1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities
3*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief OpenGL rendering configuration.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "gluRenderConfig.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "deString.h"
27*35238bceSAndroid Build Coastguard Worker #include "eglwEnums.hpp"
28*35238bceSAndroid Build Coastguard Worker
29*35238bceSAndroid Build Coastguard Worker namespace glu
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker
parseConfigBitsFromName(RenderConfig * config,const char * renderCfgName)32*35238bceSAndroid Build Coastguard Worker void parseConfigBitsFromName(RenderConfig *config, const char *renderCfgName)
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker const char *cfgName = renderCfgName;
35*35238bceSAndroid Build Coastguard Worker
36*35238bceSAndroid Build Coastguard Worker DE_ASSERT(config->redBits == RenderConfig::DONT_CARE && config->greenBits == RenderConfig::DONT_CARE &&
37*35238bceSAndroid Build Coastguard Worker config->blueBits == RenderConfig::DONT_CARE && config->alphaBits == RenderConfig::DONT_CARE &&
38*35238bceSAndroid Build Coastguard Worker config->depthBits == RenderConfig::DONT_CARE && config->stencilBits == RenderConfig::DONT_CARE &&
39*35238bceSAndroid Build Coastguard Worker config->numSamples == RenderConfig::DONT_CARE);
40*35238bceSAndroid Build Coastguard Worker
41*35238bceSAndroid Build Coastguard Worker static const struct
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker const char *name;
44*35238bceSAndroid Build Coastguard Worker int redBits;
45*35238bceSAndroid Build Coastguard Worker int greenBits;
46*35238bceSAndroid Build Coastguard Worker int blueBits;
47*35238bceSAndroid Build Coastguard Worker int alphaBits;
48*35238bceSAndroid Build Coastguard Worker } colorCfgs[] = {{"rgb888", 8, 8, 8, 0},
49*35238bceSAndroid Build Coastguard Worker {"rgba8888", 8, 8, 8, 8},
50*35238bceSAndroid Build Coastguard Worker {"rgb565", 5, 6, 5, 0},
51*35238bceSAndroid Build Coastguard Worker {"rgba4444", 4, 4, 4, 4},
52*35238bceSAndroid Build Coastguard Worker {"rgba5551", 5, 5, 5, 1}};
53*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorCfgs); ndx++)
54*35238bceSAndroid Build Coastguard Worker {
55*35238bceSAndroid Build Coastguard Worker if (deStringBeginsWith(cfgName, colorCfgs[ndx].name))
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker config->redBits = colorCfgs[ndx].redBits;
58*35238bceSAndroid Build Coastguard Worker config->greenBits = colorCfgs[ndx].greenBits;
59*35238bceSAndroid Build Coastguard Worker config->blueBits = colorCfgs[ndx].blueBits;
60*35238bceSAndroid Build Coastguard Worker config->alphaBits = colorCfgs[ndx].alphaBits;
61*35238bceSAndroid Build Coastguard Worker
62*35238bceSAndroid Build Coastguard Worker cfgName += strlen(colorCfgs[ndx].name);
63*35238bceSAndroid Build Coastguard Worker break;
64*35238bceSAndroid Build Coastguard Worker }
65*35238bceSAndroid Build Coastguard Worker }
66*35238bceSAndroid Build Coastguard Worker
67*35238bceSAndroid Build Coastguard Worker static const struct
68*35238bceSAndroid Build Coastguard Worker {
69*35238bceSAndroid Build Coastguard Worker const char *name;
70*35238bceSAndroid Build Coastguard Worker int depthSize;
71*35238bceSAndroid Build Coastguard Worker } depthCfgs[] = {{"d0", 0}, {"d16", 16}, {"d24", 24}, {"d32", 32}};
72*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthCfgs); ndx++)
73*35238bceSAndroid Build Coastguard Worker {
74*35238bceSAndroid Build Coastguard Worker if (deStringBeginsWith(cfgName, depthCfgs[ndx].name))
75*35238bceSAndroid Build Coastguard Worker {
76*35238bceSAndroid Build Coastguard Worker config->depthBits = depthCfgs[ndx].depthSize;
77*35238bceSAndroid Build Coastguard Worker
78*35238bceSAndroid Build Coastguard Worker cfgName += strlen(depthCfgs[ndx].name);
79*35238bceSAndroid Build Coastguard Worker break;
80*35238bceSAndroid Build Coastguard Worker }
81*35238bceSAndroid Build Coastguard Worker }
82*35238bceSAndroid Build Coastguard Worker
83*35238bceSAndroid Build Coastguard Worker static const struct
84*35238bceSAndroid Build Coastguard Worker {
85*35238bceSAndroid Build Coastguard Worker const char *name;
86*35238bceSAndroid Build Coastguard Worker int stencilSize;
87*35238bceSAndroid Build Coastguard Worker } stencilCfgs[] = {
88*35238bceSAndroid Build Coastguard Worker {"s0", 0},
89*35238bceSAndroid Build Coastguard Worker {"s8", 8},
90*35238bceSAndroid Build Coastguard Worker {"s16", 16},
91*35238bceSAndroid Build Coastguard Worker };
92*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stencilCfgs); ndx++)
93*35238bceSAndroid Build Coastguard Worker {
94*35238bceSAndroid Build Coastguard Worker if (deStringBeginsWith(cfgName, stencilCfgs[ndx].name))
95*35238bceSAndroid Build Coastguard Worker {
96*35238bceSAndroid Build Coastguard Worker config->stencilBits = stencilCfgs[ndx].stencilSize;
97*35238bceSAndroid Build Coastguard Worker
98*35238bceSAndroid Build Coastguard Worker cfgName += strlen(stencilCfgs[ndx].name);
99*35238bceSAndroid Build Coastguard Worker break;
100*35238bceSAndroid Build Coastguard Worker }
101*35238bceSAndroid Build Coastguard Worker }
102*35238bceSAndroid Build Coastguard Worker
103*35238bceSAndroid Build Coastguard Worker static const struct
104*35238bceSAndroid Build Coastguard Worker {
105*35238bceSAndroid Build Coastguard Worker const char *name;
106*35238bceSAndroid Build Coastguard Worker int numSamples;
107*35238bceSAndroid Build Coastguard Worker } multiSampleCfgs[] = {{"ms0", 0}, {"ms16", 16}, {"ms1", 1}, {"ms2", 2}, {"ms4", 4}, {"ms8", 8}};
108*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(multiSampleCfgs); ndx++)
109*35238bceSAndroid Build Coastguard Worker {
110*35238bceSAndroid Build Coastguard Worker if (deStringBeginsWith(cfgName, multiSampleCfgs[ndx].name))
111*35238bceSAndroid Build Coastguard Worker {
112*35238bceSAndroid Build Coastguard Worker config->numSamples = multiSampleCfgs[ndx].numSamples;
113*35238bceSAndroid Build Coastguard Worker
114*35238bceSAndroid Build Coastguard Worker cfgName += strlen(multiSampleCfgs[ndx].name);
115*35238bceSAndroid Build Coastguard Worker break;
116*35238bceSAndroid Build Coastguard Worker }
117*35238bceSAndroid Build Coastguard Worker }
118*35238bceSAndroid Build Coastguard Worker
119*35238bceSAndroid Build Coastguard Worker if (cfgName[0] != 0)
120*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError(std::string("Invalid GL configuration: '") + renderCfgName + "'");
121*35238bceSAndroid Build Coastguard Worker }
122*35238bceSAndroid Build Coastguard Worker
parseRenderConfig(RenderConfig * config,const tcu::CommandLine & cmdLine)123*35238bceSAndroid Build Coastguard Worker void parseRenderConfig(RenderConfig *config, const tcu::CommandLine &cmdLine)
124*35238bceSAndroid Build Coastguard Worker {
125*35238bceSAndroid Build Coastguard Worker switch (cmdLine.getSurfaceType())
126*35238bceSAndroid Build Coastguard Worker {
127*35238bceSAndroid Build Coastguard Worker case tcu::SURFACETYPE_WINDOW:
128*35238bceSAndroid Build Coastguard Worker config->surfaceType = RenderConfig::SURFACETYPE_WINDOW;
129*35238bceSAndroid Build Coastguard Worker break;
130*35238bceSAndroid Build Coastguard Worker case tcu::SURFACETYPE_OFFSCREEN_NATIVE:
131*35238bceSAndroid Build Coastguard Worker config->surfaceType = RenderConfig::SURFACETYPE_OFFSCREEN_NATIVE;
132*35238bceSAndroid Build Coastguard Worker break;
133*35238bceSAndroid Build Coastguard Worker case tcu::SURFACETYPE_OFFSCREEN_GENERIC:
134*35238bceSAndroid Build Coastguard Worker config->surfaceType = RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC;
135*35238bceSAndroid Build Coastguard Worker break;
136*35238bceSAndroid Build Coastguard Worker case tcu::SURFACETYPE_FBO:
137*35238bceSAndroid Build Coastguard Worker config->surfaceType = RenderConfig::SURFACETYPE_DONT_CARE;
138*35238bceSAndroid Build Coastguard Worker break;
139*35238bceSAndroid Build Coastguard Worker case tcu::SURFACETYPE_LAST:
140*35238bceSAndroid Build Coastguard Worker config->surfaceType = RenderConfig::SURFACETYPE_DONT_CARE;
141*35238bceSAndroid Build Coastguard Worker break;
142*35238bceSAndroid Build Coastguard Worker default:
143*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError("Unsupported surface type");
144*35238bceSAndroid Build Coastguard Worker }
145*35238bceSAndroid Build Coastguard Worker
146*35238bceSAndroid Build Coastguard Worker config->windowVisibility = parseWindowVisibility(cmdLine);
147*35238bceSAndroid Build Coastguard Worker
148*35238bceSAndroid Build Coastguard Worker if (cmdLine.getSurfaceWidth() > 0)
149*35238bceSAndroid Build Coastguard Worker config->width = cmdLine.getSurfaceWidth();
150*35238bceSAndroid Build Coastguard Worker
151*35238bceSAndroid Build Coastguard Worker if (cmdLine.getSurfaceHeight() > 0)
152*35238bceSAndroid Build Coastguard Worker config->height = cmdLine.getSurfaceHeight();
153*35238bceSAndroid Build Coastguard Worker
154*35238bceSAndroid Build Coastguard Worker if (cmdLine.getGLConfigName() != DE_NULL)
155*35238bceSAndroid Build Coastguard Worker parseConfigBitsFromName(config, cmdLine.getGLConfigName());
156*35238bceSAndroid Build Coastguard Worker
157*35238bceSAndroid Build Coastguard Worker if (cmdLine.getGLConfigId() >= 0)
158*35238bceSAndroid Build Coastguard Worker config->id = cmdLine.getGLConfigId();
159*35238bceSAndroid Build Coastguard Worker }
160*35238bceSAndroid Build Coastguard Worker
parseWindowVisibility(const tcu::CommandLine & cmdLine)161*35238bceSAndroid Build Coastguard Worker RenderConfig::Visibility parseWindowVisibility(const tcu::CommandLine &cmdLine)
162*35238bceSAndroid Build Coastguard Worker {
163*35238bceSAndroid Build Coastguard Worker switch (cmdLine.getVisibility())
164*35238bceSAndroid Build Coastguard Worker {
165*35238bceSAndroid Build Coastguard Worker case tcu::WINDOWVISIBILITY_HIDDEN:
166*35238bceSAndroid Build Coastguard Worker return RenderConfig::VISIBILITY_HIDDEN;
167*35238bceSAndroid Build Coastguard Worker case tcu::WINDOWVISIBILITY_WINDOWED:
168*35238bceSAndroid Build Coastguard Worker return RenderConfig::VISIBILITY_VISIBLE;
169*35238bceSAndroid Build Coastguard Worker case tcu::WINDOWVISIBILITY_FULLSCREEN:
170*35238bceSAndroid Build Coastguard Worker return RenderConfig::VISIBILITY_FULLSCREEN;
171*35238bceSAndroid Build Coastguard Worker default:
172*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError("Unsupported window visibility");
173*35238bceSAndroid Build Coastguard Worker }
174*35238bceSAndroid Build Coastguard Worker }
175*35238bceSAndroid Build Coastguard Worker
fromEGLComponentType(int eglComponentType)176*35238bceSAndroid Build Coastguard Worker RenderConfig::ComponentType fromEGLComponentType(int eglComponentType)
177*35238bceSAndroid Build Coastguard Worker {
178*35238bceSAndroid Build Coastguard Worker switch (eglComponentType)
179*35238bceSAndroid Build Coastguard Worker {
180*35238bceSAndroid Build Coastguard Worker case EGL_NONE:
181*35238bceSAndroid Build Coastguard Worker return glu::RenderConfig::COMPONENT_TYPE_DONT_CARE;
182*35238bceSAndroid Build Coastguard Worker case EGL_DONT_CARE:
183*35238bceSAndroid Build Coastguard Worker return glu::RenderConfig::COMPONENT_TYPE_DONT_CARE;
184*35238bceSAndroid Build Coastguard Worker case EGL_COLOR_COMPONENT_TYPE_FIXED_EXT:
185*35238bceSAndroid Build Coastguard Worker return glu::RenderConfig::COMPONENT_TYPE_FIXED;
186*35238bceSAndroid Build Coastguard Worker case EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT:
187*35238bceSAndroid Build Coastguard Worker return glu::RenderConfig::COMPONENT_TYPE_FLOAT;
188*35238bceSAndroid Build Coastguard Worker default:
189*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError("Unsupported color component type");
190*35238bceSAndroid Build Coastguard Worker }
191*35238bceSAndroid Build Coastguard Worker }
192*35238bceSAndroid Build Coastguard Worker
toEGLComponentType(RenderConfig::ComponentType gluComponentType)193*35238bceSAndroid Build Coastguard Worker int toEGLComponentType(RenderConfig::ComponentType gluComponentType)
194*35238bceSAndroid Build Coastguard Worker {
195*35238bceSAndroid Build Coastguard Worker switch (gluComponentType)
196*35238bceSAndroid Build Coastguard Worker {
197*35238bceSAndroid Build Coastguard Worker case glu::RenderConfig::COMPONENT_TYPE_DONT_CARE:
198*35238bceSAndroid Build Coastguard Worker return EGL_DONT_CARE;
199*35238bceSAndroid Build Coastguard Worker case glu::RenderConfig::COMPONENT_TYPE_FIXED:
200*35238bceSAndroid Build Coastguard Worker return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
201*35238bceSAndroid Build Coastguard Worker case glu::RenderConfig::COMPONENT_TYPE_FLOAT:
202*35238bceSAndroid Build Coastguard Worker return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
203*35238bceSAndroid Build Coastguard Worker default:
204*35238bceSAndroid Build Coastguard Worker throw tcu::InternalError("Unsupported color component type");
205*35238bceSAndroid Build Coastguard Worker }
206*35238bceSAndroid Build Coastguard Worker }
207*35238bceSAndroid Build Coastguard Worker
208*35238bceSAndroid Build Coastguard Worker } // namespace glu
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