xref: /aosp_15_r20/external/deqp/framework/opengl/gluShaderLibrary.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUSHADERLIBRARY_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLUSHADERLIBRARY_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2015 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Shader .test file utilities.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "gluVarType.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuTestCase.hpp"
30*35238bceSAndroid Build Coastguard Worker 
31*35238bceSAndroid Build Coastguard Worker #include <string>
32*35238bceSAndroid Build Coastguard Worker #include <vector>
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker namespace glu
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker namespace sl
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker enum CaseType
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker     CASETYPE_COMPLETE = 0,  //!< Has all shaders specified separately.
42*35238bceSAndroid Build Coastguard Worker     CASETYPE_VERTEX_ONLY,   //!< "Both" case, vertex shader sub case.
43*35238bceSAndroid Build Coastguard Worker     CASETYPE_FRAGMENT_ONLY, //!< "Both" case, fragment shader sub case.
44*35238bceSAndroid Build Coastguard Worker 
45*35238bceSAndroid Build Coastguard Worker     CASETYPE_LAST
46*35238bceSAndroid Build Coastguard Worker };
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker enum ExpectResult
49*35238bceSAndroid Build Coastguard Worker {
50*35238bceSAndroid Build Coastguard Worker     EXPECT_PASS = 0,
51*35238bceSAndroid Build Coastguard Worker     EXPECT_COMPILE_FAIL,
52*35238bceSAndroid Build Coastguard Worker     EXPECT_LINK_FAIL,
53*35238bceSAndroid Build Coastguard Worker     EXPECT_COMPILE_LINK_FAIL,
54*35238bceSAndroid Build Coastguard Worker     EXPECT_VALIDATION_FAIL,
55*35238bceSAndroid Build Coastguard Worker     EXPECT_BUILD_SUCCESSFUL,
56*35238bceSAndroid Build Coastguard Worker 
57*35238bceSAndroid Build Coastguard Worker     EXPECT_LAST
58*35238bceSAndroid Build Coastguard Worker };
59*35238bceSAndroid Build Coastguard Worker 
60*35238bceSAndroid Build Coastguard Worker enum OutputType
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker     OUTPUT_RESULT = 0,
63*35238bceSAndroid Build Coastguard Worker     OUTPUT_COLOR,
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker     OUTPUT_LAST
66*35238bceSAndroid Build Coastguard Worker };
67*35238bceSAndroid Build Coastguard Worker 
68*35238bceSAndroid Build Coastguard Worker struct Value
69*35238bceSAndroid Build Coastguard Worker {
70*35238bceSAndroid Build Coastguard Worker     union Element
71*35238bceSAndroid Build Coastguard Worker     {
72*35238bceSAndroid Build Coastguard Worker         float float32;
73*35238bceSAndroid Build Coastguard Worker         int32_t int32;
74*35238bceSAndroid Build Coastguard Worker         int32_t bool32;
75*35238bceSAndroid Build Coastguard Worker     };
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker     VarType type;
78*35238bceSAndroid Build Coastguard Worker     std::string name;
79*35238bceSAndroid Build Coastguard Worker     std::vector<Element> elements; // Scalar values (variable.varType.getScalarSize() * #values).
80*35238bceSAndroid Build Coastguard Worker };
81*35238bceSAndroid Build Coastguard Worker 
82*35238bceSAndroid Build Coastguard Worker struct ValueBlock
83*35238bceSAndroid Build Coastguard Worker {
84*35238bceSAndroid Build Coastguard Worker     std::vector<Value> inputs;
85*35238bceSAndroid Build Coastguard Worker     std::vector<Value> outputs;
86*35238bceSAndroid Build Coastguard Worker     std::vector<Value> uniforms;
87*35238bceSAndroid Build Coastguard Worker };
88*35238bceSAndroid Build Coastguard Worker 
89*35238bceSAndroid Build Coastguard Worker enum CapabilityType
90*35238bceSAndroid Build Coastguard Worker {
91*35238bceSAndroid Build Coastguard Worker     CAPABILITY_LIMIT = 0,
92*35238bceSAndroid Build Coastguard Worker     CAPABILITY_FLAG,
93*35238bceSAndroid Build Coastguard Worker 
94*35238bceSAndroid Build Coastguard Worker     CAPABILITY_LAST
95*35238bceSAndroid Build Coastguard Worker };
96*35238bceSAndroid Build Coastguard Worker 
97*35238bceSAndroid Build Coastguard Worker enum CapabilityFlag
98*35238bceSAndroid Build Coastguard Worker {
99*35238bceSAndroid Build Coastguard Worker     CAPABILITY_FULL_GLSL_ES_100_SUPPORT,
100*35238bceSAndroid Build Coastguard Worker     CAPABILITY_ONLY_GLSL_ES_100_SUPPORT, // only ES2, no ES3 capability
101*35238bceSAndroid Build Coastguard Worker     CAPABILITY_EXACTLY_ONE_DRAW_BUFFER   // gl_MaxDrawBuffers is exactly 1
102*35238bceSAndroid Build Coastguard Worker };
103*35238bceSAndroid Build Coastguard Worker 
104*35238bceSAndroid Build Coastguard Worker struct RequiredCapability
105*35238bceSAndroid Build Coastguard Worker {
106*35238bceSAndroid Build Coastguard Worker     CapabilityType type;
107*35238bceSAndroid Build Coastguard Worker 
108*35238bceSAndroid Build Coastguard Worker     union
109*35238bceSAndroid Build Coastguard Worker     {
110*35238bceSAndroid Build Coastguard Worker         CapabilityFlag flagName;
111*35238bceSAndroid Build Coastguard Worker         uint32_t enumName;
112*35238bceSAndroid Build Coastguard Worker     };
113*35238bceSAndroid Build Coastguard Worker 
114*35238bceSAndroid Build Coastguard Worker     int referenceValue;
115*35238bceSAndroid Build Coastguard Worker 
RequiredCapabilityglu::sl::RequiredCapability116*35238bceSAndroid Build Coastguard Worker     RequiredCapability(CapabilityFlag flagName_)
117*35238bceSAndroid Build Coastguard Worker         : type(CAPABILITY_FLAG)
118*35238bceSAndroid Build Coastguard Worker         , flagName(flagName_)
119*35238bceSAndroid Build Coastguard Worker         , referenceValue(0) // not used
120*35238bceSAndroid Build Coastguard Worker     {
121*35238bceSAndroid Build Coastguard Worker     }
122*35238bceSAndroid Build Coastguard Worker 
RequiredCapabilityglu::sl::RequiredCapability123*35238bceSAndroid Build Coastguard Worker     RequiredCapability(uint32_t enumName_, int referenceValue_)
124*35238bceSAndroid Build Coastguard Worker         : type(CAPABILITY_LIMIT)
125*35238bceSAndroid Build Coastguard Worker         , enumName(enumName_)
126*35238bceSAndroid Build Coastguard Worker         , referenceValue(referenceValue_)
127*35238bceSAndroid Build Coastguard Worker     {
128*35238bceSAndroid Build Coastguard Worker     }
129*35238bceSAndroid Build Coastguard Worker };
130*35238bceSAndroid Build Coastguard Worker 
131*35238bceSAndroid Build Coastguard Worker struct RequiredExtension
132*35238bceSAndroid Build Coastguard Worker {
133*35238bceSAndroid Build Coastguard Worker     std::vector<std::string> alternatives; // One or more extensions, at least one (but not all) must be supported
134*35238bceSAndroid Build Coastguard Worker     uint32_t effectiveStages;              // Bitfield of shader stages requiring this extension
135*35238bceSAndroid Build Coastguard Worker 
RequiredExtensionglu::sl::RequiredExtension136*35238bceSAndroid Build Coastguard Worker     RequiredExtension(const std::vector<std::string> &alternatives_, uint32_t effectiveStages_)
137*35238bceSAndroid Build Coastguard Worker         : alternatives(alternatives_)
138*35238bceSAndroid Build Coastguard Worker         , effectiveStages(effectiveStages_)
139*35238bceSAndroid Build Coastguard Worker     {
140*35238bceSAndroid Build Coastguard Worker     }
141*35238bceSAndroid Build Coastguard Worker 
RequiredExtensionglu::sl::RequiredExtension142*35238bceSAndroid Build Coastguard Worker     RequiredExtension(const std::string &extension, uint32_t effectiveStages_) : effectiveStages(effectiveStages_)
143*35238bceSAndroid Build Coastguard Worker     {
144*35238bceSAndroid Build Coastguard Worker         alternatives.push_back(extension);
145*35238bceSAndroid Build Coastguard Worker     }
146*35238bceSAndroid Build Coastguard Worker 
RequiredExtensionglu::sl::RequiredExtension147*35238bceSAndroid Build Coastguard Worker     RequiredExtension(void) : effectiveStages(0u)
148*35238bceSAndroid Build Coastguard Worker     {
149*35238bceSAndroid Build Coastguard Worker     }
150*35238bceSAndroid Build Coastguard Worker };
151*35238bceSAndroid Build Coastguard Worker 
152*35238bceSAndroid Build Coastguard Worker struct ProgramSpecification
153*35238bceSAndroid Build Coastguard Worker {
154*35238bceSAndroid Build Coastguard Worker     glu::ProgramSources sources;
155*35238bceSAndroid Build Coastguard Worker     std::vector<RequiredExtension> requiredExtensions;
156*35238bceSAndroid Build Coastguard Worker     uint32_t activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise
157*35238bceSAndroid Build Coastguard Worker 
ProgramSpecificationglu::sl::ProgramSpecification158*35238bceSAndroid Build Coastguard Worker     ProgramSpecification(void) : activeStages(0u)
159*35238bceSAndroid Build Coastguard Worker     {
160*35238bceSAndroid Build Coastguard Worker     }
161*35238bceSAndroid Build Coastguard Worker };
162*35238bceSAndroid Build Coastguard Worker 
163*35238bceSAndroid Build Coastguard Worker struct ShaderCaseSpecification
164*35238bceSAndroid Build Coastguard Worker {
165*35238bceSAndroid Build Coastguard Worker     CaseType caseType;
166*35238bceSAndroid Build Coastguard Worker     ExpectResult expectResult;
167*35238bceSAndroid Build Coastguard Worker     OutputType outputType;
168*35238bceSAndroid Build Coastguard Worker     DataType outputFormat;
169*35238bceSAndroid Build Coastguard Worker     glu::GLSLVersion targetVersion;
170*35238bceSAndroid Build Coastguard Worker 
171*35238bceSAndroid Build Coastguard Worker     std::vector<RequiredCapability> requiredCaps;
172*35238bceSAndroid Build Coastguard Worker 
173*35238bceSAndroid Build Coastguard Worker     ValueBlock values;
174*35238bceSAndroid Build Coastguard Worker     std::vector<ProgramSpecification> programs;
175*35238bceSAndroid Build Coastguard Worker 
ShaderCaseSpecificationglu::sl::ShaderCaseSpecification176*35238bceSAndroid Build Coastguard Worker     ShaderCaseSpecification(void)
177*35238bceSAndroid Build Coastguard Worker         : caseType(CASETYPE_LAST)
178*35238bceSAndroid Build Coastguard Worker         , expectResult(EXPECT_LAST)
179*35238bceSAndroid Build Coastguard Worker         , outputType(OUTPUT_RESULT)
180*35238bceSAndroid Build Coastguard Worker         , outputFormat(TYPE_LAST)
181*35238bceSAndroid Build Coastguard Worker         , targetVersion(glu::GLSL_VERSION_LAST)
182*35238bceSAndroid Build Coastguard Worker     {
183*35238bceSAndroid Build Coastguard Worker     }
184*35238bceSAndroid Build Coastguard Worker };
185*35238bceSAndroid Build Coastguard Worker 
186*35238bceSAndroid Build Coastguard Worker bool isValid(const ValueBlock &block);
187*35238bceSAndroid Build Coastguard Worker bool isValid(const ShaderCaseSpecification &spec);
188*35238bceSAndroid Build Coastguard Worker 
189*35238bceSAndroid Build Coastguard Worker bool isCapabilityRequired(CapabilityFlag capabilityFlag, const ShaderCaseSpecification &spec);
190*35238bceSAndroid Build Coastguard Worker 
191*35238bceSAndroid Build Coastguard Worker class ShaderCaseFactory
192*35238bceSAndroid Build Coastguard Worker {
193*35238bceSAndroid Build Coastguard Worker public:
~ShaderCaseFactory()194*35238bceSAndroid Build Coastguard Worker     virtual ~ShaderCaseFactory()
195*35238bceSAndroid Build Coastguard Worker     {
196*35238bceSAndroid Build Coastguard Worker     }
197*35238bceSAndroid Build Coastguard Worker     virtual tcu::TestCaseGroup *createGroup(const std::string &name, const std::string &description,
198*35238bceSAndroid Build Coastguard Worker                                             const std::vector<tcu::TestNode *> &children) = 0;
199*35238bceSAndroid Build Coastguard Worker     virtual tcu::TestCase *createCase(const std::string &name, const std::string &description,
200*35238bceSAndroid Build Coastguard Worker                                       const ShaderCaseSpecification &spec)                = 0;
201*35238bceSAndroid Build Coastguard Worker };
202*35238bceSAndroid Build Coastguard Worker 
203*35238bceSAndroid Build Coastguard Worker std::vector<tcu::TestNode *> parseFile(const tcu::Archive &archive, const std::string &filename,
204*35238bceSAndroid Build Coastguard Worker                                        ShaderCaseFactory *caseFactory);
205*35238bceSAndroid Build Coastguard Worker 
206*35238bceSAndroid Build Coastguard Worker // Specialization utilties
207*35238bceSAndroid Build Coastguard Worker 
208*35238bceSAndroid Build Coastguard Worker struct ProgramSpecializationParams
209*35238bceSAndroid Build Coastguard Worker {
210*35238bceSAndroid Build Coastguard Worker     const ShaderCaseSpecification &caseSpec;
211*35238bceSAndroid Build Coastguard Worker     const std::vector<RequiredExtension> requiredExtensions; // Extensions, must be resolved to single ext per entry
212*35238bceSAndroid Build Coastguard Worker     const int maxPatchVertices;                              // Used by tess shaders only
213*35238bceSAndroid Build Coastguard Worker 
ProgramSpecializationParamsglu::sl::ProgramSpecializationParams214*35238bceSAndroid Build Coastguard Worker     ProgramSpecializationParams(const ShaderCaseSpecification &caseSpec_,
215*35238bceSAndroid Build Coastguard Worker                                 const std::vector<RequiredExtension> &requiredExtensions_, int maxPatchVertices_)
216*35238bceSAndroid Build Coastguard Worker         : caseSpec(caseSpec_)
217*35238bceSAndroid Build Coastguard Worker         , requiredExtensions(requiredExtensions_)
218*35238bceSAndroid Build Coastguard Worker         , maxPatchVertices(maxPatchVertices_)
219*35238bceSAndroid Build Coastguard Worker     {
220*35238bceSAndroid Build Coastguard Worker     }
221*35238bceSAndroid Build Coastguard Worker };
222*35238bceSAndroid Build Coastguard Worker 
223*35238bceSAndroid Build Coastguard Worker void genCompareFunctions(std::ostringstream &stream, const ValueBlock &valueBlock, bool useFloatTypes);
224*35238bceSAndroid Build Coastguard Worker std::string injectExtensionRequirements(const std::string &baseCode, const std::vector<RequiredExtension> &extensions,
225*35238bceSAndroid Build Coastguard Worker                                         ShaderType shaderType);
226*35238bceSAndroid Build Coastguard Worker 
227*35238bceSAndroid Build Coastguard Worker // Other utilities
228*35238bceSAndroid Build Coastguard Worker 
229*35238bceSAndroid Build Coastguard Worker void dumpValues(tcu::TestLog &log, const ValueBlock &values, int arrayNdx);
230*35238bceSAndroid Build Coastguard Worker 
231*35238bceSAndroid Build Coastguard Worker } // namespace sl
232*35238bceSAndroid Build Coastguard Worker } // namespace glu
233*35238bceSAndroid Build Coastguard Worker 
234*35238bceSAndroid Build Coastguard Worker #endif // _GLUSHADERLIBRARY_HPP
235