xref: /aosp_15_r20/external/angle/util/geometry_utils.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // geometry_utils:
7*8975f5c5SAndroid Build Coastguard Worker //   Helper library for generating certain sets of geometry.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GEOMETRY_UTILS_H
11*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GEOMETRY_UTILS_H
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <cstddef>
14*8975f5c5SAndroid Build Coastguard Worker #include <vector>
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include <GLES2/gl2.h>
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include "common/vector_utils.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/util_export.h"
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker struct ANGLE_UTIL_EXPORT SphereGeometry
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker     SphereGeometry();
24*8975f5c5SAndroid Build Coastguard Worker     ~SphereGeometry();
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker     std::vector<angle::Vector3> positions;
27*8975f5c5SAndroid Build Coastguard Worker     std::vector<angle::Vector3> normals;
28*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLushort> indices;
29*8975f5c5SAndroid Build Coastguard Worker };
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void CreateSphereGeometry(size_t sliceCount,
32*8975f5c5SAndroid Build Coastguard Worker                                             float radius,
33*8975f5c5SAndroid Build Coastguard Worker                                             SphereGeometry *result);
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker struct ANGLE_UTIL_EXPORT CubeGeometry
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker     CubeGeometry();
38*8975f5c5SAndroid Build Coastguard Worker     ~CubeGeometry();
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker     std::vector<angle::Vector3> positions;
41*8975f5c5SAndroid Build Coastguard Worker     std::vector<angle::Vector3> normals;
42*8975f5c5SAndroid Build Coastguard Worker     std::vector<angle::Vector2> texcoords;
43*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLushort> indices;
44*8975f5c5SAndroid Build Coastguard Worker };
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void GenerateCubeGeometry(float radius, CubeGeometry *result);
47*8975f5c5SAndroid Build Coastguard Worker 
48*8975f5c5SAndroid Build Coastguard Worker #endif  // UTIL_GEOMETRY_UTILS_H
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