1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // geometry_utils: 7*8975f5c5SAndroid Build Coastguard Worker // Helper library for generating certain sets of geometry. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef UTIL_GEOMETRY_UTILS_H 11*8975f5c5SAndroid Build Coastguard Worker #define UTIL_GEOMETRY_UTILS_H 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include <cstddef> 14*8975f5c5SAndroid Build Coastguard Worker #include <vector> 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker #include <GLES2/gl2.h> 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include "common/vector_utils.h" 19*8975f5c5SAndroid Build Coastguard Worker #include "util/util_export.h" 20*8975f5c5SAndroid Build Coastguard Worker 21*8975f5c5SAndroid Build Coastguard Worker struct ANGLE_UTIL_EXPORT SphereGeometry 22*8975f5c5SAndroid Build Coastguard Worker { 23*8975f5c5SAndroid Build Coastguard Worker SphereGeometry(); 24*8975f5c5SAndroid Build Coastguard Worker ~SphereGeometry(); 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::Vector3> positions; 27*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::Vector3> normals; 28*8975f5c5SAndroid Build Coastguard Worker std::vector<GLushort> indices; 29*8975f5c5SAndroid Build Coastguard Worker }; 30*8975f5c5SAndroid Build Coastguard Worker 31*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void CreateSphereGeometry(size_t sliceCount, 32*8975f5c5SAndroid Build Coastguard Worker float radius, 33*8975f5c5SAndroid Build Coastguard Worker SphereGeometry *result); 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker struct ANGLE_UTIL_EXPORT CubeGeometry 36*8975f5c5SAndroid Build Coastguard Worker { 37*8975f5c5SAndroid Build Coastguard Worker CubeGeometry(); 38*8975f5c5SAndroid Build Coastguard Worker ~CubeGeometry(); 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::Vector3> positions; 41*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::Vector3> normals; 42*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::Vector2> texcoords; 43*8975f5c5SAndroid Build Coastguard Worker std::vector<GLushort> indices; 44*8975f5c5SAndroid Build Coastguard Worker }; 45*8975f5c5SAndroid Build Coastguard Worker 46*8975f5c5SAndroid Build Coastguard Worker ANGLE_UTIL_EXPORT void GenerateCubeGeometry(float radius, CubeGeometry *result); 47*8975f5c5SAndroid Build Coastguard Worker 48*8975f5c5SAndroid Build Coastguard Worker #endif // UTIL_GEOMETRY_UTILS_H 49