xref: /aosp_15_r20/external/armnn/src/backends/cl/test/ClRuntimeTests.cpp (revision 89c4ff92f2867872bb9e2354d150bf0c8c502810)
1*89c4ff92SAndroid Build Coastguard Worker //
2*89c4ff92SAndroid Build Coastguard Worker // Copyright © 2017 Arm Ltd. All rights reserved.
3*89c4ff92SAndroid Build Coastguard Worker // SPDX-License-Identifier: MIT
4*89c4ff92SAndroid Build Coastguard Worker //
5*89c4ff92SAndroid Build Coastguard Worker 
6*89c4ff92SAndroid Build Coastguard Worker #include <test/RuntimeTests.hpp>
7*89c4ff92SAndroid Build Coastguard Worker 
8*89c4ff92SAndroid Build Coastguard Worker #include <LeakChecking.hpp>
9*89c4ff92SAndroid Build Coastguard Worker 
10*89c4ff92SAndroid Build Coastguard Worker #include <backendsCommon/test/RuntimeTestImpl.hpp>
11*89c4ff92SAndroid Build Coastguard Worker #include <test/ProfilingTestUtils.hpp>
12*89c4ff92SAndroid Build Coastguard Worker #include <armnn/utility/IgnoreUnused.hpp>
13*89c4ff92SAndroid Build Coastguard Worker 
14*89c4ff92SAndroid Build Coastguard Worker #include <doctest/doctest.h>
15*89c4ff92SAndroid Build Coastguard Worker 
16*89c4ff92SAndroid Build Coastguard Worker #ifdef WITH_VALGRIND
17*89c4ff92SAndroid Build Coastguard Worker #include <valgrind/memcheck.h>
18*89c4ff92SAndroid Build Coastguard Worker #endif
19*89c4ff92SAndroid Build Coastguard Worker 
20*89c4ff92SAndroid Build Coastguard Worker TEST_SUITE("ClRuntime")
21*89c4ff92SAndroid Build Coastguard Worker {
22*89c4ff92SAndroid Build Coastguard Worker TEST_CASE("RuntimeValidateGpuDeviceSupportLayerNoFallback")
23*89c4ff92SAndroid Build Coastguard Worker {
24*89c4ff92SAndroid Build Coastguard Worker     // build up the structure of the network
25*89c4ff92SAndroid Build Coastguard Worker     armnn::INetworkPtr net(armnn::INetwork::Create());
26*89c4ff92SAndroid Build Coastguard Worker 
27*89c4ff92SAndroid Build Coastguard Worker     armnn::IConnectableLayer* input = net->AddInputLayer(0);
28*89c4ff92SAndroid Build Coastguard Worker     armnn::IConnectableLayer* output = net->AddOutputLayer(0);
29*89c4ff92SAndroid Build Coastguard Worker 
30*89c4ff92SAndroid Build Coastguard Worker     input->GetOutputSlot(0).Connect(output->GetInputSlot(0));
31*89c4ff92SAndroid Build Coastguard Worker     input->GetOutputSlot(0).SetTensorInfo(armnn::TensorInfo({ 1, 1, 4, 4 }, armnn::DataType::Float32));
32*89c4ff92SAndroid Build Coastguard Worker 
33*89c4ff92SAndroid Build Coastguard Worker     armnn::IRuntime::CreationOptions options;
34*89c4ff92SAndroid Build Coastguard Worker     armnn::IRuntimePtr runtime(armnn::IRuntime::Create(options));
35*89c4ff92SAndroid Build Coastguard Worker 
36*89c4ff92SAndroid Build Coastguard Worker     std::vector<armnn::BackendId> backends = { armnn::Compute::GpuAcc };
37*89c4ff92SAndroid Build Coastguard Worker     armnn::IOptimizedNetworkPtr optNet = armnn::Optimize(*net, backends, runtime->GetDeviceSpec());
38*89c4ff92SAndroid Build Coastguard Worker     CHECK(optNet);
39*89c4ff92SAndroid Build Coastguard Worker 
40*89c4ff92SAndroid Build Coastguard Worker     // Load it into the runtime. It should success.
41*89c4ff92SAndroid Build Coastguard Worker     armnn::NetworkId netId;
42*89c4ff92SAndroid Build Coastguard Worker     CHECK(runtime->LoadNetwork(netId, std::move(optNet)) == armnn::Status::Success);
43*89c4ff92SAndroid Build Coastguard Worker }
44*89c4ff92SAndroid Build Coastguard Worker 
45*89c4ff92SAndroid Build Coastguard Worker #ifdef ARMNN_LEAK_CHECKING_ENABLED
46*89c4ff92SAndroid Build Coastguard Worker TEST_CASE("RuntimeMemoryLeaksGpuAcc")
47*89c4ff92SAndroid Build Coastguard Worker {
48*89c4ff92SAndroid Build Coastguard Worker     CHECK(ARMNN_LEAK_CHECKER_IS_ACTIVE());
49*89c4ff92SAndroid Build Coastguard Worker     armnn::IRuntime::CreationOptions options;
50*89c4ff92SAndroid Build Coastguard Worker     armnn::RuntimeImpl runtime(options);
51*89c4ff92SAndroid Build Coastguard Worker     armnn::RuntimeLoadedNetworksReserve(&runtime);
52*89c4ff92SAndroid Build Coastguard Worker 
53*89c4ff92SAndroid Build Coastguard Worker     std::vector<armnn::BackendId> backends = {armnn::Compute::GpuAcc};
54*89c4ff92SAndroid Build Coastguard Worker     {
55*89c4ff92SAndroid Build Coastguard Worker         // Do a warmup of this so we make sure that all one-time
56*89c4ff92SAndroid Build Coastguard Worker         // initialization happens before we do the leak checking.
57*89c4ff92SAndroid Build Coastguard Worker         CreateAndDropDummyNetwork(backends, runtime);
58*89c4ff92SAndroid Build Coastguard Worker     }
59*89c4ff92SAndroid Build Coastguard Worker 
60*89c4ff92SAndroid Build Coastguard Worker     {
61*89c4ff92SAndroid Build Coastguard Worker         ARMNN_SCOPED_LEAK_CHECKER("LoadAndUnloadNetworkGpuAcc");
62*89c4ff92SAndroid Build Coastguard Worker         CHECK(ARMNN_NO_LEAKS_IN_SCOPE());
63*89c4ff92SAndroid Build Coastguard Worker         // In the second run we check for all remaining memory
64*89c4ff92SAndroid Build Coastguard Worker         // in use after the network was unloaded. If there is any
65*89c4ff92SAndroid Build Coastguard Worker         // then it will be treated as a memory leak.
66*89c4ff92SAndroid Build Coastguard Worker         CreateAndDropDummyNetwork(backends, runtime);
67*89c4ff92SAndroid Build Coastguard Worker         CHECK(ARMNN_NO_LEAKS_IN_SCOPE());
68*89c4ff92SAndroid Build Coastguard Worker         CHECK(ARMNN_BYTES_LEAKED_IN_SCOPE() == 0);
69*89c4ff92SAndroid Build Coastguard Worker         CHECK(ARMNN_OBJECTS_LEAKED_IN_SCOPE() == 0);
70*89c4ff92SAndroid Build Coastguard Worker     }
71*89c4ff92SAndroid Build Coastguard Worker }
72*89c4ff92SAndroid Build Coastguard Worker #endif
73*89c4ff92SAndroid Build Coastguard Worker 
74*89c4ff92SAndroid Build Coastguard Worker // Note: this part of the code is due to be removed when we fully trust the gperftools based results.
75*89c4ff92SAndroid Build Coastguard Worker #if defined(WITH_VALGRIND)
76*89c4ff92SAndroid Build Coastguard Worker TEST_CASE("RuntimeMemoryUsage")
77*89c4ff92SAndroid Build Coastguard Worker {
78*89c4ff92SAndroid Build Coastguard Worker     // From documentation:
79*89c4ff92SAndroid Build Coastguard Worker 
80*89c4ff92SAndroid Build Coastguard Worker     // This means that no pointer to the block can be found. The block is classified as "lost",
81*89c4ff92SAndroid Build Coastguard Worker     // because the programmer could not possibly have freed it at program exit, since no pointer to it exists.
82*89c4ff92SAndroid Build Coastguard Worker     unsigned long leakedBefore = 0;
83*89c4ff92SAndroid Build Coastguard Worker     unsigned long leakedAfter = 0;
84*89c4ff92SAndroid Build Coastguard Worker 
85*89c4ff92SAndroid Build Coastguard Worker     // A start-pointer or chain of start-pointers to the block is found. Since the block is still pointed at,
86*89c4ff92SAndroid Build Coastguard Worker     // the programmer could, at least in principle, have freed it before program exit.
87*89c4ff92SAndroid Build Coastguard Worker     // We want to test this in case memory is not freed as early as it could have been.
88*89c4ff92SAndroid Build Coastguard Worker     unsigned long reachableBefore = 0;
89*89c4ff92SAndroid Build Coastguard Worker     unsigned long reachableAfter = 0;
90*89c4ff92SAndroid Build Coastguard Worker 
91*89c4ff92SAndroid Build Coastguard Worker     // Needed as out params but we don't test them.
92*89c4ff92SAndroid Build Coastguard Worker     unsigned long dubious = 0;
93*89c4ff92SAndroid Build Coastguard Worker     unsigned long suppressed = 0;
94*89c4ff92SAndroid Build Coastguard Worker 
95*89c4ff92SAndroid Build Coastguard Worker     // Ensure that runtime is large enough before checking for memory leaks.
96*89c4ff92SAndroid Build Coastguard Worker     // Otherwise, when loading the network, it will automatically reserve memory that won't be released
97*89c4ff92SAndroid Build Coastguard Worker     // until destruction.
98*89c4ff92SAndroid Build Coastguard Worker     armnn::NetworkId networkIdentifier;
99*89c4ff92SAndroid Build Coastguard Worker     armnn::IRuntime::CreationOptions options;
100*89c4ff92SAndroid Build Coastguard Worker     armnn::Runtime runtime(options);
101*89c4ff92SAndroid Build Coastguard Worker     armnn::RuntimeLoadedNetworksReserve(&runtime);
102*89c4ff92SAndroid Build Coastguard Worker 
103*89c4ff92SAndroid Build Coastguard Worker     // Checks for leaks before we load the network and record them so that we can see the delta after unloading.
104*89c4ff92SAndroid Build Coastguard Worker     VALGRIND_DO_QUICK_LEAK_CHECK;
105*89c4ff92SAndroid Build Coastguard Worker     VALGRIND_COUNT_LEAKS(leakedBefore, dubious, reachableBefore, suppressed);
106*89c4ff92SAndroid Build Coastguard Worker 
107*89c4ff92SAndroid Build Coastguard Worker     // build a mock-network and load it into the runtime
108*89c4ff92SAndroid Build Coastguard Worker     std::vector<armnn::BackendId> backends = {armnn::Compute::GpuAcc};
109*89c4ff92SAndroid Build Coastguard Worker     {
110*89c4ff92SAndroid Build Coastguard Worker         armnn::TensorInfo inputTensorInfo(armnn::TensorShape({ 7, 7 }), armnn::DataType::Float32);
111*89c4ff92SAndroid Build Coastguard Worker         armnn::TensorInfo outputTensorInfo(armnn::TensorShape({ 7, 7 }), armnn::DataType::Float32);
112*89c4ff92SAndroid Build Coastguard Worker 
113*89c4ff92SAndroid Build Coastguard Worker         armnn::INetworkPtr mockNetwork(armnn::INetwork::Create());
114*89c4ff92SAndroid Build Coastguard Worker 
115*89c4ff92SAndroid Build Coastguard Worker         armnn::IConnectableLayer* input = mockNetwork->AddInputLayer(0, "input");
116*89c4ff92SAndroid Build Coastguard Worker         armnn::IConnectableLayer* layer = mockNetwork->AddActivationLayer(armnn::ActivationDescriptor(), "test");
117*89c4ff92SAndroid Build Coastguard Worker         armnn::IConnectableLayer* output = mockNetwork->AddOutputLayer(0, "output");
118*89c4ff92SAndroid Build Coastguard Worker 
119*89c4ff92SAndroid Build Coastguard Worker         input->GetOutputSlot(0).Connect(layer->GetInputSlot(0));
120*89c4ff92SAndroid Build Coastguard Worker         layer->GetOutputSlot(0).Connect(output->GetInputSlot(0));
121*89c4ff92SAndroid Build Coastguard Worker 
122*89c4ff92SAndroid Build Coastguard Worker         // Sets the tensors in the network.
123*89c4ff92SAndroid Build Coastguard Worker         input->GetOutputSlot(0).SetTensorInfo(inputTensorInfo);
124*89c4ff92SAndroid Build Coastguard Worker         layer->GetOutputSlot(0).SetTensorInfo(outputTensorInfo);
125*89c4ff92SAndroid Build Coastguard Worker 
126*89c4ff92SAndroid Build Coastguard Worker         // optimize the network
127*89c4ff92SAndroid Build Coastguard Worker         armnn::IOptimizedNetworkPtr optNet = Optimize(*mockNetwork, backends, runtime.GetDeviceSpec());
128*89c4ff92SAndroid Build Coastguard Worker 
129*89c4ff92SAndroid Build Coastguard Worker         runtime.LoadNetwork(networkIdentifier, std::move(optNet));
130*89c4ff92SAndroid Build Coastguard Worker     }
131*89c4ff92SAndroid Build Coastguard Worker 
132*89c4ff92SAndroid Build Coastguard Worker     runtime.UnloadNetwork(networkIdentifier);
133*89c4ff92SAndroid Build Coastguard Worker 
134*89c4ff92SAndroid Build Coastguard Worker     VALGRIND_DO_ADDED_LEAK_CHECK;
135*89c4ff92SAndroid Build Coastguard Worker     VALGRIND_COUNT_LEAKS(leakedAfter, dubious, reachableAfter, suppressed);
136*89c4ff92SAndroid Build Coastguard Worker 
137*89c4ff92SAndroid Build Coastguard Worker     // If we're not running under Valgrind, these vars will have been initialised to 0, so this will always pass.
138*89c4ff92SAndroid Build Coastguard Worker     CHECK(leakedBefore == leakedAfter);
139*89c4ff92SAndroid Build Coastguard Worker 
140*89c4ff92SAndroid Build Coastguard Worker     // Add resonable threshold after and before running valgrind with the ACL clear cache function.
141*89c4ff92SAndroid Build Coastguard Worker     // TODO Threshold set to 80k until the root cause of the memory leakage is found and fixed. Revert threshold
142*89c4ff92SAndroid Build Coastguard Worker     // value to 1024 when fixed.
143*89c4ff92SAndroid Build Coastguard Worker     CHECK(static_cast<long>(reachableAfter) - static_cast<long>(reachableBefore) < 81920);
144*89c4ff92SAndroid Build Coastguard Worker 
145*89c4ff92SAndroid Build Coastguard Worker     // These are needed because VALGRIND_COUNT_LEAKS is a macro that assigns to the parameters
146*89c4ff92SAndroid Build Coastguard Worker     // so they are assigned to, but still considered unused, causing a warning.
147*89c4ff92SAndroid Build Coastguard Worker     IgnoreUnused(dubious);
148*89c4ff92SAndroid Build Coastguard Worker     IgnoreUnused(suppressed);
149*89c4ff92SAndroid Build Coastguard Worker }
150*89c4ff92SAndroid Build Coastguard Worker #endif
151*89c4ff92SAndroid Build Coastguard Worker 
152*89c4ff92SAndroid Build Coastguard Worker TEST_CASE("ProfilingPostOptimisationStructureGpuAcc")
153*89c4ff92SAndroid Build Coastguard Worker {
154*89c4ff92SAndroid Build Coastguard Worker     VerifyPostOptimisationStructureTestImpl(armnn::Compute::GpuAcc);
155*89c4ff92SAndroid Build Coastguard Worker }
156*89c4ff92SAndroid Build Coastguard Worker 
157*89c4ff92SAndroid Build Coastguard Worker }
158