1*35238bceSAndroid Build Coastguard Worker #ifndef _GLURENDERCONFIG_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLURENDERCONFIG_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker *
9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker *
15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker *
21*35238bceSAndroid Build Coastguard Worker *//*!
22*35238bceSAndroid Build Coastguard Worker * \file
23*35238bceSAndroid Build Coastguard Worker * \brief OpenGL rendering configuration.
24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
28*35238bceSAndroid Build Coastguard Worker
29*35238bceSAndroid Build Coastguard Worker namespace tcu
30*35238bceSAndroid Build Coastguard Worker {
31*35238bceSAndroid Build Coastguard Worker class CommandLine;
32*35238bceSAndroid Build Coastguard Worker }
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker namespace glu
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker
37*35238bceSAndroid Build Coastguard Worker enum ResetNotificationStrategy
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker RESET_NOTIFICATION_STRATEGY_NOT_SPECIFIED = 0, //!< Not specified, implementation-dependent
40*35238bceSAndroid Build Coastguard Worker RESET_NOTIFICATION_STRATEGY_NO_RESET_NOTIFICATION, //!< No reset notification (may not be supported)
41*35238bceSAndroid Build Coastguard Worker RESET_NOTIFICATION_STRATEGY_LOSE_CONTEXT_ON_RESET, //!< Lose context on reset (may not be supported)
42*35238bceSAndroid Build Coastguard Worker
43*35238bceSAndroid Build Coastguard Worker RESET_NOTIFICATION_STRATEGY_LAST
44*35238bceSAndroid Build Coastguard Worker };
45*35238bceSAndroid Build Coastguard Worker
46*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
47*35238bceSAndroid Build Coastguard Worker * \brief Rendering context configuration.
48*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
49*35238bceSAndroid Build Coastguard Worker struct RenderConfig
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker enum SurfaceType
52*35238bceSAndroid Build Coastguard Worker {
53*35238bceSAndroid Build Coastguard Worker SURFACETYPE_DONT_CARE = 0,
54*35238bceSAndroid Build Coastguard Worker SURFACETYPE_WINDOW, //!< Native window.
55*35238bceSAndroid Build Coastguard Worker SURFACETYPE_OFFSCREEN_NATIVE, //!< Native renderable offscreen buffer, such as pixmap or bitmap.
56*35238bceSAndroid Build Coastguard Worker SURFACETYPE_OFFSCREEN_GENERIC, //!< Generic offscreen buffer, such as EGL pbuffer.
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard Worker SURFACETYPE_LAST
59*35238bceSAndroid Build Coastguard Worker };
60*35238bceSAndroid Build Coastguard Worker
61*35238bceSAndroid Build Coastguard Worker enum Visibility
62*35238bceSAndroid Build Coastguard Worker {
63*35238bceSAndroid Build Coastguard Worker VISIBILITY_HIDDEN = 0,
64*35238bceSAndroid Build Coastguard Worker VISIBILITY_VISIBLE,
65*35238bceSAndroid Build Coastguard Worker VISIBILITY_FULLSCREEN,
66*35238bceSAndroid Build Coastguard Worker
67*35238bceSAndroid Build Coastguard Worker VISIBILITY_LAST
68*35238bceSAndroid Build Coastguard Worker };
69*35238bceSAndroid Build Coastguard Worker
70*35238bceSAndroid Build Coastguard Worker enum ComponentType
71*35238bceSAndroid Build Coastguard Worker {
72*35238bceSAndroid Build Coastguard Worker COMPONENT_TYPE_DONT_CARE = 0,
73*35238bceSAndroid Build Coastguard Worker COMPONENT_TYPE_FIXED,
74*35238bceSAndroid Build Coastguard Worker COMPONENT_TYPE_FLOAT,
75*35238bceSAndroid Build Coastguard Worker
76*35238bceSAndroid Build Coastguard Worker COMPONENT_TYPE_LAST
77*35238bceSAndroid Build Coastguard Worker };
78*35238bceSAndroid Build Coastguard Worker
79*35238bceSAndroid Build Coastguard Worker enum
80*35238bceSAndroid Build Coastguard Worker {
81*35238bceSAndroid Build Coastguard Worker DONT_CARE = -1
82*35238bceSAndroid Build Coastguard Worker };
83*35238bceSAndroid Build Coastguard Worker
84*35238bceSAndroid Build Coastguard Worker ContextType type;
85*35238bceSAndroid Build Coastguard Worker
86*35238bceSAndroid Build Coastguard Worker int width;
87*35238bceSAndroid Build Coastguard Worker int height;
88*35238bceSAndroid Build Coastguard Worker SurfaceType surfaceType;
89*35238bceSAndroid Build Coastguard Worker Visibility windowVisibility;
90*35238bceSAndroid Build Coastguard Worker ComponentType componentType;
91*35238bceSAndroid Build Coastguard Worker
92*35238bceSAndroid Build Coastguard Worker int id;
93*35238bceSAndroid Build Coastguard Worker
94*35238bceSAndroid Build Coastguard Worker int redBits;
95*35238bceSAndroid Build Coastguard Worker int greenBits;
96*35238bceSAndroid Build Coastguard Worker int blueBits;
97*35238bceSAndroid Build Coastguard Worker int alphaBits;
98*35238bceSAndroid Build Coastguard Worker int depthBits;
99*35238bceSAndroid Build Coastguard Worker int stencilBits;
100*35238bceSAndroid Build Coastguard Worker int numSamples;
101*35238bceSAndroid Build Coastguard Worker
102*35238bceSAndroid Build Coastguard Worker ResetNotificationStrategy resetNotificationStrategy;
103*35238bceSAndroid Build Coastguard Worker
RenderConfigglu::RenderConfig104*35238bceSAndroid Build Coastguard Worker RenderConfig(ContextType type_ = ContextType())
105*35238bceSAndroid Build Coastguard Worker : type(type_)
106*35238bceSAndroid Build Coastguard Worker , width(DONT_CARE)
107*35238bceSAndroid Build Coastguard Worker , height(DONT_CARE)
108*35238bceSAndroid Build Coastguard Worker , surfaceType(SURFACETYPE_DONT_CARE)
109*35238bceSAndroid Build Coastguard Worker , windowVisibility(VISIBILITY_VISIBLE)
110*35238bceSAndroid Build Coastguard Worker , componentType(COMPONENT_TYPE_DONT_CARE)
111*35238bceSAndroid Build Coastguard Worker , id(DONT_CARE)
112*35238bceSAndroid Build Coastguard Worker , redBits(DONT_CARE)
113*35238bceSAndroid Build Coastguard Worker , greenBits(DONT_CARE)
114*35238bceSAndroid Build Coastguard Worker , blueBits(DONT_CARE)
115*35238bceSAndroid Build Coastguard Worker , alphaBits(DONT_CARE)
116*35238bceSAndroid Build Coastguard Worker , depthBits(DONT_CARE)
117*35238bceSAndroid Build Coastguard Worker , stencilBits(DONT_CARE)
118*35238bceSAndroid Build Coastguard Worker , numSamples(DONT_CARE)
119*35238bceSAndroid Build Coastguard Worker , resetNotificationStrategy(RESET_NOTIFICATION_STRATEGY_NOT_SPECIFIED)
120*35238bceSAndroid Build Coastguard Worker {
121*35238bceSAndroid Build Coastguard Worker }
122*35238bceSAndroid Build Coastguard Worker } DE_WARN_UNUSED_TYPE;
123*35238bceSAndroid Build Coastguard Worker
124*35238bceSAndroid Build Coastguard Worker // Utilities
125*35238bceSAndroid Build Coastguard Worker
126*35238bceSAndroid Build Coastguard Worker void parseRenderConfig(RenderConfig *config, const tcu::CommandLine &cmdLine);
127*35238bceSAndroid Build Coastguard Worker RenderConfig::Visibility parseWindowVisibility(const tcu::CommandLine &cmdLine);
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker template <typename T>
getValueOrDefault(const RenderConfig & config,const T RenderConfig::* field,T defaultValue)130*35238bceSAndroid Build Coastguard Worker T getValueOrDefault(const RenderConfig &config, const T RenderConfig::*field, T defaultValue)
131*35238bceSAndroid Build Coastguard Worker {
132*35238bceSAndroid Build Coastguard Worker T value = config.*field;
133*35238bceSAndroid Build Coastguard Worker return value == (T)RenderConfig::DONT_CARE ? defaultValue : value;
134*35238bceSAndroid Build Coastguard Worker }
135*35238bceSAndroid Build Coastguard Worker
136*35238bceSAndroid Build Coastguard Worker RenderConfig::ComponentType fromEGLComponentType(int eglComponentType);
137*35238bceSAndroid Build Coastguard Worker int toEGLComponentType(RenderConfig::ComponentType gluComponentType);
138*35238bceSAndroid Build Coastguard Worker
139*35238bceSAndroid Build Coastguard Worker } // namespace glu
140*35238bceSAndroid Build Coastguard Worker
141*35238bceSAndroid Build Coastguard Worker #endif // _GLURENDERCONFIG_HPP
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