xref: /aosp_15_r20/external/deqp/framework/opengl/gluTextureUtil.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLUTEXTUREUTIL_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLUTEXTUREUTIL_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Texture format utilities.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuCompressedTexture.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "gluShaderUtil.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "deInt32.h"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker namespace glu
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker 
35*35238bceSAndroid Build Coastguard Worker class RenderContext;
36*35238bceSAndroid Build Coastguard Worker class ContextInfo;
37*35238bceSAndroid Build Coastguard Worker class TextureBuffer;
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
40*35238bceSAndroid Build Coastguard Worker  * \brief GL pixel transfer format.
41*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
42*35238bceSAndroid Build Coastguard Worker struct TransferFormat
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker     uint32_t format;   //!< Pixel format.
45*35238bceSAndroid Build Coastguard Worker     uint32_t dataType; //!< Data type.
46*35238bceSAndroid Build Coastguard Worker 
TransferFormatglu::TransferFormat47*35238bceSAndroid Build Coastguard Worker     TransferFormat(void) : format(0), dataType(0)
48*35238bceSAndroid Build Coastguard Worker     {
49*35238bceSAndroid Build Coastguard Worker     }
50*35238bceSAndroid Build Coastguard Worker 
TransferFormatglu::TransferFormat51*35238bceSAndroid Build Coastguard Worker     TransferFormat(uint32_t format_, uint32_t dataType_) : format(format_), dataType(dataType_)
52*35238bceSAndroid Build Coastguard Worker     {
53*35238bceSAndroid Build Coastguard Worker     }
54*35238bceSAndroid Build Coastguard Worker } DE_WARN_UNUSED_TYPE;
55*35238bceSAndroid Build Coastguard Worker 
56*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat mapGLTransferFormat(uint32_t format, uint32_t dataType);
57*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat mapGLInternalFormat(uint32_t internalFormat);
58*35238bceSAndroid Build Coastguard Worker tcu::CompressedTexFormat mapGLCompressedTexFormat(uint32_t format);
59*35238bceSAndroid Build Coastguard Worker bool isGLInternalColorFormatFilterable(uint32_t internalFormat);
60*35238bceSAndroid Build Coastguard Worker tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t minFilter, uint32_t magFilter);
61*35238bceSAndroid Build Coastguard Worker tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter);
62*35238bceSAndroid Build Coastguard Worker tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t wrapT, uint32_t wrapR, uint32_t minFilter, uint32_t magFilter);
63*35238bceSAndroid Build Coastguard Worker tcu::Sampler::CompareMode mapGLCompareFunc(uint32_t mode);
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker TransferFormat getTransferFormat(tcu::TextureFormat format);
66*35238bceSAndroid Build Coastguard Worker uint32_t getInternalFormat(tcu::TextureFormat format);
67*35238bceSAndroid Build Coastguard Worker uint32_t getGLFormat(tcu::CompressedTexFormat format);
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker uint32_t getGLWrapMode(tcu::Sampler::WrapMode wrapMode);
70*35238bceSAndroid Build Coastguard Worker uint32_t getGLFilterMode(tcu::Sampler::FilterMode filterMode);
71*35238bceSAndroid Build Coastguard Worker uint32_t getGLCompareFunc(tcu::Sampler::CompareMode compareMode);
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker uint32_t getGLCubeFace(tcu::CubeFace face);
74*35238bceSAndroid Build Coastguard Worker tcu::CubeFace getCubeFaceFromGL(uint32_t face);
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker DataType getSampler1DType(tcu::TextureFormat format);
77*35238bceSAndroid Build Coastguard Worker DataType getSampler2DType(tcu::TextureFormat format);
78*35238bceSAndroid Build Coastguard Worker DataType getSamplerCubeType(tcu::TextureFormat format);
79*35238bceSAndroid Build Coastguard Worker DataType getSampler1DArrayType(tcu::TextureFormat format);
80*35238bceSAndroid Build Coastguard Worker DataType getSampler2DArrayType(tcu::TextureFormat format);
81*35238bceSAndroid Build Coastguard Worker DataType getSampler3DType(tcu::TextureFormat format);
82*35238bceSAndroid Build Coastguard Worker DataType getSamplerCubeArrayType(tcu::TextureFormat format);
83*35238bceSAndroid Build Coastguard Worker 
84*35238bceSAndroid Build Coastguard Worker bool isSizedFormatColorRenderable(const RenderContext &renderCtx, const ContextInfo &contextInfo, uint32_t sizedFormat);
85*35238bceSAndroid Build Coastguard Worker bool isCompressedFormat(uint32_t internalFormat);
86*35238bceSAndroid Build Coastguard Worker 
87*35238bceSAndroid Build Coastguard Worker const tcu::IVec2 (&getDefaultGatherOffsets(void))[4];
88*35238bceSAndroid Build Coastguard Worker 
89*35238bceSAndroid Build Coastguard Worker tcu::PixelBufferAccess getTextureBufferEffectiveRefTexture(TextureBuffer &buffer, int maxTextureBufferSize);
90*35238bceSAndroid Build Coastguard Worker tcu::ConstPixelBufferAccess getTextureBufferEffectiveRefTexture(const TextureBuffer &buffer, int maxTextureBufferSize);
91*35238bceSAndroid Build Coastguard Worker 
92*35238bceSAndroid Build Coastguard Worker } // namespace glu
93*35238bceSAndroid Build Coastguard Worker 
94*35238bceSAndroid Build Coastguard Worker #endif // _GLUTEXTUREUTIL_HPP
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