1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program EGL Module
3*35238bceSAndroid Build Coastguard Worker * ---------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Base class for rendering tests.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "teglRenderCase.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "teglSimpleConfigCase.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "egluNativeDisplay.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "egluNativeWindow.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "egluNativePixmap.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "egluUtil.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "egluUnique.hpp"
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker #include "eglwLibrary.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "eglwEnums.hpp"
36*35238bceSAndroid Build Coastguard Worker
37*35238bceSAndroid Build Coastguard Worker #include "tcuRenderTarget.hpp"
38*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
39*35238bceSAndroid Build Coastguard Worker #include "tcuCommandLine.hpp"
40*35238bceSAndroid Build Coastguard Worker
41*35238bceSAndroid Build Coastguard Worker #include "deStringUtil.hpp"
42*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
43*35238bceSAndroid Build Coastguard Worker
44*35238bceSAndroid Build Coastguard Worker #include <algorithm>
45*35238bceSAndroid Build Coastguard Worker #include <iterator>
46*35238bceSAndroid Build Coastguard Worker #include <memory>
47*35238bceSAndroid Build Coastguard Worker #include <set>
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard Worker namespace deqp
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker namespace egl
52*35238bceSAndroid Build Coastguard Worker {
53*35238bceSAndroid Build Coastguard Worker
54*35238bceSAndroid Build Coastguard Worker using std::set;
55*35238bceSAndroid Build Coastguard Worker using std::string;
56*35238bceSAndroid Build Coastguard Worker using std::vector;
57*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
58*35238bceSAndroid Build Coastguard Worker using namespace eglw;
59*35238bceSAndroid Build Coastguard Worker
postSurface(const Library & egl,EGLDisplay display,EGLSurface surface,EGLint typeBit)60*35238bceSAndroid Build Coastguard Worker static void postSurface(const Library &egl, EGLDisplay display, EGLSurface surface, EGLint typeBit)
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker if (typeBit == EGL_WINDOW_BIT)
63*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, swapBuffers(display, surface));
64*35238bceSAndroid Build Coastguard Worker else if (typeBit == EGL_PIXMAP_BIT)
65*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, waitClient());
66*35238bceSAndroid Build Coastguard Worker else if (typeBit == EGL_PBUFFER_BIT)
67*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, waitClient());
68*35238bceSAndroid Build Coastguard Worker else
69*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
70*35238bceSAndroid Build Coastguard Worker }
71*35238bceSAndroid Build Coastguard Worker
72*35238bceSAndroid Build Coastguard Worker // RenderCase
73*35238bceSAndroid Build Coastguard Worker
RenderCase(EglTestContext & eglTestCtx,const char * name,const char * description,EGLint surfaceTypeMask,const eglu::FilterList & filters)74*35238bceSAndroid Build Coastguard Worker RenderCase::RenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, EGLint surfaceTypeMask,
75*35238bceSAndroid Build Coastguard Worker const eglu::FilterList &filters)
76*35238bceSAndroid Build Coastguard Worker : SimpleConfigCase(eglTestCtx, name, description, filters)
77*35238bceSAndroid Build Coastguard Worker , m_surfaceTypeMask(surfaceTypeMask)
78*35238bceSAndroid Build Coastguard Worker {
79*35238bceSAndroid Build Coastguard Worker }
80*35238bceSAndroid Build Coastguard Worker
~RenderCase(void)81*35238bceSAndroid Build Coastguard Worker RenderCase::~RenderCase(void)
82*35238bceSAndroid Build Coastguard Worker {
83*35238bceSAndroid Build Coastguard Worker }
84*35238bceSAndroid Build Coastguard Worker
getBuildClientAPIMask(void)85*35238bceSAndroid Build Coastguard Worker EGLint getBuildClientAPIMask(void)
86*35238bceSAndroid Build Coastguard Worker {
87*35238bceSAndroid Build Coastguard Worker EGLint apiMask = 0;
88*35238bceSAndroid Build Coastguard Worker
89*35238bceSAndroid Build Coastguard Worker // Always supported regardless of flags - dynamically loaded
90*35238bceSAndroid Build Coastguard Worker apiMask |= EGL_OPENGL_ES2_BIT;
91*35238bceSAndroid Build Coastguard Worker apiMask |= EGL_OPENGL_ES3_BIT;
92*35238bceSAndroid Build Coastguard Worker apiMask |= EGL_OPENGL_BIT;
93*35238bceSAndroid Build Coastguard Worker
94*35238bceSAndroid Build Coastguard Worker #if defined(DEQP_SUPPORT_GLES1)
95*35238bceSAndroid Build Coastguard Worker apiMask |= EGL_OPENGL_ES_BIT;
96*35238bceSAndroid Build Coastguard Worker #endif
97*35238bceSAndroid Build Coastguard Worker
98*35238bceSAndroid Build Coastguard Worker #if defined(DEQP_SUPPORT_VG)
99*35238bceSAndroid Build Coastguard Worker apiMask |= EGL_OPENVG_BIT;
100*35238bceSAndroid Build Coastguard Worker #endif
101*35238bceSAndroid Build Coastguard Worker
102*35238bceSAndroid Build Coastguard Worker return apiMask;
103*35238bceSAndroid Build Coastguard Worker }
104*35238bceSAndroid Build Coastguard Worker
checkBuildClientAPISupport(EGLint requiredAPIs)105*35238bceSAndroid Build Coastguard Worker static void checkBuildClientAPISupport(EGLint requiredAPIs)
106*35238bceSAndroid Build Coastguard Worker {
107*35238bceSAndroid Build Coastguard Worker const EGLint builtClientAPIs = getBuildClientAPIMask();
108*35238bceSAndroid Build Coastguard Worker
109*35238bceSAndroid Build Coastguard Worker #if !defined(DEQP_SUPPORT_GLES1)
110*35238bceSAndroid Build Coastguard Worker if (requiredAPIs & EGL_OPENGL_ES_BIT)
111*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "Test case requires ES1.1 API not supported in current build");
112*35238bceSAndroid Build Coastguard Worker else
113*35238bceSAndroid Build Coastguard Worker #endif
114*35238bceSAndroid Build Coastguard Worker if ((requiredAPIs & builtClientAPIs) != requiredAPIs)
115*35238bceSAndroid Build Coastguard Worker TCU_THROW(InternalError, "Test case requires client API not supported in current build");
116*35238bceSAndroid Build Coastguard Worker }
117*35238bceSAndroid Build Coastguard Worker
executeForConfig(EGLDisplay display,EGLConfig config)118*35238bceSAndroid Build Coastguard Worker void RenderCase::executeForConfig(EGLDisplay display, EGLConfig config)
119*35238bceSAndroid Build Coastguard Worker {
120*35238bceSAndroid Build Coastguard Worker const Library &egl = m_eglTestCtx.getLibrary();
121*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
122*35238bceSAndroid Build Coastguard Worker const int width = 128;
123*35238bceSAndroid Build Coastguard Worker const int height = 128;
124*35238bceSAndroid Build Coastguard Worker const EGLint configId = eglu::getConfigID(egl, display, config);
125*35238bceSAndroid Build Coastguard Worker const EGLint surfaceTypes = eglu::getConfigAttribInt(egl, display, config, EGL_SURFACE_TYPE);
126*35238bceSAndroid Build Coastguard Worker
127*35238bceSAndroid Build Coastguard Worker const eglu::NativeDisplayFactory &displayFactory = m_eglTestCtx.getNativeDisplayFactory();
128*35238bceSAndroid Build Coastguard Worker eglu::NativeDisplay &nativeDisplay = m_eglTestCtx.getNativeDisplay();
129*35238bceSAndroid Build Coastguard Worker
130*35238bceSAndroid Build Coastguard Worker bool isOk = true;
131*35238bceSAndroid Build Coastguard Worker string failReason = "";
132*35238bceSAndroid Build Coastguard Worker
133*35238bceSAndroid Build Coastguard Worker if (surfaceTypes & m_surfaceTypeMask & EGL_WINDOW_BIT)
134*35238bceSAndroid Build Coastguard Worker {
135*35238bceSAndroid Build Coastguard Worker tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Window",
136*35238bceSAndroid Build Coastguard Worker string("Config ID ") + de::toString(configId) + ", window surface");
137*35238bceSAndroid Build Coastguard Worker
138*35238bceSAndroid Build Coastguard Worker const eglu::NativeWindowFactory &windowFactory =
139*35238bceSAndroid Build Coastguard Worker eglu::selectNativeWindowFactory(displayFactory, m_testCtx.getCommandLine());
140*35238bceSAndroid Build Coastguard Worker
141*35238bceSAndroid Build Coastguard Worker try
142*35238bceSAndroid Build Coastguard Worker {
143*35238bceSAndroid Build Coastguard Worker const eglu::WindowParams params(width, height, eglu::parseWindowVisibility(m_testCtx.getCommandLine()));
144*35238bceSAndroid Build Coastguard Worker de::UniquePtr<eglu::NativeWindow> window(
145*35238bceSAndroid Build Coastguard Worker windowFactory.createWindow(&nativeDisplay, display, config, DE_NULL, params));
146*35238bceSAndroid Build Coastguard Worker EGLSurface eglSurface = createWindowSurface(nativeDisplay, *window, display, config, DE_NULL);
147*35238bceSAndroid Build Coastguard Worker eglu::UniqueSurface surface(egl, display, eglSurface);
148*35238bceSAndroid Build Coastguard Worker
149*35238bceSAndroid Build Coastguard Worker executeForSurface(display, *surface, Config(config, EGL_WINDOW_BIT, 0));
150*35238bceSAndroid Build Coastguard Worker }
151*35238bceSAndroid Build Coastguard Worker catch (const tcu::TestError &e)
152*35238bceSAndroid Build Coastguard Worker {
153*35238bceSAndroid Build Coastguard Worker log << e;
154*35238bceSAndroid Build Coastguard Worker isOk = false;
155*35238bceSAndroid Build Coastguard Worker failReason = e.what();
156*35238bceSAndroid Build Coastguard Worker }
157*35238bceSAndroid Build Coastguard Worker }
158*35238bceSAndroid Build Coastguard Worker
159*35238bceSAndroid Build Coastguard Worker if (surfaceTypes & m_surfaceTypeMask & EGL_PIXMAP_BIT)
160*35238bceSAndroid Build Coastguard Worker {
161*35238bceSAndroid Build Coastguard Worker tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Pixmap",
162*35238bceSAndroid Build Coastguard Worker string("Config ID ") + de::toString(configId) + ", pixmap surface");
163*35238bceSAndroid Build Coastguard Worker
164*35238bceSAndroid Build Coastguard Worker const eglu::NativePixmapFactory &pixmapFactory =
165*35238bceSAndroid Build Coastguard Worker eglu::selectNativePixmapFactory(displayFactory, m_testCtx.getCommandLine());
166*35238bceSAndroid Build Coastguard Worker
167*35238bceSAndroid Build Coastguard Worker try
168*35238bceSAndroid Build Coastguard Worker {
169*35238bceSAndroid Build Coastguard Worker de::UniquePtr<eglu::NativePixmap> pixmap(
170*35238bceSAndroid Build Coastguard Worker pixmapFactory.createPixmap(&nativeDisplay, display, config, DE_NULL, width, height));
171*35238bceSAndroid Build Coastguard Worker EGLSurface eglSurface = createPixmapSurface(nativeDisplay, *pixmap, display, config, DE_NULL);
172*35238bceSAndroid Build Coastguard Worker eglu::UniqueSurface surface(egl, display, eglSurface);
173*35238bceSAndroid Build Coastguard Worker
174*35238bceSAndroid Build Coastguard Worker executeForSurface(display, *surface, Config(config, EGL_PIXMAP_BIT, 0));
175*35238bceSAndroid Build Coastguard Worker }
176*35238bceSAndroid Build Coastguard Worker catch (const tcu::TestError &e)
177*35238bceSAndroid Build Coastguard Worker {
178*35238bceSAndroid Build Coastguard Worker log << e;
179*35238bceSAndroid Build Coastguard Worker isOk = false;
180*35238bceSAndroid Build Coastguard Worker failReason = e.what();
181*35238bceSAndroid Build Coastguard Worker }
182*35238bceSAndroid Build Coastguard Worker }
183*35238bceSAndroid Build Coastguard Worker
184*35238bceSAndroid Build Coastguard Worker if (surfaceTypes & m_surfaceTypeMask & EGL_PBUFFER_BIT)
185*35238bceSAndroid Build Coastguard Worker {
186*35238bceSAndroid Build Coastguard Worker tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Pbuffer",
187*35238bceSAndroid Build Coastguard Worker string("Config ID ") + de::toString(configId) + ", pbuffer surface");
188*35238bceSAndroid Build Coastguard Worker try
189*35238bceSAndroid Build Coastguard Worker {
190*35238bceSAndroid Build Coastguard Worker const EGLint surfaceAttribs[] = {EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE};
191*35238bceSAndroid Build Coastguard Worker
192*35238bceSAndroid Build Coastguard Worker eglu::UniqueSurface surface(egl, display, egl.createPbufferSurface(display, config, surfaceAttribs));
193*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");
194*35238bceSAndroid Build Coastguard Worker
195*35238bceSAndroid Build Coastguard Worker executeForSurface(display, *surface, Config(config, EGL_PBUFFER_BIT, 0));
196*35238bceSAndroid Build Coastguard Worker }
197*35238bceSAndroid Build Coastguard Worker catch (const tcu::TestError &e)
198*35238bceSAndroid Build Coastguard Worker {
199*35238bceSAndroid Build Coastguard Worker log << e;
200*35238bceSAndroid Build Coastguard Worker isOk = false;
201*35238bceSAndroid Build Coastguard Worker failReason = e.what();
202*35238bceSAndroid Build Coastguard Worker }
203*35238bceSAndroid Build Coastguard Worker }
204*35238bceSAndroid Build Coastguard Worker
205*35238bceSAndroid Build Coastguard Worker if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
206*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, failReason.c_str());
207*35238bceSAndroid Build Coastguard Worker }
208*35238bceSAndroid Build Coastguard Worker
209*35238bceSAndroid Build Coastguard Worker // SingleContextRenderCase
210*35238bceSAndroid Build Coastguard Worker
SingleContextRenderCase(EglTestContext & eglTestCtx,const char * name,const char * description,EGLint apiMask,EGLint surfaceTypeMask,const eglu::FilterList & filters)211*35238bceSAndroid Build Coastguard Worker SingleContextRenderCase::SingleContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description,
212*35238bceSAndroid Build Coastguard Worker EGLint apiMask, EGLint surfaceTypeMask,
213*35238bceSAndroid Build Coastguard Worker const eglu::FilterList &filters)
214*35238bceSAndroid Build Coastguard Worker : RenderCase(eglTestCtx, name, description, surfaceTypeMask, filters)
215*35238bceSAndroid Build Coastguard Worker , m_apiMask(apiMask)
216*35238bceSAndroid Build Coastguard Worker {
217*35238bceSAndroid Build Coastguard Worker }
218*35238bceSAndroid Build Coastguard Worker
~SingleContextRenderCase(void)219*35238bceSAndroid Build Coastguard Worker SingleContextRenderCase::~SingleContextRenderCase(void)
220*35238bceSAndroid Build Coastguard Worker {
221*35238bceSAndroid Build Coastguard Worker }
222*35238bceSAndroid Build Coastguard Worker
executeForSurface(EGLDisplay display,EGLSurface surface,const Config & config)223*35238bceSAndroid Build Coastguard Worker void SingleContextRenderCase::executeForSurface(EGLDisplay display, EGLSurface surface, const Config &config)
224*35238bceSAndroid Build Coastguard Worker {
225*35238bceSAndroid Build Coastguard Worker const Library &egl = m_eglTestCtx.getLibrary();
226*35238bceSAndroid Build Coastguard Worker const EGLint apis[] = {EGL_OPENGL_ES2_BIT, EGL_OPENGL_ES3_BIT_KHR, EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT};
227*35238bceSAndroid Build Coastguard Worker tcu::TestLog &log = m_testCtx.getLog();
228*35238bceSAndroid Build Coastguard Worker const EGLint configApiMask = eglu::getConfigAttribInt(egl, display, config.config, EGL_RENDERABLE_TYPE);
229*35238bceSAndroid Build Coastguard Worker
230*35238bceSAndroid Build Coastguard Worker checkBuildClientAPISupport(m_apiMask);
231*35238bceSAndroid Build Coastguard Worker
232*35238bceSAndroid Build Coastguard Worker for (int apiNdx = 0; apiNdx < DE_LENGTH_OF_ARRAY(apis); apiNdx++)
233*35238bceSAndroid Build Coastguard Worker {
234*35238bceSAndroid Build Coastguard Worker EGLint apiBit = apis[apiNdx];
235*35238bceSAndroid Build Coastguard Worker
236*35238bceSAndroid Build Coastguard Worker // Skip API if build or current config doesn't support it.
237*35238bceSAndroid Build Coastguard Worker if ((apiBit & m_apiMask) == 0 || (apiBit & configApiMask) == 0)
238*35238bceSAndroid Build Coastguard Worker continue;
239*35238bceSAndroid Build Coastguard Worker
240*35238bceSAndroid Build Coastguard Worker EGLint api = EGL_NONE;
241*35238bceSAndroid Build Coastguard Worker const char *apiName = DE_NULL;
242*35238bceSAndroid Build Coastguard Worker vector<EGLint> contextAttribs;
243*35238bceSAndroid Build Coastguard Worker
244*35238bceSAndroid Build Coastguard Worker // Select api enum and build context attributes.
245*35238bceSAndroid Build Coastguard Worker switch (apiBit)
246*35238bceSAndroid Build Coastguard Worker {
247*35238bceSAndroid Build Coastguard Worker case EGL_OPENGL_ES2_BIT:
248*35238bceSAndroid Build Coastguard Worker api = EGL_OPENGL_ES_API;
249*35238bceSAndroid Build Coastguard Worker apiName = "OpenGL ES 2.x";
250*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
251*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(2);
252*35238bceSAndroid Build Coastguard Worker break;
253*35238bceSAndroid Build Coastguard Worker
254*35238bceSAndroid Build Coastguard Worker case EGL_OPENGL_ES3_BIT_KHR:
255*35238bceSAndroid Build Coastguard Worker api = EGL_OPENGL_ES_API;
256*35238bceSAndroid Build Coastguard Worker apiName = "OpenGL ES 3.x";
257*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
258*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(3);
259*35238bceSAndroid Build Coastguard Worker break;
260*35238bceSAndroid Build Coastguard Worker
261*35238bceSAndroid Build Coastguard Worker case EGL_OPENGL_ES_BIT:
262*35238bceSAndroid Build Coastguard Worker api = EGL_OPENGL_ES_API;
263*35238bceSAndroid Build Coastguard Worker apiName = "OpenGL ES 1.x";
264*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
265*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(1);
266*35238bceSAndroid Build Coastguard Worker break;
267*35238bceSAndroid Build Coastguard Worker
268*35238bceSAndroid Build Coastguard Worker case EGL_OPENVG_BIT:
269*35238bceSAndroid Build Coastguard Worker api = EGL_OPENVG_API;
270*35238bceSAndroid Build Coastguard Worker apiName = "OpenVG";
271*35238bceSAndroid Build Coastguard Worker break;
272*35238bceSAndroid Build Coastguard Worker
273*35238bceSAndroid Build Coastguard Worker default:
274*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
275*35238bceSAndroid Build Coastguard Worker }
276*35238bceSAndroid Build Coastguard Worker
277*35238bceSAndroid Build Coastguard Worker contextAttribs.push_back(EGL_NONE);
278*35238bceSAndroid Build Coastguard Worker
279*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << apiName << TestLog::EndMessage;
280*35238bceSAndroid Build Coastguard Worker
281*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(api));
282*35238bceSAndroid Build Coastguard Worker
283*35238bceSAndroid Build Coastguard Worker eglu::UniqueContext context(egl, display,
284*35238bceSAndroid Build Coastguard Worker egl.createContext(display, config.config, EGL_NO_CONTEXT, &contextAttribs[0]));
285*35238bceSAndroid Build Coastguard Worker
286*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, *context));
287*35238bceSAndroid Build Coastguard Worker executeForContext(display, *context, surface, Config(config.config, config.surfaceTypeBit, apiBit));
288*35238bceSAndroid Build Coastguard Worker
289*35238bceSAndroid Build Coastguard Worker // Call SwapBuffers() / WaitClient() to finish rendering
290*35238bceSAndroid Build Coastguard Worker postSurface(egl, display, surface, config.surfaceTypeBit);
291*35238bceSAndroid Build Coastguard Worker }
292*35238bceSAndroid Build Coastguard Worker
293*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
294*35238bceSAndroid Build Coastguard Worker }
295*35238bceSAndroid Build Coastguard Worker
296*35238bceSAndroid Build Coastguard Worker // MultiContextRenderCase
297*35238bceSAndroid Build Coastguard Worker
MultiContextRenderCase(EglTestContext & eglTestCtx,const char * name,const char * description,EGLint api,EGLint surfaceType,const eglu::FilterList & filters,int numContextsPerApi)298*35238bceSAndroid Build Coastguard Worker MultiContextRenderCase::MultiContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description,
299*35238bceSAndroid Build Coastguard Worker EGLint api, EGLint surfaceType, const eglu::FilterList &filters,
300*35238bceSAndroid Build Coastguard Worker int numContextsPerApi)
301*35238bceSAndroid Build Coastguard Worker : RenderCase(eglTestCtx, name, description, surfaceType, filters)
302*35238bceSAndroid Build Coastguard Worker , m_numContextsPerApi(numContextsPerApi)
303*35238bceSAndroid Build Coastguard Worker , m_apiMask(api)
304*35238bceSAndroid Build Coastguard Worker {
305*35238bceSAndroid Build Coastguard Worker }
306*35238bceSAndroid Build Coastguard Worker
~MultiContextRenderCase(void)307*35238bceSAndroid Build Coastguard Worker MultiContextRenderCase::~MultiContextRenderCase(void)
308*35238bceSAndroid Build Coastguard Worker {
309*35238bceSAndroid Build Coastguard Worker }
310*35238bceSAndroid Build Coastguard Worker
executeForSurface(EGLDisplay display,EGLSurface surface,const Config & config)311*35238bceSAndroid Build Coastguard Worker void MultiContextRenderCase::executeForSurface(EGLDisplay display, EGLSurface surface, const Config &config)
312*35238bceSAndroid Build Coastguard Worker {
313*35238bceSAndroid Build Coastguard Worker const Library &egl = m_eglTestCtx.getLibrary();
314*35238bceSAndroid Build Coastguard Worker const EGLint configApiMask = eglu::getConfigAttribInt(egl, display, config.config, EGL_RENDERABLE_TYPE);
315*35238bceSAndroid Build Coastguard Worker vector<std::pair<EGLint, EGLContext>> contexts;
316*35238bceSAndroid Build Coastguard Worker contexts.reserve(3 * m_numContextsPerApi); // 3 types of contexts at maximum.
317*35238bceSAndroid Build Coastguard Worker
318*35238bceSAndroid Build Coastguard Worker checkBuildClientAPISupport(m_apiMask);
319*35238bceSAndroid Build Coastguard Worker
320*35238bceSAndroid Build Coastguard Worker // ConfigFilter should make sure that config always supports all of the APIs.
321*35238bceSAndroid Build Coastguard Worker TCU_CHECK_INTERNAL((configApiMask & m_apiMask) == m_apiMask);
322*35238bceSAndroid Build Coastguard Worker
323*35238bceSAndroid Build Coastguard Worker try
324*35238bceSAndroid Build Coastguard Worker {
325*35238bceSAndroid Build Coastguard Worker // Create contexts that will participate in rendering.
326*35238bceSAndroid Build Coastguard Worker for (int ndx = 0; ndx < m_numContextsPerApi; ndx++)
327*35238bceSAndroid Build Coastguard Worker {
328*35238bceSAndroid Build Coastguard Worker if (m_apiMask & EGL_OPENGL_ES2_BIT)
329*35238bceSAndroid Build Coastguard Worker {
330*35238bceSAndroid Build Coastguard Worker static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
331*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
332*35238bceSAndroid Build Coastguard Worker contexts.push_back(std::make_pair(
333*35238bceSAndroid Build Coastguard Worker EGL_OPENGL_ES2_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
334*35238bceSAndroid Build Coastguard Worker }
335*35238bceSAndroid Build Coastguard Worker
336*35238bceSAndroid Build Coastguard Worker if (m_apiMask & EGL_OPENGL_ES3_BIT_KHR)
337*35238bceSAndroid Build Coastguard Worker {
338*35238bceSAndroid Build Coastguard Worker static const EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_NONE};
339*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
340*35238bceSAndroid Build Coastguard Worker contexts.push_back(std::make_pair(
341*35238bceSAndroid Build Coastguard Worker EGL_OPENGL_ES3_BIT_KHR, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
342*35238bceSAndroid Build Coastguard Worker }
343*35238bceSAndroid Build Coastguard Worker
344*35238bceSAndroid Build Coastguard Worker if (m_apiMask & EGL_OPENGL_ES_BIT)
345*35238bceSAndroid Build Coastguard Worker {
346*35238bceSAndroid Build Coastguard Worker static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE};
347*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
348*35238bceSAndroid Build Coastguard Worker contexts.push_back(std::make_pair(
349*35238bceSAndroid Build Coastguard Worker EGL_OPENGL_ES_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
350*35238bceSAndroid Build Coastguard Worker }
351*35238bceSAndroid Build Coastguard Worker
352*35238bceSAndroid Build Coastguard Worker if (m_apiMask & EGL_OPENVG_BIT)
353*35238bceSAndroid Build Coastguard Worker {
354*35238bceSAndroid Build Coastguard Worker static const EGLint attribs[] = {EGL_NONE};
355*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENVG_API));
356*35238bceSAndroid Build Coastguard Worker contexts.push_back(std::make_pair(
357*35238bceSAndroid Build Coastguard Worker EGL_OPENVG_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
358*35238bceSAndroid Build Coastguard Worker }
359*35238bceSAndroid Build Coastguard Worker }
360*35238bceSAndroid Build Coastguard Worker
361*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_MSG(egl, "eglCreateContext()");
362*35238bceSAndroid Build Coastguard Worker
363*35238bceSAndroid Build Coastguard Worker // Execute for contexts.
364*35238bceSAndroid Build Coastguard Worker executeForContexts(display, surface, Config(config.config, config.surfaceTypeBit, m_apiMask), contexts);
365*35238bceSAndroid Build Coastguard Worker
366*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
367*35238bceSAndroid Build Coastguard Worker }
368*35238bceSAndroid Build Coastguard Worker catch (...)
369*35238bceSAndroid Build Coastguard Worker {
370*35238bceSAndroid Build Coastguard Worker // Make sure all contexts have been destroyed.
371*35238bceSAndroid Build Coastguard Worker for (vector<std::pair<EGLint, EGLContext>>::iterator i = contexts.begin(); i != contexts.end(); i++)
372*35238bceSAndroid Build Coastguard Worker egl.destroyContext(display, i->second);
373*35238bceSAndroid Build Coastguard Worker throw;
374*35238bceSAndroid Build Coastguard Worker }
375*35238bceSAndroid Build Coastguard Worker
376*35238bceSAndroid Build Coastguard Worker // Destroy contexts.
377*35238bceSAndroid Build Coastguard Worker for (vector<std::pair<EGLint, EGLContext>>::iterator i = contexts.begin(); i != contexts.end(); i++)
378*35238bceSAndroid Build Coastguard Worker egl.destroyContext(display, i->second);
379*35238bceSAndroid Build Coastguard Worker }
380*35238bceSAndroid Build Coastguard Worker
381*35238bceSAndroid Build Coastguard Worker // Utilities
382*35238bceSAndroid Build Coastguard Worker
383*35238bceSAndroid Build Coastguard Worker template <int Red, int Green, int Blue, int Alpha>
colorBits(const eglu::CandidateConfig & c)384*35238bceSAndroid Build Coastguard Worker static bool colorBits(const eglu::CandidateConfig &c)
385*35238bceSAndroid Build Coastguard Worker {
386*35238bceSAndroid Build Coastguard Worker return c.redSize() == Red && c.greenSize() == Green && c.blueSize() == Blue && c.alphaSize() == Alpha;
387*35238bceSAndroid Build Coastguard Worker }
388*35238bceSAndroid Build Coastguard Worker
389*35238bceSAndroid Build Coastguard Worker template <int Red, int Green, int Blue, int Alpha>
notColorBits(const eglu::CandidateConfig & c)390*35238bceSAndroid Build Coastguard Worker static bool notColorBits(const eglu::CandidateConfig &c)
391*35238bceSAndroid Build Coastguard Worker {
392*35238bceSAndroid Build Coastguard Worker return c.redSize() != Red || c.greenSize() != Green || c.blueSize() != Blue || c.alphaSize() != Alpha;
393*35238bceSAndroid Build Coastguard Worker }
394*35238bceSAndroid Build Coastguard Worker
395*35238bceSAndroid Build Coastguard Worker template <uint32_t Type>
surfaceType(const eglu::CandidateConfig & c)396*35238bceSAndroid Build Coastguard Worker static bool surfaceType(const eglu::CandidateConfig &c)
397*35238bceSAndroid Build Coastguard Worker {
398*35238bceSAndroid Build Coastguard Worker return (c.surfaceType() & Type) == Type;
399*35238bceSAndroid Build Coastguard Worker }
400*35238bceSAndroid Build Coastguard Worker
isConformant(const eglu::CandidateConfig & c)401*35238bceSAndroid Build Coastguard Worker static bool isConformant(const eglu::CandidateConfig &c)
402*35238bceSAndroid Build Coastguard Worker {
403*35238bceSAndroid Build Coastguard Worker return c.get(EGL_CONFIG_CAVEAT) != EGL_NON_CONFORMANT_CONFIG;
404*35238bceSAndroid Build Coastguard Worker }
405*35238bceSAndroid Build Coastguard Worker
notFloat(const eglu::CandidateConfig & c)406*35238bceSAndroid Build Coastguard Worker static bool notFloat(const eglu::CandidateConfig &c)
407*35238bceSAndroid Build Coastguard Worker {
408*35238bceSAndroid Build Coastguard Worker return c.colorComponentType() != EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
409*35238bceSAndroid Build Coastguard Worker }
410*35238bceSAndroid Build Coastguard Worker
notYUV(const eglu::CandidateConfig & c)411*35238bceSAndroid Build Coastguard Worker static bool notYUV(const eglu::CandidateConfig &c)
412*35238bceSAndroid Build Coastguard Worker {
413*35238bceSAndroid Build Coastguard Worker return c.colorBufferType() != EGL_YUV_BUFFER_EXT;
414*35238bceSAndroid Build Coastguard Worker }
415*35238bceSAndroid Build Coastguard Worker
getDefaultRenderFilterLists(vector<RenderFilterList> & filterLists,const eglu::FilterList & baseFilters)416*35238bceSAndroid Build Coastguard Worker void getDefaultRenderFilterLists(vector<RenderFilterList> &filterLists, const eglu::FilterList &baseFilters)
417*35238bceSAndroid Build Coastguard Worker {
418*35238bceSAndroid Build Coastguard Worker static const struct
419*35238bceSAndroid Build Coastguard Worker {
420*35238bceSAndroid Build Coastguard Worker const char *name;
421*35238bceSAndroid Build Coastguard Worker eglu::ConfigFilter filter;
422*35238bceSAndroid Build Coastguard Worker } s_colorRules[] = {
423*35238bceSAndroid Build Coastguard Worker {"rgb565", colorBits<5, 6, 5, 0>}, {"rgb888", colorBits<8, 8, 8, 0>}, {"rgba4444", colorBits<4, 4, 4, 4>},
424*35238bceSAndroid Build Coastguard Worker {"rgba5551", colorBits<5, 5, 5, 1>}, {"rgba8888", colorBits<8, 8, 8, 8>},
425*35238bceSAndroid Build Coastguard Worker };
426*35238bceSAndroid Build Coastguard Worker
427*35238bceSAndroid Build Coastguard Worker static const struct
428*35238bceSAndroid Build Coastguard Worker {
429*35238bceSAndroid Build Coastguard Worker const char *name;
430*35238bceSAndroid Build Coastguard Worker EGLint bits;
431*35238bceSAndroid Build Coastguard Worker eglu::ConfigFilter filter;
432*35238bceSAndroid Build Coastguard Worker } s_surfaceRules[] = {{"window", EGL_WINDOW_BIT, surfaceType<EGL_WINDOW_BIT>},
433*35238bceSAndroid Build Coastguard Worker {
434*35238bceSAndroid Build Coastguard Worker "pixmap",
435*35238bceSAndroid Build Coastguard Worker EGL_PIXMAP_BIT,
436*35238bceSAndroid Build Coastguard Worker surfaceType<EGL_PIXMAP_BIT>,
437*35238bceSAndroid Build Coastguard Worker },
438*35238bceSAndroid Build Coastguard Worker {"pbuffer", EGL_PBUFFER_BIT, surfaceType<EGL_PBUFFER_BIT>}};
439*35238bceSAndroid Build Coastguard Worker
440*35238bceSAndroid Build Coastguard Worker for (int colorNdx = 0; colorNdx < DE_LENGTH_OF_ARRAY(s_colorRules); colorNdx++)
441*35238bceSAndroid Build Coastguard Worker {
442*35238bceSAndroid Build Coastguard Worker for (int surfaceNdx = 0; surfaceNdx < DE_LENGTH_OF_ARRAY(s_surfaceRules); surfaceNdx++)
443*35238bceSAndroid Build Coastguard Worker {
444*35238bceSAndroid Build Coastguard Worker const string name = string(s_colorRules[colorNdx].name) + "_" + s_surfaceRules[surfaceNdx].name;
445*35238bceSAndroid Build Coastguard Worker RenderFilterList filters(name.c_str(), "", s_surfaceRules[surfaceNdx].bits);
446*35238bceSAndroid Build Coastguard Worker
447*35238bceSAndroid Build Coastguard Worker filters << baseFilters << s_colorRules[colorNdx].filter << s_surfaceRules[surfaceNdx].filter
448*35238bceSAndroid Build Coastguard Worker << isConformant;
449*35238bceSAndroid Build Coastguard Worker
450*35238bceSAndroid Build Coastguard Worker filterLists.push_back(filters);
451*35238bceSAndroid Build Coastguard Worker }
452*35238bceSAndroid Build Coastguard Worker }
453*35238bceSAndroid Build Coastguard Worker
454*35238bceSAndroid Build Coastguard Worker // Add other config ids to "other" set
455*35238bceSAndroid Build Coastguard Worker {
456*35238bceSAndroid Build Coastguard Worker RenderFilterList filters("other", "", EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
457*35238bceSAndroid Build Coastguard Worker
458*35238bceSAndroid Build Coastguard Worker filters
459*35238bceSAndroid Build Coastguard Worker << baseFilters
460*35238bceSAndroid Build Coastguard Worker << notColorBits<
461*35238bceSAndroid Build Coastguard Worker 5, 6, 5,
462*35238bceSAndroid Build Coastguard Worker 0> << notColorBits<8, 8, 8, 0> << notColorBits<4, 4, 4, 4> << notColorBits<5, 5, 5, 1> << notColorBits<8, 8, 8, 8> << isConformant
463*35238bceSAndroid Build Coastguard Worker << notFloat << notYUV;
464*35238bceSAndroid Build Coastguard Worker
465*35238bceSAndroid Build Coastguard Worker filterLists.push_back(filters);
466*35238bceSAndroid Build Coastguard Worker }
467*35238bceSAndroid Build Coastguard Worker }
468*35238bceSAndroid Build Coastguard Worker
469*35238bceSAndroid Build Coastguard Worker } // namespace egl
470*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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