xref: /aosp_15_r20/external/compiler-rt/lib/builtins/fp_add_impl.inc (revision 7c3d14c8b49c529e04be81a3ce6f5cc23712e4c6)
1*7c3d14c8STreehugger Robot//===----- lib/fp_add_impl.inc - floaing point addition -----------*- C -*-===//
2*7c3d14c8STreehugger Robot//
3*7c3d14c8STreehugger Robot//                     The LLVM Compiler Infrastructure
4*7c3d14c8STreehugger Robot//
5*7c3d14c8STreehugger Robot// This file is dual licensed under the MIT and the University of Illinois Open
6*7c3d14c8STreehugger Robot// Source Licenses. See LICENSE.TXT for details.
7*7c3d14c8STreehugger Robot//
8*7c3d14c8STreehugger Robot//===----------------------------------------------------------------------===//
9*7c3d14c8STreehugger Robot//
10*7c3d14c8STreehugger Robot// This file implements soft-float addition with the IEEE-754 default rounding
11*7c3d14c8STreehugger Robot// (to nearest, ties to even).
12*7c3d14c8STreehugger Robot//
13*7c3d14c8STreehugger Robot//===----------------------------------------------------------------------===//
14*7c3d14c8STreehugger Robot
15*7c3d14c8STreehugger Robot#include "fp_lib.h"
16*7c3d14c8STreehugger Robot
17*7c3d14c8STreehugger Robotstatic __inline fp_t __addXf3__(fp_t a, fp_t b) {
18*7c3d14c8STreehugger Robot    rep_t aRep = toRep(a);
19*7c3d14c8STreehugger Robot    rep_t bRep = toRep(b);
20*7c3d14c8STreehugger Robot    const rep_t aAbs = aRep & absMask;
21*7c3d14c8STreehugger Robot    const rep_t bAbs = bRep & absMask;
22*7c3d14c8STreehugger Robot
23*7c3d14c8STreehugger Robot    // Detect if a or b is zero, infinity, or NaN.
24*7c3d14c8STreehugger Robot    if (aAbs - REP_C(1) >= infRep - REP_C(1) ||
25*7c3d14c8STreehugger Robot        bAbs - REP_C(1) >= infRep - REP_C(1)) {
26*7c3d14c8STreehugger Robot        // NaN + anything = qNaN
27*7c3d14c8STreehugger Robot        if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
28*7c3d14c8STreehugger Robot        // anything + NaN = qNaN
29*7c3d14c8STreehugger Robot        if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
30*7c3d14c8STreehugger Robot
31*7c3d14c8STreehugger Robot        if (aAbs == infRep) {
32*7c3d14c8STreehugger Robot            // +/-infinity + -/+infinity = qNaN
33*7c3d14c8STreehugger Robot            if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep);
34*7c3d14c8STreehugger Robot            // +/-infinity + anything remaining = +/- infinity
35*7c3d14c8STreehugger Robot            else return a;
36*7c3d14c8STreehugger Robot        }
37*7c3d14c8STreehugger Robot
38*7c3d14c8STreehugger Robot        // anything remaining + +/-infinity = +/-infinity
39*7c3d14c8STreehugger Robot        if (bAbs == infRep) return b;
40*7c3d14c8STreehugger Robot
41*7c3d14c8STreehugger Robot        // zero + anything = anything
42*7c3d14c8STreehugger Robot        if (!aAbs) {
43*7c3d14c8STreehugger Robot            // but we need to get the sign right for zero + zero
44*7c3d14c8STreehugger Robot            if (!bAbs) return fromRep(toRep(a) & toRep(b));
45*7c3d14c8STreehugger Robot            else return b;
46*7c3d14c8STreehugger Robot        }
47*7c3d14c8STreehugger Robot
48*7c3d14c8STreehugger Robot        // anything + zero = anything
49*7c3d14c8STreehugger Robot        if (!bAbs) return a;
50*7c3d14c8STreehugger Robot    }
51*7c3d14c8STreehugger Robot
52*7c3d14c8STreehugger Robot    // Swap a and b if necessary so that a has the larger absolute value.
53*7c3d14c8STreehugger Robot    if (bAbs > aAbs) {
54*7c3d14c8STreehugger Robot        const rep_t temp = aRep;
55*7c3d14c8STreehugger Robot        aRep = bRep;
56*7c3d14c8STreehugger Robot        bRep = temp;
57*7c3d14c8STreehugger Robot    }
58*7c3d14c8STreehugger Robot
59*7c3d14c8STreehugger Robot    // Extract the exponent and significand from the (possibly swapped) a and b.
60*7c3d14c8STreehugger Robot    int aExponent = aRep >> significandBits & maxExponent;
61*7c3d14c8STreehugger Robot    int bExponent = bRep >> significandBits & maxExponent;
62*7c3d14c8STreehugger Robot    rep_t aSignificand = aRep & significandMask;
63*7c3d14c8STreehugger Robot    rep_t bSignificand = bRep & significandMask;
64*7c3d14c8STreehugger Robot
65*7c3d14c8STreehugger Robot    // Normalize any denormals, and adjust the exponent accordingly.
66*7c3d14c8STreehugger Robot    if (aExponent == 0) aExponent = normalize(&aSignificand);
67*7c3d14c8STreehugger Robot    if (bExponent == 0) bExponent = normalize(&bSignificand);
68*7c3d14c8STreehugger Robot
69*7c3d14c8STreehugger Robot    // The sign of the result is the sign of the larger operand, a.  If they
70*7c3d14c8STreehugger Robot    // have opposite signs, we are performing a subtraction; otherwise addition.
71*7c3d14c8STreehugger Robot    const rep_t resultSign = aRep & signBit;
72*7c3d14c8STreehugger Robot    const bool subtraction = (aRep ^ bRep) & signBit;
73*7c3d14c8STreehugger Robot
74*7c3d14c8STreehugger Robot    // Shift the significands to give us round, guard and sticky, and or in the
75*7c3d14c8STreehugger Robot    // implicit significand bit.  (If we fell through from the denormal path it
76*7c3d14c8STreehugger Robot    // was already set by normalize( ), but setting it twice won't hurt
77*7c3d14c8STreehugger Robot    // anything.)
78*7c3d14c8STreehugger Robot    aSignificand = (aSignificand | implicitBit) << 3;
79*7c3d14c8STreehugger Robot    bSignificand = (bSignificand | implicitBit) << 3;
80*7c3d14c8STreehugger Robot
81*7c3d14c8STreehugger Robot    // Shift the significand of b by the difference in exponents, with a sticky
82*7c3d14c8STreehugger Robot    // bottom bit to get rounding correct.
83*7c3d14c8STreehugger Robot    const unsigned int align = aExponent - bExponent;
84*7c3d14c8STreehugger Robot    if (align) {
85*7c3d14c8STreehugger Robot        if (align < typeWidth) {
86*7c3d14c8STreehugger Robot            const bool sticky = bSignificand << (typeWidth - align);
87*7c3d14c8STreehugger Robot            bSignificand = bSignificand >> align | sticky;
88*7c3d14c8STreehugger Robot        } else {
89*7c3d14c8STreehugger Robot            bSignificand = 1; // sticky; b is known to be non-zero.
90*7c3d14c8STreehugger Robot        }
91*7c3d14c8STreehugger Robot    }
92*7c3d14c8STreehugger Robot    if (subtraction) {
93*7c3d14c8STreehugger Robot        aSignificand -= bSignificand;
94*7c3d14c8STreehugger Robot        // If a == -b, return +zero.
95*7c3d14c8STreehugger Robot        if (aSignificand == 0) return fromRep(0);
96*7c3d14c8STreehugger Robot
97*7c3d14c8STreehugger Robot        // If partial cancellation occured, we need to left-shift the result
98*7c3d14c8STreehugger Robot        // and adjust the exponent:
99*7c3d14c8STreehugger Robot        if (aSignificand < implicitBit << 3) {
100*7c3d14c8STreehugger Robot            const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3);
101*7c3d14c8STreehugger Robot            aSignificand <<= shift;
102*7c3d14c8STreehugger Robot            aExponent -= shift;
103*7c3d14c8STreehugger Robot        }
104*7c3d14c8STreehugger Robot    }
105*7c3d14c8STreehugger Robot    else /* addition */ {
106*7c3d14c8STreehugger Robot        aSignificand += bSignificand;
107*7c3d14c8STreehugger Robot
108*7c3d14c8STreehugger Robot        // If the addition carried up, we need to right-shift the result and
109*7c3d14c8STreehugger Robot        // adjust the exponent:
110*7c3d14c8STreehugger Robot        if (aSignificand & implicitBit << 4) {
111*7c3d14c8STreehugger Robot            const bool sticky = aSignificand & 1;
112*7c3d14c8STreehugger Robot            aSignificand = aSignificand >> 1 | sticky;
113*7c3d14c8STreehugger Robot            aExponent += 1;
114*7c3d14c8STreehugger Robot        }
115*7c3d14c8STreehugger Robot    }
116*7c3d14c8STreehugger Robot
117*7c3d14c8STreehugger Robot    // If we have overflowed the type, return +/- infinity:
118*7c3d14c8STreehugger Robot    if (aExponent >= maxExponent) return fromRep(infRep | resultSign);
119*7c3d14c8STreehugger Robot
120*7c3d14c8STreehugger Robot    if (aExponent <= 0) {
121*7c3d14c8STreehugger Robot        // Result is denormal before rounding; the exponent is zero and we
122*7c3d14c8STreehugger Robot        // need to shift the significand.
123*7c3d14c8STreehugger Robot        const int shift = 1 - aExponent;
124*7c3d14c8STreehugger Robot        const bool sticky = aSignificand << (typeWidth - shift);
125*7c3d14c8STreehugger Robot        aSignificand = aSignificand >> shift | sticky;
126*7c3d14c8STreehugger Robot        aExponent = 0;
127*7c3d14c8STreehugger Robot    }
128*7c3d14c8STreehugger Robot
129*7c3d14c8STreehugger Robot    // Low three bits are round, guard, and sticky.
130*7c3d14c8STreehugger Robot    const int roundGuardSticky = aSignificand & 0x7;
131*7c3d14c8STreehugger Robot
132*7c3d14c8STreehugger Robot    // Shift the significand into place, and mask off the implicit bit.
133*7c3d14c8STreehugger Robot    rep_t result = aSignificand >> 3 & significandMask;
134*7c3d14c8STreehugger Robot
135*7c3d14c8STreehugger Robot    // Insert the exponent and sign.
136*7c3d14c8STreehugger Robot    result |= (rep_t)aExponent << significandBits;
137*7c3d14c8STreehugger Robot    result |= resultSign;
138*7c3d14c8STreehugger Robot
139*7c3d14c8STreehugger Robot    // Final rounding.  The result may overflow to infinity, but that is the
140*7c3d14c8STreehugger Robot    // correct result in that case.
141*7c3d14c8STreehugger Robot    if (roundGuardSticky > 0x4) result++;
142*7c3d14c8STreehugger Robot    if (roundGuardSticky == 0x4) result += result & 1;
143*7c3d14c8STreehugger Robot    return fromRep(result);
144*7c3d14c8STreehugger Robot}
145