAndroid Build Coastguard Worker std::swap(newWindowWidth, newWindowHeight);
737*8975f5c5SAndroid Build Coastguard Worker }
738*8975f5c5SAndroid Build Coastguard Worker
739*8975f5c5SAndroid Build Coastguard Worker if (!mFixture->osWindow->resize(newWindowWidth, newWindowHeight))
740*8975f5c5SAndroid Build Coastguard Worker {
741*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Failed to resize ANGLE test window.";
742*8975f5c5SAndroid Build Coastguard Worker }
743*8975f5c5SAndroid Build Coastguard Worker needSwap = true;
744*8975f5c5SAndroid Build Coastguard Worker }
745*8975f5c5SAndroid Build Coastguard Worker // WGL tests are currently disabled.
746*8975f5c5SAndroid Build Coastguard Worker if (mFixture->wglWindow)
747*8975f5c5SAndroid Build Coastguard Worker {
748*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Unsupported driver.";
749*8975f5c5SAndroid Build Coastguard Worker }
750*8975f5c5SAndroid Build Coastguard Worker else
751*8975f5c5SAndroid Build Coastguard Worker {
752*8975f5c5SAndroid Build Coastguard Worker Library *driverLib = ANGLETestEnvironment::GetDriverLibrary(mCurrentParams->driver);
753*8975f5c5SAndroid Build Coastguard Worker
754*8975f5c5SAndroid Build Coastguard Worker if (mForceNewDisplay || !mFixture->eglWindow->isDisplayInitialized())
755*8975f5c5SAndroid Build Coastguard Worker {
756*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow->destroyGL();
757*8975f5c5SAndroid Build Coastguard Worker if (!mFixture->eglWindow->initializeDisplay(mFixture->osWindow, driverLib,
758*8975f5c5SAndroid Build Coastguard Worker mCurrentParams->driver,
759*8975f5c5SAndroid Build Coastguard Worker mCurrentParams->eglParameters))
760*8975f5c5SAndroid Build Coastguard Worker {
761*8975f5c5SAndroid Build Coastguard Worker FAIL() << "EGL Display init failed.";
762*8975f5c5SAndroid Build Coastguard Worker }
763*8975f5c5SAndroid Build Coastguard Worker }
764*8975f5c5SAndroid Build Coastguard Worker else if (mCurrentParams->eglParameters != mFixture->eglWindow->getPlatform())
765*8975f5c5SAndroid Build Coastguard Worker {
766*8975f5c5SAndroid Build Coastguard Worker FAIL() << "Internal parameter conflict error.";
767*8975f5c5SAndroid Build Coastguard Worker }
768*8975f5c5SAndroid Build Coastguard Worker
769*8975f5c5SAndroid Build Coastguard Worker const GLWindowResult windowResult = mFixture->eglWindow->initializeSurface(
770*8975f5c5SAndroid Build Coastguard Worker mFixture->osWindow, driverLib, mFixture->configParams);
771*8975f5c5SAndroid Build Coastguard Worker
772*8975f5c5SAndroid Build Coastguard Worker if (windowResult != GLWindowResult::NoError)
773*8975f5c5SAndroid Build Coastguard Worker {
774*8975f5c5SAndroid Build Coastguard Worker if (windowResult != GLWindowResult::Error)
775*8975f5c5SAndroid Build Coastguard Worker {
776*8975f5c5SAndroid Build Coastguard Worker // If the test requests an extension that isn't supported, automatically skip the
777*8975f5c5SAndroid Build Coastguard Worker // test.
778*8975f5c5SAndroid Build Coastguard Worker GTEST_SKIP() << "Test skipped due to missing extension";
779*8975f5c5SAndroid Build Coastguard Worker }
780*8975f5c5SAndroid Build Coastguard Worker else if (mFixture->configParams.multisample)
781*8975f5c5SAndroid Build Coastguard Worker {
782*8975f5c5SAndroid Build Coastguard Worker // If the test requests a multisampled window that isn't supported, automatically
783*8975f5c5SAndroid Build Coastguard Worker // skip the test.
784*8975f5c5SAndroid Build Coastguard Worker GTEST_SKIP() << "Test skipped due to no multisampled configs available";
785*8975f5c5SAndroid Build Coastguard Worker }
786*8975f5c5SAndroid Build Coastguard Worker else
787*8975f5c5SAndroid Build Coastguard Worker {
788*8975f5c5SAndroid Build Coastguard Worker // Otherwise fail the test.
789*8975f5c5SAndroid Build Coastguard Worker FAIL() << "egl surface init failed.";
790*8975f5c5SAndroid Build Coastguard Worker }
791*8975f5c5SAndroid Build Coastguard Worker }
792*8975f5c5SAndroid Build Coastguard Worker
793*8975f5c5SAndroid Build Coastguard Worker if (!mDeferContextInit && !mFixture->eglWindow->initializeContext())
794*8975f5c5SAndroid Build Coastguard Worker {
795*8975f5c5SAndroid Build Coastguard Worker FAIL() << "GL Context init failed.";
796*8975f5c5SAndroid Build Coastguard Worker }
797*8975f5c5SAndroid Build Coastguard Worker }
798*8975f5c5SAndroid Build Coastguard Worker
799*8975f5c5SAndroid Build Coastguard Worker if (needSwap)
800*8975f5c5SAndroid Build Coastguard Worker {
801*8975f5c5SAndroid Build Coastguard Worker // Swap the buffers so that the default framebuffer picks up the resize
802*8975f5c5SAndroid Build Coastguard Worker // which will allow follow-up test code to assume the framebuffer covers
803*8975f5c5SAndroid Build Coastguard Worker // the whole window.
804*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
805*8975f5c5SAndroid Build Coastguard Worker }
806*8975f5c5SAndroid Build Coastguard Worker
807*8975f5c5SAndroid Build Coastguard Worker // This Viewport command is not strictly necessary but we add it so that programs
808*8975f5c5SAndroid Build Coastguard Worker // taking OpenGL traces can guess the size of the default framebuffer and show it
809*8975f5c5SAndroid Build Coastguard Worker // in their UIs
810*8975f5c5SAndroid Build Coastguard Worker glViewport(0, 0, mWidth, mHeight);
811*8975f5c5SAndroid Build Coastguard Worker
812*8975f5c5SAndroid Build Coastguard Worker mIsSetUp = true;
813*8975f5c5SAndroid Build Coastguard Worker
814*8975f5c5SAndroid Build Coastguard Worker mRenderDoc.startFrame();
815*8975f5c5SAndroid Build Coastguard Worker }
816*8975f5c5SAndroid Build Coastguard Worker
ANGLETestPreTearDown()817*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::ANGLETestPreTearDown()
818*8975f5c5SAndroid Build Coastguard Worker {
819*8975f5c5SAndroid Build Coastguard Worker // We swap an extra time before we call "tearDown" to capture resources before they're freed.
820*8975f5c5SAndroid Build Coastguard Worker if (gEnableANGLEPerTestCaptureLabel)
821*8975f5c5SAndroid Build Coastguard Worker {
822*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
823*8975f5c5SAndroid Build Coastguard Worker }
824*8975f5c5SAndroid Build Coastguard Worker }
825*8975f5c5SAndroid Build Coastguard Worker
ANGLETestTearDown()826*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::ANGLETestTearDown()
827*8975f5c5SAndroid Build Coastguard Worker {
828*8975f5c5SAndroid Build Coastguard Worker mTearDownCalled = true;
829*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.currentTest = nullptr;
830*8975f5c5SAndroid Build Coastguard Worker
831*8975f5c5SAndroid Build Coastguard Worker if (IsWindows())
832*8975f5c5SAndroid Build Coastguard Worker {
833*8975f5c5SAndroid Build Coastguard Worker const testing::TestInfo *info = testing::UnitTest::GetInstance()->current_test_info();
834*8975f5c5SAndroid Build Coastguard Worker WriteDebugMessage("Exiting %s.%s\n", info->test_suite_name(), info->name());
835*8975f5c5SAndroid Build Coastguard Worker }
836*8975f5c5SAndroid Build Coastguard Worker
837*8975f5c5SAndroid Build Coastguard Worker if (mCurrentParams->noFixture || !mFixture->osWindow->valid())
838*8975f5c5SAndroid Build Coastguard Worker {
839*8975f5c5SAndroid Build Coastguard Worker mRenderDoc.endFrame();
840*8975f5c5SAndroid Build Coastguard Worker return;
841*8975f5c5SAndroid Build Coastguard Worker }
842*8975f5c5SAndroid Build Coastguard Worker
843*8975f5c5SAndroid Build Coastguard Worker swapBuffers();
844*8975f5c5SAndroid Build Coastguard Worker mFixture->osWindow->messageLoop();
845*8975f5c5SAndroid Build Coastguard Worker
846*8975f5c5SAndroid Build Coastguard Worker mRenderDoc.endFrame();
847*8975f5c5SAndroid Build Coastguard Worker
848*8975f5c5SAndroid Build Coastguard Worker if (mFixture->eglWindow)
849*8975f5c5SAndroid Build Coastguard Worker {
850*8975f5c5SAndroid Build Coastguard Worker checkD3D11SDKLayersMessages();
851*8975f5c5SAndroid Build Coastguard Worker }
852*8975f5c5SAndroid Build Coastguard Worker
853*8975f5c5SAndroid Build Coastguard Worker if (mFixture->reuseCounter++ >= kWindowReuseLimit || mForceNewDisplay)
854*8975f5c5SAndroid Build Coastguard Worker {
855*8975f5c5SAndroid Build Coastguard Worker if (!mForceNewDisplay)
856*8975f5c5SAndroid Build Coastguard Worker {
857*8975f5c5SAndroid Build Coastguard Worker printf("Recreating test window because of reuse limit of %d\n", kWindowReuseLimit);
858*8975f5c5SAndroid Build Coastguard Worker }
859*8975f5c5SAndroid Build Coastguard Worker
860*8975f5c5SAndroid Build Coastguard Worker mFixture->reuseCounter = 0;
861*8975f5c5SAndroid Build Coastguard Worker getGLWindow()->destroyGL();
862*8975f5c5SAndroid Build Coastguard Worker }
863*8975f5c5SAndroid Build Coastguard Worker else
864*8975f5c5SAndroid Build Coastguard Worker {
865*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow->destroyContext();
866*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow->destroySurface();
867*8975f5c5SAndroid Build Coastguard Worker }
868*8975f5c5SAndroid Build Coastguard Worker
869*8975f5c5SAndroid Build Coastguard Worker Event myEvent;
870*8975f5c5SAndroid Build Coastguard Worker while (mFixture->osWindow->popEvent(&myEvent))
871*8975f5c5SAndroid Build Coastguard Worker {
872*8975f5c5SAndroid Build Coastguard Worker if (myEvent.Type == Event::EVENT_CLOSED)
873*8975f5c5SAndroid Build Coastguard Worker {
874*8975f5c5SAndroid Build Coastguard Worker exit(0);
875*8975f5c5SAndroid Build Coastguard Worker }
876*8975f5c5SAndroid Build Coastguard Worker }
877*8975f5c5SAndroid Build Coastguard Worker }
878*8975f5c5SAndroid Build Coastguard Worker
ReleaseFixtures()879*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::ReleaseFixtures()
880*8975f5c5SAndroid Build Coastguard Worker {
881*8975f5c5SAndroid Build Coastguard Worker for (auto it = gFixtures.begin(); it != gFixtures.end(); it++)
882*8975f5c5SAndroid Build Coastguard Worker {
883*8975f5c5SAndroid Build Coastguard Worker TestFixture &fixture = it->second;
884*8975f5c5SAndroid Build Coastguard Worker if (fixture.eglWindow != nullptr)
885*8975f5c5SAndroid Build Coastguard Worker {
886*8975f5c5SAndroid Build Coastguard Worker fixture.eglWindow->destroyGL();
887*8975f5c5SAndroid Build Coastguard Worker EGLWindow::Delete(&fixture.eglWindow);
888*8975f5c5SAndroid Build Coastguard Worker }
889*8975f5c5SAndroid Build Coastguard Worker
890*8975f5c5SAndroid Build Coastguard Worker if (IsAndroid())
891*8975f5c5SAndroid Build Coastguard Worker {
892*8975f5c5SAndroid Build Coastguard Worker if (mOSWindowSingleton != nullptr)
893*8975f5c5SAndroid Build Coastguard Worker {
894*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&mOSWindowSingleton);
895*8975f5c5SAndroid Build Coastguard Worker }
896*8975f5c5SAndroid Build Coastguard Worker fixture.osWindow = nullptr;
897*8975f5c5SAndroid Build Coastguard Worker }
898*8975f5c5SAndroid Build Coastguard Worker else
899*8975f5c5SAndroid Build Coastguard Worker {
900*8975f5c5SAndroid Build Coastguard Worker if (fixture.osWindow != nullptr)
901*8975f5c5SAndroid Build Coastguard Worker {
902*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&fixture.osWindow);
903*8975f5c5SAndroid Build Coastguard Worker }
904*8975f5c5SAndroid Build Coastguard Worker }
905*8975f5c5SAndroid Build Coastguard Worker }
906*8975f5c5SAndroid Build Coastguard Worker
907*8975f5c5SAndroid Build Coastguard Worker gFixtures.clear();
908*8975f5c5SAndroid Build Coastguard Worker }
909*8975f5c5SAndroid Build Coastguard Worker
swapBuffers()910*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::swapBuffers()
911*8975f5c5SAndroid Build Coastguard Worker {
912*8975f5c5SAndroid Build Coastguard Worker if (getGLWindow()->isGLInitialized())
913*8975f5c5SAndroid Build Coastguard Worker {
914*8975f5c5SAndroid Build Coastguard Worker getGLWindow()->swap();
915*8975f5c5SAndroid Build Coastguard Worker
916*8975f5c5SAndroid Build Coastguard Worker if (mFixture->eglWindow)
917*8975f5c5SAndroid Build Coastguard Worker {
918*8975f5c5SAndroid Build Coastguard Worker EXPECT_EGL_SUCCESS();
919*8975f5c5SAndroid Build Coastguard Worker }
920*8975f5c5SAndroid Build Coastguard Worker }
921*8975f5c5SAndroid Build Coastguard Worker }
922*8975f5c5SAndroid Build Coastguard Worker
setupQuadVertexBuffer(GLfloat positionAttribZ,GLfloat positionAttribXYScale)923*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
924*8975f5c5SAndroid Build Coastguard Worker {
925*8975f5c5SAndroid Build Coastguard Worker if (mQuadVertexBuffer == 0)
926*8975f5c5SAndroid Build Coastguard Worker {
927*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mQuadVertexBuffer);
928*8975f5c5SAndroid Build Coastguard Worker }
929*8975f5c5SAndroid Build Coastguard Worker
930*8975f5c5SAndroid Build Coastguard Worker auto quadVertices = GetQuadVertices();
931*8975f5c5SAndroid Build Coastguard Worker for (Vector3 &vertex : quadVertices)
932*8975f5c5SAndroid Build Coastguard Worker {
933*8975f5c5SAndroid Build Coastguard Worker vertex.x() *= positionAttribXYScale;
934*8975f5c5SAndroid Build Coastguard Worker vertex.y() *= positionAttribXYScale;
935*8975f5c5SAndroid Build Coastguard Worker vertex.z() = positionAttribZ;
936*8975f5c5SAndroid Build Coastguard Worker }
937*8975f5c5SAndroid Build Coastguard Worker
938*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
939*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
940*8975f5c5SAndroid Build Coastguard Worker }
941*8975f5c5SAndroid Build Coastguard Worker
setupIndexedQuadVertexBuffer(GLfloat positionAttribZ,GLfloat positionAttribXYScale)942*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ,
943*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale)
944*8975f5c5SAndroid Build Coastguard Worker {
945*8975f5c5SAndroid Build Coastguard Worker if (mQuadVertexBuffer == 0)
946*8975f5c5SAndroid Build Coastguard Worker {
947*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mQuadVertexBuffer);
948*8975f5c5SAndroid Build Coastguard Worker }
949*8975f5c5SAndroid Build Coastguard Worker
950*8975f5c5SAndroid Build Coastguard Worker auto quadVertices = kIndexedQuadVertices;
951*8975f5c5SAndroid Build Coastguard Worker for (Vector3 &vertex : quadVertices)
952*8975f5c5SAndroid Build Coastguard Worker {
953*8975f5c5SAndroid Build Coastguard Worker vertex.x() *= positionAttribXYScale;
954*8975f5c5SAndroid Build Coastguard Worker vertex.y() *= positionAttribXYScale;
955*8975f5c5SAndroid Build Coastguard Worker vertex.z() = positionAttribZ;
956*8975f5c5SAndroid Build Coastguard Worker }
957*8975f5c5SAndroid Build Coastguard Worker
958*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
959*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW);
960*8975f5c5SAndroid Build Coastguard Worker }
961*8975f5c5SAndroid Build Coastguard Worker
setupIndexedQuadIndexBuffer()962*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setupIndexedQuadIndexBuffer()
963*8975f5c5SAndroid Build Coastguard Worker {
964*8975f5c5SAndroid Build Coastguard Worker if (mQuadIndexBuffer == 0)
965*8975f5c5SAndroid Build Coastguard Worker {
966*8975f5c5SAndroid Build Coastguard Worker glGenBuffers(1, &mQuadIndexBuffer);
967*8975f5c5SAndroid Build Coastguard Worker }
968*8975f5c5SAndroid Build Coastguard Worker
969*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer);
970*8975f5c5SAndroid Build Coastguard Worker glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndexedQuadIndices), kIndexedQuadIndices.data(),
971*8975f5c5SAndroid Build Coastguard Worker GL_STATIC_DRAW);
972*8975f5c5SAndroid Build Coastguard Worker }
973*8975f5c5SAndroid Build Coastguard Worker
974*8975f5c5SAndroid Build Coastguard Worker // static
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ)975*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuad(GLuint program,
976*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
977*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ)
978*8975f5c5SAndroid Build Coastguard Worker {
979*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, positionAttribName, positionAttribZ, 1.0f);
980*8975f5c5SAndroid Build Coastguard Worker }
981*8975f5c5SAndroid Build Coastguard Worker
982*8975f5c5SAndroid Build Coastguard Worker // static
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale)983*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuad(GLuint program,
984*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
985*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
986*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale)
987*8975f5c5SAndroid Build Coastguard Worker {
988*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
989*8975f5c5SAndroid Build Coastguard Worker }
990*8975f5c5SAndroid Build Coastguard Worker
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)991*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuad(GLuint program,
992*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
993*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
994*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
995*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer)
996*8975f5c5SAndroid Build Coastguard Worker {
997*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
998*8975f5c5SAndroid Build Coastguard Worker false, false, 0u);
999*8975f5c5SAndroid Build Coastguard Worker }
1000*8975f5c5SAndroid Build Coastguard Worker
drawQuadInstanced(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,GLuint numInstances)1001*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuadInstanced(GLuint program,
1002*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1003*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1004*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1005*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer,
1006*8975f5c5SAndroid Build Coastguard Worker GLuint numInstances)
1007*8975f5c5SAndroid Build Coastguard Worker {
1008*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
1009*8975f5c5SAndroid Build Coastguard Worker true, false, numInstances);
1010*8975f5c5SAndroid Build Coastguard Worker }
1011*8975f5c5SAndroid Build Coastguard Worker
drawPatches(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)1012*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawPatches(GLuint program,
1013*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1014*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1015*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1016*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer)
1017*8975f5c5SAndroid Build Coastguard Worker {
1018*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer,
1019*8975f5c5SAndroid Build Coastguard Worker false, true, 0u);
1020*8975f5c5SAndroid Build Coastguard Worker }
1021*8975f5c5SAndroid Build Coastguard Worker
drawQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,bool useInstancedDrawCalls,bool useTessellationPatches,GLuint numInstances)1022*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuad(GLuint program,
1023*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1024*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1025*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1026*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer,
1027*8975f5c5SAndroid Build Coastguard Worker bool useInstancedDrawCalls,
1028*8975f5c5SAndroid Build Coastguard Worker bool useTessellationPatches,
1029*8975f5c5SAndroid Build Coastguard Worker GLuint numInstances)
1030*8975f5c5SAndroid Build Coastguard Worker {
1031*8975f5c5SAndroid Build Coastguard Worker GLint previousProgram = 0;
1032*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram);
1033*8975f5c5SAndroid Build Coastguard Worker if (previousProgram != static_cast<GLint>(program))
1034*8975f5c5SAndroid Build Coastguard Worker {
1035*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1036*8975f5c5SAndroid Build Coastguard Worker }
1037*8975f5c5SAndroid Build Coastguard Worker
1038*8975f5c5SAndroid Build Coastguard Worker GLint previousBuffer = 0;
1039*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previousBuffer);
1040*8975f5c5SAndroid Build Coastguard Worker
1041*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
1042*8975f5c5SAndroid Build Coastguard Worker
1043*8975f5c5SAndroid Build Coastguard Worker std::array<Vector3, 6> quadVertices = GetQuadVertices();
1044*8975f5c5SAndroid Build Coastguard Worker
1045*8975f5c5SAndroid Build Coastguard Worker if (useVertexBuffer)
1046*8975f5c5SAndroid Build Coastguard Worker {
1047*8975f5c5SAndroid Build Coastguard Worker setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
1048*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
1049*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
1050*8975f5c5SAndroid Build Coastguard Worker }
1051*8975f5c5SAndroid Build Coastguard Worker else
1052*8975f5c5SAndroid Build Coastguard Worker {
1053*8975f5c5SAndroid Build Coastguard Worker for (Vector3 &vertex : quadVertices)
1054*8975f5c5SAndroid Build Coastguard Worker {
1055*8975f5c5SAndroid Build Coastguard Worker vertex.x() *= positionAttribXYScale;
1056*8975f5c5SAndroid Build Coastguard Worker vertex.y() *= positionAttribXYScale;
1057*8975f5c5SAndroid Build Coastguard Worker vertex.z() = positionAttribZ;
1058*8975f5c5SAndroid Build Coastguard Worker }
1059*8975f5c5SAndroid Build Coastguard Worker
1060*8975f5c5SAndroid Build Coastguard Worker if (previousBuffer != 0)
1061*8975f5c5SAndroid Build Coastguard Worker {
1062*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, 0);
1063*8975f5c5SAndroid Build Coastguard Worker }
1064*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
1065*8975f5c5SAndroid Build Coastguard Worker if (previousBuffer != 0)
1066*8975f5c5SAndroid Build Coastguard Worker {
1067*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, previousBuffer);
1068*8975f5c5SAndroid Build Coastguard Worker }
1069*8975f5c5SAndroid Build Coastguard Worker }
1070*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
1071*8975f5c5SAndroid Build Coastguard Worker GLenum drawMode = (useTessellationPatches) ? GL_PATCHES : GL_TRIANGLES;
1072*8975f5c5SAndroid Build Coastguard Worker
1073*8975f5c5SAndroid Build Coastguard Worker if (useInstancedDrawCalls)
1074*8975f5c5SAndroid Build Coastguard Worker {
1075*8975f5c5SAndroid Build Coastguard Worker glDrawArraysInstanced(drawMode, 0, 6, numInstances);
1076*8975f5c5SAndroid Build Coastguard Worker }
1077*8975f5c5SAndroid Build Coastguard Worker else
1078*8975f5c5SAndroid Build Coastguard Worker {
1079*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(drawMode, 0, 6);
1080*8975f5c5SAndroid Build Coastguard Worker }
1081*8975f5c5SAndroid Build Coastguard Worker
1082*8975f5c5SAndroid Build Coastguard Worker glDisableVertexAttribArray(positionLocation);
1083*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1084*8975f5c5SAndroid Build Coastguard Worker
1085*8975f5c5SAndroid Build Coastguard Worker if (previousProgram != static_cast<GLint>(program))
1086*8975f5c5SAndroid Build Coastguard Worker {
1087*8975f5c5SAndroid Build Coastguard Worker glUseProgram(previousProgram);
1088*8975f5c5SAndroid Build Coastguard Worker }
1089*8975f5c5SAndroid Build Coastguard Worker }
1090*8975f5c5SAndroid Build Coastguard Worker
drawQuadPPO(GLuint vertProgram,const std::string & positionAttribName,const GLfloat positionAttribZ,const GLfloat positionAttribXYScale)1091*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawQuadPPO(GLuint vertProgram,
1092*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1093*8975f5c5SAndroid Build Coastguard Worker const GLfloat positionAttribZ,
1094*8975f5c5SAndroid Build Coastguard Worker const GLfloat positionAttribXYScale)
1095*8975f5c5SAndroid Build Coastguard Worker {
1096*8975f5c5SAndroid Build Coastguard Worker GLint activeProgram = 0;
1097*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1098*8975f5c5SAndroid Build Coastguard Worker if (activeProgram)
1099*8975f5c5SAndroid Build Coastguard Worker {
1100*8975f5c5SAndroid Build Coastguard Worker glUseProgram(0);
1101*8975f5c5SAndroid Build Coastguard Worker }
1102*8975f5c5SAndroid Build Coastguard Worker
1103*8975f5c5SAndroid Build Coastguard Worker std::array<Vector3, 6> quadVertices = GetQuadVertices();
1104*8975f5c5SAndroid Build Coastguard Worker
1105*8975f5c5SAndroid Build Coastguard Worker for (Vector3 &vertex : quadVertices)
1106*8975f5c5SAndroid Build Coastguard Worker {
1107*8975f5c5SAndroid Build Coastguard Worker vertex.x() *= positionAttribXYScale;
1108*8975f5c5SAndroid Build Coastguard Worker vertex.y() *= positionAttribXYScale;
1109*8975f5c5SAndroid Build Coastguard Worker vertex.z() = positionAttribZ;
1110*8975f5c5SAndroid Build Coastguard Worker }
1111*8975f5c5SAndroid Build Coastguard Worker
1112*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str());
1113*8975f5c5SAndroid Build Coastguard Worker
1114*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, 0);
1115*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
1116*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
1117*8975f5c5SAndroid Build Coastguard Worker
1118*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0, 6);
1119*8975f5c5SAndroid Build Coastguard Worker
1120*8975f5c5SAndroid Build Coastguard Worker glDisableVertexAttribArray(positionLocation);
1121*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1122*8975f5c5SAndroid Build Coastguard Worker
1123*8975f5c5SAndroid Build Coastguard Worker if (activeProgram)
1124*8975f5c5SAndroid Build Coastguard Worker {
1125*8975f5c5SAndroid Build Coastguard Worker glUseProgram(static_cast<GLuint>(activeProgram));
1126*8975f5c5SAndroid Build Coastguard Worker }
1127*8975f5c5SAndroid Build Coastguard Worker }
1128*8975f5c5SAndroid Build Coastguard Worker
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ)1129*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawIndexedQuad(GLuint program,
1130*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1131*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ)
1132*8975f5c5SAndroid Build Coastguard Worker {
1133*8975f5c5SAndroid Build Coastguard Worker drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
1134*8975f5c5SAndroid Build Coastguard Worker }
1135*8975f5c5SAndroid Build Coastguard Worker
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale)1136*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawIndexedQuad(GLuint program,
1137*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1138*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1139*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale)
1140*8975f5c5SAndroid Build Coastguard Worker {
1141*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mFixture || !mFixture->configParams.webGLCompatibility.valid() ||
1142*8975f5c5SAndroid Build Coastguard Worker !mFixture->configParams.webGLCompatibility.value());
1143*8975f5c5SAndroid Build Coastguard Worker drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
1144*8975f5c5SAndroid Build Coastguard Worker }
1145*8975f5c5SAndroid Build Coastguard Worker
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useIndexBuffer)1146*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawIndexedQuad(GLuint program,
1147*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1148*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1149*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1150*8975f5c5SAndroid Build Coastguard Worker bool useIndexBuffer)
1151*8975f5c5SAndroid Build Coastguard Worker {
1152*8975f5c5SAndroid Build Coastguard Worker drawIndexedQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale,
1153*8975f5c5SAndroid Build Coastguard Worker useIndexBuffer, false);
1154*8975f5c5SAndroid Build Coastguard Worker }
1155*8975f5c5SAndroid Build Coastguard Worker
drawIndexedQuad(GLuint program,const std::string & positionAttribName,GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useIndexBuffer,bool restrictedRange)1156*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::drawIndexedQuad(GLuint program,
1157*8975f5c5SAndroid Build Coastguard Worker const std::string &positionAttribName,
1158*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribZ,
1159*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1160*8975f5c5SAndroid Build Coastguard Worker bool useIndexBuffer,
1161*8975f5c5SAndroid Build Coastguard Worker bool restrictedRange)
1162*8975f5c5SAndroid Build Coastguard Worker {
1163*8975f5c5SAndroid Build Coastguard Worker GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
1164*8975f5c5SAndroid Build Coastguard Worker
1165*8975f5c5SAndroid Build Coastguard Worker GLint activeProgram = 0;
1166*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1167*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1168*8975f5c5SAndroid Build Coastguard Worker {
1169*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1170*8975f5c5SAndroid Build Coastguard Worker }
1171*8975f5c5SAndroid Build Coastguard Worker
1172*8975f5c5SAndroid Build Coastguard Worker GLuint prevCoordBinding = 0;
1173*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding));
1174*8975f5c5SAndroid Build Coastguard Worker
1175*8975f5c5SAndroid Build Coastguard Worker setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
1176*8975f5c5SAndroid Build Coastguard Worker
1177*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
1178*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(positionLocation);
1179*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding);
1180*8975f5c5SAndroid Build Coastguard Worker
1181*8975f5c5SAndroid Build Coastguard Worker GLuint prevIndexBinding = 0;
1182*8975f5c5SAndroid Build Coastguard Worker const GLvoid *indices;
1183*8975f5c5SAndroid Build Coastguard Worker if (useIndexBuffer)
1184*8975f5c5SAndroid Build Coastguard Worker {
1185*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,
1186*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<GLint *>(&prevIndexBinding));
1187*8975f5c5SAndroid Build Coastguard Worker
1188*8975f5c5SAndroid Build Coastguard Worker setupIndexedQuadIndexBuffer();
1189*8975f5c5SAndroid Build Coastguard Worker indices = 0;
1190*8975f5c5SAndroid Build Coastguard Worker }
1191*8975f5c5SAndroid Build Coastguard Worker else
1192*8975f5c5SAndroid Build Coastguard Worker {
1193*8975f5c5SAndroid Build Coastguard Worker indices = kIndexedQuadIndices.data();
1194*8975f5c5SAndroid Build Coastguard Worker }
1195*8975f5c5SAndroid Build Coastguard Worker
1196*8975f5c5SAndroid Build Coastguard Worker if (!restrictedRange)
1197*8975f5c5SAndroid Build Coastguard Worker {
1198*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
1199*8975f5c5SAndroid Build Coastguard Worker }
1200*8975f5c5SAndroid Build Coastguard Worker else
1201*8975f5c5SAndroid Build Coastguard Worker {
1202*8975f5c5SAndroid Build Coastguard Worker glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, indices);
1203*8975f5c5SAndroid Build Coastguard Worker }
1204*8975f5c5SAndroid Build Coastguard Worker
1205*8975f5c5SAndroid Build Coastguard Worker if (useIndexBuffer)
1206*8975f5c5SAndroid Build Coastguard Worker {
1207*8975f5c5SAndroid Build Coastguard Worker glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIndexBinding);
1208*8975f5c5SAndroid Build Coastguard Worker }
1209*8975f5c5SAndroid Build Coastguard Worker
1210*8975f5c5SAndroid Build Coastguard Worker glDisableVertexAttribArray(positionLocation);
1211*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
1212*8975f5c5SAndroid Build Coastguard Worker
1213*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1214*8975f5c5SAndroid Build Coastguard Worker {
1215*8975f5c5SAndroid Build Coastguard Worker glUseProgram(static_cast<GLuint>(activeProgram));
1216*8975f5c5SAndroid Build Coastguard Worker }
1217*8975f5c5SAndroid Build Coastguard Worker }
1218*8975f5c5SAndroid Build Coastguard Worker
get2DTexturedQuadProgram()1219*8975f5c5SAndroid Build Coastguard Worker GLuint ANGLETestBase::get2DTexturedQuadProgram()
1220*8975f5c5SAndroid Build Coastguard Worker {
1221*8975f5c5SAndroid Build Coastguard Worker if (m2DTexturedQuadProgram)
1222*8975f5c5SAndroid Build Coastguard Worker {
1223*8975f5c5SAndroid Build Coastguard Worker return m2DTexturedQuadProgram;
1224*8975f5c5SAndroid Build Coastguard Worker }
1225*8975f5c5SAndroid Build Coastguard Worker
1226*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] =
1227*8975f5c5SAndroid Build Coastguard Worker "attribute vec2 position;\n"
1228*8975f5c5SAndroid Build Coastguard Worker "varying mediump vec2 texCoord;\n"
1229*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
1230*8975f5c5SAndroid Build Coastguard Worker "{\n"
1231*8975f5c5SAndroid Build Coastguard Worker " gl_Position = vec4(position, 0, 1);\n"
1232*8975f5c5SAndroid Build Coastguard Worker " texCoord = position * 0.5 + vec2(0.5);\n"
1233*8975f5c5SAndroid Build Coastguard Worker "}\n";
1234*8975f5c5SAndroid Build Coastguard Worker
1235*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] =
1236*8975f5c5SAndroid Build Coastguard Worker "varying mediump vec2 texCoord;\n"
1237*8975f5c5SAndroid Build Coastguard Worker "uniform sampler2D tex;\n"
1238*8975f5c5SAndroid Build Coastguard Worker "void main()\n"
1239*8975f5c5SAndroid Build Coastguard Worker "{\n"
1240*8975f5c5SAndroid Build Coastguard Worker " gl_FragColor = texture2D(tex, texCoord);\n"
1241*8975f5c5SAndroid Build Coastguard Worker "}\n";
1242*8975f5c5SAndroid Build Coastguard Worker
1243*8975f5c5SAndroid Build Coastguard Worker m2DTexturedQuadProgram = CompileProgram(kVS, kFS);
1244*8975f5c5SAndroid Build Coastguard Worker return m2DTexturedQuadProgram;
1245*8975f5c5SAndroid Build Coastguard Worker }
1246*8975f5c5SAndroid Build Coastguard Worker
get3DTexturedQuadProgram()1247*8975f5c5SAndroid Build Coastguard Worker GLuint ANGLETestBase::get3DTexturedQuadProgram()
1248*8975f5c5SAndroid Build Coastguard Worker {
1249*8975f5c5SAndroid Build Coastguard Worker if (m3DTexturedQuadProgram)
1250*8975f5c5SAndroid Build Coastguard Worker {
1251*8975f5c5SAndroid Build Coastguard Worker return m3DTexturedQuadProgram;
1252*8975f5c5SAndroid Build Coastguard Worker }
1253*8975f5c5SAndroid Build Coastguard Worker
1254*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 300 es
1255*8975f5c5SAndroid Build Coastguard Worker in vec2 position;
1256*8975f5c5SAndroid Build Coastguard Worker out vec2 texCoord;
1257*8975f5c5SAndroid Build Coastguard Worker void main()
1258*8975f5c5SAndroid Build Coastguard Worker {
1259*8975f5c5SAndroid Build Coastguard Worker gl_Position = vec4(position, 0, 1);
1260*8975f5c5SAndroid Build Coastguard Worker texCoord = position * 0.5 + vec2(0.5);
1261*8975f5c5SAndroid Build Coastguard Worker })";
1262*8975f5c5SAndroid Build Coastguard Worker
1263*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 300 es
1264*8975f5c5SAndroid Build Coastguard Worker precision highp float;
1265*8975f5c5SAndroid Build Coastguard Worker
1266*8975f5c5SAndroid Build Coastguard Worker in vec2 texCoord;
1267*8975f5c5SAndroid Build Coastguard Worker out vec4 my_FragColor;
1268*8975f5c5SAndroid Build Coastguard Worker
1269*8975f5c5SAndroid Build Coastguard Worker uniform highp sampler3D tex;
1270*8975f5c5SAndroid Build Coastguard Worker uniform float u_layer;
1271*8975f5c5SAndroid Build Coastguard Worker
1272*8975f5c5SAndroid Build Coastguard Worker void main()
1273*8975f5c5SAndroid Build Coastguard Worker {
1274*8975f5c5SAndroid Build Coastguard Worker my_FragColor = texture(tex, vec3(texCoord, u_layer));
1275*8975f5c5SAndroid Build Coastguard Worker })";
1276*8975f5c5SAndroid Build Coastguard Worker
1277*8975f5c5SAndroid Build Coastguard Worker m3DTexturedQuadProgram = CompileProgram(kVS, kFS);
1278*8975f5c5SAndroid Build Coastguard Worker return m3DTexturedQuadProgram;
1279*8975f5c5SAndroid Build Coastguard Worker }
1280*8975f5c5SAndroid Build Coastguard Worker
get2DArrayTexturedQuadProgram()1281*8975f5c5SAndroid Build Coastguard Worker GLuint ANGLETestBase::get2DArrayTexturedQuadProgram()
1282*8975f5c5SAndroid Build Coastguard Worker {
1283*8975f5c5SAndroid Build Coastguard Worker if (m2DArrayTexturedQuadProgram)
1284*8975f5c5SAndroid Build Coastguard Worker {
1285*8975f5c5SAndroid Build Coastguard Worker return m2DArrayTexturedQuadProgram;
1286*8975f5c5SAndroid Build Coastguard Worker }
1287*8975f5c5SAndroid Build Coastguard Worker
1288*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 300 es
1289*8975f5c5SAndroid Build Coastguard Worker in vec2 position;
1290*8975f5c5SAndroid Build Coastguard Worker out vec2 texCoord;
1291*8975f5c5SAndroid Build Coastguard Worker void main()
1292*8975f5c5SAndroid Build Coastguard Worker {
1293*8975f5c5SAndroid Build Coastguard Worker gl_Position = vec4(position, 0, 1);
1294*8975f5c5SAndroid Build Coastguard Worker texCoord = position * 0.5 + vec2(0.5);
1295*8975f5c5SAndroid Build Coastguard Worker })";
1296*8975f5c5SAndroid Build Coastguard Worker
1297*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 300 es
1298*8975f5c5SAndroid Build Coastguard Worker precision highp float;
1299*8975f5c5SAndroid Build Coastguard Worker
1300*8975f5c5SAndroid Build Coastguard Worker in vec2 texCoord;
1301*8975f5c5SAndroid Build Coastguard Worker out vec4 my_FragColor;
1302*8975f5c5SAndroid Build Coastguard Worker
1303*8975f5c5SAndroid Build Coastguard Worker uniform highp sampler2DArray tex;
1304*8975f5c5SAndroid Build Coastguard Worker uniform float u_layer;
1305*8975f5c5SAndroid Build Coastguard Worker
1306*8975f5c5SAndroid Build Coastguard Worker void main()
1307*8975f5c5SAndroid Build Coastguard Worker {
1308*8975f5c5SAndroid Build Coastguard Worker my_FragColor = texture(tex, vec3(texCoord, u_layer));
1309*8975f5c5SAndroid Build Coastguard Worker })";
1310*8975f5c5SAndroid Build Coastguard Worker
1311*8975f5c5SAndroid Build Coastguard Worker m2DArrayTexturedQuadProgram = CompileProgram(kVS, kFS);
1312*8975f5c5SAndroid Build Coastguard Worker return m2DArrayTexturedQuadProgram;
1313*8975f5c5SAndroid Build Coastguard Worker }
1314*8975f5c5SAndroid Build Coastguard Worker
draw2DTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer)1315*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::draw2DTexturedQuad(GLfloat positionAttribZ,
1316*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1317*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer)
1318*8975f5c5SAndroid Build Coastguard Worker {
1319*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, get2DTexturedQuadProgram());
1320*8975f5c5SAndroid Build Coastguard Worker drawQuad(get2DTexturedQuadProgram(), "position", positionAttribZ, positionAttribXYScale,
1321*8975f5c5SAndroid Build Coastguard Worker useVertexBuffer);
1322*8975f5c5SAndroid Build Coastguard Worker }
1323*8975f5c5SAndroid Build Coastguard Worker
draw3DTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,float layer)1324*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::draw3DTexturedQuad(GLfloat positionAttribZ,
1325*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1326*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer,
1327*8975f5c5SAndroid Build Coastguard Worker float layer)
1328*8975f5c5SAndroid Build Coastguard Worker {
1329*8975f5c5SAndroid Build Coastguard Worker GLuint program = get3DTexturedQuadProgram();
1330*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, program);
1331*8975f5c5SAndroid Build Coastguard Worker GLint activeProgram = 0;
1332*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1333*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1334*8975f5c5SAndroid Build Coastguard Worker {
1335*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1336*8975f5c5SAndroid Build Coastguard Worker }
1337*8975f5c5SAndroid Build Coastguard Worker glUniform1f(glGetUniformLocation(program, "u_layer"), layer);
1338*8975f5c5SAndroid Build Coastguard Worker
1339*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer);
1340*8975f5c5SAndroid Build Coastguard Worker
1341*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1342*8975f5c5SAndroid Build Coastguard Worker {
1343*8975f5c5SAndroid Build Coastguard Worker glUseProgram(static_cast<GLuint>(activeProgram));
1344*8975f5c5SAndroid Build Coastguard Worker }
1345*8975f5c5SAndroid Build Coastguard Worker }
1346*8975f5c5SAndroid Build Coastguard Worker
draw2DArrayTexturedQuad(GLfloat positionAttribZ,GLfloat positionAttribXYScale,bool useVertexBuffer,float layer)1347*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::draw2DArrayTexturedQuad(GLfloat positionAttribZ,
1348*8975f5c5SAndroid Build Coastguard Worker GLfloat positionAttribXYScale,
1349*8975f5c5SAndroid Build Coastguard Worker bool useVertexBuffer,
1350*8975f5c5SAndroid Build Coastguard Worker float layer)
1351*8975f5c5SAndroid Build Coastguard Worker {
1352*8975f5c5SAndroid Build Coastguard Worker GLuint program = get2DArrayTexturedQuadProgram();
1353*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0u, program);
1354*8975f5c5SAndroid Build Coastguard Worker GLint activeProgram = 0;
1355*8975f5c5SAndroid Build Coastguard Worker glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
1356*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1357*8975f5c5SAndroid Build Coastguard Worker {
1358*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
1359*8975f5c5SAndroid Build Coastguard Worker }
1360*8975f5c5SAndroid Build Coastguard Worker glUniform1f(glGetUniformLocation(program, "u_layer"), layer);
1361*8975f5c5SAndroid Build Coastguard Worker
1362*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "position", positionAttribZ, positionAttribXYScale, useVertexBuffer);
1363*8975f5c5SAndroid Build Coastguard Worker
1364*8975f5c5SAndroid Build Coastguard Worker if (static_cast<GLuint>(activeProgram) != program)
1365*8975f5c5SAndroid Build Coastguard Worker {
1366*8975f5c5SAndroid Build Coastguard Worker glUseProgram(static_cast<GLuint>(activeProgram));
1367*8975f5c5SAndroid Build Coastguard Worker }
1368*8975f5c5SAndroid Build Coastguard Worker }
1369*8975f5c5SAndroid Build Coastguard Worker
platformSupportsMultithreading() const1370*8975f5c5SAndroid Build Coastguard Worker bool ANGLETestBase::platformSupportsMultithreading() const
1371*8975f5c5SAndroid Build Coastguard Worker {
1372*8975f5c5SAndroid Build Coastguard Worker return (mFixture && mFixture->eglWindow &&
1373*8975f5c5SAndroid Build Coastguard Worker IsEGLDisplayExtensionEnabled(mFixture->eglWindow->getDisplay(),
1374*8975f5c5SAndroid Build Coastguard Worker "EGL_ANGLE_context_virtualization")) ||
1375*8975f5c5SAndroid Build Coastguard Worker IsVulkan();
1376*8975f5c5SAndroid Build Coastguard Worker }
1377*8975f5c5SAndroid Build Coastguard Worker
checkD3D11SDKLayersMessages()1378*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::checkD3D11SDKLayersMessages()
1379*8975f5c5SAndroid Build Coastguard Worker {
1380*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_D3D11)
1381*8975f5c5SAndroid Build Coastguard Worker // On Windows D3D11, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages
1382*8975f5c5SAndroid Build Coastguard Worker // were outputted by the test. We enable the Debug layers in Release tests as well.
1383*8975f5c5SAndroid Build Coastguard Worker if (mIgnoreD3D11SDKLayersWarnings ||
1384*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
1385*8975f5c5SAndroid Build Coastguard Worker mFixture->eglWindow->getDisplay() == EGL_NO_DISPLAY)
1386*8975f5c5SAndroid Build Coastguard Worker {
1387*8975f5c5SAndroid Build Coastguard Worker return;
1388*8975f5c5SAndroid Build Coastguard Worker }
1389*8975f5c5SAndroid Build Coastguard Worker
1390*8975f5c5SAndroid Build Coastguard Worker const char *extensionString = static_cast<const char *>(
1391*8975f5c5SAndroid Build Coastguard Worker eglQueryString(mFixture->eglWindow->getDisplay(), EGL_EXTENSIONS));
1392*8975f5c5SAndroid Build Coastguard Worker if (!extensionString)
1393*8975f5c5SAndroid Build Coastguard Worker {
1394*8975f5c5SAndroid Build Coastguard Worker std::cout << "Error getting extension string from EGL Window." << std::endl;
1395*8975f5c5SAndroid Build Coastguard Worker return;
1396*8975f5c5SAndroid Build Coastguard Worker }
1397*8975f5c5SAndroid Build Coastguard Worker
1398*8975f5c5SAndroid Build Coastguard Worker if (!strstr(extensionString, "EGL_EXT_device_query"))
1399*8975f5c5SAndroid Build Coastguard Worker {
1400*8975f5c5SAndroid Build Coastguard Worker return;
1401*8975f5c5SAndroid Build Coastguard Worker }
1402*8975f5c5SAndroid Build Coastguard Worker
1403*8975f5c5SAndroid Build Coastguard Worker EGLAttrib device = 0;
1404*8975f5c5SAndroid Build Coastguard Worker EGLAttrib angleDevice = 0;
1405*8975f5c5SAndroid Build Coastguard Worker
1406*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(
1407*8975f5c5SAndroid Build Coastguard Worker eglQueryDisplayAttribEXT(mFixture->eglWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
1408*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
1409*8975f5c5SAndroid Build Coastguard Worker EGL_D3D11_DEVICE_ANGLE, &device));
1410*8975f5c5SAndroid Build Coastguard Worker ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
1411*8975f5c5SAndroid Build Coastguard Worker
1412*8975f5c5SAndroid Build Coastguard Worker ID3D11InfoQueue *infoQueue = nullptr;
1413*8975f5c5SAndroid Build Coastguard Worker HRESULT hr =
1414*8975f5c5SAndroid Build Coastguard Worker d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue));
1415*8975f5c5SAndroid Build Coastguard Worker if (SUCCEEDED(hr))
1416*8975f5c5SAndroid Build Coastguard Worker {
1417*8975f5c5SAndroid Build Coastguard Worker UINT64 numStoredD3DDebugMessages =
1418*8975f5c5SAndroid Build Coastguard Worker infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
1419*8975f5c5SAndroid Build Coastguard Worker
1420*8975f5c5SAndroid Build Coastguard Worker if (numStoredD3DDebugMessages > 0)
1421*8975f5c5SAndroid Build Coastguard Worker {
1422*8975f5c5SAndroid Build Coastguard Worker for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++)
1423*8975f5c5SAndroid Build Coastguard Worker {
1424*8975f5c5SAndroid Build Coastguard Worker SIZE_T messageLength = 0;
1425*8975f5c5SAndroid Build Coastguard Worker hr = infoQueue->GetMessage(i, nullptr, &messageLength);
1426*8975f5c5SAndroid Build Coastguard Worker
1427*8975f5c5SAndroid Build Coastguard Worker if (SUCCEEDED(hr))
1428*8975f5c5SAndroid Build Coastguard Worker {
1429*8975f5c5SAndroid Build Coastguard Worker D3D11_MESSAGE *pMessage =
1430*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength));
1431*8975f5c5SAndroid Build Coastguard Worker infoQueue->GetMessage(i, pMessage, &messageLength);
1432*8975f5c5SAndroid Build Coastguard Worker
1433*8975f5c5SAndroid Build Coastguard Worker std::cout << "Message " << i << ":" << " " << pMessage->pDescription << "\n";
1434*8975f5c5SAndroid Build Coastguard Worker free(pMessage);
1435*8975f5c5SAndroid Build Coastguard Worker }
1436*8975f5c5SAndroid Build Coastguard Worker }
1437*8975f5c5SAndroid Build Coastguard Worker // Clear the queue, so that previous failures are not reported
1438*8975f5c5SAndroid Build Coastguard Worker // for subsequent, otherwise passing, tests
1439*8975f5c5SAndroid Build Coastguard Worker infoQueue->ClearStoredMessages();
1440*8975f5c5SAndroid Build Coastguard Worker
1441*8975f5c5SAndroid Build Coastguard Worker FAIL() << numStoredD3DDebugMessages
1442*8975f5c5SAndroid Build Coastguard Worker << " D3D11 SDK Layers message(s) detected! Test Failed.\n";
1443*8975f5c5SAndroid Build Coastguard Worker }
1444*8975f5c5SAndroid Build Coastguard Worker }
1445*8975f5c5SAndroid Build Coastguard Worker
1446*8975f5c5SAndroid Build Coastguard Worker SafeRelease(infoQueue);
1447*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_ENABLE_D3D11)
1448*8975f5c5SAndroid Build Coastguard Worker }
1449*8975f5c5SAndroid Build Coastguard Worker
setWindowWidth(int width)1450*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setWindowWidth(int width)
1451*8975f5c5SAndroid Build Coastguard Worker {
1452*8975f5c5SAndroid Build Coastguard Worker mWidth = width;
1453*8975f5c5SAndroid Build Coastguard Worker }
1454*8975f5c5SAndroid Build Coastguard Worker
setWindowHeight(int height)1455*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setWindowHeight(int height)
1456*8975f5c5SAndroid Build Coastguard Worker {
1457*8975f5c5SAndroid Build Coastguard Worker mHeight = height;
1458*8975f5c5SAndroid Build Coastguard Worker }
1459*8975f5c5SAndroid Build Coastguard Worker
getGLWindow() const1460*8975f5c5SAndroid Build Coastguard Worker GLWindowBase *ANGLETestBase::getGLWindow() const
1461*8975f5c5SAndroid Build Coastguard Worker {
1462*8975f5c5SAndroid Build Coastguard Worker // WGL tests are currently disabled.
1463*8975f5c5SAndroid Build Coastguard Worker assert(!mFixture->wglWindow);
1464*8975f5c5SAndroid Build Coastguard Worker return mFixture->eglWindow;
1465*8975f5c5SAndroid Build Coastguard Worker }
1466*8975f5c5SAndroid Build Coastguard Worker
setConfigRedBits(int bits)1467*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigRedBits(int bits)
1468*8975f5c5SAndroid Build Coastguard Worker {
1469*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.redBits = bits;
1470*8975f5c5SAndroid Build Coastguard Worker }
1471*8975f5c5SAndroid Build Coastguard Worker
setConfigGreenBits(int bits)1472*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigGreenBits(int bits)
1473*8975f5c5SAndroid Build Coastguard Worker {
1474*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.greenBits = bits;
1475*8975f5c5SAndroid Build Coastguard Worker }
1476*8975f5c5SAndroid Build Coastguard Worker
setConfigBlueBits(int bits)1477*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigBlueBits(int bits)
1478*8975f5c5SAndroid Build Coastguard Worker {
1479*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.blueBits = bits;
1480*8975f5c5SAndroid Build Coastguard Worker }
1481*8975f5c5SAndroid Build Coastguard Worker
setConfigAlphaBits(int bits)1482*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigAlphaBits(int bits)
1483*8975f5c5SAndroid Build Coastguard Worker {
1484*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.alphaBits = bits;
1485*8975f5c5SAndroid Build Coastguard Worker }
1486*8975f5c5SAndroid Build Coastguard Worker
setConfigDepthBits(int bits)1487*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigDepthBits(int bits)
1488*8975f5c5SAndroid Build Coastguard Worker {
1489*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.depthBits = bits;
1490*8975f5c5SAndroid Build Coastguard Worker }
1491*8975f5c5SAndroid Build Coastguard Worker
setConfigStencilBits(int bits)1492*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigStencilBits(int bits)
1493*8975f5c5SAndroid Build Coastguard Worker {
1494*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.stencilBits = bits;
1495*8975f5c5SAndroid Build Coastguard Worker }
1496*8975f5c5SAndroid Build Coastguard Worker
setConfigComponentType(EGLenum componentType)1497*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setConfigComponentType(EGLenum componentType)
1498*8975f5c5SAndroid Build Coastguard Worker {
1499*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.componentType = componentType;
1500*8975f5c5SAndroid Build Coastguard Worker }
1501*8975f5c5SAndroid Build Coastguard Worker
setMultisampleEnabled(bool enabled)1502*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setMultisampleEnabled(bool enabled)
1503*8975f5c5SAndroid Build Coastguard Worker {
1504*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.multisample = enabled;
1505*8975f5c5SAndroid Build Coastguard Worker }
1506*8975f5c5SAndroid Build Coastguard Worker
setSamples(EGLint samples)1507*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setSamples(EGLint samples)
1508*8975f5c5SAndroid Build Coastguard Worker {
1509*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.samples = samples;
1510*8975f5c5SAndroid Build Coastguard Worker }
1511*8975f5c5SAndroid Build Coastguard Worker
setDebugEnabled(bool enabled)1512*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setDebugEnabled(bool enabled)
1513*8975f5c5SAndroid Build Coastguard Worker {
1514*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.debug = enabled;
1515*8975f5c5SAndroid Build Coastguard Worker }
1516*8975f5c5SAndroid Build Coastguard Worker
setNoErrorEnabled(bool enabled)1517*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setNoErrorEnabled(bool enabled)
1518*8975f5c5SAndroid Build Coastguard Worker {
1519*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.noError = enabled;
1520*8975f5c5SAndroid Build Coastguard Worker }
1521*8975f5c5SAndroid Build Coastguard Worker
setWebGLCompatibilityEnabled(bool webglCompatibility)1522*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setWebGLCompatibilityEnabled(bool webglCompatibility)
1523*8975f5c5SAndroid Build Coastguard Worker {
1524*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.webGLCompatibility = webglCompatibility;
1525*8975f5c5SAndroid Build Coastguard Worker }
1526*8975f5c5SAndroid Build Coastguard Worker
setExtensionsEnabled(bool extensionsEnabled)1527*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setExtensionsEnabled(bool extensionsEnabled)
1528*8975f5c5SAndroid Build Coastguard Worker {
1529*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.extensionsEnabled = extensionsEnabled;
1530*8975f5c5SAndroid Build Coastguard Worker }
1531*8975f5c5SAndroid Build Coastguard Worker
setRobustAccess(bool enabled)1532*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setRobustAccess(bool enabled)
1533*8975f5c5SAndroid Build Coastguard Worker {
1534*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.robustAccess = enabled;
1535*8975f5c5SAndroid Build Coastguard Worker }
1536*8975f5c5SAndroid Build Coastguard Worker
setBindGeneratesResource(bool bindGeneratesResource)1537*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setBindGeneratesResource(bool bindGeneratesResource)
1538*8975f5c5SAndroid Build Coastguard Worker {
1539*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.bindGeneratesResource = bindGeneratesResource;
1540*8975f5c5SAndroid Build Coastguard Worker }
1541*8975f5c5SAndroid Build Coastguard Worker
setClientArraysEnabled(bool enabled)1542*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setClientArraysEnabled(bool enabled)
1543*8975f5c5SAndroid Build Coastguard Worker {
1544*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.clientArraysEnabled = enabled;
1545*8975f5c5SAndroid Build Coastguard Worker }
1546*8975f5c5SAndroid Build Coastguard Worker
setRobustResourceInit(bool enabled)1547*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setRobustResourceInit(bool enabled)
1548*8975f5c5SAndroid Build Coastguard Worker {
1549*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.robustResourceInit = enabled;
1550*8975f5c5SAndroid Build Coastguard Worker }
1551*8975f5c5SAndroid Build Coastguard Worker
setMutableRenderBuffer(bool enabled)1552*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setMutableRenderBuffer(bool enabled)
1553*8975f5c5SAndroid Build Coastguard Worker {
1554*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.mutableRenderBuffer = enabled;
1555*8975f5c5SAndroid Build Coastguard Worker }
1556*8975f5c5SAndroid Build Coastguard Worker
setContextProgramCacheEnabled(bool enabled)1557*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setContextProgramCacheEnabled(bool enabled)
1558*8975f5c5SAndroid Build Coastguard Worker {
1559*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.contextProgramCacheEnabled = enabled;
1560*8975f5c5SAndroid Build Coastguard Worker }
1561*8975f5c5SAndroid Build Coastguard Worker
setContextResetStrategy(EGLenum resetStrategy)1562*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setContextResetStrategy(EGLenum resetStrategy)
1563*8975f5c5SAndroid Build Coastguard Worker {
1564*8975f5c5SAndroid Build Coastguard Worker mFixture->configParams.resetStrategy = resetStrategy;
1565*8975f5c5SAndroid Build Coastguard Worker }
1566*8975f5c5SAndroid Build Coastguard Worker
forceNewDisplay()1567*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::forceNewDisplay()
1568*8975f5c5SAndroid Build Coastguard Worker {
1569*8975f5c5SAndroid Build Coastguard Worker mForceNewDisplay = true;
1570*8975f5c5SAndroid Build Coastguard Worker }
1571*8975f5c5SAndroid Build Coastguard Worker
setDeferContextInit(bool enabled)1572*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setDeferContextInit(bool enabled)
1573*8975f5c5SAndroid Build Coastguard Worker {
1574*8975f5c5SAndroid Build Coastguard Worker mDeferContextInit = enabled;
1575*8975f5c5SAndroid Build Coastguard Worker }
1576*8975f5c5SAndroid Build Coastguard Worker
getClientMajorVersion() const1577*8975f5c5SAndroid Build Coastguard Worker int ANGLETestBase::getClientMajorVersion() const
1578*8975f5c5SAndroid Build Coastguard Worker {
1579*8975f5c5SAndroid Build Coastguard Worker return getGLWindow()->getClientMajorVersion();
1580*8975f5c5SAndroid Build Coastguard Worker }
1581*8975f5c5SAndroid Build Coastguard Worker
getClientMinorVersion() const1582*8975f5c5SAndroid Build Coastguard Worker int ANGLETestBase::getClientMinorVersion() const
1583*8975f5c5SAndroid Build Coastguard Worker {
1584*8975f5c5SAndroid Build Coastguard Worker return getGLWindow()->getClientMinorVersion();
1585*8975f5c5SAndroid Build Coastguard Worker }
1586*8975f5c5SAndroid Build Coastguard Worker
getEGLWindow() const1587*8975f5c5SAndroid Build Coastguard Worker EGLWindow *ANGLETestBase::getEGLWindow() const
1588*8975f5c5SAndroid Build Coastguard Worker {
1589*8975f5c5SAndroid Build Coastguard Worker return mFixture->eglWindow;
1590*8975f5c5SAndroid Build Coastguard Worker }
1591*8975f5c5SAndroid Build Coastguard Worker
getWindowWidth() const1592*8975f5c5SAndroid Build Coastguard Worker int ANGLETestBase::getWindowWidth() const
1593*8975f5c5SAndroid Build Coastguard Worker {
1594*8975f5c5SAndroid Build Coastguard Worker return mWidth;
1595*8975f5c5SAndroid Build Coastguard Worker }
1596*8975f5c5SAndroid Build Coastguard Worker
getWindowHeight() const1597*8975f5c5SAndroid Build Coastguard Worker int ANGLETestBase::getWindowHeight() const
1598*8975f5c5SAndroid Build Coastguard Worker {
1599*8975f5c5SAndroid Build Coastguard Worker return mHeight;
1600*8975f5c5SAndroid Build Coastguard Worker }
1601*8975f5c5SAndroid Build Coastguard Worker
setWindowVisible(OSWindow * osWindow,bool isVisible)1602*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::setWindowVisible(OSWindow *osWindow, bool isVisible)
1603*8975f5c5SAndroid Build Coastguard Worker {
1604*8975f5c5SAndroid Build Coastguard Worker // SwiftShader windows are not required to be visible for test correctness,
1605*8975f5c5SAndroid Build Coastguard Worker // moreover, making a SwiftShader window visible flaky hangs on Xvfb, so we keep them hidden.
1606*8975f5c5SAndroid Build Coastguard Worker if (isSwiftshader())
1607*8975f5c5SAndroid Build Coastguard Worker {
1608*8975f5c5SAndroid Build Coastguard Worker return;
1609*8975f5c5SAndroid Build Coastguard Worker }
1610*8975f5c5SAndroid Build Coastguard Worker osWindow->setVisible(isVisible);
1611*8975f5c5SAndroid Build Coastguard Worker }
1612*8975f5c5SAndroid Build Coastguard Worker
1613*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::TestFixture::TestFixture() = default;
1614*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::TestFixture::~TestFixture() = default;
1615*8975f5c5SAndroid Build Coastguard Worker
getPlatformRenderer() const1616*8975f5c5SAndroid Build Coastguard Worker EGLint ANGLETestBase::getPlatformRenderer() const
1617*8975f5c5SAndroid Build Coastguard Worker {
1618*8975f5c5SAndroid Build Coastguard Worker assert(mFixture->eglWindow);
1619*8975f5c5SAndroid Build Coastguard Worker return mFixture->eglWindow->getPlatform().renderer;
1620*8975f5c5SAndroid Build Coastguard Worker }
1621*8975f5c5SAndroid Build Coastguard Worker
ignoreD3D11SDKLayersWarnings()1622*8975f5c5SAndroid Build Coastguard Worker void ANGLETestBase::ignoreD3D11SDKLayersWarnings()
1623*8975f5c5SAndroid Build Coastguard Worker {
1624*8975f5c5SAndroid Build Coastguard Worker // Some tests may need to disable the D3D11 SDK Layers Warnings checks
1625*8975f5c5SAndroid Build Coastguard Worker mIgnoreD3D11SDKLayersWarnings = true;
1626*8975f5c5SAndroid Build Coastguard Worker }
1627*8975f5c5SAndroid Build Coastguard Worker
ScopedIgnorePlatformMessages()1628*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::ScopedIgnorePlatformMessages::ScopedIgnorePlatformMessages()
1629*8975f5c5SAndroid Build Coastguard Worker {
1630*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.ignoreMessages = true;
1631*8975f5c5SAndroid Build Coastguard Worker }
1632*8975f5c5SAndroid Build Coastguard Worker
~ScopedIgnorePlatformMessages()1633*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::ScopedIgnorePlatformMessages::~ScopedIgnorePlatformMessages()
1634*8975f5c5SAndroid Build Coastguard Worker {
1635*8975f5c5SAndroid Build Coastguard Worker gPlatformContext.ignoreMessages = false;
1636*8975f5c5SAndroid Build Coastguard Worker }
1637*8975f5c5SAndroid Build Coastguard Worker
1638*8975f5c5SAndroid Build Coastguard Worker OSWindow *ANGLETestBase::mOSWindowSingleton = nullptr;
1639*8975f5c5SAndroid Build Coastguard Worker std::map<angle::PlatformParameters, ANGLETestBase::TestFixture> ANGLETestBase::gFixtures;
1640*8975f5c5SAndroid Build Coastguard Worker Optional<EGLint> ANGLETestBase::mLastRendererType;
1641*8975f5c5SAndroid Build Coastguard Worker Optional<angle::GLESDriverType> ANGLETestBase::mLastLoadedDriver;
1642*8975f5c5SAndroid Build Coastguard Worker
1643*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<Library> ANGLETestEnvironment::gAngleEGLLibrary;
1644*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<Library> ANGLETestEnvironment::gAngleVulkanSecondariesEGLLibrary;
1645*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<Library> ANGLETestEnvironment::gMesaEGLLibrary;
1646*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<Library> ANGLETestEnvironment::gSystemEGLLibrary;
1647*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<Library> ANGLETestEnvironment::gSystemWGLLibrary;
1648*8975f5c5SAndroid Build Coastguard Worker
SetUp()1649*8975f5c5SAndroid Build Coastguard Worker void ANGLETestEnvironment::SetUp() {}
1650*8975f5c5SAndroid Build Coastguard Worker
TearDown()1651*8975f5c5SAndroid Build Coastguard Worker void ANGLETestEnvironment::TearDown()
1652*8975f5c5SAndroid Build Coastguard Worker {
1653*8975f5c5SAndroid Build Coastguard Worker ANGLETestBase::ReleaseFixtures();
1654*8975f5c5SAndroid Build Coastguard Worker }
1655*8975f5c5SAndroid Build Coastguard Worker
1656*8975f5c5SAndroid Build Coastguard Worker // static
GetDriverLibrary(angle::GLESDriverType driver)1657*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetDriverLibrary(angle::GLESDriverType driver)
1658*8975f5c5SAndroid Build Coastguard Worker {
1659*8975f5c5SAndroid Build Coastguard Worker switch (driver)
1660*8975f5c5SAndroid Build Coastguard Worker {
1661*8975f5c5SAndroid Build Coastguard Worker case angle::GLESDriverType::AngleEGL:
1662*8975f5c5SAndroid Build Coastguard Worker return GetAngleEGLLibrary();
1663*8975f5c5SAndroid Build Coastguard Worker case angle::GLESDriverType::AngleVulkanSecondariesEGL:
1664*8975f5c5SAndroid Build Coastguard Worker return GetAngleVulkanSecondariesEGLLibrary();
1665*8975f5c5SAndroid Build Coastguard Worker case angle::GLESDriverType::SystemEGL:
1666*8975f5c5SAndroid Build Coastguard Worker return GetSystemEGLLibrary();
1667*8975f5c5SAndroid Build Coastguard Worker case angle::GLESDriverType::SystemWGL:
1668*8975f5c5SAndroid Build Coastguard Worker return GetSystemWGLLibrary();
1669*8975f5c5SAndroid Build Coastguard Worker case angle::GLESDriverType::ZinkEGL:
1670*8975f5c5SAndroid Build Coastguard Worker return GetMesaEGLLibrary();
1671*8975f5c5SAndroid Build Coastguard Worker default:
1672*8975f5c5SAndroid Build Coastguard Worker return nullptr;
1673*8975f5c5SAndroid Build Coastguard Worker }
1674*8975f5c5SAndroid Build Coastguard Worker }
1675*8975f5c5SAndroid Build Coastguard Worker
1676*8975f5c5SAndroid Build Coastguard Worker // static
GetAngleEGLLibrary()1677*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetAngleEGLLibrary()
1678*8975f5c5SAndroid Build Coastguard Worker {
1679*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
1680*8975f5c5SAndroid Build Coastguard Worker if (!gAngleEGLLibrary)
1681*8975f5c5SAndroid Build Coastguard Worker {
1682*8975f5c5SAndroid Build Coastguard Worker gAngleEGLLibrary.reset(OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1683*8975f5c5SAndroid Build Coastguard Worker }
1684*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER)
1685*8975f5c5SAndroid Build Coastguard Worker return gAngleEGLLibrary.get();
1686*8975f5c5SAndroid Build Coastguard Worker }
1687*8975f5c5SAndroid Build Coastguard Worker
1688*8975f5c5SAndroid Build Coastguard Worker // static
GetAngleVulkanSecondariesEGLLibrary()1689*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetAngleVulkanSecondariesEGLLibrary()
1690*8975f5c5SAndroid Build Coastguard Worker {
1691*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
1692*8975f5c5SAndroid Build Coastguard Worker if (!gAngleVulkanSecondariesEGLLibrary)
1693*8975f5c5SAndroid Build Coastguard Worker {
1694*8975f5c5SAndroid Build Coastguard Worker gAngleVulkanSecondariesEGLLibrary.reset(
1695*8975f5c5SAndroid Build Coastguard Worker OpenSharedLibrary(ANGLE_VULKAN_SECONDARIES_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1696*8975f5c5SAndroid Build Coastguard Worker }
1697*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER)
1698*8975f5c5SAndroid Build Coastguard Worker return gAngleVulkanSecondariesEGLLibrary.get();
1699*8975f5c5SAndroid Build Coastguard Worker }
1700*8975f5c5SAndroid Build Coastguard Worker
1701*8975f5c5SAndroid Build Coastguard Worker // static
GetMesaEGLLibrary()1702*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetMesaEGLLibrary()
1703*8975f5c5SAndroid Build Coastguard Worker {
1704*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
1705*8975f5c5SAndroid Build Coastguard Worker if (!gMesaEGLLibrary)
1706*8975f5c5SAndroid Build Coastguard Worker {
1707*8975f5c5SAndroid Build Coastguard Worker gMesaEGLLibrary.reset(
1708*8975f5c5SAndroid Build Coastguard Worker OpenSharedLibrary(ANGLE_MESA_EGL_LIBRARY_NAME, SearchType::ModuleDir));
1709*8975f5c5SAndroid Build Coastguard Worker }
1710*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER)
1711*8975f5c5SAndroid Build Coastguard Worker return gMesaEGLLibrary.get();
1712*8975f5c5SAndroid Build Coastguard Worker }
1713*8975f5c5SAndroid Build Coastguard Worker
1714*8975f5c5SAndroid Build Coastguard Worker // static
GetSystemEGLLibrary()1715*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetSystemEGLLibrary()
1716*8975f5c5SAndroid Build Coastguard Worker {
1717*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER)
1718*8975f5c5SAndroid Build Coastguard Worker if (!gSystemEGLLibrary)
1719*8975f5c5SAndroid Build Coastguard Worker {
1720*8975f5c5SAndroid Build Coastguard Worker gSystemEGLLibrary.reset(OpenSharedLibraryWithExtension(
1721*8975f5c5SAndroid Build Coastguard Worker GetNativeEGLLibraryNameWithExtension(), SearchType::SystemDir));
1722*8975f5c5SAndroid Build Coastguard Worker }
1723*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER)
1724*8975f5c5SAndroid Build Coastguard Worker return gSystemEGLLibrary.get();
1725*8975f5c5SAndroid Build Coastguard Worker }
1726*8975f5c5SAndroid Build Coastguard Worker
1727*8975f5c5SAndroid Build Coastguard Worker // static
GetSystemWGLLibrary()1728*8975f5c5SAndroid Build Coastguard Worker Library *ANGLETestEnvironment::GetSystemWGLLibrary()
1729*8975f5c5SAndroid Build Coastguard Worker {
1730*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
1731*8975f5c5SAndroid Build Coastguard Worker if (!gSystemWGLLibrary)
1732*8975f5c5SAndroid Build Coastguard Worker {
1733*8975f5c5SAndroid Build Coastguard Worker gSystemWGLLibrary.reset(OpenSharedLibrary("opengl32", SearchType::SystemDir));
1734*8975f5c5SAndroid Build Coastguard Worker }
1735*8975f5c5SAndroid Build Coastguard Worker #endif // defined(ANGLE_USE_UTIL_LOADER) && defined(ANGLE_PLATFORM_WINDOWS)
1736*8975f5c5SAndroid Build Coastguard Worker return gSystemWGLLibrary.get();
1737*8975f5c5SAndroid Build Coastguard Worker }
1738*8975f5c5SAndroid Build Coastguard Worker
ANGLEProcessTestArgs(int * argc,char * argv[])1739*8975f5c5SAndroid Build Coastguard Worker void ANGLEProcessTestArgs(int *argc, char *argv[])
1740*8975f5c5SAndroid Build Coastguard Worker {
1741*8975f5c5SAndroid Build Coastguard Worker testing::AddGlobalTestEnvironment(new ANGLETestEnvironment());
1742*8975f5c5SAndroid Build Coastguard Worker
1743*8975f5c5SAndroid Build Coastguard Worker for (int argIndex = 1; argIndex < *argc; argIndex++)
1744*8975f5c5SAndroid Build Coastguard Worker {
1745*8975f5c5SAndroid Build Coastguard Worker if (strncmp(argv[argIndex], kUseConfig, strlen(kUseConfig)) == 0)
1746*8975f5c5SAndroid Build Coastguard Worker {
1747*8975f5c5SAndroid Build Coastguard Worker SetSelectedConfig(argv[argIndex] + strlen(kUseConfig));
1748*8975f5c5SAndroid Build Coastguard Worker }
1749*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kReuseDisplays, strlen(kReuseDisplays)) == 0)
1750*8975f5c5SAndroid Build Coastguard Worker {
1751*8975f5c5SAndroid Build Coastguard Worker gReuseDisplays = true;
1752*8975f5c5SAndroid Build Coastguard Worker }
1753*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kBatchId, strlen(kBatchId)) == 0)
1754*8975f5c5SAndroid Build Coastguard Worker {
1755*8975f5c5SAndroid Build Coastguard Worker // Enable display reuse when running under --bot-mode.
1756*8975f5c5SAndroid Build Coastguard Worker gReuseDisplays = true;
1757*8975f5c5SAndroid Build Coastguard Worker }
1758*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kEnableANGLEPerTestCaptureLabel,
1759*8975f5c5SAndroid Build Coastguard Worker strlen(kEnableANGLEPerTestCaptureLabel)) == 0)
1760*8975f5c5SAndroid Build Coastguard Worker {
1761*8975f5c5SAndroid Build Coastguard Worker gEnableANGLEPerTestCaptureLabel = true;
1762*8975f5c5SAndroid Build Coastguard Worker }
1763*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kDelayTestStart, strlen(kDelayTestStart)) == 0)
1764*8975f5c5SAndroid Build Coastguard Worker {
1765*8975f5c5SAndroid Build Coastguard Worker SetTestStartDelay(argv[argIndex] + strlen(kDelayTestStart));
1766*8975f5c5SAndroid Build Coastguard Worker }
1767*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kRenderDoc, strlen(kRenderDoc)) == 0)
1768*8975f5c5SAndroid Build Coastguard Worker {
1769*8975f5c5SAndroid Build Coastguard Worker gEnableRenderDocCapture = true;
1770*8975f5c5SAndroid Build Coastguard Worker }
1771*8975f5c5SAndroid Build Coastguard Worker else if (strncmp(argv[argIndex], kNoRenderDoc, strlen(kNoRenderDoc)) == 0)
1772*8975f5c5SAndroid Build Coastguard Worker {
1773*8975f5c5SAndroid Build Coastguard Worker gEnableRenderDocCapture = false;
1774*8975f5c5SAndroid Build Coastguard Worker }
1775*8975f5c5SAndroid Build Coastguard Worker }
1776*8975f5c5SAndroid Build Coastguard Worker }
1777