xref: /aosp_15_r20/external/deqp/modules/egl/teglGLES2RenderUtil.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program EGL Module
3*35238bceSAndroid Build Coastguard Worker  * ---------------------------------------
4*35238bceSAndroid Build Coastguard Worker  *
5*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker  *
11*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker  *
19*35238bceSAndroid Build Coastguard Worker  *//*!
20*35238bceSAndroid Build Coastguard Worker  * \file
21*35238bceSAndroid Build Coastguard Worker  * \brief GLES2 render utils.
22*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker 
24*35238bceSAndroid Build Coastguard Worker #include "teglGLES2RenderUtil.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
27*35238bceSAndroid Build Coastguard Worker 
28*35238bceSAndroid Build Coastguard Worker namespace deqp
29*35238bceSAndroid Build Coastguard Worker {
30*35238bceSAndroid Build Coastguard Worker namespace egl
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker namespace gles2
33*35238bceSAndroid Build Coastguard Worker {
34*35238bceSAndroid Build Coastguard Worker 
clear(const glw::Functions & gl,int x,int y,int width,int height,const tcu::Vec4 & color)35*35238bceSAndroid Build Coastguard Worker void clear(const glw::Functions &gl, int x, int y, int width, int height, const tcu::Vec4 &color)
36*35238bceSAndroid Build Coastguard Worker {
37*35238bceSAndroid Build Coastguard Worker     gl.enable(GL_SCISSOR_TEST);
38*35238bceSAndroid Build Coastguard Worker     gl.scissor(x, y, width, height);
39*35238bceSAndroid Build Coastguard Worker     gl.clearColor(color.x(), color.y(), color.z(), color.w());
40*35238bceSAndroid Build Coastguard Worker     gl.clear(GL_COLOR_BUFFER_BIT);
41*35238bceSAndroid Build Coastguard Worker     gl.disable(GL_SCISSOR_TEST);
42*35238bceSAndroid Build Coastguard Worker }
43*35238bceSAndroid Build Coastguard Worker 
readPixels(const glw::Functions & gl,tcu::Surface & dst,int x,int y,int width,int height)44*35238bceSAndroid Build Coastguard Worker void readPixels(const glw::Functions &gl, tcu::Surface &dst, int x, int y, int width, int height)
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker     dst.setSize(width, height);
47*35238bceSAndroid Build Coastguard Worker     gl.readPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, dst.getAccess().getDataPtr());
48*35238bceSAndroid Build Coastguard Worker }
49*35238bceSAndroid Build Coastguard Worker 
finish(const glw::Functions & gl)50*35238bceSAndroid Build Coastguard Worker void finish(const glw::Functions &gl)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker     gl.finish();
53*35238bceSAndroid Build Coastguard Worker }
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker } // namespace gles2
56*35238bceSAndroid Build Coastguard Worker } // namespace egl
57*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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