xref: /aosp_15_r20/external/deqp/framework/randomshaders/rsgVariable.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program Random Shader Generator
3*35238bceSAndroid Build Coastguard Worker  * ----------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief Variable class.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "rsgVariable.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "rsgGeneratorState.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "rsgShader.hpp"
27*35238bceSAndroid Build Coastguard Worker 
28*35238bceSAndroid Build Coastguard Worker namespace rsg
29*35238bceSAndroid Build Coastguard Worker {
30*35238bceSAndroid Build Coastguard Worker 
Variable(const VariableType & type,Storage storage,const char * name)31*35238bceSAndroid Build Coastguard Worker Variable::Variable(const VariableType &type, Storage storage, const char *name)
32*35238bceSAndroid Build Coastguard Worker     : m_type(type)
33*35238bceSAndroid Build Coastguard Worker     , m_storage(storage)
34*35238bceSAndroid Build Coastguard Worker     , m_name(name)
35*35238bceSAndroid Build Coastguard Worker     , m_layoutLocation(-1)
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker }
38*35238bceSAndroid Build Coastguard Worker 
~Variable(void)39*35238bceSAndroid Build Coastguard Worker Variable::~Variable(void)
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker }
42*35238bceSAndroid Build Coastguard Worker 
tokenizeDeclaration(GeneratorState & state,TokenStream & str) const43*35238bceSAndroid Build Coastguard Worker void Variable::tokenizeDeclaration(GeneratorState &state, TokenStream &str) const
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker     Version targetVersion = state.getProgramParameters().version;
46*35238bceSAndroid Build Coastguard Worker 
47*35238bceSAndroid Build Coastguard Worker     // \todo [2011-03-10 pyry] Remove precision hacks once precision handling is implemented
48*35238bceSAndroid Build Coastguard Worker     switch (m_storage)
49*35238bceSAndroid Build Coastguard Worker     {
50*35238bceSAndroid Build Coastguard Worker     case STORAGE_CONST:
51*35238bceSAndroid Build Coastguard Worker         str << Token::CONST;
52*35238bceSAndroid Build Coastguard Worker         break;
53*35238bceSAndroid Build Coastguard Worker     case STORAGE_PARAMETER_IN:
54*35238bceSAndroid Build Coastguard Worker         str << Token::IN;
55*35238bceSAndroid Build Coastguard Worker         break;
56*35238bceSAndroid Build Coastguard Worker     case STORAGE_PARAMETER_OUT:
57*35238bceSAndroid Build Coastguard Worker         str << Token::OUT;
58*35238bceSAndroid Build Coastguard Worker         break;
59*35238bceSAndroid Build Coastguard Worker     case STORAGE_PARAMETER_INOUT:
60*35238bceSAndroid Build Coastguard Worker         str << Token::INOUT;
61*35238bceSAndroid Build Coastguard Worker         break;
62*35238bceSAndroid Build Coastguard Worker 
63*35238bceSAndroid Build Coastguard Worker     case STORAGE_UNIFORM:
64*35238bceSAndroid Build Coastguard Worker     {
65*35238bceSAndroid Build Coastguard Worker         str << Token::UNIFORM;
66*35238bceSAndroid Build Coastguard Worker         if (m_type.isFloatOrVec() || m_type.isIntOrVec())
67*35238bceSAndroid Build Coastguard Worker             str << Token::MEDIUM_PRECISION;
68*35238bceSAndroid Build Coastguard Worker         break;
69*35238bceSAndroid Build Coastguard Worker     }
70*35238bceSAndroid Build Coastguard Worker 
71*35238bceSAndroid Build Coastguard Worker     case STORAGE_SHADER_IN:
72*35238bceSAndroid Build Coastguard Worker     {
73*35238bceSAndroid Build Coastguard Worker         if (targetVersion >= VERSION_300)
74*35238bceSAndroid Build Coastguard Worker         {
75*35238bceSAndroid Build Coastguard Worker             if (hasLayoutLocation())
76*35238bceSAndroid Build Coastguard Worker                 str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation
77*35238bceSAndroid Build Coastguard Worker                     << Token::RIGHT_PAREN;
78*35238bceSAndroid Build Coastguard Worker 
79*35238bceSAndroid Build Coastguard Worker             str << Token::IN;
80*35238bceSAndroid Build Coastguard Worker 
81*35238bceSAndroid Build Coastguard Worker             if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
82*35238bceSAndroid Build Coastguard Worker                 str << Token::MEDIUM_PRECISION;
83*35238bceSAndroid Build Coastguard Worker         }
84*35238bceSAndroid Build Coastguard Worker         else
85*35238bceSAndroid Build Coastguard Worker         {
86*35238bceSAndroid Build Coastguard Worker             DE_ASSERT(!hasLayoutLocation());
87*35238bceSAndroid Build Coastguard Worker 
88*35238bceSAndroid Build Coastguard Worker             switch (state.getShader().getType())
89*35238bceSAndroid Build Coastguard Worker             {
90*35238bceSAndroid Build Coastguard Worker             case Shader::TYPE_VERTEX:
91*35238bceSAndroid Build Coastguard Worker                 str << Token::ATTRIBUTE;
92*35238bceSAndroid Build Coastguard Worker                 break;
93*35238bceSAndroid Build Coastguard Worker             case Shader::TYPE_FRAGMENT:
94*35238bceSAndroid Build Coastguard Worker                 str << Token::VARYING << Token::MEDIUM_PRECISION;
95*35238bceSAndroid Build Coastguard Worker                 break;
96*35238bceSAndroid Build Coastguard Worker             default:
97*35238bceSAndroid Build Coastguard Worker                 DE_ASSERT(false);
98*35238bceSAndroid Build Coastguard Worker                 break;
99*35238bceSAndroid Build Coastguard Worker             }
100*35238bceSAndroid Build Coastguard Worker         }
101*35238bceSAndroid Build Coastguard Worker         break;
102*35238bceSAndroid Build Coastguard Worker     }
103*35238bceSAndroid Build Coastguard Worker 
104*35238bceSAndroid Build Coastguard Worker     case STORAGE_SHADER_OUT:
105*35238bceSAndroid Build Coastguard Worker     {
106*35238bceSAndroid Build Coastguard Worker         if (targetVersion >= VERSION_300)
107*35238bceSAndroid Build Coastguard Worker         {
108*35238bceSAndroid Build Coastguard Worker             if (hasLayoutLocation())
109*35238bceSAndroid Build Coastguard Worker                 str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation
110*35238bceSAndroid Build Coastguard Worker                     << Token::RIGHT_PAREN;
111*35238bceSAndroid Build Coastguard Worker 
112*35238bceSAndroid Build Coastguard Worker             str << Token::OUT << Token::MEDIUM_PRECISION;
113*35238bceSAndroid Build Coastguard Worker         }
114*35238bceSAndroid Build Coastguard Worker         else
115*35238bceSAndroid Build Coastguard Worker         {
116*35238bceSAndroid Build Coastguard Worker             DE_ASSERT(!hasLayoutLocation());
117*35238bceSAndroid Build Coastguard Worker 
118*35238bceSAndroid Build Coastguard Worker             if (state.getShader().getType() == Shader::TYPE_VERTEX)
119*35238bceSAndroid Build Coastguard Worker                 str << Token::VARYING << Token::MEDIUM_PRECISION;
120*35238bceSAndroid Build Coastguard Worker             else
121*35238bceSAndroid Build Coastguard Worker                 DE_ASSERT(false);
122*35238bceSAndroid Build Coastguard Worker         }
123*35238bceSAndroid Build Coastguard Worker         break;
124*35238bceSAndroid Build Coastguard Worker     }
125*35238bceSAndroid Build Coastguard Worker 
126*35238bceSAndroid Build Coastguard Worker     case STORAGE_LOCAL:
127*35238bceSAndroid Build Coastguard Worker     default:
128*35238bceSAndroid Build Coastguard Worker         /* nothing */
129*35238bceSAndroid Build Coastguard Worker         break;
130*35238bceSAndroid Build Coastguard Worker     }
131*35238bceSAndroid Build Coastguard Worker 
132*35238bceSAndroid Build Coastguard Worker     m_type.tokenizeShortType(str);
133*35238bceSAndroid Build Coastguard Worker 
134*35238bceSAndroid Build Coastguard Worker     DE_ASSERT(m_name != "");
135*35238bceSAndroid Build Coastguard Worker     str << Token(m_name.c_str());
136*35238bceSAndroid Build Coastguard Worker }
137*35238bceSAndroid Build Coastguard Worker 
138*35238bceSAndroid Build Coastguard Worker } // namespace rsg
139