xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgProgramExecutor.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _RSGPROGRAMEXECUTOR_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RSGPROGRAMEXECUTOR_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
5*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Program Executor.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "rsgDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "rsgShader.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "rsgVariableValue.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "rsgSamplers.hpp"
31*35238bceSAndroid Build Coastguard Worker 
32*35238bceSAndroid Build Coastguard Worker #include <vector>
33*35238bceSAndroid Build Coastguard Worker 
34*35238bceSAndroid Build Coastguard Worker namespace tcu
35*35238bceSAndroid Build Coastguard Worker {
36*35238bceSAndroid Build Coastguard Worker class Surface;
37*35238bceSAndroid Build Coastguard Worker }
38*35238bceSAndroid Build Coastguard Worker 
39*35238bceSAndroid Build Coastguard Worker namespace rsg
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker 
42*35238bceSAndroid Build Coastguard Worker class ProgramExecutor
43*35238bceSAndroid Build Coastguard Worker {
44*35238bceSAndroid Build Coastguard Worker public:
45*35238bceSAndroid Build Coastguard Worker     ProgramExecutor(const tcu::PixelBufferAccess &dst, int gridWidth, int gridHeight);
46*35238bceSAndroid Build Coastguard Worker     ~ProgramExecutor(void);
47*35238bceSAndroid Build Coastguard Worker 
48*35238bceSAndroid Build Coastguard Worker     void setTexture(int samplerNdx, const tcu::Texture2D *texture, const tcu::Sampler &sampler);
49*35238bceSAndroid Build Coastguard Worker     void setTexture(int samplerNdx, const tcu::TextureCube *texture, const tcu::Sampler &sampler);
50*35238bceSAndroid Build Coastguard Worker 
51*35238bceSAndroid Build Coastguard Worker     void execute(const Shader &vertexShader, const Shader &fragmentShader, const std::vector<VariableValue> &uniforms);
52*35238bceSAndroid Build Coastguard Worker 
53*35238bceSAndroid Build Coastguard Worker private:
54*35238bceSAndroid Build Coastguard Worker     tcu::PixelBufferAccess m_dst;
55*35238bceSAndroid Build Coastguard Worker     int m_gridWidth;
56*35238bceSAndroid Build Coastguard Worker     int m_gridHeight;
57*35238bceSAndroid Build Coastguard Worker 
58*35238bceSAndroid Build Coastguard Worker     Sampler2DMap m_samplers2D;
59*35238bceSAndroid Build Coastguard Worker     SamplerCubeMap m_samplersCube;
60*35238bceSAndroid Build Coastguard Worker };
61*35238bceSAndroid Build Coastguard Worker 
getVertexInterpolationCoords(float & xd,float & yd,float x,float y,int inputElementNdx)62*35238bceSAndroid Build Coastguard Worker inline void getVertexInterpolationCoords(float &xd, float &yd, float x, float y, int inputElementNdx)
63*35238bceSAndroid Build Coastguard Worker {
64*35238bceSAndroid Build Coastguard Worker     if (inputElementNdx % 4 < 2)
65*35238bceSAndroid Build Coastguard Worker         xd = x;
66*35238bceSAndroid Build Coastguard Worker     else
67*35238bceSAndroid Build Coastguard Worker         xd = 1.0f - x;
68*35238bceSAndroid Build Coastguard Worker 
69*35238bceSAndroid Build Coastguard Worker     if (inputElementNdx % 2 == 0)
70*35238bceSAndroid Build Coastguard Worker         yd = y;
71*35238bceSAndroid Build Coastguard Worker     else
72*35238bceSAndroid Build Coastguard Worker         yd = 1.0f - y;
73*35238bceSAndroid Build Coastguard Worker }
74*35238bceSAndroid Build Coastguard Worker 
75*35238bceSAndroid Build Coastguard Worker } // namespace rsg
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker #endif // _RSGPROGRAMEXECUTOR_HPP
78