1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program EGL Module
3*35238bceSAndroid Build Coastguard Worker * ---------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief glw::FunctionLoader using eglGetProcAddress() and tcu::Library.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "egluGLFunctionLoader.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "egluPlatform.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "eglwLibrary.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuFunctionLibrary.hpp"
28*35238bceSAndroid Build Coastguard Worker
29*35238bceSAndroid Build Coastguard Worker namespace eglu
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker
GLFunctionLoader(const eglw::Library & egl,const tcu::FunctionLibrary * library)32*35238bceSAndroid Build Coastguard Worker GLFunctionLoader::GLFunctionLoader(const eglw::Library &egl, const tcu::FunctionLibrary *library)
33*35238bceSAndroid Build Coastguard Worker : m_egl(egl)
34*35238bceSAndroid Build Coastguard Worker , m_library(library)
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker }
37*35238bceSAndroid Build Coastguard Worker
get(const char * name) const38*35238bceSAndroid Build Coastguard Worker glw::GenericFuncType GLFunctionLoader::get(const char *name) const
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker glw::GenericFuncType func = (glw::GenericFuncType)m_library->getFunction(name);
41*35238bceSAndroid Build Coastguard Worker
42*35238bceSAndroid Build Coastguard Worker if (!func)
43*35238bceSAndroid Build Coastguard Worker return (glw::GenericFuncType)m_egl.getProcAddress(name);
44*35238bceSAndroid Build Coastguard Worker else
45*35238bceSAndroid Build Coastguard Worker return func;
46*35238bceSAndroid Build Coastguard Worker }
47*35238bceSAndroid Build Coastguard Worker
GLLibraryCache(const Platform & platform,const tcu::CommandLine & cmdLine)48*35238bceSAndroid Build Coastguard Worker GLLibraryCache::GLLibraryCache(const Platform &platform, const tcu::CommandLine &cmdLine)
49*35238bceSAndroid Build Coastguard Worker : m_platform(platform)
50*35238bceSAndroid Build Coastguard Worker , m_cmdLine(cmdLine)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker }
53*35238bceSAndroid Build Coastguard Worker
~GLLibraryCache(void)54*35238bceSAndroid Build Coastguard Worker GLLibraryCache::~GLLibraryCache(void)
55*35238bceSAndroid Build Coastguard Worker {
56*35238bceSAndroid Build Coastguard Worker for (LibraryMap::iterator i = m_libraries.begin(); i != m_libraries.end(); ++i)
57*35238bceSAndroid Build Coastguard Worker delete i->second;
58*35238bceSAndroid Build Coastguard Worker }
59*35238bceSAndroid Build Coastguard Worker
getLibrary(glu::ApiType apiType)60*35238bceSAndroid Build Coastguard Worker const tcu::FunctionLibrary *GLLibraryCache::getLibrary(glu::ApiType apiType)
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker tcu::FunctionLibrary *library = DE_NULL;
63*35238bceSAndroid Build Coastguard Worker const uint32_t key = apiType.getPacked();
64*35238bceSAndroid Build Coastguard Worker LibraryMap::iterator iter = m_libraries.find(key);
65*35238bceSAndroid Build Coastguard Worker
66*35238bceSAndroid Build Coastguard Worker if (iter == m_libraries.end())
67*35238bceSAndroid Build Coastguard Worker {
68*35238bceSAndroid Build Coastguard Worker library = m_platform.createDefaultGLFunctionLibrary(apiType, m_cmdLine);
69*35238bceSAndroid Build Coastguard Worker try
70*35238bceSAndroid Build Coastguard Worker {
71*35238bceSAndroid Build Coastguard Worker m_libraries.insert(std::make_pair(key, library));
72*35238bceSAndroid Build Coastguard Worker }
73*35238bceSAndroid Build Coastguard Worker catch (...)
74*35238bceSAndroid Build Coastguard Worker {
75*35238bceSAndroid Build Coastguard Worker delete library;
76*35238bceSAndroid Build Coastguard Worker throw;
77*35238bceSAndroid Build Coastguard Worker }
78*35238bceSAndroid Build Coastguard Worker }
79*35238bceSAndroid Build Coastguard Worker else
80*35238bceSAndroid Build Coastguard Worker library = iter->second;
81*35238bceSAndroid Build Coastguard Worker
82*35238bceSAndroid Build Coastguard Worker return library;
83*35238bceSAndroid Build Coastguard Worker }
84*35238bceSAndroid Build Coastguard Worker
85*35238bceSAndroid Build Coastguard Worker } // namespace eglu
86