1*89c4ff92SAndroid Build Coastguard Worker // 2*89c4ff92SAndroid Build Coastguard Worker // Copyright © 2017 Arm Ltd and Contributors. All rights reserved. 3*89c4ff92SAndroid Build Coastguard Worker // SPDX-License-Identifier: MIT 4*89c4ff92SAndroid Build Coastguard Worker // 5*89c4ff92SAndroid Build Coastguard Worker 6*89c4ff92SAndroid Build Coastguard Worker #pragma once 7*89c4ff92SAndroid Build Coastguard Worker 8*89c4ff92SAndroid Build Coastguard Worker #include <Layer.hpp> 9*89c4ff92SAndroid Build Coastguard Worker 10*89c4ff92SAndroid Build Coastguard Worker namespace armnn 11*89c4ff92SAndroid Build Coastguard Worker { 12*89c4ff92SAndroid Build Coastguard Worker 13*89c4ff92SAndroid Build Coastguard Worker /// NOTE: this is an abstract class to encapsulate the element wise operations, it does not implement: 14*89c4ff92SAndroid Build Coastguard Worker /// std::unique_ptr<IWorkload> Layer::CreateWorkload(const IWorkloadFactory& factory) const = 0; 15*89c4ff92SAndroid Build Coastguard Worker /// Layer* Clone(Graph& graph) const = 0; 16*89c4ff92SAndroid Build Coastguard Worker class ElementwiseBaseLayer : public Layer 17*89c4ff92SAndroid Build Coastguard Worker { 18*89c4ff92SAndroid Build Coastguard Worker public: 19*89c4ff92SAndroid Build Coastguard Worker /// Check if the input tensor shape(s) 20*89c4ff92SAndroid Build Coastguard Worker /// will lead to a valid configuration of the element wise operation. 21*89c4ff92SAndroid Build Coastguard Worker /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated. 22*89c4ff92SAndroid Build Coastguard Worker void ValidateTensorShapesFromInputs() override; 23*89c4ff92SAndroid Build Coastguard Worker 24*89c4ff92SAndroid Build Coastguard Worker /// By default returns inputShapes if the number of inputs are equal to number of outputs, 25*89c4ff92SAndroid Build Coastguard Worker /// otherwise infers the output shapes from given input shapes and layer properties. 26*89c4ff92SAndroid Build Coastguard Worker /// @param [in] inputShapes The input shapes layer has. 27*89c4ff92SAndroid Build Coastguard Worker /// @return A vector to the inferred output shape. 28*89c4ff92SAndroid Build Coastguard Worker std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override; 29*89c4ff92SAndroid Build Coastguard Worker 30*89c4ff92SAndroid Build Coastguard Worker void ExecuteStrategy(IStrategy& strategy) const override; 31*89c4ff92SAndroid Build Coastguard Worker 32*89c4ff92SAndroid Build Coastguard Worker protected: 33*89c4ff92SAndroid Build Coastguard Worker /// @param numInputSlots The number of input slots for the layer. 34*89c4ff92SAndroid Build Coastguard Worker /// @param numOutputSlots The number of output slots for the layer. 35*89c4ff92SAndroid Build Coastguard Worker /// @param type The layer type. 36*89c4ff92SAndroid Build Coastguard Worker /// @param name Optional name for the layer. 37*89c4ff92SAndroid Build Coastguard Worker ElementwiseBaseLayer(unsigned int numInputSlots, unsigned int numOutputSlots, LayerType type, const char* name); 38*89c4ff92SAndroid Build Coastguard Worker 39*89c4ff92SAndroid Build Coastguard Worker /// Default destructor 40*89c4ff92SAndroid Build Coastguard Worker ~ElementwiseBaseLayer() = default; 41*89c4ff92SAndroid Build Coastguard Worker }; 42*89c4ff92SAndroid Build Coastguard Worker 43*89c4ff92SAndroid Build Coastguard Worker } // namespace 44