1*35238bceSAndroid Build Coastguard Worker #ifndef _SGLRREFERENCEUTILS_HPP 2*35238bceSAndroid Build Coastguard Worker #define _SGLRREFERENCEUTILS_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES Utilities 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------ 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Reference context utils 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "rrVertexAttrib.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "rrPrimitiveTypes.hpp" 29*35238bceSAndroid Build Coastguard Worker #include "rrShaders.hpp" 30*35238bceSAndroid Build Coastguard Worker #include "rrRenderState.hpp" 31*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp" 32*35238bceSAndroid Build Coastguard Worker 33*35238bceSAndroid Build Coastguard Worker namespace sglr 34*35238bceSAndroid Build Coastguard Worker { 35*35238bceSAndroid Build Coastguard Worker namespace rr_util 36*35238bceSAndroid Build Coastguard Worker { 37*35238bceSAndroid Build Coastguard Worker 38*35238bceSAndroid Build Coastguard Worker rr::VertexAttribType mapGLPureIntegerVertexAttributeType(uint32_t type); 39*35238bceSAndroid Build Coastguard Worker rr::VertexAttribType mapGLFloatVertexAttributeType(uint32_t type, bool normalizedInteger, int size, 40*35238bceSAndroid Build Coastguard Worker glu::ContextType ctxType); 41*35238bceSAndroid Build Coastguard Worker int mapGLSize(int size); 42*35238bceSAndroid Build Coastguard Worker rr::PrimitiveType mapGLPrimitiveType(uint32_t type); 43*35238bceSAndroid Build Coastguard Worker rr::IndexType mapGLIndexType(uint32_t type); 44*35238bceSAndroid Build Coastguard Worker rr::GeometryShaderOutputType mapGLGeometryShaderOutputType(uint32_t primitive); 45*35238bceSAndroid Build Coastguard Worker rr::GeometryShaderInputType mapGLGeometryShaderInputType(uint32_t primitive); 46*35238bceSAndroid Build Coastguard Worker rr::TestFunc mapGLTestFunc(uint32_t func); 47*35238bceSAndroid Build Coastguard Worker rr::StencilOp mapGLStencilOp(uint32_t op); 48*35238bceSAndroid Build Coastguard Worker rr::BlendEquation mapGLBlendEquation(uint32_t equation); 49*35238bceSAndroid Build Coastguard Worker rr::BlendEquationAdvanced mapGLBlendEquationAdvanced(uint32_t equation); 50*35238bceSAndroid Build Coastguard Worker rr::BlendFunc mapGLBlendFunc(uint32_t func); 51*35238bceSAndroid Build Coastguard Worker 52*35238bceSAndroid Build Coastguard Worker } // namespace rr_util 53*35238bceSAndroid Build Coastguard Worker } // namespace sglr 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard Worker #endif // _SGLRREFERENCEUTILS_HPP 56