1*bb4ee6a4SAndroid Build Coastguard Worker // Copyright 2020 The ChromiumOS Authors
2*bb4ee6a4SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*bb4ee6a4SAndroid Build Coastguard Worker // found in the LICENSE file.
4*bb4ee6a4SAndroid Build Coastguard Worker
5*bb4ee6a4SAndroid Build Coastguard Worker use std::mem::drop;
6*bb4ee6a4SAndroid Build Coastguard Worker use std::mem::ManuallyDrop;
7*bb4ee6a4SAndroid Build Coastguard Worker use std::sync::Weak;
8*bb4ee6a4SAndroid Build Coastguard Worker use std::task::RawWaker;
9*bb4ee6a4SAndroid Build Coastguard Worker use std::task::RawWakerVTable;
10*bb4ee6a4SAndroid Build Coastguard Worker use std::task::Waker;
11*bb4ee6a4SAndroid Build Coastguard Worker
12*bb4ee6a4SAndroid Build Coastguard Worker /// Wrapper around a usize used as a token to uniquely identify a pending waker.
13*bb4ee6a4SAndroid Build Coastguard Worker #[derive(Debug, Hash, PartialEq, Eq, Copy, Clone)]
14*bb4ee6a4SAndroid Build Coastguard Worker pub(crate) struct WakerToken(pub(crate) usize);
15*bb4ee6a4SAndroid Build Coastguard Worker
16*bb4ee6a4SAndroid Build Coastguard Worker /// Like `futures::task::ArcWake` but uses `Weak<T>` instead of `Arc<T>`.
17*bb4ee6a4SAndroid Build Coastguard Worker pub(crate) trait WeakWake: Send + Sync {
wake_by_ref(weak_self: &Weak<Self>)18*bb4ee6a4SAndroid Build Coastguard Worker fn wake_by_ref(weak_self: &Weak<Self>);
19*bb4ee6a4SAndroid Build Coastguard Worker
wake(weak_self: Weak<Self>)20*bb4ee6a4SAndroid Build Coastguard Worker fn wake(weak_self: Weak<Self>) {
21*bb4ee6a4SAndroid Build Coastguard Worker Self::wake_by_ref(&weak_self)
22*bb4ee6a4SAndroid Build Coastguard Worker }
23*bb4ee6a4SAndroid Build Coastguard Worker }
24*bb4ee6a4SAndroid Build Coastguard Worker
waker_vtable<W: WeakWake>() -> &'static RawWakerVTable25*bb4ee6a4SAndroid Build Coastguard Worker fn waker_vtable<W: WeakWake>() -> &'static RawWakerVTable {
26*bb4ee6a4SAndroid Build Coastguard Worker &RawWakerVTable::new(
27*bb4ee6a4SAndroid Build Coastguard Worker clone_weak_raw::<W>,
28*bb4ee6a4SAndroid Build Coastguard Worker wake_weak_raw::<W>,
29*bb4ee6a4SAndroid Build Coastguard Worker wake_by_ref_weak_raw::<W>,
30*bb4ee6a4SAndroid Build Coastguard Worker drop_weak_raw::<W>,
31*bb4ee6a4SAndroid Build Coastguard Worker )
32*bb4ee6a4SAndroid Build Coastguard Worker }
33*bb4ee6a4SAndroid Build Coastguard Worker
clone_weak_raw<W: WeakWake>(data: *const ()) -> RawWaker34*bb4ee6a4SAndroid Build Coastguard Worker unsafe fn clone_weak_raw<W: WeakWake>(data: *const ()) -> RawWaker {
35*bb4ee6a4SAndroid Build Coastguard Worker // Get a handle to the Weak<T> but wrap it in a ManuallyDrop so that we don't reduce the
36*bb4ee6a4SAndroid Build Coastguard Worker // refcount at the end of this function.
37*bb4ee6a4SAndroid Build Coastguard Worker let weak = ManuallyDrop::new(Weak::<W>::from_raw(data as *const W));
38*bb4ee6a4SAndroid Build Coastguard Worker
39*bb4ee6a4SAndroid Build Coastguard Worker // Now increase the weak count and keep it in a ManuallyDrop so that it doesn't get decreased
40*bb4ee6a4SAndroid Build Coastguard Worker // at the end of this function.
41*bb4ee6a4SAndroid Build Coastguard Worker let _weak_clone: ManuallyDrop<_> = weak.clone();
42*bb4ee6a4SAndroid Build Coastguard Worker
43*bb4ee6a4SAndroid Build Coastguard Worker RawWaker::new(data, waker_vtable::<W>())
44*bb4ee6a4SAndroid Build Coastguard Worker }
45*bb4ee6a4SAndroid Build Coastguard Worker
wake_weak_raw<W: WeakWake>(data: *const ())46*bb4ee6a4SAndroid Build Coastguard Worker unsafe fn wake_weak_raw<W: WeakWake>(data: *const ()) {
47*bb4ee6a4SAndroid Build Coastguard Worker let weak: Weak<W> = Weak::from_raw(data as *const W);
48*bb4ee6a4SAndroid Build Coastguard Worker
49*bb4ee6a4SAndroid Build Coastguard Worker WeakWake::wake(weak)
50*bb4ee6a4SAndroid Build Coastguard Worker }
51*bb4ee6a4SAndroid Build Coastguard Worker
wake_by_ref_weak_raw<W: WeakWake>(data: *const ())52*bb4ee6a4SAndroid Build Coastguard Worker unsafe fn wake_by_ref_weak_raw<W: WeakWake>(data: *const ()) {
53*bb4ee6a4SAndroid Build Coastguard Worker // Get a handle to the Weak<T> but wrap it in a ManuallyDrop so that we don't reduce the
54*bb4ee6a4SAndroid Build Coastguard Worker // refcount at the end of this function.
55*bb4ee6a4SAndroid Build Coastguard Worker let weak = ManuallyDrop::new(Weak::<W>::from_raw(data as *const W));
56*bb4ee6a4SAndroid Build Coastguard Worker
57*bb4ee6a4SAndroid Build Coastguard Worker WeakWake::wake_by_ref(&weak)
58*bb4ee6a4SAndroid Build Coastguard Worker }
59*bb4ee6a4SAndroid Build Coastguard Worker
drop_weak_raw<W: WeakWake>(data: *const ())60*bb4ee6a4SAndroid Build Coastguard Worker unsafe fn drop_weak_raw<W: WeakWake>(data: *const ()) {
61*bb4ee6a4SAndroid Build Coastguard Worker drop(Weak::from_raw(data as *const W))
62*bb4ee6a4SAndroid Build Coastguard Worker }
63*bb4ee6a4SAndroid Build Coastguard Worker
new_waker<W: WeakWake>(w: Weak<W>) -> Waker64*bb4ee6a4SAndroid Build Coastguard Worker pub(crate) fn new_waker<W: WeakWake>(w: Weak<W>) -> Waker {
65*bb4ee6a4SAndroid Build Coastguard Worker // TODO(b/315998194): Add safety comment
66*bb4ee6a4SAndroid Build Coastguard Worker #[allow(clippy::undocumented_unsafe_blocks)]
67*bb4ee6a4SAndroid Build Coastguard Worker unsafe {
68*bb4ee6a4SAndroid Build Coastguard Worker Waker::from_raw(RawWaker::new(
69*bb4ee6a4SAndroid Build Coastguard Worker w.into_raw() as *const (),
70*bb4ee6a4SAndroid Build Coastguard Worker waker_vtable::<W>(),
71*bb4ee6a4SAndroid Build Coastguard Worker ))
72*bb4ee6a4SAndroid Build Coastguard Worker }
73*bb4ee6a4SAndroid Build Coastguard Worker }
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